Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 14
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 4 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Place Units - Japanese
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            4 armour moved from Rhodesia to Belgian Congo
            2 fighters moved from Rhodesia to Belgian Congo
            1 bomber moved from United Kingdom to France
            1 transport moved from 9 Sea Zone to 8 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            1 infantry moved from United Kingdom to 8 Sea Zone
            2 infantry and 1 transport moved from 8 Sea Zone to 9 Sea Zone
            2 infantry moved from 9 Sea Zone to Eastern Canada
                  British take Eastern Canada from Italians
    
        Combat - British
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in France causes 2 damage total. 
            Battle in Belgian Congo
                British attack with 4 armour and 2 fighters
                Italians defend with 1 armour, 1 artillery and 1 infantry
                    British roll dice for 4 armour and 2 fighters in Belgian Congo, round 2 : 3/6 hits, 3.00 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.17 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 armour
                Casualties for Italians: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Belgian Congo to Rhodesia
            2 infantry moved from Union of South Africa to Rhodesia
            1 carrier and 2 fighters moved from 9 Sea Zone to 10 Sea Zone
            1 bomber moved from France to United Kingdom
            1 destroyer moved from 9 Sea Zone to 10 Sea Zone
            2 infantry moved from Burma to India
    
        Place Units - British
            1 armour and 1 infantry placed in Union of South Africa
            3 infantry placed in India
            2 infantry placed in Burma
            2 fighters and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Objective 5: British met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 4: British met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Germans AA : -0.17
    British regular : 0.00
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from French Equatorial Africa to French West Africa
                  Italians take French West Africa from British
            3 artilleries and 3 infantry moved from Anglo-Egypt Sudan to Belgian Congo
            1 fighter moved from Libya to Belgian Congo
            1 submarine moved from 14 Sea Zone to 13 Sea Zone
            1 fighter moved from Italy to 13 Sea Zone
            1 fighter moved from Libya to 13 Sea Zone
            2 fighters moved from 7 Sea Zone to 13 Sea Zone
            1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan
            1 armour moved from Morocco Algeria to Egypt
            1 artillery and 1 infantry moved from Morocco Algeria to Libya
    
        Combat - Italians
            Battle in 13 Sea Zone
                Italians attack with 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 4 fighters in 13 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 13 Sea Zone
                Italians win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Belgian Congo
                Italians attack with 3 artilleries, 1 fighter and 3 infantry
                British defend with 3 armour
                    Italians roll dice for 3 artilleries, 1 fighter and 3 infantry in Belgian Congo, round 2 : 4/7 hits, 2.50 expected hits
                    British roll dice for 3 armour in Belgian Congo, round 2 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Italians and 3 armour owned by the British lost in Belgian Congo
                Italians win, taking Belgian Congo from British with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 1 infantry
                Casualties for British: 3 armour
    
        Non Combat Move - Italians
            1 fighter moved from Belgian Congo to Anglo-Egypt Sudan
            1 fighter moved from 13 Sea Zone to 14 Sea Zone
            1 fighter moved from 13 Sea Zone to 14 Sea Zone
            2 fighters moved from 13 Sea Zone to 7 Sea Zone
    
        Place Units - Italians
            1 carrier and 2 destroyers placed in 14 Sea Zone
            1 armour and 1 infantry placed in Egypt
            1 infantry placed in Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Balkans: 2 infantry
            EDIT: Adding units owned by Italians to Bulgaria Romania: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective 1: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective 2: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective 3: Italians met a national objective for an additional 3 PUs; end with 34 PUs
            Objective 4: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Italians regular : 1.17
    British regular : -0.50
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
            1 artillery and 1 infantry moved from 18 Sea Zone to Brazil
            1 bomber moved from India to Egypt
            1 bomber moved from United Kingdom to France
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in France causes 3 damage total. 
            Strategic bombing raid in Egypt
                    Italians roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 6 and causes: 4 damage to unit: factory
                Bombing raid in Egypt causes 4 damage total. 
            Battle in Brazil
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Brazil, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Brazil, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Brazil, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Brazil, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Brazil, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Brazil
                Americans win, taking Brazil from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 17 Sea Zone to 9 Sea Zone
            1 submarine moved from 8 Sea Zone to 9 Sea Zone
            1 bomber moved from France to United Kingdom
            1 bomber moved from Soviet Far East to Eastern Canada
            1 artillery and 1 infantry moved from Eastern United States to Eastern Canada
            1 transport moved from 10 Sea Zone to 9 Sea Zone
            1 submarine moved from 27 Sea Zone to 17 Sea Zone
            1 submarine moved from 27 Sea Zone to 22 Sea Zone
            1 bomber moved from Egypt to India
            1 carrier moved from 62 Sea Zone to 64 Sea Zone
            2 carriers and 2 fighters moved from 62 Sea Zone to 36 Sea Zone
            2 armour and 3 infantry moved from Manchuria to 62 Sea Zone
            2 armour, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
            2 armour and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand
            2 armour moved from French Indo-China Thailand to India
            1 submarine moved from 62 Sea Zone to 36 Sea Zone
            1 destroyer moved from 62 Sea Zone to 64 Sea Zone
            4 destroyers moved from 62 Sea Zone to 36 Sea Zone
            2 fighters moved from Yakut S.S.R. to Stanovoj Chrebet
    
