@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Mainah (X) vs Stough (L) OOB 2nd go
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 fighter moved from 26 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 cruisers moved from 26 Sea Zone to 13 Sea Zone 3 carriers moved from 26 Sea Zone to 13 Sea Zone 1 battleship moved from 26 Sea Zone to 13 Sea Zone 1 transport moved from 26 Sea Zone to 13 Sea Zone 2 destroyers moved from 26 Sea Zone to 13 Sea Zone 1 fighter moved from 31 Sea Zone to 13 Sea Zone 4 fighters moved from 16 Sea Zone to 13 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 13 Sea Zone 1 fighter moved from 13 Sea Zone to 14 Sea Zone 2 submarines moved from 10 Sea Zone to 13 Sea Zone 1 carrier moved from 101 Sea Zone to 11 Sea Zone 2 fighters moved from 91 Sea Zone to 11 Sea Zone 1 aaGun moved from Morocco to 91 Sea Zone 3 mech_infantrys moved from Morocco to 91 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 6 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 aaGun, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 96 Sea Zone 3 mech_infantrys moved from 96 Sea Zone to Tobruk 5 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from 96 Sea Zone to Tobruk 1 aaGun moved from 96 Sea Zone to Tobruk 1 destroyer moved from 107 Sea Zone to 91 Sea Zone 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from 110 Sea Zone to Morocco 1 bomber moved from Morocco to Algeria 1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone EDIT: 1 fighter moved from 14 Sea Zone to Midway Place Units - Americans 1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 infantry and 1 tactical_bomber placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Midway: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 12 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 21 infantry moved from India to Burma 1 artillery moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 21 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 21 infantry in Burma, round 2 : 6/22 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 21 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 aaGuns moved from India to Burma 1 mech_infantry moved from India to Burma 1 mech_infantry moved from Kazakhstan to Timguska 1 mech_infantry moved from Eastern Persia to Kazakhstan 3 mech_infantrys moved from Caucasus to Tambov 1 armour moved from Caucasus to Tambov 2 mech_infantrys moved from Persia to Caucasus 1 aaGun moved from Trans-Jordan to Iraq 1 carrier and 1 fighter moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Tobruk 1 artillery moved from 96 Sea Zone to Tobruk 1 battleship moved from 81 Sea Zone to 96 Sea Zone 1 destroyer moved from 81 Sea Zone to 96 Sea Zone 1 cruiser moved from 81 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Iraq to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 mech_infantry moved from India to Eastern Persia 2 fighters moved from Tsinghai to Russia 1 fighter moved from Caucasus to Russia 1 bomber moved from Algeria to Persia 1 fighter moved from Persia to Shensi Place Units - British 1 factory_minor placed in Iraq 1 submarine placed in 98 Sea Zone 1 fighter and 1 mech_infantry placed in Persia 1 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 armour
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.33 Germans regular : -0.33 British regular : 2.00
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Lordy!! My ears and nose are bleeding. I think my brain exploded trying to figure out all those moves. Only Zeus knows whether I missed something or moved poorly.
I’m exhausted.
The Italians can have at it.
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Zeus is usually to busy chasing mortal women with a Urn of wine in his hand to care about your petty fights.
Ares might have some input. Too bad i can’t ask him. I dont speak greek, and he gives me weird looks when i try pig latin. -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 6 PUs; Combat Move - Italians 1 bomber moved from Poland to Bryansk 2 armour moved from Eastern Poland to Bryansk 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk Combat - Italians Battle in Bryansk Italians attack with 3 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 3 armour and 1 bomber in Bryansk, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Bulgaria 1 armour moved from Northern Italy to Bulgaria 1 artillery and 2 infantry moved from Northern Italy to Greater Southern Germany 2 aaGuns moved from Northern Italy to Southern Italy 1 artillery and 2 infantry moved from Northern Italy to Southern Italy 2 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,3,1,1,4,2,6,6,6 Italians collect 8 PUs (10 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -1.17 Russians regular : -0.33
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Always been a bigger fan of Athena over ole Ares.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Northern Territory to New South Wales 1 aaGun moved from Queensland to New South Wales 1 aaGun moved from South Australia to New South Wales 1 infantry moved from New South Wales to South Australia 1 cruiser moved from 62 Sea Zone to 51 Sea Zone 1 destroyer moved from 62 Sea Zone to 51 Sea Zone 1 infantry moved from Queensland to South Australia 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from Queensland to New South Wales 1 infantry moved from Queensland to South Australia 5 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Northern Territory to New South Wales 1 aaGun moved from Queensland to New South Wales 1 aaGun moved from South Australia to New South Wales 1 infantry moved from New South Wales to South Australia 1 cruiser moved from 62 Sea Zone to 51 Sea Zone 1 destroyer moved from 62 Sea Zone to 51 Sea Zone 1 infantry moved from Queensland to South Australia 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from Queensland to New South Wales 1 infantry moved from Queensland to South Australia 5 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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On to the Germans.
