Net Allies dice swing: +3.36 swing
Net Axis dice swing: -3.36 swing
The dice are a bit imbalanced, but not game-deciding.
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Egypt to Anglo-Egypt Sudan
1 artillery moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Egypt to Anglo-Egypt Sudan
1 fighter moved from Egypt to Anglo-Egypt Sudan
1 fighter moved from 14 Sea Zone to Anglo-Egypt Sudan
2 infantry moved from Caucasus to Persia
1 armour moved from Novosibirsk to Persia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 transport moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from France to 13 Sea Zone
2 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Balkans to Bulgaria Romania
Combat - Italians
Battle in Anglo-Egypt Sudan
Italians attack with 1 artillery, 2 fighters and 3 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 3 infantry in Anglo-Egypt Sudan, round 2 : 4/6 hits, 2.00 expected hits
British roll dice for 1 artillery and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Anglo-Egypt Sudan
Italians win, taking Anglo-Egypt Sudan from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Anglo-Egypt Sudan to Egypt
Place Units - Italians
1 fighter and 1 transport placed in 14 Sea Zone
2 infantry placed in Egypt
1 artillery and 1 bomber placed in Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective 1: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective 4: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 2.00
British regular : 0.33
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 submarine moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from 8 Sea Zone to Morocco Algeria
1 bomber moved from United Kingdom to Morocco Algeria
2 fighters moved from 10 Sea Zone to Morocco Algeria
1 artillery and 2 infantry moved from Italian Africa to Anglo-Egypt Sudan
4 fighters moved from 34 Sea Zone to Anglo-Egypt Sudan
Combat - Americans
Battle in 12 Sea Zone
Americans attack with 1 submarine and 1 transport
Germans defend with 1 transport
1 transport owned by the Germans lost in 12 Sea Zone
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Anglo-Egypt Sudan
Americans attack with 1 artillery, 4 fighters and 2 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Anglo-Egypt Sudan, round 2 : 4/7 hits, 2.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo-Egypt Sudan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo-Egypt Sudan
Americans win, taking Anglo-Egypt Sudan from Italians with 1 artillery and 4 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Morocco Algeria
Americans attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Germans defend with 4 armour
Americans roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Morocco Algeria, round 2 : 3/7 hits, 3.33 expected hits
Germans roll dice for 4 armour in Morocco Algeria, round 2 : 3/4 hits, 2.00 expected hits
3 armour owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria
Germans win with 1 armour remaining. Battle score for attacker is -2
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Germans: 3 armour
3 fighters owned by the Americans and 1 bomber owned by the Americans retreated
Non Combat Move - Americans
3 fighters moved from Morocco Algeria to 12 Sea Zone
1 bomber moved from Morocco Algeria to United Kingdom
1 carrier, 3 destroyers and 2 submarines moved from 8 Sea Zone to 12 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 12 Sea Zone
4 fighters moved from Anglo-Egypt Sudan to 34 Sea Zone
4 transports moved from 34 Sea Zone to 35 Sea Zone
4 armour moved from India to 35 Sea Zone
4 armour and 4 transports moved from 35 Sea Zone to 34 Sea Zone
4 armour moved from 34 Sea Zone to Italian Africa
1 armour moved from French Indo-China Thailand to India
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 63 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from Soviet Far East to Buryatia S.S.R.
1 transport moved from 65 Sea Zone to 56 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to Alaska
Non Combat Move - Chinese
1 artillery and 4 infantry moved from Suiyuan to Manchuria
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer placed in 56 Sea Zone
2 armour placed in French Indo-China Thailand
1 artillery and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
Chinese builds 4 units.
