TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory, 4x factory; Remaining resources: 58 PUs; 0 techTokens;
Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 fighter moved from Egypt to 12 Sea Zone
5 armour moved from Egypt to Morocco Algeria
1 bomber moved from Russia to 12 Sea Zone
1 artillery and 1 infantry moved from Northwestern Europe to 7 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 infantry, 3 submarines and 1 transport moved from 7 Sea Zone to 12 Sea Zone
1 artillery moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from 12 Sea Zone to Morocco Algeria
3 armour, 2 artilleries and 9 infantry moved from Evenki National Okrug to Yakut S.S.R.
1 artillery and 3 infantry moved from Caucasus to Persia
17 armour moved from Persia to Egypt
3 armour moved from Russia to Karelia S.S.R.
2 infantry moved from Russia to Archangel
Combat - Germans
Battle in Yakut S.S.R.
Germans attack with 3 armour, 2 artilleries and 9 infantry
Americans defend with 1 infantry
Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yakut S.S.R., round 2 : 4/14 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Yakut S.S.R.
Germans win, taking Yakut S.S.R. from Russians with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 12 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 submarines and 1 transport
Americans defend with 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 2 transports
Germans roll dice for 3 submarines in 12 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 transport in 12 Sea Zone, round 2 : 6/14 hits, 6.33 expected hits
Americans roll dice for 3 submarines in 12 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 carriers, 3 destroyers, 6 fighters and 2 transports in 12 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
Units damaged: 1 battleship owned by the Germans
3 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 submarines owned by the Germans, 2 carriers owned by the Germans and 1 carrier owned by the Americans lost in 12 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 7 fighters and 1 transport in 12 Sea Zone, round 3 : 6/12 hits, 6.00 expected hits
Americans roll dice for 2 carriers, 6 fighters and 2 transports in 12 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits
2 destroyers owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 4 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 12 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 6 fighters and 1 transport in 12 Sea Zone, round 4 : 5/8 hits, 4.33 expected hits
Americans roll dice for 2 fighters and 2 transports in 12 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 12 Sea Zone
Germans win with 1 bomber, 5 fighters and 1 transport remaining. Battle score for attacker is 44
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
Casualties for Americans: 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 2 transports
Battle in Morocco Algeria
Germans attack with 5 armour, 1 artillery and 1 infantry
Americans defend with 1 armour and 3 infantry
Germans roll dice for 5 armour, 1 artillery and 1 infantry in Morocco Algeria, round 2 : 4/7 hits, 3.17 expected hits
Americans roll dice for 1 armour and 3 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.50 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Morocco Algeria
Germans win, taking Morocco Algeria from Americans with 4 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 armour and 3 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 12 Sea Zone: 1 bomber
EDIT: Adding units owned by Germans to France: 1 fighter
EDIT: Turning off Edit Mode
5 fighters moved from 12 Sea Zone to France
Place Units - Germans
1 destroyer placed in 7 Sea Zone
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 fighters
EDIT: Adding units owned by Germans to 7 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 destroyer placed in 7 Sea Zone
2 fighters placed in France
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Caucasus
2 armour placed in Russia
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Russians regular : -0.33
Germans regular : 1.17
Savegame