The dice are now closer, although still favoring the Allies:
Net Allies dice swing: +2.75 swing
Net Axis dice swing: -2.75 swing
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
2 fighters moved from 8 Sea Zone to 3 Sea Zone
1 bomber moved from United Kingdom to Germany
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to Burma
1 infantry moved from Western Canada to 56 Sea Zone
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in 3 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 3 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
2 infantry moved from India to Persia
2 armour moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from 3 Sea Zone to 8 Sea Zone
1 bomber moved from Germany to United Kingdom
Place Units - British
1 artillery and 2 infantry placed in India
British undo move 1.
1 artillery and 2 infantry placed in India
2 armour placed in Union of South Africa
1 destroyer and 1 transport placed in 8 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Objective 5: British met a national objective for an additional 5 PUs; end with 37 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans AA : -0.17
Germans regular : -0.17
British regular : 0.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 factory and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Egypt to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
2 transports moved from 15 Sea Zone to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
3 infantry moved from Italy to 14 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 3 infantry moved from 15 Sea Zone to Egypt
2 armour moved from Bulgaria Romania to Belorussia
4 armour moved from East Poland to Belorussia
1 armour moved from Italy to Bulgaria Romania
1 infantry moved from Italy to Balkans
Combat - Italians
Battle in Belorussia
Italians attack with 6 armour
Russians defend with 2 artilleries
Italians roll dice for 6 armour in Belorussia, round 2 : 4/6 hits, 3.00 expected hits
Russians roll dice for 2 artilleries in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 armour owned by the Italians lost in Belorussia
Italians win, taking Belorussia from Russians with 5 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 2 artilleries
Non Combat Move - Italians
Place Units - Italians
1 factory placed in Egypt
4 infantry placed in Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective 1: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective 4: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 46 Sea Zone to 48 Sea Zone
4 fighters moved from 46 Sea Zone to 48 Sea Zone
2 fighters moved from 48 Sea Zone to 49 Sea Zone
1 submarine moved from 38 Sea Zone to 49 Sea Zone
1 bomber moved from India to French Indo-China Thailand
1 bomber moved from India to Egypt
1 transport moved from 46 Sea Zone to 51 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
Combat - Americans
Strategic bombing raid in French Indo-China Thailand
Japanese roll AA dice in French Indo-China Thailand : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo-China Thailand rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in French Indo-China Thailand causes 2 damage total.
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Egypt causes 3 damage total.
Battle in 48 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 48 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 48 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 49 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from French Indo-China Thailand to India
1 bomber moved from Egypt to India
1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone
2 fighters moved from 48 Sea Zone to 46 Sea Zone
2 fighters moved from 49 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 38 Sea Zone
1 destroyer and 1 submarine moved from 56 Sea Zone to 46 Sea Zone
Combat Move - Chinese
1 artillery and 2 infantry moved from Sikang to Yunnan
1 fighter moved from Sikang to Suiyuan
1 infantry moved from Ningxia to Suiyuan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuan to Chinghai
2 infantry moved from Sikang to Chinghai
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 56 Sea Zone
1 fighter and 1 infantry placed in Western United States
Purchase Units - Chinese
Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
Chinese builds 2 units.
Place Units - Chinese
1 artillery and 2 infantry placed in Sikang
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 8: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 6: Americans met a national objective for an additional 3 PUs; end with 48 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 50 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 2.50
Americans regular : 1.33
Japanese regular : -1.33
Japanese AA : -0.17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from East Poland to Ukraine
1 infantry moved from East Poland to Ukraine
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
2 fighters moved from 5 Sea Zone to Archangel
2 fighters moved from East Poland to Ukraine
1 bomber moved from Germany to 3 Sea Zone
1 submarine moved from 5 Sea Zone to 3 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
Combat - Germans
Battle in 3 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 3 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Ukraine
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 armour, 2 artilleries and 14 infantry moved from East Poland to Belorussia
2 fighters moved from Ukraine to Belorussia
2 fighters moved from Archangel to Belorussia
1 armour, 1 artillery and 4 infantry moved from Karelia S.S.R. to Belorussia
2 infantry moved from Baltic States to Belorussia
1 infantry moved from Poland to East Poland
1 infantry moved from Poland to Bulgaria Romania
1 artillery moved from Poland to Bulgaria Romania
1 artillery and 3 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
3 infantry moved from Germany to Poland
1 bomber moved from 3 Sea Zone to Germany
Place Units - Germans
3 armour and 3 infantry placed in Germany
1 artillery placed in Karelia S.S.R.