Place Units - Chinese
1 artillery and 4 infantry placed in Suiyuan
Turn Complete - Americans
Americans collect 46 PUs; end with 46 PUs
Objective 8: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 9: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective 6: Americans met a national objective for an additional 3 PUs; end with 59 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 61 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Italians regular : 1.00
Germans regular : 1.00
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
Germans take Stanovoj Chrebet from Russians
3 armour, 2 artilleries and 8 infantry moved from Yakut S.S.R. to Soviet Far East
Germans take Soviet Far East from Americans
1 artillery and 3 infantry moved from Caucasus to Persia
2 armour moved from Russia to Persia
1 armour moved from Egypt to Anglo-Egypt Sudan
1 armour moved from Egypt to Anglo-Egypt Sudan
1 armour moved from Egypt to Anglo-Egypt Sudan
1 armour moved from Egypt to Anglo-Egypt Sudan
5 armour moved from Egypt to Anglo-Egypt Sudan
1 armour moved from Egypt to Morocco Algeria
1 armour moved from Egypt to Morocco Algeria
1 armour moved from Egypt to Morocco Algeria
1 armour moved from Egypt to Morocco Algeria
1 armour moved from Egypt to Morocco Algeria
6 fighters moved from France to 12 Sea Zone
1 artillery moved from Karelia S.S.R. to Finland
1 infantry moved from Karelia S.S.R. to Finland
2 infantry moved from Archangel to Urals
1 armour moved from Karelia S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
Combat - Germans
Battle in Anglo-Egypt Sudan
Germans attack with 9 armour
Americans defend with 1 artillery
Germans roll dice for 9 armour in Anglo-Egypt Sudan, round 2 : 6/9 hits, 4.50 expected hits
British roll dice for 1 artillery in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans and 1 artillery owned by the Americans lost in Anglo-Egypt Sudan
Germans win, taking Anglo-Egypt Sudan from British with 8 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour
Casualties for Americans: 1 artillery
Battle in 12 Sea Zone
Germans attack with 6 fighters
Americans defend with 2 carriers, 4 destroyers, 3 fighters, 3 submarines and 1 transport
3 submarines owned by the Americans Submerged
Germans roll dice for 6 fighters in 12 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 2 carriers, 4 destroyers, 3 fighters and 1 transport in 12 Sea Zone, round 2 : 5/9 hits, 4.00 expected hits
4 destroyers owned by the Americans and 5 fighters owned by the Germans lost in 12 Sea Zone
retreated to 12 Sea Zone
Americans win with 2 carriers, 3 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Germans: 5 fighters
Casualties for Americans: 4 destroyers
Non Combat Move - Germans
1 fighter moved from 12 Sea Zone to Morocco Algeria
Place Units - Germans
1 artillery and 3 infantry placed in Caucasus
1 bomber and 2 fighters placed in France
1 artillery and 1 infantry placed in Germany
Germans undo move 3.
3 armour, 1 artillery and 1 infantry placed in Russia
Germans undo move 3.
1 artillery and 1 infantry placed in Germany
3 armour placed in Russia
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
Germans regular : 2.50
British regular : 0.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 18
Combat Move - Russians
7 infantry moved from Buryatia S.S.R. to Manchuria
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 submarine; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Japanese
2 bombers and 2 fighters moved from Japan to Soviet Far East
Non Combat Move - Japanese
Place Units - Japanese
1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 8 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 18
Purchase Units - British
British buy 2 armour, 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from United Kingdom to Karelia S.S.R.
1 infantry moved from French West Africa to French Equatorial Africa
British take French Equatorial Africa from Italians
Combat - British
Strategic bombing raid in Karelia S.S.R.
Bombing raid in Karelia S.S.R. rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 1 damage total.
Non Combat Move - British
1 bomber moved from Karelia S.S.R. to United Kingdom
1 armour and 1 artillery moved from Belgian Congo to Italian Africa
4 fighters and 1 infantry moved from Rhodesia to Italian Africa
2 armour moved from Union of South Africa to Italian Africa
1 artillery and 1 infantry moved from Burma to India
1 destroyer and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 fighter moved from United Kingdom to 12 Sea Zone
1 fighter moved from United Kingdom to 8 Sea Zone
1 transport moved from 17 Sea Zone to 8 Sea Zone
Place Units - British
1 carrier and 1 destroyer placed in 8 Sea Zone
1 fighter placed in 8 Sea Zone
2 armour placed in Union of South Africa
3 infantry placed in India
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective 1: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective 5: British met a national objective for an additional 5 PUs; end with 46 PUs
Objective 4: British met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
3 destroyers moved from 14 Sea Zone to 12 Sea Zone
1 carrier moved from 14 Sea Zone to 12 Sea Zone
1 bomber moved from Italy to 12 Sea Zone
1 battleship moved from 14 Sea Zone to 12 Sea Zone
2 fighters moved from 14 Sea Zone to 12 Sea Zone
2 fighters moved from Egypt to 12 Sea Zone
Combat - Italians
Battle in 12 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 3 destroyers and 4 fighters
British defend with 1 fighter; Americans defend with 2 carriers, 3 fighters, 3 submarines and 1 transport
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers and 4 fighters in 12 Sea Zone, round 2 : 5/10 hits, 4.50 expected hits
Combat Hit Differential Summary :
Italians regular : 0.50
5 hits! Select your casualties.
