@SuperbattleshipYamato Yeah I’m not sure how long ago but people realized the game is not that imbalanced. It’s a bit more balanced then Global 40 But favors the Allies. Personally I feel people hated on it because it has a few historical flaws. But the game is not supposed to be a G42 setup. It’s supposed to be a Global game based off of the 1942 SE game. If that makes sense. That’s what Larry said at least. Now this is my first time playing the Axis so just imagine that the game is way more balanced with a player actually good as the Axis.
Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 artilleries and 3 infantry moved from Russia to Caucasus 2 artilleries and 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Archangel 1 fighter moved from Russia to Caucasus 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese Combat - Russians Battle in Caucasus Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 1 aaGun, 3 armour and 1 factory Germans roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 0/6 hits, 2.00 expected hits Germans roll dice for 3 armour in Caucasus, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Russians lost in Caucasus Russians roll dice for 2 artilleries and 1 fighter in Caucasus, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Caucasus retreated to Caucasus Germans win with 2 armour remaining. Battle score for attacker is -12 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 1 armour Battle in Archangel Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Caucasus to Russia Place Units - Russians 3 armour and 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 7 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 1.00 Russians regular : -0.50
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 artilleries and 3 infantry moved from Russia to Caucasus 2 artilleries and 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Archangel 1 fighter moved from Russia to Caucasus 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese Combat - Russians Battle in Caucasus Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 1 aaGun, 3 armour and 1 factory Germans roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 0/6 hits, 2.00 expected hits Germans roll dice for 3 armour in Caucasus, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Russians lost in Caucasus Russians roll dice for 2 artilleries and 1 fighter in Caucasus, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Caucasus retreated to Caucasus Germans win with 2 armour remaining. Battle score for attacker is -12 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 1 armour Battle in Archangel Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Caucasus to Russia Place Units - Russians 3 armour and 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 7 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 1.00 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Manchuria to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from Fukien to French Indo-China Thailand 2 infantry moved from Suiyuan to Ningxia 1 fighter moved from 62 Sea Zone to Ningxia 1 armour, 1 artillery and 1 infantry moved from Sikang to Yunnan 1 infantry moved from Manchuria to Buryatia S.S.R. 7 infantry moved from Soviet Far East to Stanovoj Chrebet 3 fighters moved from 62 Sea Zone to Stanovoj Chrebet 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 60 Sea Zone Combat - Japanese Battle in French Indo-China Thailand Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 aaGun, 1 armour, 1 factory and 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 armour and 1 artillery remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Stanovoj Chrebet Japanese attack with 3 fighters and 7 infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 7 infantry in Stanovoj Chrebet, round 2 : 2/10 hits, 2.67 expected hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 3 fighters and 6 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 fighters moved from Stanovoj Chrebet to 62 Sea Zone 1 fighter moved from Ningxia to Suiyuan 1 infantry moved from Manchuria to Suiyuan Place Units - Japanese 1 destroyer and 1 transport placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Manchuria 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 1.17 Russians regular : 0.67 British regular : 0.17
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - British British buy 4 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 artilleries and 2 infantry moved from Burma to Yunnan 3 armour moved from India to Yunnan 1 armour moved from French West Africa to French Equatorial Africa 1 armour moved from Belgian Congo to French Equatorial Africa 1 armour moved from Belgian Congo to French Equatorial Africa 1 fighter moved from India to Yunnan 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in Yunnan British attack with 3 armour, 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry British roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 4/8 hits, 3.