Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
@Karl7 start of new game
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from France to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour and 1 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Morocco Algeria to Libya
1 infantry moved from Northwestern Europe to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Bulgaria Romania to Ukraine
1 infantry moved from Poland to East Poland
1 artillery moved from Bulgaria Romania to Ukraine
1 artillery moved from Poland to East Poland
1 armour moved from Bulgaria Romania to East Poland
1 armour moved from Bulgaria Romania to East Poland
2 armour moved from Czechoslovakia Hungary to Baltic States
2 armour moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 bomber moved from Germany to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 fighter moved from Germany to 12 Sea Zone
1 fighter moved from Poland to 6 Sea Zone
1 infantry moved from Poland to Baltic States
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 12 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone
Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 fighters in 12 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 12 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 fighter owned by the Germans lost in 12 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 fighter and 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in 2 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Baltic States
Germans attack with 4 armour, 1 artillery and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 4 armour, 1 artillery and 4 infantry in Baltic States, round 2 : 2/9 hits, 3.17 expected hits
Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans roll dice for 4 armour, 1 artillery and 4 infantry in Baltic States, round 3 : 4/9 hits, 3.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in East Poland
Germans attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery and 1 infantry in East Poland, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Germans roll dice for 2 armour and 1 artillery in East Poland, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in East Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in East Poland
Germans win, taking East Poland from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 3/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Germany to Balkans
1 aaGun and 1 infantry moved from Germany to France
1 fighter moved from 12 Sea Zone to France
1 bomber moved from 2 Sea Zone to Norway
1 fighter moved from 2 Sea Zone to Norway
1 fighter moved from 6 Sea Zone to France
1 infantry moved from Germany to France
Place Units - Germans
1 artillery and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.50
British regular : -0.83
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Eastern Ukraine to Ukraine
4 infantry moved from Caucasus to Ukraine
1 armour moved from Russia to Ukraine
1 submarine moved from 4 Sea Zone to 6 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour and 5 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Ukraine
5 infantry owned by the Russians and 1 armour owned by the Russians retreated to Caucasus
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Soviet Far East to Stanovoj Chrebet
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 aaGun moved from Karelia S.S.R. to Archangel
1 artillery and 5 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Belorussia to Archangel
1 infantry moved from Belorussia to Archangel
1 artillery moved from Russia to Archangel
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Russia
1 infantry moved from Evenki National Okrug to Urals
1 infantry moved from Russia to Archangel
Place Units - Russians
1 fighter placed in Caucasus
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -1.00
Russians regular : -0.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
3 fighters moved from 57 Sea Zone to 53 Sea Zone
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 infantry moved from Manchuria to Suiyuan
1 infantry moved from Kiangsu to Hupeh
1 infantry moved from Kiangsu to Hupeh
1 infantry moved from Kiangsu to Fukien
3 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Burma
1 infantry moved from French Indo-China Thailand to Burma
2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from 61 Sea Zone to Kwangtung
1 fighter moved from Manchuria to Hupeh
1 fighter moved from Japan to Suiyuan
1 infantry moved from French Indo-China Thailand to Fukien
1 fighter moved from Formosa to Fukien
2 fighters moved from 61 Sea Zone to 35 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
1 infantry moved from French Indo-China Thailand to Burma
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter in 56 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 56 Sea Zone
1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 50 Sea Zone
Japanese attack with 1 battleship and 1 cruiser
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 1 cruiser in 50 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer and 1 transport
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 3 fighters in 53 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 53 Sea Zone
Japanese roll dice for 3 fighters in 53 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship
Battle in Fukien
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangtung
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Burma
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 4/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 carriers moved from 57 Sea Zone to 62 Sea Zone
1 fighter moved from 56 Sea Zone to 62 Sea Zone
3 fighters moved from 53 Sea Zone to 62 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Fukien to 37 Sea Zone
1 fighter moved from Hupeh to Kiangsu
1 fighter moved from Suiyuan to Kiangsu
Place Units - Japanese
2 transports placed in 62 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective 4: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
Objective 3: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -1.00
Japanese regular : 3.33
British regular : 1.33
Some hiccups there, but overall a stronger J1 than the last game!
