I can specify, what i was doing:
Settings Apple-ID/Profile Registration&Security Sign in with Apple Axis&Allies App Hide my E-Mail > manage Settings Axis&Allies App disable „Forword to (your e-mail)“Then A&A worked again.
@Brian-Cannon said in Season 3 Launch: Patch Notes + Development Letter:
annnnnnnnnnnd still no fix for the dice
@JuliusBorisovBeamdog said in Season 3 Launch: Patch Notes + Development Letter:
Sorry, have you even read the link?
@Brian-Cannon said in Season 3 Launch: Patch Notes + Development Letter:
I have Julius
@JuliusBorisovBeamdog said in Season 3 Launch: Patch Notes + Development Letter:
Sorry, then why did you comment that way?
I figured if I’m going to criticize a response - as I’ve always said, it’s very easy to criticize - much harder to state a specific course to follow that doesn’t likewise have issues. I cited what I considered wrong before, but not terribly detailed about why and what to do instead.
“annnnnnnnnnnd still no fix for the dice” - drawing out the “annnnnnd” you could characterize as an attack - but consider the speed of developer response (months and months) and the evasion (even if not deliberate) and denial (even if the issue wasn’t understood). When one party behaves unreasonably, it’s not reasonable to act as if that party HAD been reasonable. So best - considering the context - just to let it pass. (Even without context, it’s STILL best just to let stuff like that go, if you’re representing a company).
“Sorry, have you even read the link?” - terrible terrible response. Leading with “Sorry” could be a lead-in to an apology so is polite/neutral of itself. But the rest is just a vicious backhand. “Have you even read the link?” Not “Have you read the link”, which would be bad enough! But have you EVEN read the link? Did you EVEN bother to do the smallest modicum of what’s reasonable and appropriate? That’s the takeaway. As to “have you read the link” - of itself, that’s frankly insulting.
You could perhaps get away with that level of insult on some level if the development letter REALLY DID exhaustively address a “fix for the dice”. But it doesn’t.
Note there’s a difference between a representative of a company making an insulting assertion contrary to documentation, and a customer making an assertion that can be taken as insulting but that has LOADS of documentation.
What would have been an appropriate response?
Companies pay big money for metrics, and here’s someone that took their time - no matter how brief - to provide feedback. That’s stuff companies fight over, pay for, there’s scandals about people surrendering data - and here’s data, at someone else’s time and expense, provided to you, for free. That’s the mindset you need at the core. If you don’t have it, it’s going to reflect in your actions.
(Note - even tailored deflections frankly wear thin after a while. Especially after months. There is really only so much you can do, and you really need written orders or a voice recording of orders telling you to use even tailored deflections if it’s on a months-long basis. You have to cover yourself after all).
Example - suppose you can’t address the legitimacy of the dice at all (orders). Say you can’t mention the development team won’t be coming out with export tools (orders). Say all you can say is the team is looking at “stabilized dice”.
“Thanks for continuing to provide your valued feedback. We continue to track and monitor all feedback for future development of 1942 Online and other potential Axis and Allies titles. At this time, the development team is working on planning and implementing a “stabilized dice” option that we hope players will enjoy.”
And that’s it. Nothing more. If you get responses like “the development team didn’t do a good study” - don’t reply. Because you’re under orders not to - right? That’s why we’re assuming you didn’t answer that directly in the first place. (We could say you didn’t understand, but that’s less flattering so let’s just leave it, especially as the recommended action doesn’t change on that basis anyways). You tell the customer they’re valued. You say their reports make a difference. And on some level that’s true. If you’re just throwing out reports, surely you must empty your trash folder every so often. Or maybe you’re angry that you have to deal with so much whatever stuff. On some level - on SOME level - customer reports ARE being monitored. And if there were no customer feedback, you’d be out a job, and you don’t want that. So you DO appreciate and monitor feedback - on SOME level. SOMEHOW. That’s the truth. And if some legitimate offer comes along to pour two million dollars into the project (say), of course you’d bring it to your bosses (it would be weird that they weren’t approached directly, but whatever.) So yeah. You ARE monitoring feedback and providing it to the ones that are making decisions. On SOME level. This is just truth, okay. I don’t know how much repackaging it requires to BE the truth, but what does it matter? Then you end by saying the developers did something. And that’s the end.
And when posters give you and the development team flak for not addressing this and that and the fifty thousand other things - JUST SAY NOTHING. If nothing is being done, they’re absolutely right to complain. Blanket denials work in SOME situations, but not after months of the same issue being brought up. It’s really a question of acknowledging or denying now - and if you answer a question but “evade”, it’s even WORSE than a TOTAL NON-ANSWER because once you go with a pseudo-response you’re digging yourself either into the hole of losing integrity, or making people think you don’t know what’s going on. Rather than dig yourself into that hole, you just stand on the ground you CAN be sure of - repeat again and again, this is what’s being done, we’re monitoring things, then after some months people will give you flak for literally nothing happening or even being announced, but what are you going to do? You don’t have an answer. So don’t try to give an answer. Just say this is what there is to be said, that’s an end of it, if you MUST acknowledge things, don’t attack their legitimacy, that just invites discussion and controversy and a whole bag of things you don’t want to deal with. Just leave it.
