@SuperbattleshipYamato Your Turn Is UpBattleIsOn.tsvg
Argothair (X) vs. Karl7 (L) AA50 Bal Mod Game 4
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Casualty selection?
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max defense
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory, 1x factory; Remaining resources: 64 PUs; 0 techTokens; Germans buy 2 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 fighters moved from 7 Sea Zone to 10 Sea Zone 1 bomber moved from France to 10 Sea Zone 3 artilleries and 6 infantry moved from Caucasus to Persia 3 infantry moved from Russia to Urals 1 artillery and 4 infantry moved from Archangel to Urals 2 armour moved from Russia to Persia Combat - Germans Battle in 10 Sea Zone Germans attack with 1 bomber and 4 fighters Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports Germans roll dice for 1 bomber and 4 fighters in 10 Sea Zone, round 2 : 0/5 hits, 2.67 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 10 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 2 fighters owned by the Germans lost in 10 Sea Zone Germans roll dice for 1 bomber and 2 fighters in 10 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 10 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 10 Sea Zone Germans roll dice for 1 bomber in 10 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter and 2 transports in 10 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans and 1 fighter owned by the Americans lost in 10 Sea Zone Americans win with 2 transports remaining. Battle score for attacker is -10 Casualties for Germans: 1 bomber and 4 fighters Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters Non Combat Move - Germans 2 fighters moved from France to 7 Sea Zone 1 fighter moved from Egypt to Persia 2 infantry moved from Germany to France 1 aaGun moved from Russia to Caucasus 1 aaGun moved from Archangel to Russia Place Units - Germans 1 destroyer, 2 fighters and 1 submarine placed in 7 Sea Zone 1 artillery and 1 infantry placed in Caucasus 2 armour, 1 artillery and 3 infantry placed in Russia Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Germans regular : -1.00
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Place Units - Japanese 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Purchase Units - British British buy 1 armour, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 armour moved from Rhodesia to Belgian Congo 2 fighters moved from Rhodesia to Belgian Congo 1 bomber moved from United Kingdom to France 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 9 Sea Zone 2 infantry moved from 9 Sea Zone to Eastern Canada British take Eastern Canada from Italians Combat - British Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 2 and causes: 2 damage to unit: factory Bombing raid in France causes 2 damage total. Battle in Belgian Congo British attack with 4 armour and 2 fighters Italians defend with 1 armour, 1 artillery and 1 infantry British roll dice for 4 armour and 2 fighters in Belgian Congo, round 2 : 3/6 hits, 3.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 armour Casualties for Italians: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Belgian Congo to Rhodesia 2 infantry moved from Union of South Africa to Rhodesia 1 carrier and 2 fighters moved from 9 Sea Zone to 10 Sea Zone 1 bomber moved from France to United Kingdom 1 destroyer moved from 9 Sea Zone to 10 Sea Zone 2 infantry moved from Burma to India Place Units - British 1 armour and 1 infantry placed in Union of South Africa 3 infantry placed in India 2 infantry placed in Burma 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 41 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 Germans AA : -0.17 British regular : 0.00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 armour, 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from French Equatorial Africa to French West Africa Italians take French West Africa from British 3 artilleries and 3 infantry moved from Anglo-Egypt Sudan to Belgian Congo 1 fighter moved from Libya to Belgian Congo 1 submarine moved from 14 Sea Zone to 13 Sea Zone 1 fighter moved from Italy to 13 Sea Zone 1 fighter moved from Libya to 13 Sea Zone 2 fighters moved from 7 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Morocco Algeria to Egypt 1 artillery and 1 infantry moved from Morocco Algeria to Libya Combat - Italians Battle in 13 Sea Zone Italians attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Italians roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 fighters in 13 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 13 Sea Zone Italians win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Belgian Congo Italians attack with 3 artilleries, 1 fighter and 3 infantry British defend with 3 armour Italians roll dice for 3 artilleries, 1 fighter and 3 infantry in Belgian Congo, round 2 : 4/7 hits, 2.50 expected hits British roll dice for 3 armour in Belgian Congo, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Italians and 3 armour owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 infantry Casualties for British: 3 armour Non Combat Move - Italians 1 fighter moved from Belgian Congo to Anglo-Egypt Sudan 1 fighter moved from 13 Sea Zone to 14 Sea Zone 1 fighter moved from 13 Sea Zone to 14 Sea Zone 2 fighters moved from 13 Sea Zone to 7 Sea Zone Place Units - Italians 1 carrier and 2 destroyers placed in 14 Sea Zone 1 armour and 1 infantry placed in Egypt 1 infantry placed in Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Balkans: 2 infantry EDIT: Adding units owned by Italians to Bulgaria Romania: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.17 British regular : -0.50
