@SuperbattleshipYamato Yeah I’m not sure how long ago but people realized the game is not that imbalanced. It’s a bit more balanced then Global 40 But favors the Allies. Personally I feel people hated on it because it has a few historical flaws. But the game is not supposed to be a G42 setup. It’s supposed to be a Global game based off of the 1942 SE game. If that makes sense. That’s what Larry said at least. Now this is my first time playing the Axis so just imagine that the game is way more balanced with a player actually good as the Axis.
Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 factory, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 fighter moved from Caucasus to France 1 fighter moved from Caucasus to France 1 fighter moved from France to 8 Sea Zone 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to United Kingdom 1 bomber moved from France to United Kingdom 1 infantry moved from Archangel to Urals Germans take Urals from Russians 8 armour moved from Russia to Persia 10 armour, 18 artilleries and 23 infantry moved from Caucasus to Persia 1 infantry moved from Archangel to Russia 3 infantry moved from Finland to Karelia S.S.R. Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory Bombing raid in United Kingdom causes 4 damage total. Battle in 8 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Persia Germans attack with 18 armour, 18 artilleries and 23 infantry Russians defend with 2 infantry Germans roll dice for 18 armour, 18 artilleries and 23 infantry in Persia, round 2 : 18/59 hits, 21.83 expected hits British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Persia Germans win, taking Persia from British with 18 armour, 18 artilleries and 23 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in United Kingdom Germans attack with 1 artillery and 1 infantry British defend with 1 aaGun, 1 bomber, 1 factory and 7 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 9 infantry in United Kingdom, round 2 : 4/14 hits, 4.83 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in United Kingdom British win with 1 armour, 1 artillery, 2 bombers, 1 fighter and 6 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 3 infantry Non Combat Move - Germans 1 fighter moved from 8 Sea Zone to France 1 aaGun moved from Caucasus to Russia 1 bomber moved from United Kingdom to France Place Units - Germans 1 factory placed in France 4 infantry placed in Caucasus 3 artilleries and 3 infantry placed in Russia Germans undo move 2. 1 artillery and 3 infantry placed in Caucasus 1 artillery and 1 infantry placed in Karelia S.S.R. 1 fighter placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British AA : -0.17 Germans regular : -2.17 British regular : -1.50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12 Non Combat Move - Russians 5 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 2 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 submarine moved from 12 Sea Zone to 9 Sea Zone Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 aaGun and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Kiangsu 1 artillery moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Kiangsu Combat - Japanese Battle in Kiangsu Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsu, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 1 armour and 1 artillery in Kiangsu, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Kiangsu, round 4 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 aaGun and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -0.83
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12 Purchase Units - British British repair damage of 4x factory; Remaining resources: 46 PUs; 0 techTokens; British buy 1 armour, 1 destroyer and 11 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Rhodesia to Italian Africa 5 armour moved from Belgian Congo to Italian Africa 2 fighters moved from Union of South Africa to Italian Africa 1 bomber moved from United Kingdom to France Combat - British Strategic bombing raid in France Bombing raid in France rolls: 2 and causes: 2 damage to unit: factory Bombing raid in France causes 2 damage total. Battle in Italian Africa British attack with 5 armour, 2 fighters and 1 infantry Italians defend with 1 armour British roll dice for 5 armour, 2 fighters and 1 infantry in Italian Africa, round 2 : 3/8 hits, 3.67 expected hits Italians roll dice for 1 armour in Italian Africa, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Italian Africa British win, taking Italian Africa from Italians with 5 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 2 armour moved from Burma to India 2 fighters moved from Italian Africa to Rhodesia 1 fighter moved from 9 Sea Zone to United Kingdom 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 2 Sea Zone to 9 Sea Zone 1 bomber moved from France to United Kingdom Place Units - British 1 destroyer placed in 7 Sea Zone 7 infantry placed in United Kingdom 1 armour and 2 infantry placed in India 2 infantry placed in Burma British undo move 2. 2 infantry placed in Union of South Africa 5 infantry placed in United Kingdom British undo move 4. 2 infantry placed in Union of South Africa British undo move 5. 2 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 43 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo Italians take Belgian Congo from British 5 infantry moved from Kazakh S.S.R. to Novosibirsk 1 armour moved from Kazakh S.S.R. to Novosibirsk 2 fighters moved from Italy to 7 Sea Zone Combat - Italians Battle in 7 Sea Zone Germans loiter and taunt; Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 7 Sea Zone, round 2 : 4/7 hits, 3.17 expected hits British roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 7 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 armour, 1 artillery and 2 infantry moved from France to Northwestern Europe 1 infantry moved from Italy to France 1 infantry moved from Italy to France 1 aaGun, 3 artilleries and 5 infantry moved from Egypt to Anglo-Egypt Sudan 1 artillery and 1 infantry moved from Trans-Jordan to Egypt Place Units - Italians 2 armour placed in Egypt 2 fighters and 2 infantry placed in Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.33