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 3 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Battle in French Equatorial Africa British attack with 3 armour Italians defend with 1 infantry British roll dice for 3 armour in French Equatorial Africa, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 3 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Persia to India 1 fighter moved from Yunnan to India 1 destroyer moved from 8 Sea Zone to 2 Sea Zone 1 destroyer moved from 3 Sea Zone to 2 Sea Zone 1 transport moved from 12 Sea Zone to 2 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 2 armour and 1 infantry placed in India 2 armour placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 35 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Japanese regular : -0.17 Germans AA : -0.17 British regular : 2.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Italians Italians repair damage of 4x factory; Remaining resources: 24 PUs; 0 techTokens; Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Egypt to 12 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 13 Sea Zone to 14 Sea Zone 4 infantry moved from Italy to 14 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 4 infantry moved from 16 Sea Zone to Caucasus 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Eastern Ukraine to Kazakh S.S.R. Italians take Kazakh S.S.R. from Russians 5 armour moved from Eastern Ukraine to Persia 1 fighter moved from Egypt to Persia 1 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Italy to Bulgaria Romania Combat - Italians Battle in 12 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 12 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Persia Italians attack with 5 armour, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 5 armour, 1 fighter and 1 infantry in Persia, round 2 : 4/7 hits, 3.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Italians win, taking Persia from British with 5 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Persia to Egypt 1 fighter moved from 12 Sea Zone to Morocco Algeria Place Units - Italians 2 infantry placed in Egypt 1 armour, 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 1 factory, 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Americans 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 infantry moved from Solomon Islands to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies British take East Indies from Japanese 1 submarine moved from 46 Sea Zone to 60 Sea Zone 1 fighter moved from Wake Island to 60 Sea Zone 1 submarine moved from 50 Sea Zone to 61 Sea Zone 1 bomber moved from India to Egypt 4 fighters moved from 50 Sea Zone to 36 Sea Zone 1 fighter moved from India to French Indo-China Thailand 3 fighters moved from 36 Sea Zone to French Indo-China Thailand 1 bomber moved from India to French Indo-China Thailand 2 fighters moved from 46 Sea Zone to 61 Sea Zone Combat - Americans Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Egypt causes 2 damage total. Battle in 36 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in French Indo-China Thailand Americans attack with 1 bomber, 4 fighters and 2 infantry Japanese defend with 1 aaGun, 1 armour, 1 artillery and 1 factory Japanese roll AA dice in French Indo-China Thailand : 1/5 hits, 0.83 expected hits 1 fighter owned by the Americans lost in French Indo-China Thailand Americans roll dice for 1 bomber, 3 fighters and 2 infantry in French Indo-China Thailand, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 armour and 1 artillery in French Indo-China Thailand, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in French Indo-China Thailand Americans win, taking French Indo-China Thailand from Japanese with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 fighter Casualties for Japanese: 1 armour and 1 artillery Battle in 61 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 61 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 61 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 60 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 60 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 60 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 50 Sea Zone to 61 Sea Zone 1 fighter moved from 60 Sea Zone to 50 Sea Zone 3 fighters moved from French Indo-China Thailand to 50 Sea Zone 2 fighters moved from 61 Sea Zone to 50 Sea Zone 1 carrier and 2 destroyers moved from 46 Sea Zone to 50 Sea Zone 1 fighter moved from 36 Sea Zone to Burma 1 bomber moved from French Indo-China Thailand to Philippine Islands 1 bomber moved from Egypt to India 1 fighter moved from Burma to India 1 infantry moved from Western United States to 56 Sea Zone 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands Combat Move - Chinese 1 artillery moved from Chinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Americans 1 factory placed in Philippine Islands 1 transport placed in 56 Sea Zone 1 bomber, 2 fighters and 2 infantry placed in Western United States Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 1 units. Place Units - Chinese 1 artillery and 1 infantry placed in Yunnan Turn Complete - Americans Americans collect 42 PUs; end with 44 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 52 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 54 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : -0.50 Japanese AA : 0.17