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 6 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 41 Sea Zone to 48 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 5 Sea Zone
Combat - British
Battle in 48 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - British
1 bomber moved from 5 Sea Zone to United Kingdom
2 fighters moved from 5 Sea Zone to United Kingdom
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 9 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to United Kingdom
1 infantry moved from Western Canada to Eastern Canada
1 fighter moved from Egypt to Persia
1 aaGun, 1 artillery and 3 infantry moved from India to Persia
2 infantry moved from Trans-Jordan to Persia
1 armour moved from Egypt to Persia
1 artillery and 2 infantry moved from Egypt to Anglo-Egypt Sudan
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 41 Sea Zone to 47 Sea Zone
Place Units - British
1 carrier and 1 destroyer placed in 8 Sea Zone
1 factory placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 38 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : -0.50
British regular : 0.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Libya to Egypt
Italians take Egypt from British
1 infantry moved from Italy to 14 Sea Zone
1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 fighter moved from Italy to Libya
1 armour and 2 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Bulgaria Romania to East Poland
1 artillery moved from Italy to Balkans
1 armour moved from Italy to Bulgaria Romania
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective 1: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective 4: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of French Indo-China Thailand from Japanese to British
EDIT: Removing units owned by British from Kwangtung: 1 infantry
EDIT: Adding units owned by British to French Indo-China Thailand: 1 infantry
EDIT: Changing PUs for British from 43 to 45
EDIT: Turning off Edit Mode
Non Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 fighter moved from Hawaiian Islands to Australia
1 fighter moved from 44 Sea Zone to Australia
1 carrier and 1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 bomber moved from Eastern United States to Solomon Islands
1 infantry moved from Central United States to Western United States
1 infantry moved from Alaska to Western Canada
1 bomber moved from Western United States to Solomon Islands
Combat Move - Chinese
2 infantry moved from Yunnan to Hupeh
1 infantry moved from Sikang to Hupeh
1 fighter moved from Sikang to Hupeh
Combat - Chinese
Battle in Hupeh
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hupeh, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Hupeh, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Chinese roll dice for 1 fighter and 2 infantry in Hupeh, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Chinese win, taking Hupeh from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hupeh to Sikang
Place Units - Americans
1 destroyer, 2 submarines and 1 transport placed in 56 Sea Zone
1 fighter and 1 infantry placed in Western United States
Purchase Units - Chinese
Chinese builds 2 units.
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 8: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 47 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17
Japanese regular : 1.00
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Balkans to 14 Sea Zone
1 artillery moved from Libya to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
2 armour moved from Libya to Anglo-Egypt Sudan
1 artillery moved from Ukraine to Eastern Ukraine
Germans take Eastern Ukraine from Russians
1 armour moved from East Poland to Belorussia
Germans take Belorussia from Russians
1 armour moved from Belorussia to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
1 armour moved from East Poland to Karelia S.S.R.
2 infantry moved from Finland to Karelia S.S.R.
2 infantry moved from Norway to Finland
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 submarine moved from 2 Sea Zone to 9 Sea Zone
4 armour moved from Baltic States to Karelia S.S.R.
1 artillery moved from Baltic States to East Poland
3 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Germany to France
1 infantry moved from Germany to France
1 artillery and 7 infantry moved from Germany to Poland
1 fighter moved from Norway to East Poland
1 infantry moved from Baltic States to Karelia S.S.R.
