@SuperbattleshipYamato Yeah I’m not sure how long ago but people realized the game is not that imbalanced. It’s a bit more balanced then Global 40 But favors the Allies. Personally I feel people hated on it because it has a few historical flaws. But the game is not supposed to be a G42 setup. It’s supposed to be a Global game based off of the 1942 SE game. If that makes sense. That’s what Larry said at least. Now this is my first time playing the Axis so just imagine that the game is way more balanced with a player actually good as the Axis.
Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Place Units - Japanese 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Purchase Units - British British buy 1 armour, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 armour moved from Rhodesia to Belgian Congo 2 fighters moved from Rhodesia to Belgian Congo 1 bomber moved from United Kingdom to France 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 9 Sea Zone 2 infantry moved from 9 Sea Zone to Eastern Canada British take Eastern Canada from Italians Combat - British Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 2 and causes: 2 damage to unit: factory Bombing raid in France causes 2 damage total. Battle in Belgian Congo British attack with 4 armour and 2 fighters Italians defend with 1 armour, 1 artillery and 1 infantry British roll dice for 4 armour and 2 fighters in Belgian Congo, round 2 : 3/6 hits, 3.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 armour Casualties for Italians: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Belgian Congo to Rhodesia 2 infantry moved from Union of South Africa to Rhodesia 1 carrier and 2 fighters moved from 9 Sea Zone to 10 Sea Zone 1 bomber moved from France to United Kingdom 1 destroyer moved from 9 Sea Zone to 10 Sea Zone 2 infantry moved from Burma to India Place Units - British 1 armour and 1 infantry placed in Union of South Africa 3 infantry placed in India 2 infantry placed in Burma 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 41 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Germans AA : -0.17 British regular : 0.00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour, 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from French Equatorial Africa to French West Africa Italians take French West Africa from British 3 artilleries and 3 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 fighter moved from Libya to Belgian Congo 1 submarine moved from 14 Sea Zone to 13 Sea Zone 1 fighter moved from Italy to 13 Sea Zone 1 fighter moved from Libya to 13 Sea Zone 2 fighters moved from 7 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Morocco Algeria to Egypt 1 artillery and 1 infantry moved from Morocco Algeria to Libya Combat - Italians Battle in 13 Sea Zone Italians attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 fighters in 13 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 13 Sea Zone Italians win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Belgian Congo Italians attack with 3 artilleries, 1 fighter and 3 infantry British defend with 3 armour Italians roll dice for 3 artilleries, 1 fighter and 3 infantry in Belgian Congo, round 2 : 4/7 hits, 2.50 expected hits British roll dice for 3 armour in Belgian Congo, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Italians and 3 armour owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for British: 3 armour Non Combat Move - Italians 1 fighter moved from Belgian Congo to Anglo-Egypt Sudan 1 fighter moved from 13 Sea Zone to 14 Sea Zone 1 fighter moved from 13 Sea Zone to 14 Sea Zone 2 fighters moved from 13 Sea Zone to 7 Sea Zone Place Units - Italians 1 carrier and 2 destroyers placed in 14 Sea Zone 1 armour and 1 infantry placed in Egypt 1 infantry placed in Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Balkans: 2 infantry EDIT: Adding units owned by Italians to Bulgaria Romania: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.17 British regular : -0.50
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from 18 Sea Zone to Brazil 1 bomber moved from India to Egypt 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory Bombing raid in France causes 3 damage total. Strategic bombing raid in Egypt Italians roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Egypt causes 4 damage total. Battle in Brazil Americans attack with 1 artillery and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Brazil, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Brazil, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Brazil, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Brazil, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Brazil, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Brazil Americans win, taking Brazil from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 submarine moved from 17 Sea Zone to 9 Sea Zone 1 submarine moved from 8 Sea Zone to 9 Sea Zone 1 bomber moved from France to United Kingdom 1 bomber moved from Soviet Far East to Eastern Canada 1 artillery and 1 infantry moved from Eastern United States to Eastern Canada 1 transport moved from 10 Sea Zone to 9 Sea Zone 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 22 Sea Zone 1 bomber moved from Egypt to India 1 carrier moved from 62 Sea Zone to 64 Sea Zone 2 carriers and 2 fighters moved from 62 Sea Zone to 36 Sea Zone 2 armour and 3 infantry moved from Manchuria to 62 Sea Zone 2 armour, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone 2 armour and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand 2 armour moved from French Indo-China Thailand to India 1 submarine moved from 62 Sea Zone to 36 Sea