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 1 bomber and 3 infantry; Remaining resources: 6 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Ukraine to Caucasus 1 armour moved from Caucasus to Novosibirsk Germans take Novosibirsk from Russians 1 artillery and 3 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Archangel 1 fighter moved from 5 Sea Zone to Archangel 1 fighter moved from Eastern Ukraine to Archangel 2 fighters moved from Eastern Ukraine to Archangel 1 armour moved from Caucasus to Persia 3 armour moved from Eastern Ukraine to Persia 3 artilleries and 20 infantry moved from Eastern Ukraine to Caucasus 3 armour moved from East Poland to Caucasus 1 infantry moved from East Poland to Belorussia 3 armour moved from Germany to East Poland 1 infantry moved from East Poland to Belorussia 1 artillery and 4 infantry moved from East Poland to Eastern Ukraine 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. Combat - Germans Battle in Archangel Germans attack with 1 artillery, 4 fighters and 4 infantry Russians defend with 2 artilleries and 2 infantry Germans roll dice for 1 artillery, 4 fighters and 4 infantry in Archangel, round 2 : 2/9 hits, 3.17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Archangel Germans roll dice for 1 artillery, 4 fighters and 4 infantry in Archangel, round 3 : 3/9 hits, 3.17 expected hits Russians roll dice for 2 artilleries in Archangel, round 3 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 2 artilleries and 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to 5 Sea Zone 1 fighter moved from Archangel to 5 Sea Zone 2 fighters moved from Archangel to Caucasus Place Units - Germans 4 artilleries placed in Caucasus 2 armour placed in Karelia S.S.R. Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 3 infantry EDIT: Adding units owned by Germans to Poland: 3 infantry EDIT: Turning off Edit Mode 1 bomber and 3 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : -1.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 fighter and 1 infantry moved from Russia to Novosibirsk 6 armour, 4 artilleries and 25 infantry moved from Russia to Kazakh S.S.R. 1 submarine moved from 2 Sea Zone to 8 Sea Zone Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 fighter and 1 infantry in Novosibirsk, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in Kazakh S.S.R. Russians attack with 6 armour, 4 artilleries and 25 infantry Italians defend with 1 armour Russians roll dice for 6 armour, 4 artilleries and 25 infantry in Kazakh S.S.R., round 2 : 13/35 hits, 9.17 expected hits Italians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Italians with 6 armour, 4 artilleries and 25 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Non Combat Move - Russians 7 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 fighter moved from Novosibirsk to India 2 aaGuns moved from Russia to Kazakh S.S.R. Place Units - Russians 2 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Germans regular : -0.50 Russians regular : 5.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Ningxia to Chinghai Japanese take Chinghai from Chinese 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 fighter moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from 62 Sea Zone to 56 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Alaska Japanese take Alaska from Americans 1 fighter moved from 62 Sea Zone to Philippine Islands 1 fighter and 1 infantry moved from Suiyuan to Manchuria 1 infantry moved from Ningxia to Suiyuan Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 36 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippine Islands Japanese attack with 1 fighter Americans defend with 1 bomber and 1 factory Japanese roll dice for 1 fighter in Philippine Islands, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber in Philippine Islands, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Philippine Islands, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 bomber in Philippine Islands, round 3 : 1/1 hits, 0.17 expected hits 1 fighter owned by the Japanese lost in Philippine Islands Americans win with 1 bomber remaining. Battle score for attacker is -10 Casualties for Japanese: 1 fighter Non Combat Move - Japanese 1 fighter moved from 36 Sea Zone to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Buryatia S.S.R. to Manchuria 5 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 carrier moved from 62 Sea Zone to 57 Sea Zone 1 fighter moved from 56 Sea Zone to 57 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 62 Sea Zone to 57 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Manchuria 1 armour and 7 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -1.00