Combat - Germans
Battle in Anglo-Egypt Sudan
Germans attack with 2 armour, 1 artillery and 1 infantry
British defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Anglo-Egypt Sudan, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 2 infantry in Anglo-Egypt Sudan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Anglo-Egypt Sudan
Germans win, taking Anglo-Egypt Sudan from British with 2 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Germans
1 infantry moved from Libya to Egypt
1 bomber moved from Norway to Libya
Place Units - Germans
1 armour, 1 artillery, 1 fighter and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
British regular : 0.00
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 submarine moved from 6 Sea Zone to 12 Sea Zone
1 fighter and 2 infantry moved from Caucasus to Ukraine
1 artillery and 1 infantry moved from Russia to Eastern Ukraine
1 infantry moved from Russia to Belorussia
Russians take Belorussia from Germans
Combat - Russians
Battle in Eastern Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Russians roll dice for 1 artillery in Eastern Ukraine, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Eastern Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Eastern Ukraine
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Caucasus
1 armour and 5 infantry moved from Caucasus to Persia
1 infantry moved from Urals to Russia
1 aaGun, 2 artilleries and 10 infantry moved from Archangel to Russia
Place Units - Russians
6 infantry placed in Russia
Russians undo move 1.
1 armour and 3 infantry placed in Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Objective 3: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Objective 2: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.50
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 factory and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Suiyuan to Hupeh
1 fighter moved from Kiangsu to Hupeh
1 fighter moved from Kiangsu to French Indo-China Thailand
1 infantry moved from Burma to India
Japanese take India from British
1 infantry moved from Burma to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 1 infantry moved from Burma to French Indo-China Thailand
1 infantry moved from Fukien to Kwangtung
Japanese take Kwangtung from British
1 fighter moved from 37 Sea Zone to 48 Sea Zone
1 fighter moved from 37 Sea Zone to 47 Sea Zone
1 carrier moved from 37 Sea Zone to 48 Sea Zone
1 battleship moved from 50 Sea Zone to 48 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone
4 infantry moved from 50 Sea Zone to Philippine Islands
1 fighter moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from 62 Sea Zone to 56 Sea Zone
1 carrier moved from 62 Sea Zone to 57 Sea Zone
1 armour moved from Japan to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
1 armour, 3 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone
1 armour and 3 infantry moved from 64 Sea Zone to Alaska
Japanese take Alaska from Americans
2 fighters moved from 62 Sea Zone to Philippine Islands
1 carrier moved from 62 Sea Zone to 50 Sea Zone
1 cruiser moved from 50 Sea Zone to 48 Sea Zone
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 1 transport
Battle in 48 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 48 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
British roll dice for 1 destroyer in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 48 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
British roll dice for 1 destroyer in 48 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 48 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer
Battle in Philippine Islands
Japanese attack with 2 fighters and 4 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 4 infantry in Philippine Islands, round 2 : 0/6 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 fighters and 4 infantry in Philippine Islands, round 3 : 2/6 hits, 1.67 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Hupeh
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 3 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in French Indo-China Thailand
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Philippine Islands to 50 Sea Zone
1 fighter moved from 47 Sea Zone to 48 Sea Zone
1 fighter moved from Hupeh to Manchuria
1 fighter moved from French Indo-China Thailand to Fukien
1 fighter moved from 56 Sea Zone to 57 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 48 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 48 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 factory placed in Manchuria
1 armour, 1 bomber and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective 4: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Objective 3: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Objective 1: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.67
Japanese regular : -2.83
British regular : 1.00
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 9 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
2 fighters moved from United Kingdom to 9 Sea Zone
1 bomber moved from United Kingdom to Karelia S.S.R.
1 fighter moved from Persia to 34 Sea Zone
1 artillery and 1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
1 armour and 3 infantry moved from Persia to India
Combat - British
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Battle in 34 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 34 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 9 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 9 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 3 infantry in India, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Persia to India
1 fighter moved from 34 Sea Zone to Persia
2 infantry moved from Rhodesia to Union of South Africa
2 fighters moved from 9 Sea Zone to United Kingdom
1 bomber moved from Karelia S.S.R. to United Kingdom
Place Units - British
1 armour and 1 fighter placed in Union of South Africa
1 carrier and 1 transport placed in 6 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : -0.33
Germans regular : 0.83
British regular : -0.50
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 9 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
2 fighters moved from United Kingdom to 9 Sea Zone
1 bomber moved from United Kingdom to Karelia S.S.R.