kills subs, 1 carrier and 2 ftr
wait only kill 1 ftr
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
3 destroyers moved from 14 Sea Zone to 12 Sea Zone
1 carrier moved from 14 Sea Zone to 12 Sea Zone
1 bomber moved from Italy to 12 Sea Zone
1 battleship moved from 14 Sea Zone to 12 Sea Zone
2 fighters moved from 14 Sea Zone to 12 Sea Zone
2 fighters moved from Egypt to 12 Sea Zone
Combat - Italians
Battle in 12 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 3 destroyers and 4 fighters
British defend with 1 fighter; Americans defend with 2 carriers, 3 fighters, 3 submarines and 1 transport
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 3 destroyers and 4 fighters in 12 Sea Zone, round 2 : 5/10 hits, 4.50 expected hits
Americans roll dice for 3 submarines in 12 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 carriers, 4 fighters and 1 transport in 12 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Italians
3 submarines owned by the Americans, 2 destroyers owned by the Italians, 1 carrier owned by the Americans, 1 fighter owned by the British and 1 carrier owned by the Italians lost in 12 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 1 destroyer and 4 fighters in 12 Sea Zone, round 3 : 4/7 hits, 3.67 expected hits
Americans roll dice for 1 carrier, 3 fighters and 1 transport in 12 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
1 carrier owned by the Americans, 3 fighters owned by the Americans and 2 fighters owned by the Italians lost in 12 Sea Zone
1 transport owned by the Americans lost in 12 Sea Zone
Italians win with 1 battleship, 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 43
Casualties for Italians: 1 carrier, 2 destroyers and 2 fighters
Casualties for Americans: 2 carriers, 3 fighters, 3 submarines and 1 transport
Casualties for British: 1 fighter
Non Combat Move - Italians
1 bomber and 2 fighters moved from 12 Sea Zone to Morocco Algeria
2 infantry moved from Libya to Egypt
1 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Italy to 14 Sea Zone
1 artillery moved from Italy to 14 Sea Zone
2 infantry moved from Balkans to 14 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 3 infantry moved from 15 Sea Zone to Egypt
1 armour moved from Persia to Egypt
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Bulgaria Romania to Ukraine
Place Units - Italians
1 submarine placed in 14 Sea Zone
1 artillery and 1 infantry placed in Egypt
2 fighters placed in Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective 1: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective 2: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective 4: Italians met a national objective for an additional 5 PUs; end with 31 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : 0.83
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from United Kingdom to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from 34 Sea Zone to 15 Sea Zone
6 armour moved from Italian Africa to Anglo-Egypt Sudan
4 transports moved from 34 Sea Zone to 35 Sea Zone
3 armour moved from India to 35 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
3 armour and 3 transports moved from 35 Sea Zone to 34 Sea Zone
3 armour moved from 34 Sea Zone to Anglo-Egypt Sudan
3 fighters moved from 34 Sea Zone to Anglo-Egypt Sudan
2 fighters moved from India to Anglo-Egypt Sudan
2 fighters moved from India to Anglo-Egypt Sudan
2 fighters moved from 64 Sea Zone to 62 Sea Zone
1 destroyer moved from 64 Sea Zone to 62 Sea Zone
Combat - Americans
Battle in 15 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 15 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Anglo-Egypt Sudan
Americans attack with 9 armour and 7 fighters
Germans defend with 8 armour; Italians defend with 2 infantry
Americans roll dice for 9 armour and 7 fighters in Anglo-Egypt Sudan, round 2 : 10/16 hits, 8.00 expected hits
Germans roll dice for 8 armour and 2 infantry in Anglo-Egypt Sudan, round 2 : 3/10 hits, 4.67 expected hits
8 armour owned by the Germans, 3 armour owned by the Americans and 2 infantry owned by the Italians lost in Anglo-Egypt Sudan
Americans win, taking Anglo-Egypt Sudan from Germans with 6 armour and 7 fighters remaining. Battle score for attacker is 31
Casualties for Americans: 3 armour
Casualties for Germans: 8 armour
Casualties for Italians: 2 infantry
Battle in 12 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 1 battleship and 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 battleship and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 destroyer owned by the Italians and 1 battleship owned by the Italians lost in 12 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 28
Casualties for Italians: 1 battleship and 1 destroyer