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Purchase Units - British British buy 2 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 armour moved from Yunnan to India 1 infantry moved from Yunnan to Fukien Chinese take Fukien from Japanese 1 artillery moved from Yunnan to Fukien 1 artillery moved from Yunnan to Fukien 5 armour moved from Belgian Congo to Anglo-Egypt Sudan 3 armour moved from French Equatorial Africa to Anglo-Egypt Sudan 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in Anglo-Egypt Sudan British attack with 8 armour Italians defend with 1 infantry British roll dice for 8 armour in Anglo-Egypt Sudan, round 2 : 3/8 hits, 4.00 expected hits Italians roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo-Egypt Sudan British win, taking Anglo-Egypt Sudan from Italians with 7 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Italians: 1 infantry Non Combat Move - British 2 armour moved from Union of South Africa to Belgian Congo 1 bomber moved from Germany to United Kingdom 1 transport moved from 2 Sea Zone to 8 Sea Zone 2 destroyers moved from 2 Sea Zone to 8 Sea Zone 2 fighters moved from United Kingdom to 8 Sea Zone Place Units - British 1 carrier placed in 8 Sea Zone 1 fighter and 2 infantry placed in India 2 armour placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Germans AA : -0.17 British regular : -1.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Purchase Units - Italians Italians repair damage of 2x factory; Remaining resources: 32 PUs; 0 techTokens; Italians buy 2 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Bulgaria Romania to Caucasus 1 infantry moved from Ukraine to Caucasus 5 armour moved from Persia to Egypt 1 infantry moved from Italian Africa to Rhodesia Italians take Rhodesia from British 2 infantry moved from Morocco Algeria to Libya 1 fighter moved from Morocco Algeria to 14 Sea Zone 1 fighter moved from Egypt to 14 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 16 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya 1 artillery moved from 14 Sea Zone to Libya 1 armour moved from 14 Sea Zone to Libya Combat - Italians Non Combat Move - Italians Place Units - Italians 1 carrier and 1 transport placed in 14 Sea Zone 1 artillery and 1 infantry placed in Egypt 1 artillery placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 fighter moved from Western United States to 64 Sea Zone 1 bomber and 1 fighter moved from Western United States to 57 Sea Zone 1 carrier, 1 fighter and 1 submarine moved from 46 Sea Zone to 57 Sea Zone 2 fighters moved from 50 Sea Zone to 57 Sea Zone 1 bomber moved from Philippine Islands to 57 Sea Zone 2 fighters moved from 50 Sea Zone to 57 Sea Zone 1 infantry moved from Solomon Islands to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo British take Borneo from Japanese 1 infantry moved from French Indo-China Thailand to Kwangtung British take Kwangtung from Japanese 1 bomber moved from India to Egypt Combat - Americans Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Egypt causes 2 damage total. Battle in 64 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 64 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 57 Sea Zone Americans attack with 2 bombers, 1 carrier, 6 fighters and 1 submarine Japanese defend with 1 battleship, 2 carriers, 1 destroyer and 1 fighter Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers, 1 carrier and 6 fighters in 57 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 1 fighter in 57 Sea Zone, round 2 : 5/5 hits, 2.33 expected hits 1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 3 fighters owned by the Americans lost in 57 Sea Zone Americans roll dice for 2 bombers and 3 fighters in 57 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 57 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 57 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 carrier, 4 fighters and 1 submarine Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer and 1 fighter Non Combat Move - Americans 1 fighter could not land in 64 Sea Zone and was removed 1 carrier moved from 50 Sea Zone to 52 Sea Zone 2 fighters moved from 57 Sea Zone to 52 Sea Zone 1 bomber moved from 57 Sea Zone to Philippine Islands 1 bomber moved from 57 Sea Zone to Wake Island 2 infantry moved from Western United States to Western Canada 1 submarine moved from 49 Sea Zone to 35 Sea Zone 1 submarine moved from 61 Sea Zone to 37 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone 1 destroyer moved from 61 Sea Zone to 50 Sea Zone 1 destroyer moved from 50 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from French Indo-China Thailand to Burma 1 bomber moved from Egypt to India 2 fighters moved from 50 Sea Zone to India Combat Move - Chinese 1 artillery moved from Sikang to Chinghai 1 fighter moved from Yunnan to Chinghai 1 infantry moved from Yunnan to Hupeh Chinese take Hupeh from Japanese Combat - Chinese Battle in Chinghai Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 fighter in Chinghai, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Chinghai, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chinghai Chinese win, taking Chinghai from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chinghai to Yunnan 1 artillery moved from Yunnan to Fukien Place Units - Americans 2 fighters placed in 50 Sea Zone 1 armour and 1 fighter placed in French Indo-China Thailand Americans undo move 2. 1 armour and 1 infantry placed in French Indo-China Thailand Americans undo move 2. 