Zone 1 destroyer moved from 62 Sea Zone to 64 Sea Zone 4 destroyers moved from 62 Sea Zone to 36 Sea Zone 2 fighters moved from Yakut S.S.R. to Stanovoj Chrebet Non Combat Move - Chinese 3 artilleries, 1 fighter and 9 infantry moved from Ningxia to Chinghai 1 artillery and 4 infantry moved from Suiyuan to Manchuria Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 transport placed in 56 Sea Zone 1 armour and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in French Indo-China Thailand 1 transport placed in 50 Sea Zone 1 artillery placed in Philippine Islands Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 4 units. Place Units - Chinese 1 artillery and 4 infantry placed in Suiyuan Turn Complete - Americans Americans collect 46 PUs; end with 47 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 60 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 62 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Germans AA : -0.17 Germans regular : -1.33 Italians AA : -0.17
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory, 2x factory; Remaining resources: 66 PUs; 0 techTokens; Germans buy 3 armour, 1 artillery, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 artilleries and 9 infantry moved from Urals to Novosibirsk 1 artillery and 1 infantry moved from Caucasus to Persia 2 armour, 1 artillery and 3 infantry moved from Russia to Caucasus 2 armour moved from Caucasus to Persia 1 fighter moved from 7 Sea Zone to 18 Sea Zone 1 infantry moved from France to 7 Sea Zone 1 infantry moved from 7 Sea Zone to United Kingdom Combat - Germans Battle in 18 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 18 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in United Kingdom Germans attack with 1 infantry British defend with 1 aaGun, 1 bomber, 1 factory, 5 fighters and 11 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber and 2 infantry Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in United Kingdom, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters and 13 infantry in United Kingdom, round 2 : 6/22 hits, 8.83 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom British win with 1 armour, 1 artillery, 2 bombers, 5 fighters and 12 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from 18 Sea Zone to 7 Sea Zone Place Units - Germans 2 submarines placed in 7 Sea Zone 1 artillery and 3 infantry placed in Caucasus 3 armour and 2 infantry placed in Russia 2 fighters placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Germans undo move 3. 2 infantry placed in Germany 3 armour placed in Russia Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans regular : 0.17 British regular : -2.83
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15 Combat Move - Russians 1 submarine moved from 9 Sea Zone to 8 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 9 PUs; 0 techTokens; Turn Complete - Japanese Japanese collect 8 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15 Purchase Units - British British buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 artilleries moved from Ningxia to Chinghai 2 infantry moved from Rhodesia to Belgian Congo 2 fighters moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 bomber moved from United Kingdom to Belgian Congo Combat - British Battle in Belgian Congo British attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Italians defend with 3 artilleries and 2 infantry British roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Belgian Congo, round 2 : 1/6 hits, 2.50 expected hits Italians roll dice for 3 artilleries and 2 infantry in Belgian Congo, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Belgian Congo, round 3 : 2/5 hits, 2.33 expected hits Italians roll dice for 3 artilleries and 1 infantry in Belgian Congo, round 3 : 0/4 hits, 1.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Belgian Congo, round 4 : 2/5 hits, 2.33 expected hits Italians roll dice for 2 artilleries in Belgian Congo, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 2 infantry Casualties for Italians: 3 artilleries and 2 infantry Non Combat Move - British 2 fighters moved from Belgian Congo to Rhodesia 1 bomber moved from Belgian Congo to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from India to Rhodesia 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from Eastern Canada to 9 Sea Zone 2 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom 2 fighters moved from United Kingdom to 8 Sea Zone 2 infantry moved from Burma to India 1 fighter moved from India to Rhodesia Place Units - British 1 carrier and 1 destroyer placed in 8 Sea Zone 3 infantry placed in India 2 infantry placed in Burma 1 armour and 1 artillery placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 40 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : -1.67 British regular : -2.17