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from United Kingdom to France 1 bomber moved from India to Caucasus Combat - Americans Strategic bombing raid in France Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory Bombing raid in France causes 4 damage total. Strategic bombing raid in Caucasus Bombing raid in Caucasus rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Caucasus causes 1 damage total. Non Combat Move - Americans 1 bomber moved from France to United Kingdom 1 bomber moved from Caucasus to Burma 1 bomber moved from Kwangtung to Burma 1 transport moved from 63 Sea Zone to 64 Sea Zone 1 infantry moved from Alaska to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 submarine moved from 33 Sea Zone to 27 Sea Zone 2 submarines moved from 35 Sea Zone to 33 Sea Zone 2 armour moved from French Indo-China Thailand to Hupeh 1 carrier, 1 destroyer and 1 submarine moved from 61 Sea Zone to 62 Sea Zone 2 fighters moved from 61 Sea Zone to 62 Sea Zone 1 fighter moved from Philippine Islands to French Indo-China Thailand 1 carrier, 2 destroyers and 1 fighter moved from 63 Sea Zone to 62 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 9 Sea Zone Combat Move - Chinese 1 artillery and 1 infantry moved from Hupeh to Kiangsu 1 fighter moved from Hupeh to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Chinese 2 infantry moved from Fukien to Hupeh 1 infantry moved from Ningxia to Chinghai 1 artillery moved from Chinghai to Ningxia 1 artillery moved from Ningxia to Hupeh 1 infantry moved from Ningxia to Hupeh 1 fighter moved from Kiangsu to Hupeh Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry placed in Philippine Islands 2 fighters placed in French Indo-China Thailand Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 4 units. Place Units - Chinese 1 artillery and 4 infantry placed in Fukien Chinese undo move 1. 1 artillery and 4 infantry placed in Suiyuan Turn Complete - Americans Americans collect 46 PUs; end with 46 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 59 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 61 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 0.83 Japanese regular : 0.50
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory, 1x factory; Remaining resources: 59 PUs; 0 techTokens; Germans buy 1 aaGun, 2 armour, 1 artillery, 1 carrier, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from France to 7 Sea Zone 1 infantry and 1 transport moved from 7 Sea Zone to 18 Sea Zone 1 infantry moved from 18 Sea Zone to Brazil Germans take Brazil from Americans 1 artillery and 3 infantry moved from Caucasus to Persia 1 artillery moved from Russia to Urals 1 infantry moved from Russia to Urals 1 artillery and 4 infantry moved from Karelia S.S.R. to Archangel 2 artilleries and 3 infantry moved from Russia to Caucasus 1 fighter moved from Germany to Egypt 1 fighter moved from France to 7 Sea Zone 1 fighter moved from France to 7 Sea Zone 1 artillery moved from Germany to Northwestern Europe 1 infantry moved from Germany to Northwestern Europe Combat - Germans Non Combat Move - Germans Place Units - Germans 1 carrier and 1 transport placed in 7 Sea Zone 1 aaGun placed in France 1 artillery and 3 infantry placed in Caucasus 2 armour placed in Russia 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Karelia S.S.R.: 1 aaGun EDIT: Adding units owned by Germans to Archangel: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13 Combat Move - Russians 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 submarine moved from 9 Sea Zone to 8 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13 Combat Move - Russians 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 submarine moved from 9 Sea Zone to 8 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Place Units - Japanese 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13 Purchase Units - British British buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Russians from 8 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 9 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Belgian Congo: 1 infantry EDIT: Turning off Edit Mode 1 bomber moved from United Kingdom to Karelia S.S.R. 1 transport moved from 9 Sea Zone to 8 Sea Zone 2 infantry moved from United Kingdom to 8 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 1 fighter moved from 9 Sea Zone to 18 Sea Zone 1 armour moved from Italian Africa to Belgian Congo British take Belgian Congo from Italians Combat - British Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Battle in 18 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 18 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 fighter moved from 18 Sea Zone to 