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Damnit- hold on, forgot to place my French destroyer
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Northern Territory to New South Wales 1 aaGun moved from Queensland to New South Wales 1 aaGun moved from South Australia to New South Wales 1 infantry moved from New South Wales to South Australia 1 cruiser moved from 62 Sea Zone to 51 Sea Zone 1 destroyer moved from 62 Sea Zone to 51 Sea Zone 1 infantry moved from Queensland to South Australia 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from Queensland to New South Wales 1 infantry moved from Queensland to South Australia 5 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Iraq to Northwest Persia Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Tobruk: 1 infantry EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry EDIT: Removing units owned by French from 81 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 96 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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OK. Fixed teh French destroyer and moved the Anzac inf I keep forgetting and who has been in Tobruk for about 4 turns.
Now the Germans can bring the pain.
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 2 bombers moved from Belarus to Volgograd 1 fighter and 1 tactical_bomber moved from Belarus to Vologda 2 infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 1 tactical_bomber moved from Belarus to Ukraine 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 armour and 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 2 bombers moved from Belarus to Volgograd 1 fighter and 1 tactical_bomber moved from Belarus to Vologda 2 infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 1 tactical_bomber moved from Belarus to Ukraine 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 1 armour and 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians Combat - Germans Strategic bombing raid in Volgograd Russians roll AA dice in Volgograd : 0/2 hits, 0.33 expected hits Bombing raid in Volgograd rolls: 8,4 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in 110 Sea Zone Germans attack with 2 bombers, 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 2 bombers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Ukraine Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Vyborg from Russians to Germans EDIT: Removing units owned by Germans from Finland: 1 infantry EDIT: Adding units owned by Germans to Vyborg: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Archangel to Smolensk 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 fighter and 2 tactical_bombers moved from Ukraine to Bryansk 1 bomber moved from Ukraine to Bryansk 2 bombers moved from Volgograd to Bryansk 3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 2 aaGuns, 10 artilleries and 31 infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 2 mech_infantrys moved from Western Germany to Slovakia Hungary 2 infantry moved from Germany to Western Germany 1 aaGun moved from Western Germany to Greater Southern Germany 2 bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in France 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 1 bomber placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6,5,5,4,2,4,3,2 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : -0.33 Germans regular : 0.83 Russians AA : -0.33
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 7 artilleries; Remaining resources: 2 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by French to 96 Sea Zone: 1 destroyer EDIT: Removing units owned by French from 81 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from Tobruk: 1 infantry EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry EDIT: Turning off Edit Mode 2 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 7 artilleries; Remaining resources: 2 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by French to 96 Sea Zone: 1 destroyer EDIT: Removing units owned by French from 81 Sea Zone: 1 destroyer EDIT: Removing units owned by ANZAC from Tobruk: 1 infantry EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry EDIT: Turning off Edit Mode 2 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Novosibirsk to Kansu 1 infantry moved from Novosibirsk to Urals 1 infantry moved from Novosibirsk to Timguska 9 infantry moved from Tsinghai to Shensi 2 artilleries moved from Kazakhstan to Tsinghai 1 tactical_bomber moved from Tsinghai to Shensi 2 aaGuns moved from Novosibirsk to Tsinghai 9 infantry moved from Novosibirsk to Tsinghai 1 armour moved from Russia to Kazakhstan 1 fighter moved from Smolensk to Shensi 1 fighter moved from Rostov to Russia Place Units - Russians 7 artilleries placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.67 Russians regular : 0.33
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The German pressure continues. Thank whomever for the simplicity of the Russians’ moves.
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German pressure continues? Apparently not enough to stop the russian pressure on japan continuing. :worried: :wink:
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 harbour, 7 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 destroyer, 1 harbour, 7 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Non Combat Move - Japanese 3 mech_infantrys moved from Yunnan to Hopei 1 armour moved from Yunnan to Hopei 2 armour moved from Kwangtung to Hunan 1 mech_infantry moved from Kwangtung to Hunan 1 artillery moved from Kwangsi to French Indo China 3 artilleries moved from Yunnan to French Indo China 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Kwangsi to Hunan 1 battleship moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 36 Sea Zone 3 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 36 Sea Zone 2 fighters moved from 36 Sea Zone to Kwangsi 3 tactical_bombers moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to French Indo China 3 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from Korea to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo China 1 aaGun moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi 1 tactical_bomber moved from Caroline Islands to Kwangsi 1 fighter moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 1 harbour placed in Hainan 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 1 destroyer and 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 cruiser, 6 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 mech_infantrys moved from Tobruk to 96 Sea Zone 6 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania 1 mech_infantry moved from 97 Sea Zone to Albania 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania 1 mech_infantry moved from 97 Sea Zone to Albania 1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Albania 1 mech_infantry moved from 97 Sea Zone to Albania 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Morocco to 92 Sea Zone 3 infantry moved from Morocco to 92 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone 3 infantry moved from 93 Sea Zone to Southern France 1 artillery moved from 93 Sea Zone to Southern France 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from Algeria to 110 Sea Zone