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15 Purchase Units - Italians Italians repair damage of 4x factory; Remaining resources: 35 PUs; 0 techTokens; Italians buy 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 fighters moved from 7 Sea Zone to 8 Sea Zone 2 fighters moved from 14 Sea Zone to 8 Sea Zone 1 submarine moved from 13 Sea Zone to 8 Sea Zone 1 battleship, 1 carrier and 2 cruisers moved from 7 Sea Zone to 8 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 2 armour and 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from French West Africa to French Equatorial Africa 2 infantry moved from Bulgaria Romania to Ukraine 1 armour and 5 infantry moved from Novosibirsk to Kazakh S.S.R. Combat - Italians Battle in Belgian Congo Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Belgian Congo, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Belgian Congo, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in 8 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 4 fighters and 1 submarine British defend with 2 carriers, 2 destroyers, 4 fighters and 1 transport; Russians defend with 1 submarine British roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 4 fighters in 8 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits British roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 8 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Italians 2 destroyers owned by the British, 1 submarine owned by the Russians, 3 fighters owned by the Italians, 1 submarine owned by the Italians, 1 fighter owned by the British, 2 carriers owned by the British and 1 carrier owned by the Italians lost in 8 Sea Zone 2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 7 Sea Zone British win with 3 fighters and 1 transport remaining. Battle score for attacker is 10 Casualties for Italians: 1 carrier, 3 fighters and 1 submarine Casualties for Russians: 1 submarine Casualties for British: 2 carriers, 2 destroyers and 1 fighter 3 fighters owned by the British forced to land in United Kingdom Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 8 Sea Zone: 1 fighter EDIT: Adding units owned by Italians to 7 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 fighter moved from Belgian Congo to Anglo-Egypt Sudan Place Units - Italians 1 destroyer and 2 fighters placed in 14 Sea Zone 1 artillery and 1 infantry placed in Egypt Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 39 PUs 1 unit repaired.
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : 0.83
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from United Kingdom to France 1 bomber moved from India to Egypt Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory Bombing raid in France causes 6 damage total. Strategic bombing raid in Egypt Italians roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Egypt causes 3 damage total. Non Combat Move - Americans 1 bomber could not land in Egypt and was removed 1 bomber moved from France to United Kingdom 1 artillery and 1 infantry moved from Eastern Canada to 9 Sea Zone 1 artillery, 3 carriers, 4 destroyers, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 9 Sea Zone to 8 Sea Zone 2 fighters moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 1 submarine moved from 17 Sea Zone to 8 Sea Zone 1 bomber moved from Eastern Canada to United Kingdom 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from 64 Sea Zone to Alaska 2 fighters moved from Stanovoj Chrebet to Yakut S.S.R. 1 artillery moved from Philippine Islands to 50 Sea Zone 2 armour and 1 artillery moved from French Indo-China Thailand to 36 Sea Zone 3 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 61 Sea Zone 2 armour, 1 artillery, 2 carriers, 4 destroyers, 2 fighters, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 35 Sea Zone to India 2 fighters moved from India to 35 Sea Zone 1 artillery and 1 transport moved from 50 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Burma 1 submarine moved from 22 Sea Zone to 19 Sea Zone Combat Move - Chinese 1 artillery and 4 infantry moved from Suiyuan to Manchuria Non Combat Move - Chinese Place Units - Americans 2 destroyers, 2 fighters and 1 transport placed in 10 Sea Zone 1 transport placed in 56 Sea Zone 1 armour and 1 infantry placed in Western United States 2 armour placed in French Indo-China Thailand 2 infantry placed in Eastern United States Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 4 units. Place Units - Chinese 1 artillery and 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 46 PUs; end with 46 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 59 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 61 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 73 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to India: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : -0.17 Italians AA : -0.17
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory; Remaining resources: 58 PUs; 0 techTokens; Germans buy 3 armour, 1 artillery, 1 bomber, 1 cruiser and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from France to 7 Sea Zone 1 infantry moved from 7 Sea Zone to United Kingdom 1 fighter moved from Germany to 7 Sea Zone 1 fighter moved from Germany to 7 Sea Zone 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 fighter moved from Persia to Egypt 5 armour moved from Persia to Egypt 2 artilleries and 6 infantry moved from Caucasus to Persia 2 artilleries and 9 infantry moved from Novosibirsk to Evenki National Okrug 3 armour moved from Russia to Evenki National Okrug Combat - Germans Battle in United Kingdom Germans attack with 1 infantry British defend with 1 aaGun, 1 factory, 6 fighters and 12 infantry; Americans defend with 1 armour, 2 artilleries, 2 bombers and 3 infantry Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.17 expected hits British roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters and 15 infantry in United Kingdom, round 2 : 9/26 hits, 10.50 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom British win with 1 armour, 2 artilleries, 2 bombers, 6 fighters and 13 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans Place Units - Germans 1 cruiser placed in 7 Sea Zone 1 artillery and 3 infantry placed in Caucasus 3 armour, 1 bomber and 2 infantry placed in Russia Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans regular : 1.17 British regular : -1.50