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 carrier moved from 64 Sea Zone to 52 Sea Zone
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 armour and 1 infantry moved from Alaska to 64 Sea Zone
2 infantry moved from Alaska to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 52 Sea Zone
1 armour and 3 infantry moved from 52 Sea Zone to Wake Island
2 fighters moved from 62 Sea Zone to 52 Sea Zone
2 armour moved from French Indo-China Thailand to India
3 fighters moved from Anglo-Egypt Sudan to India
1 fighter moved from 15 Sea Zone to India
4 fighters moved from Anglo-Egypt Sudan to 34 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom
2 fighters moved from 12 Sea Zone to 8 Sea Zone
1 bomber moved from 12 Sea Zone to United Kingdom
Combat Move - Chinese
1 artillery and 4 infantry moved from Suiyuan to Manchuria
Non Combat Move - Chinese
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 armour placed in French Indo-China Thailand
Purchase Units - Chinese
Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
Chinese builds 4 units.
Place Units - Chinese
1 artillery and 4 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 45 PUs; end with 45 PUs
Objective 8: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 9: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 6: Americans met a national objective for an additional 3 PUs; end with 58 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 60 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 2.33
Japanese regular : -0.33
Italians regular : -1.00
Germans regular : -1.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 bomber moved from United Kingdom to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from 34 Sea Zone to 15 Sea Zone
6 armour moved from Italian Africa to Anglo-Egypt Sudan
4 transports moved from 34 Sea Zone to 35 Sea Zone
3 armour moved from India to 35 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
3 armour and 3 transports moved from 35 Sea Zone to 34 Sea Zone
3 armour moved from 34 Sea Zone to Anglo-Egypt Sudan
3 fighters moved from 34 Sea Zone to Anglo-Egypt Sudan
2 fighters moved from India to Anglo-Egypt Sudan
2 fighters moved from India to Anglo-Egypt Sudan
2 fighters moved from 64 Sea Zone to 62 Sea Zone
1 destroyer moved from 64 Sea Zone to 62 Sea Zone
Combat - Americans
Battle in 15 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 15 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Anglo-Egypt Sudan
Americans attack with 9 armour and 7 fighters
Germans defend with 8 armour; Italians defend with 2 infantry
Americans roll dice for 9 armour and 7 fighters in Anglo-Egypt Sudan, round 2 : 10/16 hits, 8.00 expected hits
Germans roll dice for 8 armour and 2 infantry in Anglo-Egypt Sudan, round 2 : 3/10 hits, 4.67 expected hits
8 armour owned by the Germans, 3 armour owned by the Americans and 2 infantry owned by the Italians lost in Anglo-Egypt Sudan
Americans win, taking Anglo-Egypt Sudan from Germans with 6 armour and 7 fighters remaining. Battle score for attacker is 31
Casualties for Americans: 3 armour
Casualties for Germans: 8 armour
Casualties for Italians: 2 infantry
Battle in 12 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Italians defend with 1 battleship and 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 12 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Italians roll dice for 1 battleship and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 destroyer owned by the Italians and 1 battleship owned by the Italians lost in 12 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 28
Casualties for Italians: 1 battleship and 1 destroyer
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 carrier moved from 64 Sea Zone to 52 Sea Zone
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 armour and 1 infantry moved from Alaska to 64 Sea Zone
2 infantry moved from Alaska to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 52 Sea Zone
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 52 Sea Zone
1 armour and 3 infantry moved from 52 Sea Zone to Wake Island
2 fighters moved from 62 Sea Zone to 52 Sea Zone
2 armour moved from French Indo-China Thailand to India
3 fighters moved from Anglo-Egypt Sudan to India
1 fighter moved from 15 Sea Zone to India
4 fighters moved from Anglo-Egypt Sudan to 34 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom
2 fighters moved from 12 Sea Zone to 8 Sea Zone
1 bomber moved from 12 Sea Zone to United Kingdom
Combat Move - Chinese
1 artillery and 4 infantry moved from Suiyuan to Manchuria
Non Combat Move - Chinese
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 armour placed in French Indo-China Thailand
Purchase Units - Chinese
Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
Chinese builds 4 units.
