@SuperbattleshipYamato Yeah I’m not sure how long ago but people realized the game is not that imbalanced. It’s a bit more balanced then Global 40 But favors the Allies. Personally I feel people hated on it because it has a few historical flaws. But the game is not supposed to be a G42 setup. It’s supposed to be a Global game based off of the 1942 SE game. If that makes sense. That’s what Larry said at least. Now this is my first time playing the Axis so just imagine that the game is way more balanced with a player actually good as the Axis.
Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - British British buy 2 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 destroyer moved from 8 Sea Zone to 3 Sea Zone 2 fighters moved from 8 Sea Zone to 3 Sea Zone 1 bomber moved from United Kingdom to Germany 1 infantry moved from India to Burma 1 infantry moved from India to Burma 2 fighters moved from India to Burma 1 infantry moved from Western Canada to 56 Sea Zone Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in 3 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 3 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 3 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 2 infantry moved from India to Persia 2 armour moved from Rhodesia to Belgian Congo 2 armour moved from Union of South Africa to Belgian Congo 2 fighters moved from 3 Sea Zone to 8 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 1 artillery and 2 infantry placed in India British undo move 1. 1 artillery and 2 infantry placed in India 2 armour placed in Union of South Africa 1 destroyer and 1 transport placed in 8 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 37 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans AA : -0.17 Germans regular : -0.17 British regular : 0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 factory and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Egypt to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 2 transports moved from 15 Sea Zone to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 3 infantry moved from Italy to 14 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 3 infantry moved from 15 Sea Zone to Egypt 2 armour moved from Bulgaria Romania to Belorussia 4 armour moved from East Poland to Belorussia 1 armour moved from Italy to Bulgaria Romania 1 infantry moved from Italy to Balkans Combat - Italians Battle in Belorussia Italians attack with 6 armour Russians defend with 2 artilleries Italians roll dice for 6 armour in Belorussia, round 2 : 4/6 hits, 3.00 expected hits Russians roll dice for 2 artilleries in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Italians lost in Belorussia Italians win, taking Belorussia from Russians with 5 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 armour Casualties for Russians: 2 artilleries Non Combat Move - Italians Place Units - Italians 1 factory placed in Egypt 4 infantry placed in Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Russians regular : 0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 submarine moved from 46 Sea Zone to 48 Sea Zone 4 fighters moved from 46 Sea Zone to 48 Sea Zone 2 fighters moved from 48 Sea Zone to 49 Sea Zone 1 submarine moved from 38 Sea Zone to 49 Sea Zone 1 bomber moved from India to French Indo-China Thailand 1 bomber moved from India to Egypt 1 transport moved from 46 Sea Zone to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese Combat - Americans Strategic bombing raid in French Indo-China Thailand Japanese roll AA dice in French Indo-China Thailand : 0/1 hits, 0.17 expected hits Bombing raid in French Indo-China Thailand rolls: 2 and causes: 2 damage to unit: factory Bombing raid in French Indo-China Thailand causes 2 damage total. Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Egypt causes 3 damage total. Battle in 48 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 48 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 48 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 49 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 49 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from French Indo-China Thailand to India 1 bomber moved from Egypt to India 1 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 2 fighters moved from 48 Sea Zone to 46 Sea Zone 2 fighters moved from 49 Sea Zone to 46 Sea Zone 1 submarine moved from 46 Sea Zone to 38 Sea Zone 1 destroyer and 1 submarine moved from 56 Sea Zone to 46 Sea Zone Combat Move - Chinese 1 artillery and 2 infantry moved from Sikang to Yunnan 1 fighter moved from Sikang to Suiyuan 1 infantry moved from Ningxia to Suiyuan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuan to Chinghai 2 infantry moved from Sikang to Chinghai Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Eastern United States 2 destroyers, 1 submarine and 1 transport placed in 56 Sea Zone 1 fighter and 1 infantry placed in Western United States Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 2 units. Place Units - Chinese 1 artillery and 2 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 48 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 50 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 2.50 Americans regular : 1.33 Japanese regular : -1.33 Japanese AA : -0.17