        Non Combat Move - Chinese
            3 artilleries, 1 fighter and 9 infantry moved from Ningxia to Chinghai
            1 artillery and 4 infantry moved from Suiyuan to Manchuria
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 transport placed in 56 Sea Zone
            1 armour and 1 infantry placed in Western United States
            1 artillery and 1 infantry placed in French Indo-China Thailand
            1 transport placed in 50 Sea Zone
            1 artillery placed in Philippine Islands
    
        Purchase Units - Chinese
            Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
            Chinese builds 4 units.
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Suiyuan
    
        Turn Complete - Americans
            Americans collect 46 PUs; end with 47 PUs
            Objective 8: Americans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 9: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective 6: Americans met a national objective for an additional 3 PUs; end with 60 PUs
            Objective 7: Americans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Germans AA : -0.17
    Germans regular : -1.33
    Italians AA : -0.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 1x factory, 2x factory; Remaining resources: 66 PUs; 0 techTokens; 
            Germans buy 3 armour, 1 artillery, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 artilleries and 9 infantry moved from Urals to Novosibirsk
            1 artillery and 1 infantry moved from Caucasus to Persia
            2 armour, 1 artillery and 3 infantry moved from Russia to Caucasus
            2 armour moved from Caucasus to Persia
            1 fighter moved from 7 Sea Zone to 18 Sea Zone
            1 infantry moved from France to 7 Sea Zone
            1 infantry moved from 7 Sea Zone to United Kingdom
    
        Combat - Germans
            Battle in 18 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 18 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in United Kingdom
                Germans attack with 1 infantry
                British defend with 1 aaGun, 1 bomber, 1 factory, 5 fighters and 11 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in United Kingdom, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters and 13 infantry in United Kingdom, round 2 : 6/22 hits, 8.83 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                British win with 1 armour, 1 artillery, 2 bombers, 5 fighters and 12 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 18 Sea Zone to 7 Sea Zone
    
        Place Units - Germans
            2 submarines placed in 7 Sea Zone
            1 artillery and 3 infantry placed in Caucasus
            3 armour and 2 infantry placed in Russia
            2 fighters placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Germans undo move 3.
            2 infantry placed in Germany
            3 armour placed in Russia
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.17
    British regular : -2.83
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 15
    
        Combat Move - Russians
            1 submarine moved from 9 Sea Zone to 8 Sea Zone
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 9 PUs; 0 techTokens; 
    
        Turn Complete - Japanese
            Japanese collect 8 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 15
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 artilleries moved from Ningxia to Chinghai
            2 infantry moved from Rhodesia to Belgian Congo
            2 fighters moved from Rhodesia to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            1 bomber moved from United Kingdom to Belgian Congo
    
        Combat - British
            Battle in Belgian Congo
                British attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
                Italians defend with 3 artilleries and 2 infantry
                    British roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Belgian Congo, round 2 : 1/6 hits, 2.50 expected hits
                    Italians roll dice for 3 artilleries and 2 infantry in Belgian Congo, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                    British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Belgian Congo, round 3 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 3 artilleries and 1 infantry in Belgian Congo, round 3 : 0/4 hits, 1.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo
                    British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Belgian Congo, round 4 : 2/5 hits, 2.33 expected hits
                    Italians roll dice for 2 artilleries in Belgian Congo, round 4 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 12
                Casualties for British: 2 infantry
                Casualties for Italians: 3 artilleries and 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Belgian Congo to Rhodesia
            1 bomber moved from Belgian Congo to Rhodesia
            1 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from India to Rhodesia
            1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 8 Sea Zone
            2 infantry moved from Eastern Canada to 9 Sea Zone
            2 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to United Kingdom
            2 fighters moved from United Kingdom to 8 Sea Zone
            2 infantry moved from Burma to India
            1 fighter moved from India to Rhodesia
    
        Place Units - British
            1 carrier and 1 destroyer placed in 8 Sea Zone
            3 infantry placed in India
            2 infantry placed in Burma
            1 armour and 1 artillery placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective 5: British met a national objective for an additional 5 PUs; end with 40 PUs
            Objective 4: British met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.67
    British regular : -2.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians repair damage of 4x factory; Remaining resources: 35 PUs; 0 techTokens; 
            Italians buy 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            2 fighters moved from 7 Sea Zone to 8 Sea Zone
            2 fighters moved from 14 Sea Zone to 8 Sea Zone
            1 submarine moved from 13 Sea Zone to 8 Sea Zone
            1 battleship, 1 carrier and 2 cruisers moved from 7 Sea Zone to 8 Sea Zone
            1 artillery, 1 fighter and 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo
            2 armour and 1 infantry moved from Egypt to Anglo-Egypt Sudan
            1 infantry moved from French West Africa to French Equatorial Africa
            2 infantry moved from Bulgaria Romania to Ukraine
            1 armour and 5 infantry moved from Novosibirsk to Kazakh S.S.R.
    
        Combat - Italians
            Battle in Belgian Congo
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 armour
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Belgian Congo, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Belgian Congo, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 armour in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Belgian Congo
                Italians win, taking Belgian Congo from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
            Battle in 8 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 4 fighters and 1 submarine
                British defend with 2 carriers, 2 destroyers, 4 fighters and 1 transport; Russians defend with 1 submarine
                    British roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 4 fighters in 8 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
                    British roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 8 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    2 destroyers owned by the British, 1 submarine owned by the Russians, 3 fighters owned by the Italians, 1 submarine owned by the Italians, 1 fighter owned by the British, 2 carriers owned by the British and 1 carrier owned by the Italians lost in 8 Sea Zone
                2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 7 Sea Zone
                British win with 3 fighters and 1 transport remaining. Battle score for attacker is 10
                Casualties for Italians: 1 carrier, 3 fighters and 1 submarine
                Casualties for Russians: 1 submarine
                Casualties for British: 2 carriers, 2 destroyers and 1 fighter
                3 fighters owned by the British forced to land in United Kingdom
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 8 Sea Zone: 1 fighter
            EDIT: Adding units owned by Italians to 7 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            1 fighter moved from Belgian Congo to Anglo-Egypt Sudan
    
        Place Units - Italians
            1 destroyer and 2 fighters placed in 14 Sea Zone
            1 artillery and 1 infantry placed in Egypt
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective 1: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective 2: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective 3: Italians met a national objective for an additional 3 PUs; end with 34 PUs
            Objective 4: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British regular : 0.83
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to France
            1 bomber moved from India to Egypt
    
        Combat - Americans
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in France causes 6 damage total. 
            Strategic bombing raid in Egypt
                    Italians roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in Egypt causes 3 damage total. 
    
        Non Combat Move - Americans
            1 bomber could not land in Egypt and was removed
            1 bomber moved from France to United Kingdom
            1 artillery and 1 infantry moved from Eastern Canada to 9 Sea Zone
            1 artillery, 3 carriers, 4 destroyers, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 9 Sea Zone to 8 Sea Zone
            2 fighters moved from 10 Sea Zone to 8 Sea Zone
            1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom
            1 submarine moved from 17 Sea Zone to 8 Sea Zone
            1 bomber moved from Eastern Canada to United Kingdom
            1 armour and 1 infantry moved from Western United States to 56 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone
            1 armour and 1 infantry moved from 64 Sea Zone to Alaska
            2 fighters moved from Stanovoj Chrebet to Yakut S.S.R.
            1 artillery moved from Philippine Islands to 50 Sea Zone
            2 armour and 1 artillery moved from French Indo-China Thailand to 36 Sea Zone
            3 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 submarine moved from 36 Sea Zone to 61 Sea Zone
            2 armour, 1 artillery, 2 carriers, 4 destroyers, 2 fighters, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
            2 armour, 1 artillery and 3 infantry moved from 35 Sea Zone to India
            2 fighters moved from India to 35 Sea Zone
            1 artillery and 1 transport moved from 50 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Burma
            1 submarine moved from 22 Sea Zone to 19 Sea Zone
    
        Combat Move - Chinese
            1 artillery and 4 infantry moved from Suiyuan to Manchuria
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            2 destroyers, 2 fighters and 1 transport placed in 10 Sea Zone
            1 transport placed in 56 Sea Zone
            1 armour and 1 infantry placed in Western United States
            2 armour placed in French Indo-China Thailand
            2 infantry placed in Eastern United States
    
        Purchase Units - Chinese
            Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
            Chinese builds 4 units.
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 46 PUs; end with 46 PUs
            Objective 8: Americans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 9: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 6: Americans met a national objective for an additional 3 PUs; end with 59 PUs
            Objective 7: Americans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 73 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to India: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    Italians AA : -0.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 8x factory; Remaining resources: 58 PUs; 0 techTokens; 
            Germans buy 3 armour, 1 artillery, 1 bomber, 1 cruiser and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from France to 7 Sea Zone
            1 infantry moved from 7 Sea Zone to United Kingdom
            1 fighter moved from Germany to 7 Sea Zone
            1 fighter moved from Germany to 7 Sea Zone
            1 infantry moved from Germany to France
            1 infantry moved from Germany to France
            1 fighter moved from Persia to Egypt
            5 armour moved from Persia to Egypt
            2 artilleries and 6 infantry moved from Caucasus to Persia
            2 artilleries and 9 infantry moved from Novosibirsk to Evenki National Okrug
            3 armour moved from Russia to Evenki National Okrug
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 1 infantry
                British defend with 1 aaGun, 1 factory, 6 fighters and 12 infantry; Americans defend with 1 armour, 2 artilleries, 2 bombers and 3 infantry
                    Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.17 expected hits
                    British roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters and 15 infantry in United Kingdom, round 2 : 9/26 hits, 10.50 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom
                British win with 1 armour, 2 artilleries, 2 bombers, 6 fighters and 13 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 cruiser placed in 7 Sea Zone
            1 artillery and 3 infantry placed in Caucasus
            3 armour, 1 bomber and 2 infantry placed in Russia
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.17
    British regular : -1.50
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 16
    
        Non Combat Move - Russians
            7 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 bomber; Remaining resources: 5 PUs; 0 techTokens; 
    
        Place Units - Japanese
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 8 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 16
    
        Purchase Units - British
            British buy 1 armour, 2 carriers and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from Rhodesia to Italian Africa
            1 bomber and 1 fighter moved from Rhodesia to Italian Africa
            1 armour moved from Union of South Africa to Belgian Congo
            3 fighters moved from Rhodesia to Belgian Congo
            1 artillery moved from Chinghai to Novosibirsk
                  British take Novosibirsk from Italians
    
        Combat - British
            Battle in Italian Africa
                British attack with 1 bomber, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber, 1 fighter and 1 infantry in Italian Africa, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Italian Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Italian Africa
                British win, taking Italian Africa from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Belgian Congo
                British attack with 1 armour and 3 fighters
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour and 3 fighters in Belgian Congo, round 2 : 0/4 hits, 2.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the British lost in Belgian Congo
                 retreated to Belgian Congo
                Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5
                Casualties for British: 1 armour
    
        Non Combat Move - British
            3 fighters moved from Belgian Congo to Rhodesia
            1 fighter moved from Italian Africa to Rhodesia
            1 bomber moved from Italian Africa to Rhodesia
            1 artillery moved from Union of South Africa to Rhodesia
            2 infantry moved from Burma to India
    
        Place Units - British
            2 carriers placed in 8 Sea Zone
            1 armour and 1 infantry placed in Union of South Africa
            3 infantry placed in India
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective 5: British met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 4: British met a national objective for an additional 5 PUs; end with 47 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 4 fighters
            EDIT: Adding units owned by British to 8 Sea Zone: 4 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    British regular : -1.33
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians repair damage of 3x factory; Remaining resources: 36 PUs; 0 techTokens; 
            Italians buy 1 battleship, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour and 5 infantry moved from Kazakh S.S.R. to Novosibirsk
            2 infantry moved from Ukraine to Caucasus
            3 infantry moved from Italy to Balkans
            1 artillery and 1 infantry moved from Libya to Egypt
            1 artillery moved from Belgian Congo to Italian Africa
            1 infantry moved from Anglo-Egypt Sudan to Italian Africa
            1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan
            1 fighter moved from Anglo-Egypt Sudan to Italian Africa
            2 armour moved from Anglo-Egypt Sudan to Egypt
    