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from 18 Sea Zone to Brazil 1 bomber moved from India to Egypt 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory Bombing raid in France causes 3 damage total. Strategic bombing raid in Egypt Italians roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Egypt causes 4 damage total. Battle in Brazil Americans attack with 1 artillery and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Brazil, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Brazil, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Brazil, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Brazil, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Brazil, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Brazil, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Brazil, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Brazil, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Brazil Americans win, taking Brazil from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 submarine moved from 17 Sea Zone to 9 Sea Zone 1 submarine moved from 8 Sea Zone to 9 Sea Zone 1 bomber moved from France to United Kingdom 1 bomber moved from Soviet Far East to Eastern Canada 1 artillery and 1 infantry moved from Eastern United States to Eastern Canada 1 transport moved from 10 Sea Zone to 9 Sea Zone 1 submarine moved from 27 Sea Zone to 17 Sea Zone 1 submarine moved from 27 Sea Zone to 22 Sea Zone 1 bomber moved from Egypt to India 1 carrier moved from 62 Sea Zone to 64 Sea Zone 2 carriers and 2 fighters moved from 62 Sea Zone to 36 Sea Zone 2 armour and 3 infantry moved from Manchuria to 62 Sea Zone 2 armour, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone 2 armour and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand 2 armour moved from French Indo-China Thailand to India 1 submarine moved from 62 Sea Zone to 36 Sea Zone 1 destroyer moved from 62 Sea Zone to 64 Sea Zone 4 destroyers moved from 62 Sea Zone to 36 Sea Zone 2 fighters moved from Yakut S.S.R. to Stanovoj Chrebet Non Combat Move - Chinese 3 artilleries, 1 fighter and 9 infantry moved from Ningxia to Chinghai 1 artillery and 4 infantry moved from Suiyuan to Manchuria Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 transport placed in 56 Sea Zone 1 armour and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in French Indo-China Thailand 1 transport placed in 50 Sea Zone 1 artillery placed in Philippine Islands Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 4 units. Place Units - Chinese 1 artillery and 4 infantry placed in Suiyuan Turn Complete - Americans Americans collect 46 PUs; end with 47 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 60 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 62 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Germans AA : -0.17 Germans regular : -1.33 Italians AA : -0.17
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory, 2x factory; Remaining resources: 66 PUs; 0 techTokens; Germans buy 3 armour, 1 artillery, 2 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 artilleries and 9 infantry moved from Urals to Novosibirsk 1 artillery and 1 infantry moved from Caucasus to Persia 2 armour, 1 artillery and 3 infantry moved from Russia to Caucasus 2 armour moved from Caucasus to Persia 1 fighter moved from 7 Sea Zone to 18 Sea Zone 1 infantry moved from France to 7 Sea Zone 1 infantry moved from 7 Sea Zone to United Kingdom Combat - Germans Battle in 18 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 18 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in United Kingdom Germans attack with 1 infantry British defend with 1 aaGun, 1 bomber, 1 factory, 5 fighters and 11 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber and 2 infantry Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in United Kingdom, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters and 13 infantry in United Kingdom, round 2 : 6/22 hits, 8.83 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom British win with 1 armour, 1 artillery, 2 bombers, 5 fighters and 12 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from 18 Sea Zone to 7 Sea Zone Place Units - Germans 2 submarines placed in 7 Sea Zone 1 artillery and 3 infantry placed in Caucasus 3 armour and 2 infantry placed in Russia 2 fighters placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode Germans undo move 3. 2 infantry placed in Germany 3 armour placed in Russia Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans regular : 0.17 British regular : -2.83