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from East Poland to Ukraine 1 infantry moved from East Poland to Ukraine 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 2 fighters moved from 5 Sea Zone to Archangel 2 fighters moved from East Poland to Ukraine 1 bomber moved from Germany to 3 Sea Zone 1 submarine moved from 5 Sea Zone to 3 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. Combat - Germans Battle in 3 Sea Zone Germans attack with 1 bomber and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 3 Sea Zone Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Ukraine Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 armour, 2 artilleries and 14 infantry moved from East Poland to Belorussia 2 fighters moved from Ukraine to Belorussia 2 fighters moved from Archangel to Belorussia 1 armour, 1 artillery and 4 infantry moved from Karelia S.S.R. to Belorussia 2 infantry moved from Baltic States to Belorussia 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Bulgaria Romania 1 artillery moved from Poland to Bulgaria Romania 1 artillery and 3 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 3 infantry moved from Germany to Poland 1 bomber moved from 3 Sea Zone to Germany Place Units - Germans 3 armour and 3 infantry placed in Germany 1 artillery placed in Karelia S.S.R. Germans undo move 1. Germans undo move 1. 1 artillery and 1 infantry placed in Karelia S.S.R. 2 fighters placed in 5 Sea Zone 3 armour and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.00 British regular : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Caucasus to Ukraine 1 artillery moved from Eastern Ukraine to Ukraine 2 infantry moved from Russia to Archangel 1 artillery moved from Russia to Archangel 2 infantry moved from Eastern Ukraine to East Poland 1 fighter moved from Russia to East Poland Combat - Russians Battle in East Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in East Poland, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun, 1 armour, 4 artilleries and 21 infantry moved from Eastern Ukraine to Russia 7 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Caucasus to Eastern Ukraine 1 submarine moved from 8 Sea Zone to 7 Sea Zone 1 fighter moved from East Poland to Russia Place Units - Russians 2 artilleries and 4 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective 2: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 2.00 Russians regular : 0.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 2x factory; Remaining resources: 41 PUs; 0 techTokens; Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from Stanovoj Chrebet to Soviet Far East 1 infantry moved from Buryatia S.S.R. to Soviet Far East 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to 62 Sea Zone 1 armour moved from Manchuria to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 1 armour and 1 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 62 Sea Zone to 50 Sea Zone 1 infantry moved from Hupeh to Ningxia Japanese take Ningxia from Chinese 1 armour and 1 infantry moved from Fukien to Yunnan 1 armour moved from Hupeh to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan 1 armour, 1 artillery and 2 infantry moved from Hupeh to Sikang 1 infantry moved from Manchuria to Suiyuan 1 fighter moved from 62 Sea Zone to Yunnan 1 fighter moved from Yunnan to Sikang 1 fighter moved from 62 Sea Zone to Suiyuan 1 fighter moved from 62 Sea Zone to Suiyuan Combat - Japanese Battle in 50 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippine Islands Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 infantry in Philippine Islands, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Japanese roll dice for 1 armour in Philippine Islands, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 1 fighter and 1 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan Chinese win with no units remaining. Battle score for attacker is -13 Casualties for Japanese: 2 armour, 1 fighter and 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Suiyuan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 3 infantry in Suiyuan, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Sikang, round 3 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Sikang to French Indo-China Thailand 2 fighters moved from Suiyuan to 62 Sea Zone 1 fighter moved from 50 Sea Zone to 62 Sea Zone 1 armour moved from Manchuria to Fukien Place Units - Japanese 1 destroyer and 1 fighter placed in 62 Sea Zone 1 artillery and 1 infantry placed in French Indo-China Thailand 1 artillery and 2 infantry placed in Manchuria 2 infantry placed in Japan Japanese undo move 4. Japanese undo move 3. 1 artillery and 2 infantry placed in Manchuria 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 Americans regular : 0.00 Japanese regular : -0.17
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Purchase Units - British British buy 5 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour moved from India to French Indo-China Thailand 2 infantry moved from Burma to French Indo-China Thailand 2 fighters moved from India to French Indo-China Thailand 1 armour moved from Belgian Congo to French West Africa British take French West Africa from Germans 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 1 bomber moved from United Kingdom to 3 Sea Zone 1 destroyer moved from 8 Sea Zone to 3 Sea Zone Combat - British Battle in French Indo-China Thailand British attack with 1 armour, 2 fighters and 2 infantry Japanese defend with 1 aaGun, 1 artillery, 1 factory, 1 fighter and 2 infantry Japanese roll AA dice in French Indo-China Thailand : 1/2 hits, 0.33 expected hits 1 fighter owned by the British lost in French Indo-China Thailand British roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 0/4 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China Thailand, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in French Indo-China Thailand British roll dice for 1 armour, 1 fighter and 2 infantry in French Indo-China Thailand, round 4 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in French Indo-China Thailand, round 4 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 fighter and 1 infantry Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry Battle in 3 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 3 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 3 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 3 Sea Zone to United Kingdom 1 carrier and 2 fighters moved from 8 Sea Zone to 12 Sea Zone 2 armour moved from Union of South Africa to Belgian Congo 2 artilleries and 2 infantry moved from India to Burma 1 fighter moved from French Indo-China Thailand to India 1 infantry moved from 46 Sea Zone to Solomon Islands Place Units - British 3 armour placed in India 2 armour placed in Union of South Africa 3 infantry placed in United Kingdom 1 destroyer placed in 8 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 38 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00 Japanese AA : 0.67 Germans regular : -0.17 British regular : 1.