The dice are now closer, although still favoring the Allies:
Net Allies dice swing: +2.75 swing
Net Axis dice swing: -2.75 swing
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 1 PUs; 0 techTokens;
Place Units - Japanese
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
4 armour moved from Rhodesia to Belgian Congo
2 fighters moved from Rhodesia to Belgian Congo
1 bomber moved from United Kingdom to France
1 transport moved from 9 Sea Zone to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 9 Sea Zone
2 infantry moved from 9 Sea Zone to Eastern Canada
British take Eastern Canada from Italians
Combat - British
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in France causes 2 damage total.
Battle in Belgian Congo
British attack with 4 armour and 2 fighters
Italians defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 4 armour and 2 fighters in Belgian Congo, round 2 : 3/6 hits, 3.00 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 armour
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
2 fighters moved from Belgian Congo to Rhodesia
2 infantry moved from Union of South Africa to Rhodesia
1 carrier and 2 fighters moved from 9 Sea Zone to 10 Sea Zone
1 bomber moved from France to United Kingdom
1 destroyer moved from 9 Sea Zone to 10 Sea Zone
2 infantry moved from Burma to India
Place Units - British
1 armour and 1 infantry placed in Union of South Africa
3 infantry placed in India
2 infantry placed in Burma
2 fighters and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective 5: British met a national objective for an additional 5 PUs; end with 41 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Germans AA : -0.17
British regular : 0.00
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour, 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from French Equatorial Africa to French West Africa
Italians take French West Africa from British
3 artilleries and 3 infantry moved from Anglo-Egypt Sudan to Belgian Congo
1 fighter moved from Libya to Belgian Congo
1 submarine moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Italy to 13 Sea Zone
1 fighter moved from Libya to 13 Sea Zone
2 fighters moved from 7 Sea Zone to 13 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan
1 armour moved from Morocco Algeria to Egypt
1 artillery and 1 infantry moved from Morocco Algeria to Libya
Combat - Italians
Battle in 13 Sea Zone
Italians attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 4 fighters in 13 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 13 Sea Zone
Italians win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Belgian Congo
Italians attack with 3 artilleries, 1 fighter and 3 infantry
British defend with 3 armour
Italians roll dice for 3 artilleries, 1 fighter and 3 infantry in Belgian Congo, round 2 : 4/7 hits, 2.50 expected hits
British roll dice for 3 armour in Belgian Congo, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Italians and 3 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 infantry
Casualties for British: 3 armour
Non Combat Move - Italians
1 fighter moved from Belgian Congo to Anglo-Egypt Sudan
1 fighter moved from 13 Sea Zone to 14 Sea Zone
1 fighter moved from 13 Sea Zone to 14 Sea Zone
2 fighters moved from 13 Sea Zone to 7 Sea Zone
Place Units - Italians
1 carrier and 2 destroyers placed in 14 Sea Zone
1 armour and 1 infantry placed in Egypt
1 infantry placed in Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Balkans: 2 infantry
EDIT: Adding units owned by Italians to Bulgaria Romania: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective 1: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective 3: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective 4: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 1.17
British regular : -0.50
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from 18 Sea Zone to Brazil
1 bomber moved from India to Egypt
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in France causes 3 damage total.
Strategic bombing raid in Egypt
Italians roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in Egypt causes 4 damage total.
Battle in Brazil
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Brazil, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Brazil, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Brazil, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Brazil, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Brazil, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Brazil
Americans win, taking Brazil from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 submarine moved from 17 Sea Zone to 9 Sea Zone
1 submarine moved from 8 Sea Zone to 9 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from Soviet Far East to Eastern Canada
1 artillery and 1 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 27 Sea Zone to 17 Sea Zone
1 submarine moved from 27 Sea Zone to 22 Sea Zone
1 bomber moved from Egypt to India
1 carrier moved from 62 Sea Zone to 64 Sea Zone
2 carriers and 2 fighters moved from 62 Sea Zone to 36 Sea Zone
2 armour and 3 infantry moved from Manchuria to 62 Sea Zone
2 armour, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
2 armour and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand
2 armour moved from French Indo-China Thailand to India
1 submarine moved from 62 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 64 Sea Zone
4 destroyers moved from 62 Sea Zone to 36 Sea Zone
2 fighters moved from Yakut S.S.R. to Stanovoj Chrebet
Non Combat Move - Chinese
3 artilleries, 1 fighter and 9 infantry moved from Ningxia to Chinghai
1 artillery and 4 infantry moved from Suiyuan to Manchuria
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 56 Sea Zone
1 armour and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in French Indo-China Thailand
1 transport placed in 50 Sea Zone
1 artillery placed in Philippine Islands
Purchase Units - Chinese
Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
Chinese builds 4 units.
