thanks man but I think you were about to run away with it in the pacific. that sz91 play took the wind out of my sails, nice move!
Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 bomber; Remaining resources: 1 PUs; 0 techTokens; Place Units - Japanese 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 17 Purchase Units - British British buy 2 armour, 4 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from United Kingdom to 8 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to French West Africa British take French West Africa from Italians 2 carriers and 4 fighters moved from 8 Sea Zone to 7 Sea Zone 2 fighters moved from United Kingdom to 7 Sea Zone 1 bomber moved from Rhodesia to 7 Sea Zone 1 artillery moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 4 fighters moved from Rhodesia to Belgian Congo Combat - British Battle in Belgian Congo British attack with 1 armour, 1 artillery and 4 fighters Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 4 fighters in Belgian Congo, round 2 : 3/6 hits, 2.83 expected hits Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour, 1 artillery and 4 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 7 Sea Zone British attack with 1 bomber, 2 carriers and 6 fighters Germans defend with 1 destroyer and 2 fighters; Italians defend with 1 battleship, 1 carrier and 2 cruisers British roll dice for 1 bomber, 2 carriers and 6 fighters in 7 Sea Zone, round 2 : 2/9 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the British and 2 carriers owned by the British lost in 7 Sea Zone British roll dice for 1 bomber and 5 fighters in 7 Sea Zone, round 3 : 5/6 hits, 3.17 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 2 fighters in 7 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits 2 cruisers owned by the Italians, 2 fighters owned by the Germans, 3 fighters owned by the British and 1 carrier owned by the Italians lost in 7 Sea Zone British roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 4 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship in 7 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Italians lost in 7 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 18 Casualties for British: 2 carriers and 4 fighters Casualties for Germans: 1 destroyer and 2 fighters Casualties for Italians: 1 battleship, 1 carrier and 2 cruisers Non Combat Move - British 1 bomber and 2 fighters moved from 7 Sea Zone to United Kingdom 4 fighters moved from Belgian Congo to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 destroyer and 1 transport placed in 2 Sea Zone 3 artilleries placed in India 1 artillery and 1 infantry placed in Burma 2 armour placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective 1: British met a national objective for an additional 3 PUs; end with 41 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 46 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : -2.00 British regular : 0.33
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 17 Purchase Units - Italians Italians buy 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 artillery moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 fighter moved from Egypt to Anglo-Egypt Sudan 1 fighter moved from 14 Sea Zone to Anglo-Egypt Sudan 2 infantry moved from Caucasus to Persia 1 armour moved from Novosibirsk to Persia 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 transport moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from France to 13 Sea Zone 2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya 1 infantry moved from Balkans to Bulgaria Romania Combat - Italians Battle in Anglo-Egypt Sudan Italians attack with 1 artillery, 2 fighters and 3 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Anglo-Egypt Sudan, round 2 : 4/6 hits, 2.00 expected hits British roll dice for 1 artillery and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Anglo-Egypt Sudan Italians win, taking Anglo-Egypt Sudan from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Anglo-Egypt Sudan to Egypt Place Units - Italians 1 fighter and 1 transport placed in 14 Sea Zone 2 infantry placed in Egypt 1 artillery and 1 bomber placed in Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 2.00 British regular : 0.33
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 submarine moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 8 Sea Zone to Morocco Algeria 1 bomber moved from United Kingdom to Morocco Algeria 2 fighters moved from 10 Sea Zone to Morocco Algeria 1 artillery and 2 infantry moved from Italian Africa to Anglo-Egypt Sudan 4 fighters moved from 34 Sea Zone to Anglo-Egypt Sudan Combat - Americans Battle in 12 Sea Zone Americans attack with 1 submarine and 1 transport Germans defend with 1 transport 1 transport owned by the Germans lost in 12 Sea Zone Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Anglo-Egypt Sudan Americans attack with 1 artillery, 4 fighters and 2 infantry Italians defend with 1 artillery and 2 infantry Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Anglo-Egypt Sudan, round 2 : 4/7 hits, 2.