9 Sea Zone 1 bomber moved from Karelia S.S.R. to United Kingdom 4 armour moved from Italian Africa to Rhodesia 2 infantry moved from Burma to India 2 artilleries moved from Hupeh to Ningxia Place Units - British 2 fighters placed in United Kingdom 1 artillery and 2 infantry placed in India 2 infantry placed in Union of South Africa 2 infantry placed in Burma 2 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 44 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British 1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 artillery moved from Anglo-Egypt Sudan to Belgian Congo 1 armour moved from Egypt to Belgian Congo 1 armour moved from Novosibirsk to Evenki National Okrug Italians take Evenki National Okrug from Russians 1 armour moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Northwestern Europe to 7 Sea Zone 1 armour moved from Northwestern Europe to 7 Sea Zone 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour and 1 infantry moved from 1 Sea Zone to Eastern Canada 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 1 artillery moved from Northwestern Europe to 7 Sea Zone 1 infantry moved from Northwestern Europe to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 fighter moved from 7 Sea Zone to 12 Sea Zone 2 fighters moved from Italy to Morocco Algeria 1 fighter moved from 7 Sea Zone to Morocco Algeria 1 armour moved from Egypt to Morocco Algeria 1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan Combat - Italians Battle in 12 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 12 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belgian Congo Italians attack with 1 armour, 1 artillery and 1 infantry British defend with 1 armour Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in Eastern Canada Italians attack with 1 armour and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Eastern Canada, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Eastern Canada, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Eastern Canada Italians win, taking Eastern Canada from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Morocco Algeria Italians attack with 1 armour, 1 artillery, 3 fighters and 1 infantry British defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Morocco Algeria, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 2 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Morocco Algeria Italians win, taking Morocco Algeria from British with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 fighter moved from 12 Sea Zone to 7 Sea Zone 1 fighter moved from Morocco Algeria to 7 Sea Zone 2 fighters moved from Morocco Algeria to Libya 1 aaGun moved from Anglo-Egypt Sudan to Egypt 2 infantry moved from Italy to Balkans Place Units - Italians 1 artillery and 1 infantry placed in Egypt 1 submarine placed in 14 Sea Zone 1 fighter and 2 infantry placed in Italy Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 36 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : -0.50
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 13 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 infantry moved from Midway to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Buryatia S.S.R. to Manchuria 1 transport moved from 62 Sea Zone to 63 Sea Zone 2 infantry moved from Soviet Far East to 63 Sea Zone 2 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 2 armour moved from Hupeh to Manchuria 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 bomber moved from Burma to Caucasus 4 fighters moved from 62 Sea Zone to Manchuria 1 bomber moved from Burma to Manchuria 2 fighters moved from 10 Sea Zone to Eastern Canada 1 fighter moved from 9 Sea Zone to 1 Sea Zone 1 submarine moved from 9 Sea Zone to 8 Sea Zone 1 bomber moved from United Kingdom to France 1 fighter moved from 9 Sea Zone to Eastern Canada 1 fighter moved from 9 Sea Zone to 8 Sea Zone 1 fighter moved from United Kingdom to 8 Sea Zone 1 destroyer moved from 9 Sea Zone to 13 Sea Zone Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory Bombing raid in France causes 4 damage total. Strategic bombing raid in Caucasus Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Caucasus causes 3 damage total. Battle in 1 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 1 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 13 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 13 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Manchuria Americans attack with 2 armour, 1 bomber, 4 fighters and 7 infantry Japanese defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry Japanese roll AA dice in Manchuria : 0/5 hits, 0.83 expected hits Americans roll dice for 2 armour, 1 bomber, 4 fighters and 7 infantry in Manchuria, round 2 : 7/14 hits, 4.