Place Units - Chinese
1 artillery and 4 infantry placed in Suiyuan
Turn Complete - Americans
Americans collect 46 PUs; end with 47 PUs
Objective 8: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 9: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective 6: Americans met a national objective for an additional 3 PUs; end with 60 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 62 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Germans AA : -0.17
Germans regular : -1.33
Italians AA : -0.17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory, 2x factory; Remaining resources: 66 PUs; 0 techTokens;
Germans buy 3 armour, 1 artillery, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 artilleries and 9 infantry moved from Urals to Novosibirsk
1 artillery and 1 infantry moved from Caucasus to Persia
2 armour, 1 artillery and 3 infantry moved from Russia to Caucasus
2 armour moved from Caucasus to Persia
1 fighter moved from 7 Sea Zone to 18 Sea Zone
1 infantry moved from France to 7 Sea Zone
1 infantry moved from 7 Sea Zone to United Kingdom
Combat - Germans
Battle in 18 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 18 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in United Kingdom
Germans attack with 1 infantry
British defend with 1 aaGun, 1 bomber, 1 factory, 5 fighters and 11 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber and 2 infantry
Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in United Kingdom, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters and 13 infantry in United Kingdom, round 2 : 6/22 hits, 8.83 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom
British win with 1 armour, 1 artillery, 2 bombers, 5 fighters and 12 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from 18 Sea Zone to 7 Sea Zone
Place Units - Germans
2 submarines placed in 7 Sea Zone
1 artillery and 3 infantry placed in Caucasus
3 armour and 2 infantry placed in Russia
2 fighters placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans undo move 3.
2 infantry placed in Germany
3 armour placed in Russia
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
British regular : -2.83
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15
Combat Move - Russians
1 submarine moved from 9 Sea Zone to 8 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 9 PUs; 0 techTokens;
Turn Complete - Japanese
Japanese collect 8 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 artilleries moved from Ningxia to Chinghai
2 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from United Kingdom to Belgian Congo
Combat - British
Battle in Belgian Congo
British attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Italians defend with 3 artilleries and 2 infantry
British roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Belgian Congo, round 2 : 1/6 hits, 2.50 expected hits
Italians roll dice for 3 artilleries and 2 infantry in Belgian Congo, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Belgian Congo, round 3 : 2/5 hits, 2.33 expected hits
Italians roll dice for 3 artilleries and 1 infantry in Belgian Congo, round 3 : 0/4 hits, 1.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Belgian Congo, round 4 : 2/5 hits, 2.33 expected hits
Italians roll dice for 2 artilleries in Belgian Congo, round 4 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Italians: 3 artilleries and 2 infantry
Non Combat Move - British
2 fighters moved from Belgian Congo to Rhodesia
1 bomber moved from Belgian Congo to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from India to Rhodesia
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from Eastern Canada to 9 Sea Zone
2 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
2 fighters moved from United Kingdom to 8 Sea Zone
2 infantry moved from Burma to India
1 fighter moved from India to Rhodesia
Place Units - British
1 carrier and 1 destroyer placed in 8 Sea Zone
3 infantry placed in India
2 infantry placed in Burma
1 armour and 1 artillery placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective 5: British met a national objective for an additional 5 PUs; end with 40 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : -1.67
British regular : -2.17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15
Purchase Units - Italians
Italians repair damage of 4x factory; Remaining resources: 35 PUs; 0 techTokens;
Italians buy 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
2 fighters moved from 7 Sea Zone to 8 Sea Zone
2 fighters moved from 14 Sea Zone to 8 Sea Zone
1 submarine moved from 13 Sea Zone to 8 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 7 Sea Zone to 8 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo
2 armour and 1 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from French West Africa to French Equatorial Africa
2 infantry moved from Bulgaria Romania to Ukraine
1 armour and 5 infantry moved from Novosibirsk to Kazakh S.S.R.