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15 Combat Move - Russians 1 submarine moved from 9 Sea Zone to 8 Sea Zone Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 9 PUs; 0 techTokens; Turn Complete - Japanese Japanese collect 8 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15 Purchase Units - British British buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 artilleries moved from Ningxia to Chinghai 2 infantry moved from Rhodesia to Belgian Congo 2 fighters moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 bomber moved from United Kingdom to Belgian Congo Combat - British Battle in Belgian Congo British attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Italians defend with 3 artilleries and 2 infantry British roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Belgian Congo, round 2 : 1/6 hits, 2.50 expected hits Italians roll dice for 3 artilleries and 2 infantry in Belgian Congo, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Belgian Congo, round 3 : 2/5 hits, 2.33 expected hits Italians roll dice for 3 artilleries and 1 infantry in Belgian Congo, round 3 : 0/4 hits, 1.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Belgian Congo British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Belgian Congo, round 4 : 2/5 hits, 2.33 expected hits Italians roll dice for 2 artilleries in Belgian Congo, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 2 infantry Casualties for Italians: 3 artilleries and 2 infantry Non Combat Move - British 2 fighters moved from Belgian Congo to Rhodesia 1 bomber moved from Belgian Congo to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from India to Rhodesia 1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from Eastern Canada to 9 Sea Zone 2 infantry and 1 transport moved from 9 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom 2 fighters moved from United Kingdom to 8 Sea Zone 2 infantry moved from Burma to India 1 fighter moved from India to Rhodesia Place Units - British 1 carrier and 1 destroyer placed in 8 Sea Zone 3 infantry placed in India 2 infantry placed in Burma 1 armour and 1 artillery placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 40 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Italians regular : -1.67 British regular : -2.17
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15 Purchase Units - Italians Italians repair damage of 4x factory; Remaining resources: 35 PUs; 0 techTokens; Italians buy 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 fighters moved from 7 Sea Zone to 8 Sea Zone 2 fighters moved from 14 Sea Zone to 8 Sea Zone 1 submarine moved from 13 Sea Zone to 8 Sea Zone 1 battleship, 1 carrier and 2 cruisers moved from 7 Sea Zone to 8 Sea Zone 1 artillery, 1 fighter and 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo 2 armour and 1 infantry moved from Egypt to Anglo-Egypt Sudan 1 infantry moved from French West Africa to French Equatorial Africa 2 infantry moved from Bulgaria Romania to Ukraine 1 armour and 5 infantry moved from Novosibirsk to Kazakh S.S.R. Combat - Italians Battle in Belgian Congo Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Belgian Congo, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Belgian Congo, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 armour in Belgian Congo, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in 8 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 4 fighters and 1 submarine British defend with 2 carriers, 2 destroyers, 4 fighters and 1 transport; Russians defend with 1 submarine British roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 4 fighters in 8 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits British roll dice for 2 carriers, 2 destroyers, 4 fighters and 1 transport in 8 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Italians 2 destroyers owned by the British, 1 submarine owned by the Russians, 3 fighters owned by the Italians, 1 submarine owned by the Italians, 1 fighter owned by the British, 2 carriers owned by the British and 1 carrier owned by the Italians lost in 8 Sea Zone 2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 7 Sea Zone British win with 3 fighters and 1 transport remaining. Battle score for attacker is 10 Casualties for Italians: 1 carrier, 3 fighters and 1 submarine Casualties for Russians: 1 submarine Casualties for British: 2 carriers, 2 destroyers and 1 fighter 3 fighters owned by the British forced to land in United Kingdom Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 8 Sea Zone: 1 fighter EDIT: Adding units owned by Italians to 7 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 fighter moved from Belgian Congo to Anglo-Egypt Sudan Place Units - Italians 1 destroyer and 2 fighters placed in 14 Sea Zone 1 artillery and 1 infantry placed in Egypt Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 39 PUs 1 unit repaired.
Combat Hit Differential Summary :
Italians regular : 0.50 British regular : 0.83
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 bomber moved from United Kingdom to France 1 bomber moved from India to Egypt Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory Bombing raid in France causes 6 damage total. Strategic bombing raid in Egypt Italians roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Egypt causes 3 damage total. Non Combat Move - Americans 1 bomber could not land in Egypt and was removed 1 bomber moved from France to United Kingdom 1 artillery and 1 infantry moved from Eastern Canada to 9 Sea Zone 1 artillery, 3 carriers, 4 destroyers, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 9 Sea Zone to 8 Sea Zone 2 fighters moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 1 submarine moved from 17 Sea Zone to 8 Sea Zone 1 bomber moved from Eastern Canada to United Kingdom 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from 64 Sea Zone to Alaska 2 fighters moved from Stanovoj Chrebet to Yakut S.S.R. 1 artillery moved from Philippine Islands to 50 Sea Zone 2 armour and 1 artillery moved from French Indo-China Thailand to 36 Sea Zone 3 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 61 Sea Zone 2 armour, 1 artillery, 2 carriers, 4 destroyers, 2 fighters, 3 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 35 Sea Zone to India 2 fighters moved from India to 35 Sea Zone 1 artillery and 1 transport moved from 50 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Burma 1 submarine moved from 22 Sea Zone to 19 Sea Zone Combat Move - Chinese 1 artillery and 4 infantry moved from Suiyuan to Manchuria Non Combat Move - Chinese Place Units - Americans 2 destroyers, 2 fighters and 1 transport placed in 10 Sea Zone 1 transport placed in 56 Sea Zone 1 armour and 1 infantry placed in Western United States 2 armour placed in French Indo-China Thailand 2 infantry placed in Eastern United States Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 4 units. Place Units - Chinese 1 artillery and 4 infantry placed in Ningxia Turn Complete - Americans Americans collect 46 PUs; end with 46 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 56 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 59 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 61 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 73 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to India: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans AA : -0.17 Italians AA : -0.17
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory; Remaining resources: 58 PUs; 0 techTokens; Germans buy 3 armour, 1 artillery, 1 bomber, 1 cruiser and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from France to 7 Sea Zone 1 infantry moved from 7 Sea Zone to United Kingdom 1 fighter moved from Germany to 7 Sea Zone 1 fighter moved from Germany to 7 Sea Zone 1 infantry moved from Germany to France 1 infantry moved from Germany to France 1 fighter moved from Persia to Egypt 5 armour moved from Persia to Egypt 2 artilleries and 6 infantry moved from Caucasus to Persia 2 artilleries and 9 infantry moved from Novosibirsk to Evenki National Okrug 3 armour moved from Russia to Evenki National Okrug Combat - Germans Battle in United Kingdom Germans attack with 1 infantry British defend with 1 aaGun, 1 factory, 6 fighters and 12 infantry; Americans defend with 1 armour, 2 artilleries, 2 bombers and 3 infantry Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.17 expected hits British roll dice for 1 armour, 2 artilleries, 2 bombers, 6 fighters and 15 infantry in United Kingdom, round 2 : 9/26 hits, 10.50 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom British win with 1 armour, 2 artilleries, 2 bombers, 6 fighters and 13 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans Place Units - Germans 1 cruiser placed in 7 Sea Zone 1 artillery and 3 infantry placed in Caucasus 3 armour, 1 bomber and 2 infantry placed in Russia Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans regular : 1.17 British regular : -1.50
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16 Non Combat Move - Russians 7 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 bomber; Remaining resources: 5 PUs; 0 techTokens; Place Units - Japanese 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 8 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16 Purchase Units - British British buy 1 armour, 2 carriers and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Rhodesia to Italian Africa 1 bomber and 1 fighter moved from Rhodesia to Italian Africa 1 armour moved from Union of South Africa to Belgian Congo 3 fighters moved from Rhodesia to Belgian Congo 1 artillery moved from Chinghai to Novosibirsk British take Novosibirsk from Italians Combat - British Battle in Italian Africa British attack with 1 bomber, 1 fighter and 1 infantry Italians defend with 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Italian Africa, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Italian Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Italian Africa British win, taking Italian Africa from Italians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Belgian Congo British attack with 1 armour and 3 fighters Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour and 3 fighters in Belgian Congo, round 2 : 0/4 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the British lost in Belgian Congo retreated to Belgian Congo Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5 Casualties for British: 1 armour Non Combat Move - British 3 fighters moved from Belgian Congo to Rhodesia 1 fighter moved from Italian Africa to Rhodesia 1 bomber moved from Italian Africa to Rhodesia 1 artillery moved from Union of South Africa to Rhodesia 2 infantry moved from Burma to India Place Units - British 2 carriers placed in 8 Sea Zone 1 armour and 1 infantry placed in Union of South Africa 3 infantry placed in India Turn Complete - British British collect 37 PUs; end with 37 PUs