Place Units - Chinese
1 artillery and 4 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 45 PUs; end with 45 PUs
Objective 8: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 9: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 6: Americans met a national objective for an additional 3 PUs; end with 58 PUs
Objective 7: Americans met a national objective for an additional 2 PUs; end with 60 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective 3: Americans met a national objective for an additional 2 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 2.33
Japanese regular : -0.33
Italians regular : -1.00
Germans regular : -1.67
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 fighter moved from Morocco Algeria to Anglo-Egypt Sudan
3 armour moved from Egypt to Anglo-Egypt Sudan
1 bomber moved from France to Anglo-Egypt Sudan
1 artillery and 3 infantry moved from Caucasus to Persia
5 armour moved from Russia to Persia
2 armour moved from Persia to Egypt
2 fighters moved from France to 12 Sea Zone
3 armour, 2 artilleries and 8 infantry moved from Soviet Far East to Buryatia S.S.R.
2 infantry moved from Urals to Archangel
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 12 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Buryatia S.S.R.
Germans attack with 3 armour, 2 artilleries and 8 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 3 armour, 2 artilleries and 8 infantry in Buryatia S.S.R., round 2 : 4/13 hits, 3.83 expected hits
Americans roll dice for 1 armour and 1 infantry in Buryatia S.S.R., round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Buryatia S.S.R.
Germans win, taking Buryatia S.S.R. from Americans with 3 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Anglo-Egypt Sudan
Germans attack with 3 armour, 1 bomber and 1 fighter
Americans defend with 6 armour
Germans roll dice for 3 armour, 1 bomber and 1 fighter in Anglo-Egypt Sudan, round 2 : 5/5 hits, 2.67 expected hits
British roll dice for 6 armour in Anglo-Egypt Sudan, round 2 : 1/6 hits, 3.00 expected hits
1 armour owned by the Germans and 5 armour owned by the Americans lost in Anglo-Egypt Sudan
Germans roll dice for 2 armour, 1 bomber and 1 fighter in Anglo-Egypt Sudan, round 3 : 3/4 hits, 2.17 expected hits
British roll dice for 1 armour in Anglo-Egypt Sudan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Anglo-Egypt Sudan
Germans win, taking Anglo-Egypt Sudan from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 25
Casualties for Germans: 1 armour
Casualties for Americans: 6 armour
Non Combat Move - Germans
1 bomber and 1 fighter moved from Anglo-Egypt Sudan to Egypt
2 fighters moved from 12 Sea Zone to Morocco Algeria
1 artillery moved from Germany to France
1 infantry moved from Germany to France
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Place Units - Germans
1 artillery and 3 infantry placed in Caucasus
1 infantry placed in Karelia S.S.R.
1 submarine placed in 5 Sea Zone
5 armour and 1 infantry placed in Russia
2 fighters placed in France
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Germans regular : 4.33
British regular : -2.50
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 19
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
2 bombers and 2 fighters moved from Soviet Far East to 62 Sea Zone
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 2 bombers and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers and 2 fighters in 62 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 62 Sea Zone
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 bombers and 2 fighters moved from 62 Sea Zone to Japan
Place Units - Japanese
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.33