        Combat - Italians
            Battle in Italian Africa
                Italians attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Italian Africa, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Italian Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Italian Africa
                Italians win, taking Italian Africa from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Novosibirsk
                Italians attack with 1 armour and 5 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 armour and 5 infantry in Novosibirsk, round 2 : 2/6 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Novosibirsk
                Italians win, taking Novosibirsk from British with 1 armour and 4 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from Italian Africa to Egypt
    
        Place Units - Italians
            2 infantry placed in Egypt
            1 battleship and 1 transport placed in 14 Sea Zone
            1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 25 PUs
            Objective 1: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective 2: Italians met a national objective for an additional 3 PUs; end with 31 PUs
            Objective 3: Italians met a national objective for an additional 3 PUs; end with 34 PUs
            Objective 4: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.50
    British regular : 0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from India to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan
            1 armour and 1 infantry moved from India to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from 34 Sea Zone to Italian Africa
            1 artillery and 1 infantry moved from Burma to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Italian Africa
            1 armour and 1 infantry moved from India to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from 34 Sea Zone to Italian Africa
            2 fighters moved from 35 Sea Zone to Anglo-Egypt Sudan
            2 fighters moved from 35 Sea Zone to Italian Africa
            1 bomber moved from India to Egypt
            1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
            1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria
                  Americans take Morocco Algeria from Germans
            2 infantry moved from Eastern United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            2 infantry moved from 12 Sea Zone to Morocco Algeria
            1 bomber moved from United Kingdom to France
            1 bomber moved from United Kingdom to Italy
    
        Combat - Americans
            Strategic bombing raid in Italy
                    Italians roll AA dice in Italy : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Italy causes 0 damage total. 
            Strategic bombing raid in France
                    Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory
                Bombing raid in France causes 5 damage total. 
            Strategic bombing raid in Egypt
                    Italians roll AA dice in Egypt : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Egypt causes 0 damage total. 
            Battle in Italian Africa
                Americans attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Italian Africa, round 2 : 3/8 hits, 3.00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Italian Africa
                Americans win, taking Italian Africa from Italians with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Anglo-Egypt Sudan
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo-Egypt Sudan
                Americans win, taking Anglo-Egypt Sudan from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 carriers and 4 destroyers moved from 35 Sea Zone to 34 Sea Zone
            2 fighters moved from Italian Africa to 34 Sea Zone
            2 fighters moved from Anglo-Egypt Sudan to 34 Sea Zone
            2 armour moved from French Indo-China Thailand to India
            2 fighters moved from Yakut S.S.R. to 63 Sea Zone
            1 armour and 1 infantry moved from Alaska to 64 Sea Zone
            1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
            1 armour and 1 infantry moved from 63 Sea Zone to Soviet Far East
            1 armour and 1 infantry moved from Western United States to 56 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone
            1 armour and 1 infantry moved from 65 Sea Zone to Alaska
            1 submarine moved from 19 Sea Zone to 12 Sea Zone
            3 destroyers moved from 8 Sea Zone to 12 Sea Zone
            3 submarines moved from 8 Sea Zone to 12 Sea Zone
            3 carriers moved from 8 Sea Zone to 12 Sea Zone
            6 fighters moved from 8 Sea Zone to 12 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 8 Sea Zone
            1 submarine moved from 12 Sea Zone to 8 Sea Zone
            1 bomber moved from France to United Kingdom
            1 submarine moved from 61 Sea Zone to 37 Sea Zone
    
        Non Combat Move - Chinese
            1 artillery and 4 infantry moved from Ningxia to Chinghai
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            2 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
            1 armour placed in French Indo-China Thailand
    
        Purchase Units - Chinese
            Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese
            Chinese builds 4 units.
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Suiyuan
    