Combat - Italians
Battle in Belgian Congo
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Belgian Congo, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Belgian Congo, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 armour in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in 8 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 4 fighters and 1 submarine
British defend with 2 carriers, 2 destroyers, 4 fighters and 1 transport; Russians defend with 1 submarine
British roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 4 fighters in 8 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
British roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 8 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Italians
2 destroyers owned by the British, 1 submarine owned by the Russians, 3 fighters owned by the Italians, 1 submarine owned by the Italians, 1 fighter owned by the British, 2 carriers owned by the British and 1 carrier owned by the Italians lost in 8 Sea Zone
2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 7 Sea Zone
British win with 3 fighters and 1 transport remaining. Battle score for attacker is 10
Casualties for Italians: 1 carrier, 3 fighters and 1 submarine
Casualties for Russians: 1 submarine
Casualties for British: 2 carriers, 2 destroyers and 1 fighter
3 fighters owned by the British forced to land in United Kingdom
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 8 Sea Zone: 1 fighter
EDIT: Adding units owned by Italians to 7 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 fighter moved from Belgian Congo to Anglo-Egypt Sudan
Place Units - Italians
1 destroyer and 2 fighters placed in 14 Sea Zone
1 artillery and 1 infantry placed in Egypt
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective 1: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective 3: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective 4: Italians met a national objective for an additional 5 PUs; end with 39 PUs
1 unit repaired.
Combat Hit Differential Summary :
Italians regular : 0.50
British regular : 0.83
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from United Kingdom to France
1 bomber moved from India to Egypt
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Egypt
Italians roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Egypt causes 3 damage total.
Non Combat Move - Americans
1 bomber could not land in Egypt and was removed
1 bomber moved from France to United Kingdom
1 artillery and 1 infantry moved from Eastern Canada to 9 Sea Zone
1 artillery, 3 carriers, 4 destroyers, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 9 Sea Zone to 8 Sea Zone
2 fighters moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom
1 submarine moved from 17 Sea Zone to 8 Sea Zone
1 bomber moved from Eastern Canada to United Kingdom
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Alaska
2 fighters moved from Stanovoj Chrebet to Yakut S.S.R.
1 artillery moved from Philippine Islands to 50 Sea Zone
2 armour and 1 artillery moved from French Indo-China Thailand to 36 Sea Zone
3 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 61 Sea Zone
2 armour, 1 artillery, 2 carriers, 4 destroyers, 2 fighters, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 35 Sea Zone to India
2 fighters moved from India to 35 Sea Zone
1 artillery and 1 transport moved from 50 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Burma
1 submarine moved from 22 Sea Zone to 19 Sea Zone
Combat Move - Chinese
1 artillery and 4 infantry moved from Suiyuan to Manchuria
Non Combat Move - Chinese
Place Units - Americans
2 destroyers, 2 fighters and 1 transport placed in 10 Sea Zone
1 transport placed in 56 Sea Zone
1 armour and 1 infantry placed in Western United States
2 armour placed in French Indo-China Thailand
2 infantry placed in Eastern United States
Purchase Units - Chinese
Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
Chinese builds 4 units.
Place Units - Chinese
1 artillery and 4 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 46 PUs; end with 46 PUs
Objective 8: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 9: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 6: Americans met a national objective for an additional 3 PUs; end with 59 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 61 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to India: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : -0.17
Italians AA : -0.17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory; Remaining resources: 58 PUs; 0 techTokens;
Germans buy 3 armour, 1 artillery, 1 bomber, 1 cruiser and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from France to 7 Sea Zone
1 infantry moved from 7 Sea Zone to United Kingdom
1 fighter moved from Germany to 7 Sea Zone
1 fighter moved from Germany to 7 Sea Zone
1 infantry moved from Germany to France
1 infantry moved from Germany to France
1 fighter moved from Persia to Egypt
5 armour moved from Persia to Egypt
2 artilleries and 6 infantry moved from Caucasus to Persia
2 artilleries and 9 infantry moved from Novosibirsk to Evenki National Okrug
3 armour moved from Russia to Evenki National Okrug
Combat - Germans
Battle in United Kingdom
Germans attack with 1 infantry
British defend with 1 aaGun, 1 factory, 6 fighters and 12 infantry; Americans defend with 1 armour, 2 artilleries, 2 bombers and 3 infantry
Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.17 expected hits
British roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters and 15 infantry in United Kingdom, round 2 : 9/26 hits, 10.50 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom
British win with 1 armour, 2 artilleries, 2 bombers, 6 fighters and 13 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
Place Units - Germans
1 cruiser placed in 7 Sea Zone
1 artillery and 3 infantry placed in Caucasus
3 armour, 1 bomber and 2 infantry placed in Russia
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans regular : 1.17
British regular : -1.50
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16
Non Combat Move - Russians
7 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 bomber; Remaining resources: 5 PUs; 0 techTokens;
Place Units - Japanese