1 fighter moved from Persia to 34 Sea Zone
1 artillery and 1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Persia to Trans-Jordan
1 armour and 3 infantry moved from Persia to India
Combat - British
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Battle in 34 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 34 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 9 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 9 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 9 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in India
British attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 3 infantry in India, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Persia to India
1 fighter moved from 34 Sea Zone to Persia
2 infantry moved from Rhodesia to Union of South Africa
2 fighters moved from 9 Sea Zone to United Kingdom
1 bomber moved from Karelia S.S.R. to United Kingdom
Place Units - British
1 armour and 1 fighter placed in Union of South Africa
1 carrier and 1 transport placed in 6 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Italians regular : -0.33
Germans regular : 0.83
British regular : -0.50
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Libya to 14 Sea Zone
1 artillery moved from Balkans to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 cruiser moved from 15 Sea Zone to 14 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Trans-Jordan
1 fighter moved from Libya to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Italy to Ukraine
1 armour and 2 infantry moved from Bulgaria Romania to Ukraine
1 armour moved from East Poland to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 2 armour, 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 fighter and 2 infantry in Ukraine, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians roll dice for 2 armour, 1 fighter and 2 infantry in Ukraine, round 3 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Libya
1 fighter moved from Ukraine to Bulgaria Romania
Place Units - Italians
1 destroyer placed in 14 Sea Zone
2 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Objective 4: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : 0.00
British regular : -0.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 56 Sea Zone to 64 Sea Zone
1 submarine moved from 56 Sea Zone to 57 Sea Zone
1 fighter moved from Western United States to 48 Sea Zone
1 bomber moved from Solomon Islands to 37 Sea Zone
1 bomber moved from Solomon Islands to 48 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 48 Sea Zone
2 fighters moved from Australia to 48 Sea Zone
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Northwestern Europe
Americans take Northwestern Europe from Germans
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 64 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 64 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 48 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier and 2 fighters
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 48 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 48 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 48 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 48 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 48 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 48 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 48 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 48 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for Americans: 1 bomber, 1 carrier and 1 fighter
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Battle in 57 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 57 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 57 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 fighter could not land in 48 Sea Zone and was removed
3 infantry moved from Western United States to Western Canada
1 fighter moved from 48 Sea Zone to Australia
1 bomber moved from 37 Sea Zone to India
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Chinghai
Place Units - Americans
1 submarine and 1 transport placed in 56 Sea Zone
Americans undo move 1.
1 submarine placed in 56 Sea Zone
3 fighters and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Australia: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Chinese builds 2 units.
Place Units - Chinese
2 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 40 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -2.00
Japanese regular : -3.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 submarine moved from 56 Sea Zone to 64 Sea Zone
1 submarine moved from 56 Sea Zone to 57 Sea Zone
1 fighter moved from Western United States to 48 Sea Zone
1 bomber moved from Solomon Islands to 37 Sea Zone
1 bomber moved from Solomon Islands to 48 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 48 Sea Zone
2 fighters moved from Australia to 48 Sea Zone
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Northwestern Europe
Americans take Northwestern Europe from Germans
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 64 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 64 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 48 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 carrier and 2 fighters
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 48 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 48 Sea Zone, round 2 : 0/4 hits, 2.33 expected hits
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 3 fighters in 48 Sea Zone, round 3 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 48 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 48 Sea Zone
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 48 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 battleship and 1 fighter in 48 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 48 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
Casualties for Americans: 1 bomber, 1 carrier and 1 fighter
Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters
Battle in 57 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 carrier and 1 fighter
Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 carrier in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 57 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 57 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 fighter could not land in 48 Sea Zone and was removed
3 infantry moved from Western United States to Western Canada
1 fighter moved from 48 Sea Zone to Australia
1 bomber moved from 37 Sea Zone to India
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Chinghai
Place Units - Americans
1 submarine and 1 transport placed in 56 Sea Zone
Americans undo move 1.