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 3x factory; Remaining resources: 24 PUs; 0 techTokens; Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Egypt to Morocco Algeria 1 fighter moved from Egypt to Morocco Algeria 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 15 Sea Zone to 14 Sea Zone 4 infantry moved from Italy to 14 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone 4 infantry moved from 13 Sea Zone to Morocco Algeria 1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Bulgaria Romania to Eastern Ukraine 5 armour moved from Belorussia to Eastern Ukraine 1 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in Morocco Algeria Italians attack with 2 fighters and 4 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Morocco Algeria, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 fighters and 4 infantry in Morocco Algeria, round 2 : 0/6 hits, 1.67 expected hits British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco Algeria Italians roll dice for 2 fighters and 3 infantry in Morocco Algeria, round 3 : 1/5 hits, 1.50 expected hits British roll dice for 1 armour in Morocco Algeria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Morocco Algeria Italians win, taking Morocco Algeria from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Eastern Ukraine Italians attack with 6 armour Russians defend with 1 infantry Italians roll dice for 6 armour in Eastern Ukraine, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 6 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Morocco Algeria to Egypt Place Units - Italians 1 artillery and 1 infantry placed in Egypt 1 armour and 4 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -2.83 Russians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 3 infantry moved from 12 Sea Zone to Morocco Algeria 2 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 submarine moved from 48 Sea Zone to 50 Sea Zone 4 fighters moved from 46 Sea Zone to Philippine Islands 2 bombers moved from India to Egypt Combat - Americans Strategic bombing raid in Egypt Bombing raid in Egypt rolls: 4,2 and causes: 4 damage to unit: factory Bombing raid in Egypt causes 4 damage total. Battle in 50 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippine Islands Americans attack with 4 fighters and 2 infantry Japanese defend with 1 armour Americans roll dice for 4 fighters and 2 infantry in Philippine Islands, round 2 : 2/6 hits, 2.33 expected hits Japanese roll dice for 1 armour in Philippine Islands, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Morocco Algeria Americans attack with 1 artillery and 3 infantry Italians defend with 3 infantry Americans roll dice for 1 artillery and 3 infantry in Morocco Algeria, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 3 infantry in Morocco Algeria, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Algeria Americans roll dice for 1 artillery in Morocco Algeria, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Morocco Algeria Germans win with 2 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 artillery and 3 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 infantry moved from Western United States to 56 Sea Zone 2 carriers, 3 destroyers and 1 submarine moved from 46 Sea Zone to 50 Sea Zone 1 submarine moved from 49 Sea Zone to 50 Sea Zone 1 submarine moved from 38 Sea Zone to 49 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands 2 bombers moved from Egypt to India 1 fighter moved from Western United States to Wake Island 4 fighters moved from Philippine Islands to 50 Sea Zone Combat Move - Chinese 1 fighter and 2 infantry moved from Chinghai to Ningxia Combat - Chinese Battle in Ningxia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Ningxia Chinese win, taking Ningxia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Ningxia to Burma Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 carrier, 1 submarine and 1 transport placed in 56 Sea Zone 1 infantry placed in Western United States 1 fighter placed in 56 Sea Zone Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 1 units. Place Units - Chinese 1 infantry placed in Yunnan 1 artillery placed in Chinghai Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 48 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 50 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -0.67 Japanese regular : -0.83 Germans regular : 2.33
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 47 PUs; 0 techTokens; Germans buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Ukraine to Caucasus 3 armour and 1 fighter moved from Belorussia to Caucasus 3 infantry moved from Poland to East Poland 3 armour moved from Germany to East Poland 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 2 fighters moved from 5 Sea Zone to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from Belorussia to Archangel 1 fighter moved from Belorussia to Archangel 1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber and 2 fighters British defend with 1 carrier, 2 fighters and 1 transport; Americans defend with 2 transports Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Germans regular : -0.67
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1 casualty off the coast of Morocco – carrier or fighter?