1 armour placed in Western United States 1 fighter and 1 infantry placed in French Indo-China Thailand Americans undo move 3. Americans undo move 2. Americans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Americans from 50 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 36 Sea Zone: 1 carrier and 1 destroyer EDIT: Removing units owned by Americans from 50 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter and 1 transport placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Burma: 1 infantry EDIT: Adding units owned by Americans to French Indo-China Thailand: 1 infantry EDIT: Turning off Edit Mode 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Eastern United States 2 fighters placed in 50 Sea Zone Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 2 units. Place Units - Chinese 1 artillery and 2 infantry placed in Fukien Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 48 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 50 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Japanese regular : 1.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory; Remaining resources: 58 PUs; 0 techTokens; Germans buy 5 artilleries, 1 battleship and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 artillery and 3 infantry moved from Archangel to Russia 2 infantry moved from Belorussia to Russia 2 fighters moved from Caucasus to Russia 1 artillery moved from Eastern Ukraine to Russia 2 infantry moved from Karelia S.S.R. to Finland 3 armour moved from East Poland to Caucasus 4 armour moved from Persia to Caucasus 1 bomber moved from Germany to Russia 4 infantry moved from Eastern Ukraine to Caucasus 1 infantry moved from Poland to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Finland 2 infantry moved from Poland to Germany Combat - Germans Battle in Russia Germans attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry Russians defend with 2 armour, 1 factory and 3 infantry Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Russia, round 2 : 3/10 hits, 3.50 expected hits Russians roll dice for 2 armour and 3 infantry in Russia, round 2 : 4/5 hits, 2.00 expected hits 3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia Germans roll dice for 2 artilleries, 1 bomber, 2 fighters and 1 infantry in Russia, round 3 : 3/6 hits, 2.67 expected hits Russians roll dice for 2 armour in Russia, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 13PUs while taking Russians capital Germans win, taking Russia from Russians with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 5 infantry Casualties for Russians: 2 armour and 3 infantry Non Combat Move - Germans 1 bomber and 2 fighters moved from Russia to Karelia S.S.R. Place Units - Germans 1 battleship placed in 5 Sea Zone 4 artilleries placed in Caucasus 1 artillery and 6 infantry placed in Germany Germans undo move 3. 2 infantry placed in Karelia S.S.R. 1 artillery and 4 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 62 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 2.00 Germans regular : -0.17
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10 Combat Move - Russians 6 infantry moved from Evenki National Okrug to Yakut S.S.R. 6 armour, 4 artilleries and 25 infantry moved from Kazakh S.S.R. to Persia 1 submarine moved from 8 Sea Zone to 12 Sea Zone Combat - Russians Battle in Yakut S.S.R. Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Yakut S.S.R., round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Persia Russians attack with 6 armour, 4 artilleries and 25 infantry Italians defend with 1 infantry Russians roll dice for 6 armour, 4 artilleries and 25 infantry in Persia, round 2 : 5/35 hits, 9.17 expected hits Italians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia Russians win, taking Persia from Italians with 6 armour, 4 artilleries and 24 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Kazakh S.S.R. to Persia 3 infantry moved from India to Persia 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. Turn Complete - Russians
Combat Hit Differential Summary :
Italians regular : 0.67 Japanese regular : -0.33 Russians regular : -4.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 10 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Suiyuan to Hupeh 1 infantry moved from Kiangsu to Hupeh 1 fighter moved from Kiangsu to Hupeh 1 fighter moved from Manchuria to Hupeh 4 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Buryatia S.S.R. to Manchuria Combat - Japanese Battle in Hupeh Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Hupeh, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Hupeh to Manchuria Place Units - Japanese 8 infantry placed in Japan 2 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.67