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 7 infantry in Manchuria, round 2 : 3/9 hits, 3.17 expected hits 7 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Manchuria Americans roll dice for 2 armour, 1 bomber, 4 fighters and 4 infantry in Manchuria, round 3 : 2/11 hits, 4.33 expected hits Japanese roll dice for 1 armour and 1 artillery in Manchuria, round 3 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Manchuria from Japanese with 2 armour, 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 18 Casualties for Americans: 4 infantry Casualties for Japanese: 1 armour, 1 artillery and 7 infantry Battle in 8 Sea Zone Americans attack with 2 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 8 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 8 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Eastern Canada Americans attack with 3 fighters Italians defend with 1 armour Americans roll dice for 3 fighters in Eastern Canada, round 2 : 0/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Eastern Canada, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Eastern Canada Americans roll dice for 2 fighters in Eastern Canada, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 armour in Eastern Canada, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 armour owned by the Italians lost in Eastern Canada Americans win with 1 fighter remaining. Battle score for attacker is -15 Casualties for Americans: 2 fighters Casualties for Italians: 1 armour Non Combat Move - Americans 2 fighters moved from 8 Sea Zone to 9 Sea Zone 1 fighter moved from 1 Sea Zone to 9 Sea Zone 1 fighter moved from Eastern Canada to 9 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 9 Sea Zone 1 bomber moved from France to United Kingdom 1 bomber moved from Manchuria to Soviet Far East 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 fighters moved from Manchuria to 62 Sea Zone 5 fighters moved from French Indo-China Thailand to India 1 submarine moved from 27 Sea Zone to 17 Sea Zone 2 submarines moved from 33 Sea Zone to 27 Sea Zone 1 transport moved from 9 Sea Zone to 10 Sea Zone 2 fighters moved from Manchuria to Yakut S.S.R. 1 bomber moved from Caucasus to India Combat Move - Chinese 1 artillery moved from Ningxia to Chinghai 1 artillery and 5 infantry moved from Suiyuan to Ningxia 1 fighter moved from Hupeh to Ningxia 1 artillery moved from Kiangsu to Manchuria 2 artilleries and 4 infantry moved from Hupeh to Ningxia Non Combat Move - Chinese Place Units - Americans 2 armour placed in French Indo-China Thailand 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 4 units. Place Units - Chinese 1 artillery and 4 infantry placed in Suiyuan Turn Complete - Americans Americans collect 43 PUs; end with 43 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 56 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 58 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 Italians regular : 0.33 Japanese regular : 0.00 Japanese AA : -0.83 Germans AA : -0.17
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TripleA Manual Gamesave Post: Germans round 14
TripleA Manual Gamesave Post for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory, 1x factory; Remaining resources: 64 PUs; 0 techTokens; Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 fighters moved from 7 Sea Zone to 10 Sea Zone 1 bomber moved from France to 10 Sea Zone 3 artilleries and 6 infantry moved from Caucasus to Persia 3 infantry moved from Russia to Urals 1 artillery and 4 infantry moved from Archangel to Urals 2 armour moved from Russia to Persia Combat - Germans Battle in 10 Sea Zone Germans attack with 1 bomber and 4 fighters Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports Germans roll dice for 1 bomber and 4 fighters in 10 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 10 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 2 fighters owned by the Germans lost in 10 Sea Zone Germans roll dice for 1 bomber and 2 fighters in 10 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Americans regular : 0.00 Germans regular : -1.33
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Casualty selection?
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max defense
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory, 1x factory; Remaining resources: 64 PUs; 0 techTokens; Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 fighters moved from 7 Sea Zone to 10 Sea Zone 1 bomber moved from France to 10 Sea Zone 3 artilleries and 6 infantry moved from Caucasus to Persia 3 infantry moved from Russia to Urals 1 artillery and 4 infantry moved from Archangel to Urals 2 armour moved from Russia to Persia Combat - Germans Battle in 10 Sea Zone Germans attack with 1 bomber and 4 fighters Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports Germans roll dice for 1 bomber and 4 fighters in 10 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 10 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 2 fighters owned by the Germans lost in 10 Sea Zone Germans roll dice for 1 bomber and 2 fighters in 10 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 10 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 10 Sea Zone Germans roll dice for 1 bomber in 10 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter and 2 transports in 10 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 10 Sea Zone Americans win with 2 transports remaining. Battle score for attacker is -10 Casualties for Germans: 1 bomber and 4 fighters Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Germans 2 fighters moved from France to 7 Sea Zone 1 fighter moved from Egypt to Persia 2 infantry moved from Germany to France 1 aaGun moved from Russia to Caucasus 1 aaGun moved from Archangel to Russia Place Units - Germans 1 destroyer, 2 fighters and 1 submarine placed in 7 Sea Zone 1 artillery and 1 infantry placed in Caucasus 2 armour, 1 artillery and 3 infantry placed in Russia Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Germans regular : -1.00
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Place Units - Japanese 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :