@Boston_NWO said in Season 3 Launch: Patch Notes + Development Letter:
if you look in aggregate, it’s a very consistent cohort of players who are at the top . . . The variance in the dice are a factor in game outcomes, but player skill is the dominant factor on who wins.
Suppose I re-interpret your statement. Would it be fair to say your claim is the same players consistently top the ladder, that you argue those players possess skill, and that consistent performance indicates skill must be the dominant factor determining rank?
You know me. I pick things apart. So if you agree here but disagree later - no problem. We’ll just say I didn’t convey the case properly.
But if you DO agree - there’s a few big gaps.
First - I don’t think rank is necessarily an accurate reflection of skill. I don’t mean to discount your 90% winrate. Sure, you are very skilled, well done and all. BUT consider. Rank degrades. Ranks measure wins and losses over time. Wins and losses can result from things other than simple skill at the game.
Such as? The 24 hour clock. Depending on your work, family, and other commitments you may not be able to make a particular check-in. And if you don’t check-in, you can lose not just one game - but all ongoing games.
Or wealth. Typically I have access to computers on different networks at different locations, and can travel between those locations at will. If my internet goes out at one location - I can just go to another location to do what I want to do.
Or time. If you don’t play a certain number of games, you just won’t get your rank up that high. But you can’t play those games if you just can’t make the time. You could be skilled as anyone, but if you just don’t play a lot of games, that skill won’t be reflected in your rank.
Or the rank decay system. Now, it’s not enough that a player plays games to get rank - they have to play games at the end of the season to minimize rank decay. That means control over one’s schedule.
Let’s assume the top players are skilled. All right. But the fact the top-ranked players doesn’t change much doesn’t mean dice results don’t matter. It may just as well mean that these other factors - clock, wealth, overall time, control over schedule - are also contributing factors, and those factors narrow the pool of players that may conceivably take the top spots.
Sure, dice effects would widen the pool. But other factors can narrow the pool.
The size of the population needs to be considered as well. If you’re consistently top ten out of a playerbase of a few hundred thousand, that’s different to being top ten out of a playerbase of a thousand.
So out of a population of a thousand - suppose we’re not asking who the most skilled players are. Suppose we ask of the reasonably skilled players, who has the wealth or connections to be able to travel at will to multiple locations and so avoid missing checkins due to network outages, a good deal of time on their hands so can play a great number of games necessary to achieving a high rank, control over their daily schedule so they can avoid missing checkins as a matter of routine, and control over their schedule as a whole so they can schedule more time to play more games at the end of a season? Might it be . . . . ten or twenty players?
Looking at things that way - sure. We can agree skill is a factor in game outcomes. But we can’t necessarily say that the same players topping the ranks each season is a result of skill outweighing dice, as there are other factors involved.
I could have made this post FAR shorter. But come on, do we really need a “git gud at logical arguments” post in addition to “git gud at dice” posts? Nah. And you know ol’ aardvark. I dunno about RAVING, but I do like me a good rant.
Anyways, congratulations on your 90% winrate and ranked placements in both seasons so far.