Objective 5: British met a national objective for an additional 5 PUs; end with 42 PUs Objective 4: British met a national objective for an additional 5 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 4 fighters EDIT: Adding units owned by British to 8 Sea Zone: 4 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.00 British regular : -1.33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16 Purchase Units - Italians Italians repair damage of 3x factory; Remaining resources: 36 PUs; 0 techTokens; Italians buy 1 battleship, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour and 5 infantry moved from Kazakh S.S.R. to Novosibirsk 2 infantry moved from Ukraine to Caucasus 3 infantry moved from Italy to Balkans 1 artillery and 1 infantry moved from Libya to Egypt 1 artillery moved from Belgian Congo to Italian Africa 1 infantry moved from Anglo-Egypt Sudan to Italian Africa 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan 1 fighter moved from Anglo-Egypt Sudan to Italian Africa 2 armour moved from Anglo-Egypt Sudan to Egypt Combat - Italians Battle in Italian Africa Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Italian Africa, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Italian Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Italian Africa Italians win, taking Italian Africa from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Novosibirsk Italians attack with 1 armour and 5 infantry British defend with 1 artillery Italians roll dice for 1 armour and 5 infantry in Novosibirsk, round 2 : 2/6 hits, 1.33 expected hits British roll dice for 1 artillery in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Novosibirsk Italians win, taking Novosibirsk from British with 1 armour and 4 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 1 fighter moved from Italian Africa to Egypt Place Units - Italians 2 infantry placed in Egypt 1 battleship and 1 transport placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective 1: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective 2: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective 3: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective 4: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 British regular : 0.33
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II v3 1941 Balanced Mod, version: 1.0.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Anglo-Egypt Sudan 1 armour and 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Italian Africa 1 artillery and 1 infantry moved from Burma to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Italian Africa 1 armour and 1 infantry moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Italian Africa 2 fighters moved from 35 Sea Zone to Anglo-Egypt Sudan 2 fighters moved from 35 Sea Zone to Italian Africa 1 bomber moved from India to Egypt 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from United Kingdom to France 1 bomber moved from United Kingdom to Italy Combat - Americans Strategic bombing raid in Italy Italians roll AA dice in Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Italy causes 0 damage total. Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory Bombing raid in France causes 5 damage total. Strategic bombing raid in Egypt Italians roll AA dice in Egypt : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Battle in Italian Africa Americans attack with 2 armour, 1 artillery, 2 fighters and 3 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Italian Africa, round 2 : 3/8 hits, 3.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Italian Africa, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Italian Africa Americans win, taking Italian Africa from Italians with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Anglo-Egypt Sudan Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Anglo-Egypt Sudan, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo-Egypt Sudan Americans win, taking Anglo-Egypt Sudan from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 carriers and 4 destroyers moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from Italian Africa to 34 Sea Zone 2 fighters moved from Anglo-Egypt Sudan to 34 Sea Zone 2 armour moved from French Indo-China Thailand to India 2 fighters moved from Yakut S.S.R. to 63 Sea Zone 1 armour and 1 infantry moved from Alaska to 64 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to Soviet Far East 1 armour and 1 infantry moved from Western United States to 56 Sea Zone 1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone 1 armour and 1 infantry moved from 65 Sea Zone to Alaska 1 submarine moved from 19 Sea Zone to 12 Sea Zone 3 destroyers moved from 8 Sea Zone to 12 Sea Zone 3 submarines moved from 8 Sea Zone to 12 Sea Zone 3 carriers moved from 8 Sea Zone to 12 Sea Zone 6 fighters moved from 8 Sea Zone to 12 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 12 Sea Zone to 8 Sea Zone 1 bomber moved from France to United Kingdom 1 submarine moved from 61 Sea Zone to 37 Sea Zone Non Combat Move - Chinese 1 artillery and 4 infantry moved from Ningxia to Chinghai Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 infantry placed in Western United States 2 fighters placed in 10 Sea Zone 1 armour placed in French Indo-China Thailand Purchase Units - Chinese Trigger BurmaRoadOpen: 1 artillery gained by PlayerId named:Chinese Chinese builds 4 units. Place Units - Chinese 1 artillery and 4 infantry placed in Suiyuan Turn Complete - Americans Americans collect 47 PUs; end with 47 PUs Objective 8: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 9: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective 6: Americans met a national objective for an additional 3 PUs; end with 60 PUs Objective 7: Americans met a national objective for an additional 2 PUs; end with 62 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective 3: Americans met a national objective for an additional 2 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Italians regular : 0.00 Germans AA : -0.17 Italians AA : 1.67