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 8 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 2 carriers and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Rhodesia to Italian Africa
1 bomber and 1 fighter moved from Rhodesia to Italian Africa
1 armour moved from Union of South Africa to Belgian Congo
3 fighters moved from Rhodesia to Belgian Congo
1 artillery moved from Chinghai to Novosibirsk
British take Novosibirsk from Italians
Combat - British
Battle in Italian Africa
British attack with 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Italian Africa, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Italian Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Italian Africa
British win, taking Italian Africa from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Belgian Congo
British attack with 1 armour and 3 fighters
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 3 fighters in Belgian Congo, round 2 : 0/4 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the British lost in Belgian Congo
retreated to Belgian Congo
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 armour
Non Combat Move - British
3 fighters moved from Belgian Congo to Rhodesia
1 fighter moved from Italian Africa to Rhodesia
1 bomber moved from Italian Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
2 infantry moved from Burma to India
Place Units - British
2 carriers placed in 8 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
3 infantry placed in India
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective 5: British met a national objective for an additional 5 PUs; end with 42 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 fighters
EDIT: Adding units owned by British to 8 Sea Zone: 4 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : -1.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16
Purchase Units - Italians
Italians repair damage of 3x factory; Remaining resources: 36 PUs; 0 techTokens;
Italians buy 1 battleship, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour and 5 infantry moved from Kazakh S.S.R. to Novosibirsk
2 infantry moved from Ukraine to Caucasus
3 infantry moved from Italy to Balkans
1 artillery and 1 infantry moved from Libya to Egypt
1 artillery moved from Belgian Congo to Italian Africa
1 infantry moved from Anglo-Egypt Sudan to Italian Africa
1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan
1 fighter moved from Anglo-Egypt Sudan to Italian Africa
2 armour moved from Anglo-Egypt Sudan to Egypt
Combat - Italians
Battle in Italian Africa
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Italian Africa, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Italian Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Italian Africa
Italians win, taking Italian Africa from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Italians attack with 1 armour and 5 infantry
British defend with 1 artillery
Italians roll dice for 1 armour and 5 infantry in Novosibirsk, round 2 : 2/6 hits, 1.33 expected hits
British roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Novosibirsk
Italians win, taking Novosibirsk from British with 1 armour and 4 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Italian Africa to Egypt
Place Units - Italians
2 infantry placed in Egypt
1 battleship and 1 transport placed in 14 Sea Zone
1 infantry placed in Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective 1: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective 3: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective 4: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
British regular : 0.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 1 infantry moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
1 armour and 1 infantry moved from India to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Italian Africa
1 artillery and 1 infantry moved from Burma to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Italian Africa
1 armour and 1 infantry moved from India to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 armour and 1 infantry moved from 34 Sea Zone to Italian Africa
2 fighters moved from 35 Sea Zone to Anglo-Egypt Sudan
2 fighters moved from 35 Sea Zone to Italian Africa
1 bomber moved from India to Egypt
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Italy
Combat - Americans
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Italy causes 0 damage total.
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in France causes 5 damage total.
Strategic bombing raid in Egypt
Italians roll AA dice in Egypt : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in Italian Africa
Americans attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Italian Africa, round 2 : 3/8 hits, 3.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Italian Africa
Americans win, taking Italian Africa from Italians with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Anglo-Egypt Sudan
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo-Egypt Sudan
Americans win, taking Anglo-Egypt Sudan from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
2 carriers and 4 destroyers moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from Italian Africa to 34 Sea Zone
2 fighters moved from Anglo-Egypt Sudan to 34 Sea Zone
2 armour moved from French Indo-China Thailand to India
2 fighters moved from Yakut S.S.R. to 63 Sea Zone
1 armour and 1 infantry moved from Alaska to 64 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to Soviet Far East
1 armour and 1 infantry moved from Western United States to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone
1 armour and 1 infantry moved from 65 Sea Zone to Alaska
1 submarine moved from 19 Sea Zone to 12 Sea Zone
3 destroyers moved from 8 Sea Zone to 12 Sea Zone
3 submarines moved from 8 Sea Zone to 12 Sea Zone
3 carriers moved from 8 Sea Zone to 12 Sea Zone
6 fighters moved from 8 Sea Zone to 12 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 12 Sea Zone to 8 Sea Zone
1 bomber moved from France to United Kingdom
1 submarine moved from 61 Sea Zone to 37 Sea Zone
Non Combat Move - Chinese
1 artillery and 4 infantry moved from Ningxia to Chinghai
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
1 armour placed in French Indo-China Thailand
Purchase Units - Chinese
Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
Chinese builds 4 units.
