The dice are now closer, although still favoring the Allies:
Net Allies dice swing: +2.75 swing
Net Axis dice swing: -2.75 swing
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12
Non Combat Move - Russians
5 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 submarine moved from 12 Sea Zone to 9 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 aaGun and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Kiangsu
1 artillery moved from Manchuria to Kiangsu
1 armour moved from Manchuria to Kiangsu
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese roll dice for 1 armour and 1 artillery in Kiangsu, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Kiangsu, round 4 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 aaGun and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -0.83
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 46 PUs; 0 techTokens;
British buy 1 armour, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Rhodesia to Italian Africa
5 armour moved from Belgian Congo to Italian Africa
2 fighters moved from Union of South Africa to Italian Africa
1 bomber moved from United Kingdom to France
Combat - British
Strategic bombing raid in France
Bombing raid in France rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in France causes 2 damage total.
Battle in Italian Africa
British attack with 5 armour, 2 fighters and 1 infantry
Italians defend with 1 armour
British roll dice for 5 armour, 2 fighters and 1 infantry in Italian Africa, round 2 : 3/8 hits, 3.67 expected hits
Italians roll dice for 1 armour in Italian Africa, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Italian Africa
British win, taking Italian Africa from Italians with 5 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
2 armour moved from Burma to India
2 fighters moved from Italian Africa to Rhodesia
1 fighter moved from 9 Sea Zone to United Kingdom
1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 2 Sea Zone to 9 Sea Zone
1 bomber moved from France to United Kingdom
Place Units - British
1 destroyer placed in 7 Sea Zone
7 infantry placed in United Kingdom
1 armour and 2 infantry placed in India
2 infantry placed in Burma
British undo move 2.
2 infantry placed in Union of South Africa
5 infantry placed in United Kingdom
British undo move 4.
2 infantry placed in Union of South Africa
British undo move 5.
2 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective 5: British met a national objective for an additional 5 PUs; end with 43 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : -0.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Anglo-Egypt Sudan to Belgian Congo
Italians take Belgian Congo from British
5 infantry moved from Kazakh S.S.R. to Novosibirsk
1 armour moved from Kazakh S.S.R. to Novosibirsk
2 fighters moved from Italy to 7 Sea Zone
Combat - Italians
Battle in 7 Sea Zone
Germans loiter and taunt; Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits
British roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 7 Sea Zone
Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from France to Northwestern Europe
1 infantry moved from Italy to France
1 infantry moved from Italy to France
1 aaGun, 3 artilleries and 5 infantry moved from Egypt to Anglo-Egypt Sudan
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
Place Units - Italians
2 armour placed in Egypt
2 fighters and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective 1: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective 4: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from United Kingdom to France
1 bomber moved from India to Caucasus
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Caucasus causes 1 damage total.
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 bomber moved from Caucasus to Burma
1 bomber moved from Kwangtung to Burma
1 transport moved from 63 Sea Zone to 64 Sea Zone
1 infantry moved from Alaska to 64 Sea Zone
1 infantry and 1 transport moved from 64 Sea Zone to 57 Sea Zone
1 infantry moved from 57 Sea Zone to Midway
1 transport moved from 62 Sea Zone to 50 Sea Zone
1 submarine moved from 33 Sea Zone to 27 Sea Zone
2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 armour moved from French Indo-China Thailand to Hupeh
1 carrier, 1 destroyer and 1 submarine moved from 61 Sea Zone to 62 Sea Zone
2 fighters moved from 61 Sea Zone to 62 Sea Zone
1 fighter moved from Philippine Islands to French Indo-China Thailand
1 carrier, 2 destroyers and 1 fighter moved from 63 Sea Zone to 62 Sea Zone
1 transport moved from 63 Sea Zone to 62 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 9 Sea Zone
Combat Move - Chinese
1 artillery and 1 infantry moved from Hupeh to Kiangsu
1 fighter moved from Hupeh to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
2 infantry moved from Fukien to Hupeh
1 infantry moved from Ningxia to Chinghai
1 artillery moved from Chinghai to Ningxia
1 artillery moved from Ningxia to Hupeh
1 infantry moved from Ningxia to Hupeh
1 fighter moved from Kiangsu to Hupeh
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Philippine Islands
2 fighters placed in French Indo-China Thailand
Purchase Units - Chinese
Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
Chinese builds 4 units.
Place Units - Chinese
1 artillery and 4 infantry placed in Fukien
Chinese undo move 1.
1 artillery and 4 infantry placed in Suiyuan
Turn Complete - Americans
Americans collect 46 PUs; end with 46 PUs
Objective 8: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 9: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 6: Americans met a national objective for an additional 3 PUs; end with 59 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 61 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83
Japanese regular : 0.50
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory, 1x factory; Remaining resources: 59 PUs; 0 techTokens;
Germans buy 1 aaGun, 2 armour, 1 artillery, 1 carrier, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from France to 7 Sea Zone
1 infantry and 1 transport moved from 7 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to Brazil
Germans take Brazil from Americans
1 artillery and 3 infantry moved from Caucasus to Persia
1 artillery moved from Russia to Urals
1 infantry moved from Russia to Urals
1 artillery and 4 infantry moved from Karelia S.S.R. to Archangel
2 artilleries and 3 infantry moved from Russia to Caucasus
1 fighter moved from Germany to Egypt
1 fighter moved from France to 7 Sea Zone
1 fighter moved from France to 7 Sea Zone
1 artillery moved from Germany to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
1 carrier and 1 transport placed in 7 Sea Zone
1 aaGun placed in France
1 artillery and 3 infantry placed in Caucasus
2 armour placed in Russia
3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 aaGun
EDIT: Adding units owned by Germans to Archangel: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13
Combat Move - Russians
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 submarine moved from 9 Sea Zone to 8 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13
Combat Move - Russians
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 submarine moved from 9 Sea Zone to 8 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 2 PUs; 0 techTokens;
Place Units - Japanese
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13
Purchase Units - British
British buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Russians from 8 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 9 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Belgian Congo: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from United Kingdom to Karelia S.S.R.
1 transport moved from 9 Sea Zone to 8 Sea Zone
2 infantry moved from United Kingdom to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Morocco Algeria
British take Morocco Algeria from Germans
1 fighter moved from 9 Sea Zone to 18 Sea Zone
1 armour moved from Italian Africa to Belgian Congo
British take Belgian Congo from Italians
Combat - British
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Battle in 18 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 18 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 fighter moved from 18 Sea Zone to 9 Sea Zone
1 bomber moved from Karelia S.S.R. to United Kingdom
4 armour moved from Italian Africa to Rhodesia
2 infantry moved from Burma to India
2 artilleries moved from Hupeh to Ningxia
Place Units - British
2 fighters placed in United Kingdom
1 artillery and 2 infantry placed in India
2 infantry placed in Union of South Africa
2 infantry placed in Burma
2 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Objective 5: British met a national objective for an additional 5 PUs; end with 44 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Anglo-Egypt Sudan to Italian Africa
Italians take Italian Africa from British
1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from Anglo-Egypt Sudan to Belgian Congo
1 artillery moved from Anglo-Egypt Sudan to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 armour moved from Novosibirsk to Evenki National Okrug
Italians take Evenki National Okrug from Russians
1 armour moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Northwestern Europe to 7 Sea Zone
1 armour moved from Northwestern Europe to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to Eastern Canada
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 artillery moved from Northwestern Europe to 7 Sea Zone
1 infantry moved from Northwestern Europe to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria
1 fighter moved from 7 Sea Zone to 12 Sea Zone
2 fighters moved from Italy to Morocco Algeria
1 fighter moved from 7 Sea Zone to Morocco Algeria
1 armour moved from Egypt to Morocco Algeria
1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan
Combat - Italians
Battle in 12 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 12 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belgian Congo
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in Eastern Canada
Italians attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Eastern Canada, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Eastern Canada, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Eastern Canada
Italians win, taking Eastern Canada from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco Algeria
Italians attack with 1 armour, 1 artillery, 3 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Morocco Algeria, round 2 : 3/6 hits, 2.67 expected hits
British roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Morocco Algeria
Italians win, taking Morocco Algeria from British with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 fighter moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from Morocco Algeria to 7 Sea Zone
2 fighters moved from Morocco Algeria to Libya
1 aaGun moved from Anglo-Egypt Sudan to Egypt
2 infantry moved from Italy to Balkans
Place Units - Italians
1 artillery and 1 infantry placed in Egypt
1 submarine placed in 14 Sea Zone
1 fighter and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective 1: Italians met a national objective for an additional 3 PUs; end with 30 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective 3: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Objective 4: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : -0.50
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 infantry moved from Midway to 57 Sea Zone
2 infantry and 1 transport moved from 57 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Buryatia S.S.R. to Manchuria
1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from Soviet Far East to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
2 armour moved from Hupeh to Manchuria
2 infantry moved from Philippine Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 bomber moved from Burma to Caucasus
4 fighters moved from 62 Sea Zone to Manchuria
1 bomber moved from Burma to Manchuria
2 fighters moved from 10 Sea Zone to Eastern Canada
1 fighter moved from 9 Sea Zone to 1 Sea Zone
1 submarine moved from 9 Sea Zone to 8 Sea Zone
1 bomber moved from United Kingdom to France
1 fighter moved from 9 Sea Zone to Eastern Canada
1 fighter moved from 9 Sea Zone to 8 Sea Zone
1 fighter moved from United Kingdom to 8 Sea Zone
1 destroyer moved from 9 Sea Zone to 13 Sea Zone
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Caucasus causes 3 damage total.