Germans undo move 1.
Germans undo move 1.
1 artillery and 1 infantry placed in Karelia S.S.R.
2 fighters placed in 5 Sea Zone
3 armour and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 2.00
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Caucasus to Ukraine
1 artillery moved from Eastern Ukraine to Ukraine
2 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
2 infantry moved from Eastern Ukraine to East Poland
1 fighter moved from Russia to East Poland
Combat - Russians
Battle in East Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in East Poland, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun, 1 armour, 4 artilleries and 21 infantry moved from Eastern Ukraine to Russia
7 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 infantry moved from Caucasus to Eastern Ukraine
1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 fighter moved from East Poland to Russia
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Objective 2: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 2.00
Russians regular : 0.83
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 41 PUs; 0 techTokens;
Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
3 infantry moved from Stanovoj Chrebet to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Manchuria to Suiyuan
1 infantry moved from Manchuria to 62 Sea Zone
1 armour moved from Manchuria to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 armour and 1 infantry moved from 50 Sea Zone to Philippine Islands
1 fighter moved from 62 Sea Zone to 50 Sea Zone
1 infantry moved from Hupeh to Ningxia
Japanese take Ningxia from Chinese
1 armour and 1 infantry moved from Fukien to Yunnan
1 armour moved from Hupeh to Yunnan
1 fighter moved from French Indo-China Thailand to Yunnan
1 armour, 1 artillery and 2 infantry moved from Hupeh to Sikang
1 infantry moved from Manchuria to Suiyuan
1 fighter moved from 62 Sea Zone to Yunnan
1 fighter moved from Yunnan to Sikang
1 fighter moved from 62 Sea Zone to Suiyuan
1 fighter moved from 62 Sea Zone to Suiyuan
Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippine Islands
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippine Islands
Japanese roll dice for 1 armour in Philippine Islands, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 fighter and 1 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan
Chinese win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 2 armour, 1 fighter and 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Suiyuan
Japanese attack with 2 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Suiyuan, round 2 : 2/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Sikang, round 3 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Sikang to French Indo-China Thailand
2 fighters moved from Suiyuan to 62 Sea Zone
1 fighter moved from 50 Sea Zone to 62 Sea Zone
1 armour moved from Manchuria to Fukien
Place Units - Japanese
1 destroyer and 1 fighter placed in 62 Sea Zone
1 artillery and 1 infantry placed in French Indo-China Thailand
1 artillery and 2 infantry placed in Manchuria
2 infantry placed in Japan
Japanese undo move 4.
Japanese undo move 3.