Place Units - Chinese
1 artillery and 4 infantry placed in Suiyuan
Turn Complete - Americans
Americans collect 47 PUs; end with 47 PUs
Objective 8: Americans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 9: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective 6: Americans met a national objective for an additional 3 PUs; end with 60 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 62 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 0.00
Germans AA : -0.17
Italians AA : 1.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory, 4x factory; Remaining resources: 58 PUs; 0 techTokens;
Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 fighter moved from Egypt to 12 Sea Zone
5 armour moved from Egypt to Morocco Algeria
1 bomber moved from Russia to 12 Sea Zone
1 artillery and 1 infantry moved from Northwestern Europe to 7 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 infantry, 3 submarines and 1 transport moved from 7 Sea Zone to 12 Sea Zone
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from 12 Sea Zone to Morocco Algeria
3 armour, 2 artilleries and 9 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 artillery and 3 infantry moved from Caucasus to Persia
17 armour moved from Persia to Egypt
3 armour moved from Russia to Karelia S.S.R.
2 infantry moved from Russia to Archangel
Combat - Germans
Battle in Yakut S.S.R.
Germans attack with 3 armour, 2 artilleries and 9 infantry
Americans defend with 1 infantry
Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yakut S.S.R., round 2 : 4/14 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Yakut S.S.R.
Germans win, taking Yakut S.S.R. from Russians with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 12 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 submarines and 1 transport
Americans defend with 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 2 transports
Germans roll dice for 3 submarines in 12 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 transport in 12 Sea Zone, round 2 : 6/14 hits, 6.33 expected hits
Americans roll dice for 3 submarines in 12 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 carriers, 3 destroyers, 6 fighters and 2 transports in 12 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
Units damaged: 1 battleship owned by the Germans
3 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 submarines owned by the Germans, 2 carriers owned by the Germans and 1 carrier owned by the Americans lost in 12 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 7 fighters and 1 transport in 12 Sea Zone, round 3 : 6/12 hits, 6.00 expected hits
Americans roll dice for 2 carriers, 6 fighters and 2 transports in 12 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits
2 destroyers owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 4 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 12 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 6 fighters and 1 transport in 12 Sea Zone, round 4 : 5/8 hits, 4.33 expected hits
Americans roll dice for 2 fighters and 2 transports in 12 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 12 Sea Zone
Germans win with 1 bomber, 5 fighters and 1 transport remaining. Battle score for attacker is 44
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
Casualties for Americans: 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 2 transports
Battle in Morocco Algeria
Germans attack with 5 armour, 1 artillery and 1 infantry
Americans defend with 1 armour and 3 infantry
Germans roll dice for 5 armour, 1 artillery and 1 infantry in Morocco Algeria, round 2 : 4/7 hits, 3.17 expected hits
Americans roll dice for 1 armour and 3 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.50 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Morocco Algeria
Germans win, taking Morocco Algeria from Americans with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 armour and 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 12 Sea Zone: 1 bomber
EDIT: Adding units owned by Germans to France: 1 fighter
EDIT: Turning off Edit Mode
5 fighters moved from 12 Sea Zone to France
Place Units - Germans
1 destroyer placed in 7 Sea Zone
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 fighters
EDIT: Adding units owned by Germans to 7 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer placed in 7 Sea Zone
2 fighters placed in France
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Caucasus
2 armour placed in Russia
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Russians regular : -0.33
Germans regular : 1.17
Hey, whaddaya know, after five years of war my AAA gunners learned how to hit a target.
Very interesting attacks, but I don’t think it gets you anywhere – I can repel you in both the Atlantic and in East Africa. The income is basically tied, except for the Chinese, which can’t leave China/Burma/Indochina/Hong Kong, so I’m not sure they count. Japan is bottled up, but not out of it – their bombers are going to start having some fun!
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 17
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
7 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Turn Complete - Russians
Combat Hit Differential Summary :