Battle in 1 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 1 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 13 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 13 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Manchuria
Americans attack with 2 armour, 1 bomber, 4 fighters and 7 infantry
Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry
Japanese roll AA dice in Manchuria : 0/5 hits, 0.83 expected hits
Americans roll dice for 2 armour, 1 bomber, 4 fighters and 7 infantry in Manchuria, round 2 : 7/14 hits, 4.83 expected hits
Japanese roll dice for 1 armour, 1 artillery and 7 infantry in Manchuria, round 2 : 3/9 hits, 3.17 expected hits
7 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Manchuria
Americans roll dice for 2 armour, 1 bomber, 4 fighters and 4 infantry in Manchuria, round 3 : 2/11 hits, 4.33 expected hits
Japanese roll dice for 1 armour and 1 artillery in Manchuria, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 2 armour, 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 18
Casualties for Americans: 4 infantry
Casualties for Japanese: 1 armour, 1 artillery and 7 infantry
Battle in 8 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 8 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Italians roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 8 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Eastern Canada
Americans attack with 3 fighters
Italians defend with 1 armour
Americans roll dice for 3 fighters in Eastern Canada, round 2 : 0/3 hits, 1.50 expected hits
Italians roll dice for 1 armour in Eastern Canada, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Eastern Canada
Americans roll dice for 2 fighters in Eastern Canada, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 armour in Eastern Canada, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Americans and 1 armour owned by the Italians lost in Eastern Canada
Americans win with 1 fighter remaining. Battle score for attacker is -15
Casualties for Americans: 2 fighters
Casualties for Italians: 1 armour
Non Combat Move - Americans
2 fighters moved from 8 Sea Zone to 9 Sea Zone
1 fighter moved from 1 Sea Zone to 9 Sea Zone
1 fighter moved from Eastern Canada to 9 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from Manchuria to Soviet Far East
1 infantry moved from Soviet Far East to Yakut S.S.R.
2 fighters moved from Manchuria to 62 Sea Zone
5 fighters moved from French Indo-China Thailand to India
1 submarine moved from 27 Sea Zone to 17 Sea Zone
2 submarines moved from 33 Sea Zone to 27 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
2 fighters moved from Manchuria to Yakut S.S.R.
1 bomber moved from Caucasus to India
Combat Move - Chinese
1 artillery moved from Ningxia to Chinghai
1 artillery and 5 infantry moved from Suiyuan to Ningxia
1 fighter moved from Hupeh to Ningxia
1 artillery moved from Kiangsu to Manchuria
2 artilleries and 4 infantry moved from Hupeh to Ningxia
Non Combat Move - Chinese
Place Units - Americans
2 armour placed in French Indo-China Thailand
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Purchase Units - Chinese
Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
Chinese builds 4 units.
Place Units - Chinese
1 artillery and 4 infantry placed in Suiyuan
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs
Objective 8: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 9: Americans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 6: Americans met a national objective for an additional 3 PUs; end with 56 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 58 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -2.33
Italians regular : 0.33
Japanese regular : 0.00
Japanese AA : -0.83
Germans AA : -0.17
TripleA Manual Gamesave Post for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory, 1x factory; Remaining resources: 64 PUs; 0 techTokens;
Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
4 fighters moved from 7 Sea Zone to 10 Sea Zone
1 bomber moved from France to 10 Sea Zone
3 artilleries and 6 infantry moved from Caucasus to Persia
3 infantry moved from Russia to Urals
1 artillery and 4 infantry moved from Archangel to Urals
2 armour moved from Russia to Persia
Combat - Germans
Battle in 10 Sea Zone
Germans attack with 1 bomber and 4 fighters
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Germans roll dice for 1 bomber and 4 fighters in 10 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 10 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
2 fighters owned by the Germans lost in 10 Sea Zone
Germans roll dice for 1 bomber and 2 fighters in 10 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Americans regular : 0.00
Germans regular : -1.33
Casualty selection?