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16 Non Combat Move - Russians 7 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 bomber; Remaining resources: 5 PUs; 0 techTokens; Place Units - Japanese 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 8 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16 Purchase Units - British British buy 1 armour, 2 carriers and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Rhodesia to Italian Africa 1 bomber and 1 fighter moved from Rhodesia to Italian Africa 1 armour moved from Union of South Africa to Belgian Congo 3 fighters moved from Rhodesia to Belgian Congo 1 artillery moved from Chinghai to Novosibirsk British take Novosibirsk from Italians Combat - British Battle in Italian Africa British attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Italian Africa, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Italian Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Italian Africa British win, taking Italian Africa from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Belgian Congo British attack with 1 armour and 3 fighters Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour and 3 fighters in Belgian Congo, round 2 : 0/4 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the British lost in Belgian Congo retreated to Belgian Congo Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5 Casualties for British: 1 armour Non Combat Move - British 3 fighters moved from Belgian Congo to Rhodesia 1 fighter moved from Italian Africa to Rhodesia 1 bomber moved from Italian Africa to Rhodesia 1 artillery moved from Union of South Africa to Rhodesia 2 infantry moved from Burma to India Place Units - British 2 carriers placed in 8 Sea Zone 1 armour and 1 infantry placed in Union of South Africa 3 infantry placed in India Turn Complete - British British collect 37 PUs; end with 37 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 42 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 4 fighters EDIT: Adding units owned by British to 8 Sea Zone: 4 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : -1.33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16 Purchase Units - Italians Italians repair damage of 3x factory; Remaining resources: 36 PUs; 0 techTokens; Italians buy 1 battleship, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour and 5 infantry moved from Kazakh S.S.R. to Novosibirsk 2 infantry moved from Ukraine to Caucasus 3 infantry moved from Italy to Balkans 1 artillery and 1 infantry moved from Libya to Egypt 1 artillery moved from Belgian Congo to Italian Africa 1 infantry moved from Anglo-Egypt Sudan to Italian Africa 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan 1 fighter moved from Anglo-Egypt Sudan to Italian Africa 2 armour moved from Anglo-Egypt Sudan to Egypt Combat - Italians Battle in Italian Africa Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Italian Africa, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Italian Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Italian Africa Italians win, taking Italian Africa from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Novosibirsk Italians attack with 1 armour and 5 infantry British defend with 1 artillery Italians roll dice for 1 armour and 5 infantry in Novosibirsk, round 2 : 2/6 hits, 1.33 expected hits British roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Novosibirsk Italians win, taking Novosibirsk from British with 1 armour and 4 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Italian Africa to Egypt Place Units - Italians 2 infantry placed in Egypt 1 battleship and 1 transport placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 British regular : 0.33
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan 1 armour and 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Italian Africa 1 artillery and 1 infantry moved from Burma to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Italian Africa 1 armour and 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Italian Africa 2 fighters moved from 35 Sea Zone to Anglo-Egypt Sudan 2 fighters moved from 35 Sea Zone to Italian Africa 1 bomber moved from India to Egypt 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Italy Combat - Americans Strategic bombing raid in Italy Italians roll AA dice in Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Italy causes 0 damage total. Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory Bombing raid in France causes 5 damage total. Strategic bombing raid in Egypt Italians roll AA dice in Egypt : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Battle in Italian Africa Americans attack with 2 armour, 1 artillery, 2 fighters and 3 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Italian Africa, round 2 : 3/8 hits, 3.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Italian Africa Americans win, taking Italian Africa from Italians with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Anglo-Egypt Sudan Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo-Egypt Sudan Americans win, taking Anglo-Egypt Sudan from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 carriers and 4 destroyers moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from Italian Africa to 34 Sea Zone 2 fighters moved from Anglo-Egypt Sudan to 34 Sea Zone 2 armour moved from French Indo-China Thailand to India 2 fighters moved from Yakut S.S.R. to 63 Sea Zone 1 armour and 1 infantry moved from Alaska to 64 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone 1 armour and 1 infantry moved from 65 Sea Zone to Alaska 1 submarine moved from 19 Sea Zone to 12 Sea Zone 3 destroyers moved from 8 Sea Zone to 12 Sea Zone 3 submarines moved from 8 Sea Zone to 12 Sea Zone 3 carriers moved from 8 Sea Zone to 12 Sea