1 submarine placed in 56 Sea Zone
3 fighters and 2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Australia: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Chinese builds 2 units.
Place Units - Chinese
2 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 40 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -2.00
Japanese regular : -3.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 46 PUs; 0 techTokens;
Germans buy 1 aaGun, 1 artillery, 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 fighter moved from Germany to 6 Sea Zone
2 fighters moved from France to 6 Sea Zone
1 fighter moved from East Poland to 6 Sea Zone
1 bomber moved from Libya to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from France to Northwestern Europe
1 infantry moved from France to Northwestern Europe
1 artillery moved from Germany to Northwestern Europe
2 infantry moved from Finland to Norway
1 armour moved from Karelia S.S.R. to Norway
1 armour moved from Karelia S.S.R. to Norway
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 artillery moved from East Poland to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Anglo-Egypt Sudan to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from French Equatorial Africa to French West Africa
Germans take French West Africa from British
1 artillery moved from Anglo-Egypt Sudan to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Anglo-Egypt Sudan to Italian Africa
Germans take Italian Africa from British
1 armour moved from Italian Africa to Rhodesia
Germans take Rhodesia from British
1 infantry moved from France to Northwestern Europe
1 armour moved from Karelia S.S.R. to Norway
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 bomber, 4 fighters and 1 submarine
British defend with 2 carriers, 1 destroyer and 2 transports; Americans defend with 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 4 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 2 carriers, 2 destroyers, 2 fighters and 3 transports in 6 Sea Zone, round 2 : 2/6 hits, 2.67 expected hits
1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 carrier owned by the British lost in 6 Sea Zone
Germans roll dice for 1 bomber and 3 fighters in 6 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
British roll dice for 1 carrier, 2 fighters and 3 transports in 6 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
2 fighters owned by the Germans, 1 fighter owned by the Americans and 1 carrier owned by the British lost in 6 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
British roll dice for 1 fighter and 3 transports in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 6 Sea Zone
2 transports owned by the British and 1 transport owned by the Americans lost in 6 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 37
Casualties for Germans: 1 bomber, 3 fighters and 1 submarine
Casualties for Americans: 1 destroyer, 2 fighters and 1 transport
Casualties for British: 2 carriers, 1 destroyer and 2 transports
Battle in Northwestern Europe
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Northwestern Europe, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 3 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northwestern Europe
Germans win, taking Northwestern Europe from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belorussia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 3 armour and 2 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 3 armour and 2 infantry in Norway, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 1 armour and 1 infantry in Norway, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British lost in Norway
Germans roll dice for 3 armour and 2 infantry in Norway, round 3 : 3/5 hits, 1.83 expected hits
British roll dice for 1 armour in Norway, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Norway
Germans win, taking Norway from British with 3 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from Karelia S.S.R. to Eastern Ukraine
1 infantry moved from Poland to East Poland
1 infantry moved from Poland to East Poland
1 artillery and 5 infantry moved from Poland to Baltic States
1 armour moved from Germany to East Poland
7 infantry moved from Germany to Poland
1 aaGun and 2 infantry moved from France to Germany
1 infantry moved from Egypt to Anglo-Egypt Sudan
2 infantry moved from Libya to Egypt
Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
1 carrier placed in 5 Sea Zone
1 fighter placed in 5 Sea Zone
Germans undo move 1.
1 aaGun and 1 artillery placed in Karelia S.S.R.