1 artillery and 2 infantry placed in Manchuria
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective 1: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67
Americans regular : 0.00
Japanese regular : -0.17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7
Purchase Units - British
British buy 5 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour moved from India to French Indo-China Thailand
2 infantry moved from Burma to French Indo-China Thailand
2 fighters moved from India to French Indo-China Thailand
1 armour moved from Belgian Congo to French West Africa
British take French West Africa from Germans
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
British take Morocco Algeria from Germans
1 bomber moved from United Kingdom to 3 Sea Zone
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
Combat - British
Battle in French Indo-China Thailand
British attack with 1 armour, 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory, 1 fighter and 2 infantry
Japanese roll AA dice in French Indo-China Thailand : 1/2 hits, 0.33 expected hits
1 fighter owned by the British lost in French Indo-China Thailand
British roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 0/4 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in French Indo-China Thailand
British roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China Thailand, round 3 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/3 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in French Indo-China Thailand
British roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China Thailand, round 4 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in French Indo-China Thailand, round 4 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Battle in 3 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 3 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 3 Sea Zone
British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 bomber moved from 3 Sea Zone to United Kingdom
1 carrier and 2 fighters moved from 8 Sea Zone to 12 Sea Zone
2 armour moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from India to Burma
1 fighter moved from French Indo-China Thailand to India
1 infantry moved from 46 Sea Zone to Solomon Islands
Place Units - British
3 armour placed in India
2 armour placed in Union of South Africa
3 infantry placed in United Kingdom
1 destroyer placed in 8 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00
Japanese AA : 0.67
Germans regular : -0.17
British regular : 1.00
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7
Purchase Units - Italians
Italians repair damage of 3x factory; Remaining resources: 24 PUs; 0 techTokens;
Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 fighter moved from Egypt to Morocco Algeria
1 fighter moved from Egypt to Morocco Algeria
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 15 Sea Zone to 14 Sea Zone
4 infantry moved from Italy to 14 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone
4 infantry moved from 13 Sea Zone to Morocco Algeria
1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Egypt to Anglo-Egypt Sudan
1 armour moved from Bulgaria Romania to Eastern Ukraine
5 armour moved from Belorussia to Eastern Ukraine
1 infantry moved from Balkans to Bulgaria Romania
Combat - Italians
Battle in Morocco Algeria
Italians attack with 2 fighters and 4 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco Algeria, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 2 fighters and 4 infantry in Morocco Algeria, round 2 : 0/6 hits, 1.67 expected hits
British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco Algeria
Italians roll dice for 2 fighters and 3 infantry in Morocco Algeria, round 3 : 1/5 hits, 1.50 expected hits
British roll dice for 1 armour in Morocco Algeria, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Morocco Algeria
Italians win, taking Morocco Algeria from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Eastern Ukraine
Italians attack with 6 armour
Russians defend with 1 infantry
Italians roll dice for 6 armour in Eastern Ukraine, round 2 : 3/6 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Italians win, taking Eastern Ukraine from Russians with 6 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Morocco Algeria to Egypt
Place Units - Italians
1 artillery and 1 infantry placed in Egypt
1 armour and 4 infantry placed in Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective 1: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective 4: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -2.83
Russians regular : -0.33
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 artillery and 3 infantry moved from 12 Sea Zone to Morocco Algeria
2 infantry moved from Solomon Islands to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 submarine moved from 48 Sea Zone to 50 Sea Zone
4 fighters moved from 46 Sea Zone to Philippine Islands
2 bombers moved from India to Egypt
Combat - Americans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4,2 and causes: 4 damage to unit: factory
Bombing raid in Egypt causes 4 damage total.
Battle in 50 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippine Islands
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 armour
Americans roll dice for 4 fighters and 2 infantry in Philippine Islands, round 2 : 2/6 hits, 2.33 expected hits
Japanese roll dice for 1 armour in Philippine Islands, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Philippine Islands
Americans win, taking Philippine Islands from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Morocco Algeria
Americans attack with 1 artillery and 3 infantry
Italians defend with 3 infantry
Americans roll dice for 1 artillery and 3 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Morocco Algeria, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria
Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Americans lost in Morocco Algeria
Germans win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
2 carriers, 3 destroyers and 1 submarine moved from 46 Sea Zone to 50 Sea Zone
1 submarine moved from 49 Sea Zone to 50 Sea Zone
1 submarine moved from 38 Sea Zone to 49 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Solomon Islands
2 bombers moved from Egypt to India
1 fighter moved from Western United States to Wake Island
4 fighters moved from Philippine Islands to 50 Sea Zone
Combat Move - Chinese
1 fighter and 2 infantry moved from Chinghai to Ningxia
Combat - Chinese
Battle in Ningxia
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Ningxia
Chinese win, taking Ningxia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Ningxia to Burma
Place Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier, 1 submarine and 1 transport placed in 56 Sea Zone
1 infantry placed in Western United States
1 fighter placed in 56 Sea Zone
Purchase Units - Chinese
Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
Chinese builds 1 units.