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ftr
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OK, you scored 1 hit, I took it on the fighter, then I scored 1 more – carrier or other fighter?
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ftr
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 47 PUs; 0 techTokens; Germans buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Ukraine to Caucasus 3 armour and 1 fighter moved from Belorussia to Caucasus 3 infantry moved from Poland to East Poland 3 armour moved from Germany to East Poland 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 2 fighters moved from 5 Sea Zone to 12 Sea Zone 1 bomber moved from Germany to 12 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from Belorussia to Archangel 1 fighter moved from Belorussia to Archangel 1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine Combat - Germans Battle in 12 Sea Zone Germans attack with 1 bomber and 2 fighters British defend with 1 carrier, 2 fighters and 1 transport; Americans defend with 2 transports Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 carrier, 2 fighters and 3 transports in 12 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 12 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 12 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 carrier, 1 fighter and 3 transports in 12 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 12 Sea Zone Germans roll dice for 1 bomber in 12 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 1 carrier and 3 transports in 12 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans and 1 carrier owned by the British lost in 12 Sea Zone British win with 3 transports remaining. Battle score for attacker is 2 Casualties for Germans: 1 bomber and 2 fighters Casualties for British: 1 carrier and 2 fighters Battle in East Poland Germans attack with 3 armour and 3 infantry Russians defend with 2 infantry Germans roll dice for 3 armour and 3 infantry in East Poland, round 2 : 4/6 hits, 2.00 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 artillery, 3 fighters and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Archangel, round 2 : 4/6 hits, 2.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 3 armour, 1 fighter and 1 infantry Russians defend with 1 aaGun, 1 factory and 3 infantry Russians roll AA dice in Caucasus : 1/1 hits, 0.17 expected hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 3 armour and 1 infantry in Caucasus, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is -4 Casualties for Germans: 1 fighter and 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 armour, 3 artilleries and 20 infantry moved from Belorussia to Eastern Ukraine 1 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Baltic States to Eastern Ukraine 1 artillery and 3 infantry moved from Baltic States to East Poland 1 fighter moved from Archangel to Eastern Ukraine 1 fighter moved from Archangel to Eastern Ukraine 1 fighter moved from Archangel to Eastern Ukraine Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 1 fighter placed in 5 Sea Zone 3 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 4.50 Russians AA : 0.83 British regular : 0.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 artilleries and 3 infantry moved from Russia to Caucasus 2 artilleries and 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Archangel 1 fighter moved from Russia to Caucasus 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese Combat - Russians Battle in Caucasus Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 1 aaGun, 3 armour and 1 factory Germans roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 0/6 hits, 2.00 expected hits Germans roll dice for 3 armour in Caucasus, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Russians lost in Caucasus Russians roll dice for 2 artilleries and 1 fighter in Caucasus, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Caucasus retreated to Caucasus Germans win with 2 armour remaining. Battle score for attacker is -12 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 1 armour Battle in Archangel Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Caucasus to Russia Place Units - Russians 3 armour and 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 7 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 1.00 Russians regular : -0.50
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 artilleries and 3 infantry moved from Russia to Caucasus 2 artilleries and 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Archangel 1 fighter moved from Russia to Caucasus 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Russians take Stanovoj Chrebet from Japanese Combat - Russians Battle in Caucasus Russians attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 1 aaGun, 3 armour and 1 factory Germans roll AA dice in Caucasus : 0/1 hits, 0.17 expected hits Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 0/6 hits, 2.00 expected hits Germans roll dice for 3 armour in Caucasus, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Russians lost in Caucasus Russians roll dice for 2 artilleries and 1 fighter in Caucasus, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 3 armour in Caucasus, round 3 : 2/3 hits, 1.50 expected hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in Caucasus retreated to Caucasus