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Russians regular : -0.67
Germans regular : -0.67
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
7 infantry moved from Stanovoj Chrebet to Soviet Far East
10 infantry moved from Russia to Archangel
2 artilleries moved from Russia to Archangel
7 infantry moved from Russia to Eastern Ukraine
2 infantry moved from Russia to Eastern Ukraine
1 artillery moved from Russia to Eastern Ukraine
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Eastern Ukraine
4 infantry moved from Persia to Trans-Jordan
1 fighter moved from Caucasus to Trans-Jordan
Combat - Russians
Battle in Archangel
Russians attack with 2 artilleries and 11 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 11 infantry in Archangel, round 2 : 4/13 hits, 2.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Soviet Far East
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Soviet Far East, round 2 : 2/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
Russians attack with 1 fighter and 4 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 fighter and 4 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Trans-Jordan
Russians roll dice for 1 fighter and 4 infantry in Trans-Jordan, round 3 : 2/5 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Eastern Ukraine
Russians attack with 1 artillery and 10 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 10 infantry in Eastern Ukraine, round 2 : 2/11 hits, 2.17 expected hits
Germans roll dice for 1 armour in Eastern Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 artillery and 10 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter moved from Trans-Jordan to Caucasus
1 armour moved from Persia to Caucasus
2 infantry moved from Caucasus to Persia
1 aaGun moved from Russia to Archangel
1 submarine moved from 12 Sea Zone to 6 Sea Zone
Place Units - Russians
1 armour and 3 infantry placed in Caucasus
1 artillery and 4 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Russia
1 armour and 2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective 3: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Objective 2: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Objective 1: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 fighter
EDIT: Adding units owned by Russians to Russia: 1 fighter and 2 infantry
EDIT: Removing units owned by Russians from Archangel: 1 infantry
EDIT: Removing units owned by Russians from Eastern Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -1.33
Japanese regular : -0.33
Germans regular : -0.83
Russians regular : 3.50
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 fighters moved from 50 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from French Indo-China Thailand to Yunnan
1 infantry moved from Hupeh to Sikang
Japanese take Sikang from Chinese
1 fighter moved from Fukien to Yunnan
1 infantry moved from Kwangtung to French Indo-China Thailand
1 fighter moved from Manchuria to Yunnan
3 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry moved from Philippine Islands to 50 Sea Zone
1 carrier, 4 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone
4 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 bomber moved from Japan to Buryatia S.S.R.
1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 48 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 48 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 48 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 bomber and 5 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 5 infantry in Buryatia S.S.R., round 2 : 0/7 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 bomber and 4 infantry in Buryatia S.S.R., round 3 : 2/6 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery and 2 fighters in Yunnan, round 3 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Yunnan to French Indo-China Thailand
1 fighter moved from 48 Sea Zone to 62 Sea Zone
1 bomber moved from Buryatia S.S.R. to Japan
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Manchuria
3 infantry placed in Japan
1 carrier and 2 destroyers placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective 4: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Objective 3: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Objective 1: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : 0.33
Japanese regular : -2.83
Russians regular : 1.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 3
Purchase Units - British
British buy 2 armour, 1 factory and 1 fighter; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 bomber and 2 fighters moved from United Kingdom to 5 Sea Zone
1 armour moved from India to Burma
British take Burma from Japanese
1 armour moved from Burma to India
1 armour and 2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Rhodesia
1 infantry moved from Eastern Canada to Western Canada
Combat - British
Battle in Rhodesia
British attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 armour
British roll dice for 1 armour, 1 fighter and 2 infantry in Rhodesia, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Rhodesia
British win, taking Rhodesia from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 carrier and 2 fighters
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 carrier and 2 fighters in 5 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 carrier owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
retreated to 5 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 fighter
Casualties for Germans: 1 carrier
2 fighters owned by the Germans forced to land in Germany
Non Combat Move - British
1 bomber and 1 fighter moved from 5 Sea Zone to United Kingdom
1 fighter moved from Persia to India
3 infantry moved from India to Persia
1 fighter moved from Rhodesia to Persia
Place Units - British
1 factory placed in India
2 armour placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 27 PUs
Objective 1: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.17
British regular : -1.00