        Turn Complete - Americans
            Americans collect 47 PUs; end with 47 PUs
            Objective 8: Americans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 9: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective 6: Americans met a national objective for an additional 3 PUs; end with 60 PUs
            Objective 7: Americans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective 3: Americans met a national objective for an additional 2 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Italians regular : 0.00
    Germans AA : -0.17
    Italians AA : 1.67
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory, 4x factory; Remaining resources: 58 PUs; 0 techTokens; 
            Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 fighter moved from Egypt to 12 Sea Zone
            5 armour moved from Egypt to Morocco Algeria
            1 bomber moved from Russia to 12 Sea Zone
            1 artillery and 1 infantry moved from Northwestern Europe to 7 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 infantry, 3 submarines and 1 transport moved from 7 Sea Zone to 12 Sea Zone
            1 artillery moved from 12 Sea Zone to Morocco Algeria
            1 infantry moved from 12 Sea Zone to Morocco Algeria
            3 armour, 2 artilleries and 9 infantry moved from Evenki National Okrug to Yakut S.S.R.
            1 artillery and 3 infantry moved from Caucasus to Persia
            17 armour moved from Persia to Egypt
            3 armour moved from Russia to Karelia S.S.R.
            2 infantry moved from Russia to Archangel
    
        Combat - Germans
            Battle in Yakut S.S.R.
                Germans attack with 3 armour, 2 artilleries and 9 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yakut S.S.R., round 2 : 4/14 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Yakut S.S.R.
                Germans win, taking Yakut S.S.R. from Russians with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 12 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters, 3 submarines and 1 transport
                Americans defend with 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 2 transports
                    Germans roll dice for 3 submarines in 12 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 transport in 12 Sea Zone, round 2 : 6/14 hits, 6.33 expected hits
                    Americans roll dice for 3 submarines in 12 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 3 carriers, 3 destroyers, 6 fighters and 2 transports in 12 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    3 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 submarines owned by the Germans, 2 carriers owned by the Germans and 1 carrier owned by the Americans lost in 12 Sea Zone
                    Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 7 fighters and 1 transport in 12 Sea Zone, round 3 : 6/12 hits, 6.00 expected hits
                    Americans roll dice for 2 carriers, 6 fighters and 2 transports in 12 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits
                    2 destroyers owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 4 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 12 Sea Zone
                    Germans roll dice for 1 battleship, 1 bomber, 6 fighters and 1 transport in 12 Sea Zone, round 4 : 5/8 hits, 4.33 expected hits
                    Americans roll dice for 2 fighters and 2 transports in 12 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 battleship owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the Americans and 2 transports owned by the Americans lost in 12 Sea Zone
                Germans win with 1 bomber, 5 fighters and 1 transport remaining. Battle score for attacker is 44
                Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
                Casualties for Americans: 3 carriers, 3 destroyers, 6 fighters, 3 submarines and 2 transports
            Battle in Morocco Algeria
                Germans attack with 5 armour, 1 artillery and 1 infantry
                Americans defend with 1 armour and 3 infantry
                    Germans roll dice for 5 armour, 1 artillery and 1 infantry in Morocco Algeria, round 2 : 4/7 hits, 3.17 expected hits
                    Americans roll dice for 1 armour and 3 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.50 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 armour owned by the Americans and 3 infantry owned by the Americans lost in Morocco Algeria
                Germans win, taking Morocco Algeria from Americans with 4 armour remaining. Battle score for attacker is 2
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                Casualties for Americans: 1 armour and 3 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 12 Sea Zone: 1 bomber
            EDIT: Adding units owned by Germans to France: 1 fighter
            EDIT: Turning off Edit Mode
            5 fighters moved from 12 Sea Zone to France
    
        Place Units - Germans
            1 destroyer placed in 7 Sea Zone
            Germans undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 2 fighters
            EDIT: Adding units owned by Germans to 7 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
            1 destroyer placed in 7 Sea Zone
            2 fighters placed in France
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 artillery and 3 infantry placed in Caucasus
            2 armour placed in Russia
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Russians regular : -0.33
    Germans regular : 1.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17 '16

    Hey, whaddaya know, after five years of war my AAA gunners learned how to hit a target.

    Very interesting attacks, but I don’t think it gets you anywhere – I can repel you in both the Atlantic and in East Africa. The income is basically tied, except for the Chinese, which can’t leave China/Burma/Indochina/Hong Kong, so I’m not sure they count. Japan is bottled up, but not out of it – their bombers are going to start having some fun!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0

    Game History

    Round: 17
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            7 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

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