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo-Egypt Sudan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo-Egypt Sudan Americans win, taking Anglo-Egypt Sudan from Italians with 1 artillery and 4 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Morocco Algeria Americans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry Germans defend with 4 armour Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Morocco Algeria, round 2 : 3/7 hits, 3.33 expected hits Germans roll dice for 4 armour in Morocco Algeria, round 2 : 3/4 hits, 2.00 expected hits 3 armour owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria Germans win with 1 armour remaining. Battle score for attacker is -2 Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Casualties for Germans: 3 armour 3 fighters owned by the Americans and 1 bomber owned by the Americans retreated Non Combat Move - Americans 3 fighters moved from Morocco Algeria to 12 Sea Zone 1 bomber moved from Morocco Algeria to United Kingdom 1 carrier, 3 destroyers and 2 submarines moved from 8 Sea Zone to 12 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 4 fighters moved from Anglo-Egypt Sudan to 34 Sea Zone 4 transports moved from 34 Sea Zone to 35 Sea Zone 4 armour moved from India to 35 Sea Zone 4 armour and 4 transports moved from 35 Sea Zone to 34 Sea Zone 4 armour moved from 34 Sea Zone to Italian Africa 1 armour moved from French Indo-China Thailand to India 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 63 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from Soviet Far East to Buryatia S.S.R. 1 transport moved from 65 Sea Zone to 56 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone 2 infantry moved from 65 Sea Zone to Alaska Non Combat Move - Chinese 1 artillery and 4 infantry moved from Suiyuan to Manchuria Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 1. 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 destroyer placed in 56 Sea Zone 2 armour placed in French Indo-China Thailand 1 artillery and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 34 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 4 units. Place Units - Chinese 1 artillery and 4 infantry placed in Suiyuan Turn Complete - Americans Americans collect 46 PUs; end with 46 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 59 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 61 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Italians regular : 1.00 Germans regular : 1.00
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Germans take Stanovoj Chrebet from Russians 3 armour, 2 artilleries and 8 infantry moved from Yakut S.S.R. to Soviet Far East Germans take Soviet Far East from Americans 1 artillery and 3 infantry moved from Caucasus to Persia 2 armour moved from Russia to Persia 1 armour moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Egypt to Anglo-Egypt Sudan 5 armour moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Egypt to Morocco Algeria 1 armour moved from Egypt to Morocco Algeria 1 armour moved from Egypt to Morocco Algeria 1 armour moved from Egypt to Morocco Algeria 1 armour moved from Egypt to Morocco Algeria 6 fighters moved from France to 12 Sea Zone 1 artillery moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Finland 2 infantry moved from Archangel to Urals 1 armour moved from Karelia S.S.R. to Russia 1 armour moved from Karelia S.S.R. to Russia Combat - Germans Battle in Anglo-Egypt Sudan Germans attack with 9 armour Americans defend with 1 artillery Germans roll dice for 9 armour in Anglo-Egypt Sudan, round 2 : 6/9 hits, 4.50 expected hits British roll dice for 1 artillery in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 artillery owned by the Americans lost in Anglo-Egypt Sudan Germans win, taking Anglo-Egypt Sudan from British with 8 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 armour Casualties for Americans: 1 artillery Battle in 12 Sea Zone Germans attack with 6 fighters Americans defend with 2 carriers, 4 destroyers, 3 fighters, 3 submarines and 1 transport 3 submarines owned by the Americans Submerged Germans roll dice for 6 fighters in 12 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 2 carriers, 4 destroyers, 3 fighters and 1 transport in 12 Sea Zone, round 2 : 5/9 hits, 4.00 expected hits 4 destroyers owned by the Americans and 5 fighters owned by the Germans lost in 12 Sea Zone retreated to 12 Sea Zone Americans win with 2 carriers, 3 fighters and 1 transport remaining. Battle score for attacker is -18 Casualties for Germans: 5 fighters Casualties for Americans: 4 destroyers Non Combat Move - Germans 1 fighter moved from 12 Sea Zone to Morocco Algeria Place Units - Germans 1 artillery and 3 infantry placed in Caucasus 1 bomber and 2 fighters placed in France 1 artillery and 1 infantry placed in Germany Germans undo move 3. 3 armour, 1 artillery and 1 infantry placed in Russia Germans undo move 3. 1 artillery and 1 infantry placed in Germany 3 armour placed in Russia Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Germans regular : 2.50 British regular : 0.67