Germans win with 2 armour remaining. Battle score for attacker is -12 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 1 armour Battle in Archangel Russians attack with 2 artilleries and 2 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 1 fighter moved from Caucasus to Russia Place Units - Russians 3 armour and 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 7 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Objective 1: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 1.00 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Manchuria to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from Fukien to French Indo-China Thailand 2 infantry moved from Suiyuan to Ningxia 1 fighter moved from 62 Sea Zone to Ningxia 1 armour, 1 artillery and 1 infantry moved from Sikang to Yunnan 1 infantry moved from Manchuria to Buryatia S.S.R. 7 infantry moved from Soviet Far East to Stanovoj Chrebet 3 fighters moved from 62 Sea Zone to Stanovoj Chrebet 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 1 destroyer moved from 62 Sea Zone to 60 Sea Zone Combat - Japanese Battle in French Indo-China Thailand Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 aaGun, 1 armour, 1 factory and 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 armour and 1 artillery remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 infantry Battle in Yunnan Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 1 fighter and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Ningxia, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Stanovoj Chrebet Japanese attack with 3 fighters and 7 infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 7 infantry in Stanovoj Chrebet, round 2 : 2/10 hits, 2.67 expected hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 3 fighters and 6 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 fighters moved from Stanovoj Chrebet to 62 Sea Zone 1 fighter moved from Ningxia to Suiyuan 1 infantry moved from Manchuria to Suiyuan Place Units - Japanese 1 destroyer and 1 transport placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Manchuria 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 1: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 1.17 Russians regular : 0.67 British regular : 0.17
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - British British buy 4 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 artilleries and 2 infantry moved from Burma to Yunnan 3 armour moved from India to Yunnan 1 armour moved from French West Africa to French Equatorial Africa 1 armour moved from Belgian Congo to French Equatorial Africa 1 armour moved from Belgian Congo to French Equatorial Africa 1 fighter moved from India to Yunnan 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in Yunnan British attack with 3 armour, 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 armour, 1 artillery and 1 infantry British roll dice for 3 armour, 2 artilleries, 1 fighter and 2 infantry in Yunnan, round 2 : 4/8 hits, 3.33 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 3 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 1 armour, 1 artillery and 1 infantry Battle in French Equatorial Africa British attack with 3 armour Italians defend with 1 infantry British roll dice for 3 armour in French Equatorial Africa, round 2 : 3/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 3 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Persia to India 1 fighter moved from Yunnan to India 1 destroyer moved from 8 Sea Zone to 2 Sea Zone 1 destroyer moved from 3 Sea Zone to 2 Sea Zone 1 transport moved from 12 Sea Zone to 2 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - British 2 armour and 1 infantry placed in India 2 armour placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 35 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Japanese regular : -0.17 Germans AA : -0.17 British regular : 2.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 8 Purchase Units - Italians Italians repair damage of 4x factory; Remaining resources: 24 PUs; 0 techTokens; Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 fighter moved from Egypt to 12 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 2 transports moved from 13 Sea Zone to 14 Sea Zone 4 infantry moved from Italy to 14 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 4 infantry moved from 16 Sea Zone to Caucasus 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Eastern Ukraine to Kazakh S.S.R. Italians take Kazakh S.S.R. from Russians 5 armour moved from Eastern Ukraine to Persia 1 fighter moved from Egypt to Persia 1 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Italy to Bulgaria Romania Combat - Italians Battle in 12 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 12 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Persia Italians attack with 5 armour, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 5 armour, 1 fighter and 1 infantry in Persia, round 2 : 4/7 hits, 3.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Italians win, taking Persia from British with 5 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Persia to Egypt 1 fighter moved from 12 Sea Zone to Morocco Algeria Place Units - Italians 2 infantry placed in Egypt 1 armour, 1 artillery and 3 infantry placed in Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.33