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10 Purchase Units - British British buy 1 armour, 1 factory, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 2 armour moved from Union of South Africa to Rhodesia 1 armour moved from Anglo-Egypt Sudan to Italian Africa British take Italian Africa from Italians 1 armour moved from Italian Africa to Belgian Congo 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 2 artilleries and 1 infantry moved from Fukien to Hupeh Combat - British Battle in Rhodesia British attack with 2 armour Italians defend with 1 infantry British roll dice for 2 armour in Rhodesia, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Rhodesia British win, taking Rhodesia from Italians with 1 armour remaining. Battle score for attacker is -2 Casualties for British: 1 armour Casualties for Italians: 1 infantry Battle in Hupeh British attack with 2 artilleries and 1 infantry Japanese defend with 2 infantry British roll dice for 2 artilleries and 1 infantry in Hupeh, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hupeh British roll dice for 2 artilleries in Hupeh, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries in Hupeh, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh British win, taking Hupeh from Japanese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 5 armour moved from India to Persia 4 infantry moved from India to Persia 2 fighters moved from India to Persia 6 armour moved from Anglo-Egypt Sudan to Belgian Congo 1 destroyer moved from 8 Sea Zone to 13 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 8 Sea Zone to 12 Sea Zone Place Units - British 1 factory placed in Burma 3 infantry placed in India 1 armour and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 42 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 47 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Italians regular : 0.67 British regular : 0.67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10 Purchase Units - Italians Italians repair damage of 2x factory; Remaining resources: 30 PUs; 0 techTokens; Italians buy 1 aaGun, 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Egypt to Italian Africa Italians take Anglo-Egypt Sudan from British Italians take Italian Africa from British 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 2 fighters moved from 14 Sea Zone to Morocco Algeria 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Libya to Morocco Algeria 1 artillery moved from Libya to Morocco Algeria 1 infantry moved from Libya to Morocco Algeria 1 infantry moved from Libya to Morocco Algeria 1 armour and 1 infantry moved from Libya to Egypt 1 armour moved from Caucasus to Novosibirsk Italians take Novosibirsk from Russians Combat - Italians Battle in 13 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports in 13 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 13 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Gibraltar Battle in Morocco Algeria Italians attack with 1 artillery, 2 fighters and 3 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Morocco Algeria, round 2 : 0/6 hits, 2.00 expected hits British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Morocco Algeria Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Morocco Algeria, round 3 : 1/5 hits, 1.83 expected hits British roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco Algeria Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco Algeria, round 4 : 2/4 hits, 1.67 expected hits British roll dice for 1 artillery in Morocco Algeria, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Morocco Algeria Italians win, taking Gibraltar from British, taking Morocco Algeria from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Morocco Algeria to 13 Sea Zone 1 infantry moved from Egypt to Anglo-Egypt Sudan Place Units - Italians 1 aaGun and 1 infantry placed in Egypt 1 armour, 1 artillery and 4 infantry placed in Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 33 PUs 1 unit repaired.
Combat Hit Differential Summary :
Italians regular : -1.67 British regular : 1.00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 infantry and 1 transport moved from 50 Sea Zone to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Iwo Jima Americans take Iwo Jima from Japanese 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 60 Sea Zone 2 infantry moved from 60 Sea Zone to Okinawa Americans take Okinawa from Japanese 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Formosa Americans take Formosa from Japanese 2 infantry moved from Western Canada to Alaska 1 bomber moved from Wake Island to Alaska 1 bomber moved from Philippine Islands to Manchuria 1 bomber moved from India to Russia Combat - Americans Strategic bombing raid in Manchuria Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Manchuria causes 6 damage total. Strategic bombing raid in Russia Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Russia causes 1 damage total. Battle in Alaska Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Alaska to Eastern Canada 1 destroyer and 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 fighter moved from 52 Sea Zone to Western United States 1 carrier and 1 fighter moved from 52 Sea Zone to 59 Sea Zone 1 fighter moved from 50 Sea Zone to 59 Sea Zone 1 destroyer moved from 50 Sea Zone to 59 Sea Zone 1 carrier and 1 fighter moved from 50 Sea Zone to 60 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 61 Sea Zone 1 destroyer moved from 50 Sea Zone to 60 Sea Zone 1 destroyer moved from 37 Sea Zone to 61 Sea Zone 1 