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 18 Combat Move - Russians 7 infantry moved from Buryatia S.S.R. to Manchuria Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 submarine; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Japanese 2 bombers and 2 fighters moved from Japan to Soviet Far East Non Combat Move - Japanese Place Units - Japanese 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 8 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 18
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 18 Purchase Units - British British buy 2 armour, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to Karelia S.S.R. 1 infantry moved from French West Africa to French Equatorial Africa British take French Equatorial Africa from Italians Combat - British Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Karelia S.S.R. causes 1 damage total. Non Combat Move - British 1 bomber moved from Karelia S.S.R. to United Kingdom 1 armour and 1 artillery moved from Belgian Congo to Italian Africa 4 fighters and 1 infantry moved from Rhodesia to Italian Africa 2 armour moved from Union of South Africa to Italian Africa 1 artillery and 1 infantry moved from Burma to India 1 destroyer and 1 transport moved from 2 Sea Zone to 8 Sea Zone 1 fighter moved from United Kingdom to 12 Sea Zone 1 fighter moved from United Kingdom to 8 Sea Zone 1 transport moved from 17 Sea Zone to 8 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 8 Sea Zone 1 fighter placed in 8 Sea Zone 2 armour placed in Union of South Africa 3 infantry placed in India Turn Complete - British British collect 38 PUs; end with 38 PUs Objective 1: British met a national objective for an additional 3 PUs; end with 41 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 46 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 18
TripleA Manual Gamesave Post for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 artillery, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 3 destroyers moved from 14 Sea Zone to 12 Sea Zone 1 carrier moved from 14 Sea Zone to 12 Sea Zone 1 bomber moved from Italy to 12 Sea Zone 1 battleship moved from 14 Sea Zone to 12 Sea Zone 2 fighters moved from 14 Sea Zone to 12 Sea Zone 2 fighters moved from Egypt to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 carrier, 3 destroyers and 4 fighters British defend with 1 fighter; Americans defend with 2 carriers, 3 fighters, 3 submarines and 1 transport Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers and 4 fighters in 12 Sea Zone, round 2 : 5/10 hits, 4.50 expected hits
Combat Hit Differential Summary :
Italians regular : 0.50
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5 hits! Select your casualties.
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kills subs, 1 carrier and 2 ftr
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wait only kill 1 ftr
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 artillery, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 3 destroyers moved from 14 Sea Zone to 12 Sea Zone 1 carrier moved from 14 Sea Zone to 12 Sea Zone 1 bomber moved from Italy to 12 Sea Zone 1 battleship moved from 14 Sea Zone to 12 Sea Zone 2 fighters moved from 14 Sea Zone to 12 Sea Zone 2 fighters moved from Egypt to 12 Sea Zone Combat - Italians Battle in 12 Sea Zone Italians attack with 1 battleship, 1 bomber, 1 carrier, 3 destroyers and 4 fighters British defend with 1 fighter; Americans defend with 2 carriers, 3 fighters, 3 submarines and 1 transport Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers and 4 fighters in 12 Sea Zone, round 2 : 5/10 hits, 4.50 expected hits Americans roll dice for 3 submarines in 12 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 2 carriers, 4 fighters and 1 transport in 12 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Italians 3 submarines owned by the Americans, 2 destroyers owned by the Italians, 1 carrier owned by the Americans, 1 fighter owned by the British and 1 carrier owned by the Italians lost in 12 Sea Zone Italians roll dice for 1 battleship, 1 bomber, 1 destroyer and 4 fighters in 12 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits Americans roll dice for 1 carrier, 3 fighters and 1 transport in 12 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits 1 carrier owned by the Americans, 3 fighters owned by the Americans and 2 fighters owned by the Italians lost in 12 Sea Zone 1 transport owned by the Americans lost in 12 Sea Zone Italians win with 1 battleship, 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 43 Casualties for Italians: 1 carrier, 2 destroyers and 2 fighters Casualties for Americans: 2 carriers, 3 fighters, 3 submarines and 1 transport Casualties for British: 1 fighter Non Combat Move - Italians 1 bomber and 2 fighters moved from 12 Sea Zone to Morocco Algeria 2 infantry moved from Libya to Egypt 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 2 infantry moved from Balkans to 14 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone 1 artillery and 3 infantry moved from 15 Sea Zone to Egypt 1 armour moved from Persia to Egypt 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Bulgaria Romania to Ukraine Place Units - Italians 1 submarine placed in 14 Sea Zone 1 artillery and 1 infantry placed in Egypt 2 fighters placed in Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 26 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 31 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 0.83