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery placed in Chinghai
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 8: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 6: Americans met a national objective for an additional 3 PUs; end with 48 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 50 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -0.67
Japanese regular : -0.83
Germans regular : 2.33
TripleA Manual Gamesave Post for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 47 PUs; 0 techTokens;
Germans buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Ukraine to Caucasus
3 armour and 1 fighter moved from Belorussia to Caucasus
3 infantry moved from Poland to East Poland
3 armour moved from Germany to East Poland
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
2 fighters moved from 5 Sea Zone to 12 Sea Zone
1 bomber moved from Germany to 12 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 fighters moved from Belorussia to Archangel
1 fighter moved from Belorussia to Archangel
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 1 bomber and 2 fighters
British defend with 1 carrier, 2 fighters and 1 transport; Americans defend with 2 transports
Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Germans regular : -0.67
1 casualty off the coast of Morocco – carrier or fighter?
ftr
OK, you scored 1 hit, I took it on the fighter, then I scored 1 more – carrier or other fighter?
ftr
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 47 PUs; 0 techTokens;
Germans buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Ukraine to Caucasus
3 armour and 1 fighter moved from Belorussia to Caucasus
3 infantry moved from Poland to East Poland
3 armour moved from Germany to East Poland
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Karelia S.S.R. to Archangel
2 fighters moved from 5 Sea Zone to 12 Sea Zone
1 bomber moved from Germany to 12 Sea Zone
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 fighters moved from Belorussia to Archangel
1 fighter moved from Belorussia to Archangel
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 1 bomber and 2 fighters
British defend with 1 carrier, 2 fighters and 1 transport; Americans defend with 2 transports
Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 1 carrier, 2 fighters and 3 transports in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 12 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 1 carrier, 1 fighter and 3 transports in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 12 Sea Zone
Germans roll dice for 1 bomber in 12 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
British roll dice for 1 carrier and 3 transports in 12 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Germans and 1 carrier owned by the British lost in 12 Sea Zone
British win with 3 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber and 2 fighters
Casualties for British: 1 carrier and 2 fighters
Battle in East Poland
Germans attack with 3 armour and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 armour and 3 infantry in East Poland, round 2 : 4/6 hits, 2.00 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 artillery, 3 fighters and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Archangel, round 2 : 4/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 1 fighter and 1 infantry
Russians defend with 1 aaGun, 1 factory and 3 infantry
Russians roll AA dice in Caucasus : 1/1 hits, 0.17 expected hits
1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 3 armour and 1 infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 armour, 3 artilleries and 20 infantry moved from Belorussia to Eastern Ukraine
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Baltic States to Eastern Ukraine
1 artillery and 3 infantry moved from Baltic States to East Poland
1 fighter moved from Archangel to Eastern Ukraine
1 fighter moved from Archangel to Eastern Ukraine
1 fighter moved from Archangel to Eastern Ukraine
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 fighter placed in 5 Sea Zone
3 armour and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : 4.50
Russians AA : 0.83
British regular : 0.00
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 artilleries and 3 infantry moved from Russia to Caucasus
2 artilleries and 1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 fighter moved from Russia to Caucasus
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
Russians take Stanovoj Chrebet from Japanese
Combat - Russians
Battle in Caucasus
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 aaGun, 3 armour and 1 factory
Germans roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 0/6 hits, 2.00 expected hits
Germans roll dice for 3 armour in Caucasus, round 2 : 3/3 hits, 1.50 expected hits
3 infantry owned by the Russians lost in Caucasus
Russians roll dice for 2 artilleries and 1 fighter in Caucasus, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits
2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Caucasus
retreated to Caucasus
Germans win with 2 armour remaining. Battle score for attacker is -12
Casualties for Russians: 2 artilleries and 3 infantry
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Russia
Place Units - Russians
3 armour and 3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 7 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Objective 1: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
Germans regular : 1.00
Russians regular : -0.50
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 artilleries and 3 infantry moved from Russia to Caucasus
2 artilleries and 1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 fighter moved from Russia to Caucasus
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
Russians take Stanovoj Chrebet from Japanese
Combat - Russians
Battle in Caucasus
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 aaGun, 3 armour and 1 factory
Germans roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 0/6 hits, 2.00 expected hits
Germans roll dice for 3 armour in Caucasus, round 2 : 3/3 hits, 1.50 expected hits
3 infantry owned by the Russians lost in Caucasus
Russians roll dice for 2 artilleries and 1 fighter in Caucasus, round 3 : 1/3 hits, 1.17 expected hits
Germans roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits
2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Caucasus
retreated to Caucasus
Germans win with 2 armour remaining. Battle score for attacker is -12
Casualties for Russians: 2 artilleries and 3 infantry
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Russia
Place Units - Russians
3 armour and 3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 7 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Objective 1: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
Germans regular : 1.00
Russians regular : -0.50
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Manchuria to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 armour moved from Fukien to French Indo-China Thailand
2 infantry moved from Suiyuan to Ningxia
1 fighter moved from 62 Sea Zone to Ningxia
1 armour, 1 artillery and 1 infantry moved from Sikang to Yunnan
1 infantry moved from Manchuria to Buryatia S.S.R.