destroyer moved from 50 Sea Zone to 60 Sea Zone 3 fighters moved from India to Persia 1 bomber moved from Manchuria to Fukien 1 infantry moved from Kwangtung to Fukien 1 bomber moved from Russia to India Combat Move - Chinese 1 infantry moved from Fukien to Kiangsu Chinese take Kiangsu from Japanese 1 artillery moved from Chinghai to Ningxia Chinese take Ningxia from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 1 infantry moved from Fukien to Hupeh Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 infantry placed in Eastern United States 2 armour placed in French Indo-China Thailand 2 fighters placed in Philippine Islands Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 3 units. Place Units - Chinese 1 artillery and 3 infantry placed in Fukien Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 57 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 59 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 59 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to 59 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 61 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 61 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.67 Japanese AA : -0.17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 infantry and 1 transport moved from 50 Sea Zone to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone 1 infantry moved from 59 Sea Zone to Iwo Jima Americans take Iwo Jima from Japanese 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 60 Sea Zone 2 infantry moved from 60 Sea Zone to Okinawa Americans take Okinawa from Japanese 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Formosa Americans take Formosa from Japanese 2 infantry moved from Western Canada to Alaska 1 bomber moved from Wake Island to Alaska 1 bomber moved from Philippine Islands to Manchuria 1 bomber moved from India to Russia Combat - Americans Strategic bombing raid in Manchuria Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Manchuria causes 6 damage total. Strategic bombing raid in Russia Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Russia causes 1 damage total. Battle in Alaska Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Alaska to Eastern Canada 1 destroyer and 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 fighter moved from 52 Sea Zone to Western United States 1 carrier and 1 fighter moved from 52 Sea Zone to 59 Sea Zone 1 fighter moved from 50 Sea Zone to 59 Sea Zone 1 destroyer moved from 50 Sea Zone to 59 Sea Zone 1 carrier and 1 fighter moved from 50 Sea Zone to 60 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 61 Sea Zone 1 destroyer moved from 50 Sea Zone to 60 Sea Zone 1 destroyer moved from 37 Sea Zone to 61 Sea Zone 1 destroyer moved from 50 Sea Zone to 60 Sea Zone 3 fighters moved from India to Persia 1 bomber moved from Manchuria to Fukien 1 infantry moved from Kwangtung to Fukien 1 bomber moved from Russia to India Combat Move - Chinese 1 infantry moved from Fukien to Kiangsu Chinese take Kiangsu from Japanese 1 artillery moved from Chinghai to Ningxia Chinese take Ningxia from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 1 infantry moved from Fukien to Hupeh Place Units - Americans 1 carrier placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 infantry placed in Eastern United States 2 armour placed in French Indo-China Thailand 2 fighters placed in Philippine Islands Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 3 units. Place Units - Chinese 1 artillery and 3 infantry placed in Fukien Turn Complete - Americans Americans collect 44 PUs; end with 44 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 57 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 59 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 59 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to 59 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 61 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 61 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 50 Sea Zone: 2 submarines EDIT: Adding units owned by Americans to 37 Sea Zone: 2 submarines EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 61 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : 0.67 Japanese AA : -0.17
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory; Remaining resources: 76 PUs; 0 techTokens; Germans buy 6 armour, 5 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Kazakh S.S.R. 2 fighters moved from Karelia S.S.R. to Kazakh S.S.R. 2 artilleries moved from Russia to Caucasus 2 armour moved from Karelia S.S.R. to Russia 4 infantry moved from Germany to France 1 fighter moved from 5 Sea Zone to France 1 fighter moved from 5 Sea Zone to France 1 bomber moved from Karelia S.S.R. to France 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Germany to France Combat - Germans Battle in Kazakh S.S.R. Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Germans win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Kazakh S.S.R. to Caucasus Place Units - Germans 4 artilleries placed in Caucasus 6 armour placed in Russia 2 fighters placed in 5 Sea Zone 1 artillery and 2 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.33