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from United Kingdom to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from 34 Sea Zone to 15 Sea Zone 6 armour moved from Italian Africa to Anglo-Egypt Sudan 4 transports moved from 34 Sea Zone to 35 Sea Zone 3 armour moved from India to 35 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 3 armour and 3 transports moved from 35 Sea Zone to 34 Sea Zone 3 armour moved from 34 Sea Zone to Anglo-Egypt Sudan 3 fighters moved from 34 Sea Zone to Anglo-Egypt Sudan 2 fighters moved from India to Anglo-Egypt Sudan 2 fighters moved from India to Anglo-Egypt Sudan 2 fighters moved from 64 Sea Zone to 62 Sea Zone 1 destroyer moved from 64 Sea Zone to 62 Sea Zone Combat - Americans Battle in 15 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 15 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Anglo-Egypt Sudan Americans attack with 9 armour and 7 fighters Germans defend with 8 armour; Italians defend with 2 infantry Americans roll dice for 9 armour and 7 fighters in Anglo-Egypt Sudan, round 2 : 10/16 hits, 8.00 expected hits Germans roll dice for 8 armour and 2 infantry in Anglo-Egypt Sudan, round 2 : 3/10 hits, 4.67 expected hits 8 armour owned by the Germans, 3 armour owned by the Americans and 2 infantry owned by the Italians lost in Anglo-Egypt Sudan Americans win, taking Anglo-Egypt Sudan from Germans with 6 armour and 7 fighters remaining. Battle score for attacker is 31 Casualties for Americans: 3 armour Casualties for Germans: 8 armour Casualties for Italians: 2 infantry Battle in 12 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Italians defend with 1 battleship and 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 battleship and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the Italians and 1 battleship owned by the Italians lost in 12 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 28 Casualties for Italians: 1 battleship and 1 destroyer Battle in 62 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 carrier moved from 64 Sea Zone to 52 Sea Zone 1 destroyer moved from 56 Sea Zone to 52 Sea Zone 1 armour and 1 infantry moved from Alaska to 64 Sea Zone 2 infantry moved from Alaska to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone 1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 52 Sea Zone 1 armour and 3 infantry moved from 52 Sea Zone to Wake Island 2 fighters moved from 62 Sea Zone to 52 Sea Zone 2 armour moved from French Indo-China Thailand to India 3 fighters moved from Anglo-Egypt Sudan to India 1 fighter moved from 15 Sea Zone to India 4 fighters moved from Anglo-Egypt Sudan to 34 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 2 fighters moved from 12 Sea Zone to 8 Sea Zone 1 bomber moved from 12 Sea Zone to United Kingdom Combat Move - Chinese 1 artillery and 4 infantry moved from Suiyuan to Manchuria Non Combat Move - Chinese Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry placed in Eastern United States 2 armour placed in French Indo-China Thailand Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 4 units. Place Units - Chinese 1 artillery and 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 45 PUs; end with 45 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 58 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 60 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -0.33 Italians regular : -1.00 Germans regular : -1.67
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from United Kingdom to 12 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 12 Sea Zone 1 fighter moved from 34 Sea Zone to 15 Sea Zone 6 armour moved from Italian Africa to Anglo-Egypt Sudan 4 transports moved from 34 Sea Zone to 35 Sea Zone 3 armour moved from India to 35 Sea Zone 1 transport moved from 35 Sea Zone to 37 Sea Zone 3 armour and 3 transports moved from 35 Sea Zone to 34 Sea Zone 3 armour moved from 34 Sea Zone to Anglo-Egypt Sudan 3 fighters moved from 34 Sea Zone to Anglo-Egypt Sudan 2 fighters moved from India to Anglo-Egypt Sudan 2 fighters moved from India to Anglo-Egypt Sudan 2 fighters moved from 64 Sea Zone to 62 Sea Zone 1 destroyer moved from 64 Sea Zone to 62 Sea Zone Combat - Americans Battle in 15 Sea Zone Americans attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 15 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Anglo-Egypt Sudan Americans attack with 9 armour and 7 fighters Germans defend with 8 armour; Italians defend with 2 infantry Americans roll dice for 9 armour and 7 fighters in Anglo-Egypt Sudan, round 2 : 10/16 hits, 8.00 expected hits Germans roll dice for 8 armour and 2 infantry in Anglo-Egypt Sudan, round 2 : 3/10 hits, 4.67 expected hits 8 armour owned by the Germans, 3 armour owned by the Americans and 2 infantry owned by the Italians lost in Anglo-Egypt Sudan Americans win, taking Anglo-Egypt Sudan from Germans with 6 armour and 7 fighters remaining. Battle score for attacker is 31 Casualties for Americans: 