7 infantry moved from Soviet Far East to Stanovoj Chrebet
3 fighters moved from 62 Sea Zone to Stanovoj Chrebet
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in French Indo-China Thailand
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from British with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Ningxia
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Stanovoj Chrebet
Japanese attack with 3 fighters and 7 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 fighters and 7 infantry in Stanovoj Chrebet, round 2 : 2/10 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet
Japanese win, taking Stanovoj Chrebet from Russians with 3 fighters and 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Stanovoj Chrebet to 62 Sea Zone
1 fighter moved from Ningxia to Suiyuan
1 infantry moved from Manchuria to Suiyuan
Place Units - Japanese
1 destroyer and 1 transport placed in 62 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Manchuria
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Objective 1: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : 1.17
Russians regular : 0.67
British regular : 0.17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8
Purchase Units - British
British buy 4 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 artilleries and 2 infantry moved from Burma to Yunnan
3 armour moved from India to Yunnan
1 armour moved from French West Africa to French Equatorial Africa
1 armour moved from Belgian Congo to French Equatorial Africa
1 armour moved from Belgian Congo to French Equatorial Africa
1 fighter moved from India to Yunnan
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in Yunnan
British attack with 3 armour, 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 4/8 hits, 3.33 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 3 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Battle in French Equatorial Africa
British attack with 3 armour
Italians defend with 1 infantry
British roll dice for 3 armour in French Equatorial Africa, round 2 : 3/3 hits, 1.50 expected hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 3 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Persia to India
1 fighter moved from Yunnan to India
1 destroyer moved from 8 Sea Zone to 2 Sea Zone
1 destroyer moved from 3 Sea Zone to 2 Sea Zone
1 transport moved from 12 Sea Zone to 2 Sea Zone
1 bomber moved from Germany to United Kingdom
Place Units - British
2 armour and 1 infantry placed in India
2 armour placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Objective 5: British met a national objective for an additional 5 PUs; end with 35 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Japanese regular : -0.17
Germans AA : -0.17
British regular : 2.17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8
Purchase Units - Italians
Italians repair damage of 4x factory; Remaining resources: 24 PUs; 0 techTokens;
Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 fighter moved from Egypt to 12 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 13 Sea Zone to 14 Sea Zone
4 infantry moved from Italy to 14 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
4 infantry moved from 16 Sea Zone to Caucasus
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Anglo-Egypt Sudan to Italian Africa
Italians take Italian Africa from British
1 infantry moved from Egypt to Anglo-Egypt Sudan
1 armour moved from Eastern Ukraine to Kazakh S.S.R.
Italians take Kazakh S.S.R. from Russians
5 armour moved from Eastern Ukraine to Persia
1 fighter moved from Egypt to Persia
1 infantry moved from Bulgaria Romania to Ukraine
1 armour moved from Italy to Bulgaria Romania
Combat - Italians
Battle in 12 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 12 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Persia
Italians attack with 5 armour, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 5 armour, 1 fighter and 1 infantry in Persia, round 2 : 4/7 hits, 3.17 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 5 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Persia to Egypt
1 fighter moved from 12 Sea Zone to Morocco Algeria
Place Units - Italians
2 infantry placed in Egypt
1 armour, 1 artillery and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective 1: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective 3: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Objective 4: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : -0.33