max defense
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory, 1x factory; Remaining resources: 64 PUs; 0 techTokens;
Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
4 fighters moved from 7 Sea Zone to 10 Sea Zone
1 bomber moved from France to 10 Sea Zone
3 artilleries and 6 infantry moved from Caucasus to Persia
3 infantry moved from Russia to Urals
1 artillery and 4 infantry moved from Archangel to Urals
2 armour moved from Russia to Persia
Combat - Germans
Battle in 10 Sea Zone
Germans attack with 1 bomber and 4 fighters
Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Germans roll dice for 1 bomber and 4 fighters in 10 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 10 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
2 fighters owned by the Germans lost in 10 Sea Zone
Germans roll dice for 1 bomber and 2 fighters in 10 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 10 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 10 Sea Zone
Germans roll dice for 1 bomber in 10 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 fighter and 2 transports in 10 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 10 Sea Zone
Americans win with 2 transports remaining. Battle score for attacker is -10
Casualties for Germans: 1 bomber and 4 fighters
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
Non Combat Move - Germans
2 fighters moved from France to 7 Sea Zone
1 fighter moved from Egypt to Persia
2 infantry moved from Germany to France
1 aaGun moved from Russia to Caucasus
1 aaGun moved from Archangel to Russia
Place Units - Germans
1 destroyer, 2 fighters and 1 submarine placed in 7 Sea Zone
1 artillery and 1 infantry placed in Caucasus
2 armour, 1 artillery and 3 infantry placed in Russia
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Germans regular : -1.00
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 1 PUs; 0 techTokens;
Place Units - Japanese
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
4 armour moved from Rhodesia to Belgian Congo
2 fighters moved from Rhodesia to Belgian Congo
1 bomber moved from United Kingdom to France
1 transport moved from 9 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Eastern Canada
British take Eastern Canada from Italians
Combat - British
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in France causes 2 damage total.
Battle in Belgian Congo
British attack with 4 armour and 2 fighters
Italians defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 4 armour and 2 fighters in Belgian Congo, round 2 : 3/6 hits, 3.00 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 armour
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Belgian Congo to Rhodesia
2 infantry moved from Union of South Africa to Rhodesia
1 carrier and 2 fighters moved from 9 Sea Zone to 10 Sea Zone
1 bomber moved from France to United Kingdom
1 destroyer moved from 9 Sea Zone to 10 Sea Zone
2 infantry moved from Burma to India
Place Units - British
1 armour and 1 infantry placed in Union of South Africa
3 infantry placed in India
2 infantry placed in Burma
2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective 5: British met a national objective for an additional 5 PUs; end with 41 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Germans AA : -0.17
British regular : 0.00
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from French Equatorial Africa to French West Africa
Italians take French West Africa from British
3 artilleries and 3 infantry moved from Anglo-Egypt Sudan to Belgian Congo
1 fighter moved from Libya to Belgian Congo
1 submarine moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Italy to 13 Sea Zone
1 fighter moved from Libya to 13 Sea Zone
2 fighters moved from 7 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan
1 armour moved from Morocco Algeria to Egypt
1 artillery and 1 infantry moved from Morocco Algeria to Libya
Combat - Italians
Battle in 13 Sea Zone
Italians attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 4 fighters in 13 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 13 Sea Zone
Italians win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Belgian Congo
Italians attack with 3 artilleries, 1 fighter and 3 infantry
British defend with 3 armour
Italians roll dice for 3 artilleries, 1 fighter and 3 infantry in Belgian Congo, round 2 : 4/7 hits, 2.50 expected hits
British roll dice for 3 armour in Belgian Congo, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Italians and 3 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for British: 3 armour
Non Combat Move - Italians
1 fighter moved from Belgian Congo to Anglo-Egypt Sudan
1 fighter moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from 13 Sea Zone to 14 Sea Zone
2 fighters moved from 13 Sea Zone to 7 Sea Zone
Place Units - Italians
1 carrier and 2 destroyers placed in 14 Sea Zone
1 armour and 1 infantry placed in Egypt
1 infantry placed in Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Balkans: 2 infantry
EDIT: Adding units owned by Italians to Bulgaria Romania: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective 1: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective 3: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective 4: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 1.17
British regular : -0.50