3 armour Casualties for Germans: 8 armour Casualties for Italians: 2 infantry Battle in 12 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Italians defend with 1 battleship and 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 battleship and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the Italians and 1 battleship owned by the Italians lost in 12 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 28 Casualties for Italians: 1 battleship and 1 destroyer Battle in 62 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 carrier moved from 64 Sea Zone to 52 Sea Zone 1 destroyer moved from 56 Sea Zone to 52 Sea Zone 1 armour and 1 infantry moved from Alaska to 64 Sea Zone 2 infantry moved from Alaska to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone 1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 52 Sea Zone 1 armour and 3 infantry moved from 52 Sea Zone to Wake Island 2 fighters moved from 62 Sea Zone to 52 Sea Zone 2 armour moved from French Indo-China Thailand to India 3 fighters moved from Anglo-Egypt Sudan to India 1 fighter moved from 15 Sea Zone to India 4 fighters moved from Anglo-Egypt Sudan to 34 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 2 fighters moved from 12 Sea Zone to 8 Sea Zone 1 bomber moved from 12 Sea Zone to United Kingdom Combat Move - Chinese 1 artillery and 4 infantry moved from Suiyuan to Manchuria Non Combat Move - Chinese Place Units - Americans 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry placed in Eastern United States 2 armour placed in French Indo-China Thailand Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 4 units. Place Units - Chinese 1 artillery and 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 45 PUs; end with 45 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 58 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 60 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -0.33 Italians regular : -1.00 Germans regular : -1.67
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 fighter moved from Morocco Algeria to Anglo-Egypt Sudan 3 armour moved from Egypt to Anglo-Egypt Sudan 1 bomber moved from France to Anglo-Egypt Sudan 1 artillery and 3 infantry moved from Caucasus to Persia 5 armour moved from Russia to Persia 2 armour moved from Persia to Egypt 2 fighters moved from France to 12 Sea Zone 3 armour, 2 artilleries and 8 infantry moved from Soviet Far East to Buryatia S.S.R. 2 infantry moved from Urals to Archangel Combat - Germans Battle in 12 Sea Zone Germans attack with 2 fighters Americans defend with 1 destroyer Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Buryatia S.S.R. Germans attack with 3 armour, 2 artilleries and 8 infantry Americans defend with 1 armour and 1 infantry Germans roll dice for 3 armour, 2 artilleries and 8 infantry in Buryatia S.S.R., round 2 : 4/13 hits, 3.83 expected hits Americans roll dice for 1 armour and 1 infantry in Buryatia S.S.R., round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Buryatia S.S.R. Germans win, taking Buryatia S.S.R. from Americans with 3 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Anglo-Egypt Sudan Germans attack with 3 armour, 1 bomber and 1 fighter Americans defend with 6 armour Germans roll dice for 3 armour, 1 bomber and 1 fighter in Anglo-Egypt Sudan, round 2 : 5/5 hits, 2.67 expected hits British roll dice for 6 armour in Anglo-Egypt Sudan, round 2 : 1/6 hits, 3.00 expected hits 1 armour owned by the Germans and 5 armour owned by the Americans lost in Anglo-Egypt Sudan Germans roll dice for 2 armour, 1 bomber and 1 fighter in Anglo-Egypt Sudan, round 3 : 3/4 hits, 2.17 expected hits British roll dice for 1 armour in Anglo-Egypt Sudan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Anglo-Egypt Sudan Germans win, taking Anglo-Egypt Sudan from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 25 Casualties for Germans: 1 armour Casualties for Americans: 6 armour Non Combat Move - Germans 1 bomber and 1 fighter moved from Anglo-Egypt Sudan to Egypt 2 fighters moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from Germany to France 1 infantry moved from Germany to France 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. Place Units - Germans 1 artillery and 3 infantry placed in Caucasus 1 infantry placed in Karelia S.S.R. 1 submarine placed in 5 Sea Zone 5 armour and 1 infantry placed in Russia 2 fighters placed in France Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Germans regular : 4.33 British regular : -2.50
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 19 Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 fighter; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 2 bombers and 2 fighters moved from Soviet Far East to 62 Sea Zone Combat - Japanese Battle in 62 Sea Zone Japanese attack with 2 bombers and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 bombers and 2 fighters in 62 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 62 Sea Zone Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 bombers and 2 fighters moved from 62 Sea Zone to Japan Place Units - Japanese 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.33