Zone 6 fighters moved from 8 Sea Zone to 12 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 12 Sea Zone to 8 Sea Zone 1 bomber moved from France to United Kingdom 1 submarine moved from 61 Sea Zone to 37 Sea Zone Non Combat Move - Chinese 1 artillery and 4 infantry moved from Ningxia to Chinghai Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 infantry placed in Western United States 2 fighters placed in 10 Sea Zone 1 armour placed in French Indo-China Thailand Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 4 units. Place Units - Chinese 1 artillery and 4 infantry placed in Suiyuan Turn Complete - Americans Americans collect 47 PUs; end with 47 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 60 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 62 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.00 Germans AA : -0.17 Italians AA : 1.67
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory, 4x factory; Remaining resources: 58 PUs; 0 techTokens; Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 fighter moved from Egypt to 12 Sea Zone 5 armour moved from Egypt to Morocco Algeria 1 bomber moved from Russia to 12 Sea Zone 1 artillery and 1 infantry moved from Northwestern Europe to 7 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 infantry, 3 submarines and 1 transport moved from 7 Sea Zone to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 3 armour, 2 artilleries and 9 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 artillery and 3 infantry moved from Caucasus to Persia 17 armour moved from Persia to Egypt 3 armour moved from Russia to Karelia S.S.R. 2 infantry moved from Russia to Archangel Combat - Germans Battle in Yakut S.S.R. Germans attack with 3 armour, 2 artilleries and 9 infantry Americans defend with 1 infantry Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yakut S.S.R., round 2 : 4/14 hits, 4.00 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Yakut S.S.R. Germans win, taking Yakut S.S.R. from Russians with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 12 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 submarines and 1 transport Americans defend with 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 2 transports Germans roll dice for 3 submarines in 12 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 transport in 12 Sea Zone, round 2 : 6/14 hits, 6.33 expected hits Americans roll dice for 3 submarines in 12 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 3 carriers, 3 destroyers, 6 fighters and 2 transports in 12 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits Units damaged: 1 battleship owned by the Germans 3 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 submarines owned by the Germans, 2 carriers owned by the Germans and 1 carrier owned by the Americans lost in 12 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 7 fighters and 1 transport in 12 Sea Zone, round 3 : 6/12 hits, 6.00 expected hits Americans roll dice for 2 carriers, 6 fighters and 2 transports in 12 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits 2 destroyers owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 4 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 6 fighters and 1 transport in 12 Sea Zone, round 4 : 5/8 hits, 4.33 expected hits Americans roll dice for 2 fighters and 2 transports in 12 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 12 Sea Zone Germans win with 1 bomber, 5 fighters and 1 transport remaining. Battle score for attacker is 44 Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines Casualties for Americans: 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 2 transports Battle in Morocco Algeria Germans attack with 5 armour, 1 artillery and 1 infantry Americans defend with 1 armour and 3 infantry Germans roll dice for 5 armour, 1 artillery and 1 infantry in Morocco Algeria, round 2 : 4/7 hits, 3.17 expected hits Americans roll dice for 1 armour and 3 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.50 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Morocco Algeria Germans win, taking Morocco Algeria from Americans with 4 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for Americans: 1 armour and 3 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 12 Sea Zone: 1 bomber EDIT: Adding units owned by Germans to France: 1 fighter EDIT: Turning off Edit Mode 5 fighters moved from 12 Sea Zone to France Place Units - Germans 1 destroyer placed in 7 Sea Zone Germans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Germans from France: 2 fighters EDIT: Adding units owned by Germans to 7 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 destroyer placed in 7 Sea Zone 2 fighters placed in France 1 artillery and 1 infantry placed in Karelia S.S.R. 1 artillery and 3 infantry placed in Caucasus 2 armour placed in Russia Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Russians regular : -0.33 Germans regular : 1.17
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Hey, whaddaya know, after five years of war my AAA gunners learned how to hit a target.
Very interesting attacks, but I don’t think it gets you anywhere – I can repel you in both the Atlantic and in East Africa. The income is basically tied, except for the Chinese, which can’t leave China/Burma/Indochina/Hong Kong, so I’m not sure they count. Japan is bottled up, but not out of it – their bombers are going to start having some fun!
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 17 Combat Move - Russians Combat - Russians Non Combat Move - Russians 7 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Turn Complete - Russians
Combat Hit Differential Summary :