“I have Julius” - straight. Hopefully you don’t find that insulting.
“Sorry, then why did you comment that way?” - ugh. If I say “Sorry, why are you such a tremendous troll?” “Sorry, why are you a so and so?” Sorry, etc.". helps nothing - it just comes off worse.
Here, you’re questioning why someone commented the way they did. If you genuinely don’t understand something, then you do have to ask a question. But saying “why did you comment that way” is normally interpreted as saying “you should not have commented that way, now provide justification for what you did (and even after you provide justification you’re STILL wrong).” Really! There’s a power dynamic involved, and nobody likes being stepped on - yet that’s exactly what you’re doing to others when you do that. Especially when it’s shaped as a question. Oh my, yes.
So you have to write it differently. How? Again, remember - you want to acknowledge the legitimacy of what people are saying. You want to make them feel like their input is not only valued, but used in a way that makes a difference. Then you want to wrap it up trying to say the developers are doing their best and are, in fact, performing to reasonable expectations. Even if they aren’t. Especially if they aren’t.
So - and again hopefully this isn’t following an unfortunate exchange involving something like “Sorry, have you even read the link?” - how WOULD you impart a question in a respectful way, if the act of questioning can itself be insulting? You have to make STATEMENTS.
In this hypothetical - let’s someone said an issue wasn’t addressed. Suppose you thought it was. You asked for confirmation, they provide confirmation.
At that point - you MUST NOT respond saying things like “why did you comment that way”? They made a statement. You HAD YOUR CHANCE to reply and inquire and shape the narrative. When they blandly repeat their original statement (even if in slightly different words), you MUST NOT repeat what you wrote. You HAD YOUR CHANCE. Whether it’s your fault for not imparting your meaning or their fault for not understanding, you’re the representative of the company. The question of who was ultimately responsible is irrelevant - as it’s going to land in your lap REGARDLESS. You’re the one that has to act in a professional manner. Only you! Doubling down and questioning customer actions is NOT the thing to do, ESPECIALLY not with a literal question that implies a power dynamic, and sticking a “Sorry” in front of that just comes off as a backhanded slap.
Instead, lead with a statement that acknowledges what they wrote, and leaves the onus of not understanding on you. (Which is where it really is anyways.) Something like “Sorry, I thought by “fix for dice” you meant positive developer action to address possible differences between PRNG output and actual random numbers, which is something we intend to address with “stabilized dice”. I understand now that is not what you meant, but so I may address your question correctly, may I ask what, exactly, you mean by “fix for dice”? Please provide as much detail as possible so I may correctly understand and address your concern.”
Again, a question is a power dynamic - but since it’s prefaced with an apology and a statement to clear up understanding that puts the onus of responsibility on you rather than the poster, it’s a soft sincere question instead of a hard confrontational question. Then at the end you again place the responsibility of understanding on you by saying you want to correctly understand and address the concern - the subtext is that you’re asking for details ONLY BECAUSE IT IS ABSOLUTELY NECESSARY (which it is, especially if you don’t understand what they mean, which IS the case if they’re just repeating themselves).
And notice how exactly “I understand now that is not what you meant, but so I may address your question correctly, may I ask what, exactly, you mean by “fix for dice”?” is structured.
You lead with implication that YOU were at fault “I understand now” means you did NOT understand THEN. Then you say “so I may address your question correctly” - acknowledging that YOU are responsible for answering THEIR question, not the other way around. Only THEN, with those things ESTABLISHED, with the fault and onus ON YOU, do you ask what they mean. Which you did before, but you pack that all in one summary sentence to restate the point, make it REALLY clear you only ask a question in the interests of serving them - it’s not that they have any obligation to explain themselves to you.
==
And with all this I want to make the point - this is out of Western cultural expectations for customer service. If you’re fluent in English, but operating out of Eastern Europe, say, then namby pambying around can be seen as weakness that wastes everyone’s time. Or if you’re operating out of China or India, you just say “this is how it is” and the subtext is “and be grateful you’re getting even this much!” Even in Western cultural expectations, operating a business often cuts to the point (especially if you have leverage). But this is Western cultural expectations for customer service, and you don’t have leverage.
side-steps the arguing and ranting and raving about dice and whatnot
@JuliusBorisovBeamdog If you want a good reference point for the “Stabilized Dice” feature you’re planning on implementing I’d recommend looking into the “Low Luck” (“LL” for short) house rule that this community has implemented over the years. In a nutshell, it works in the following way:
Each round, do the following:
Add up the Combat Value for all units in a fight on each side (ex. If I attack with 2 INF/1 ART/1 TANK against 4 INF, then the attacker’s “Combat Value” is 8 (1 (the unpaired INF) + 2 (the paired INF) + 2 (the ART) + 3 (the TANK) = 8 ) and the defender’s “Combat Value” is also 8 (2 (the INFs) * 4 = 8).
Divide the “Combat Value” of each side by 6 and note the remainder (Attacker would be 8/6 = 1 Remainder 2, Defender would be 6/6 = 1 Remainder 0).
The number you got when dividing the Combat Value by 6 is how many hits you score as a baseline.
For the remainder, roll a D6 and compare it to the remainder. If you rolled less than the remainder, you get one extra hit on top of the value you got in step “#3” above.
Both sides remove casualties, attack has the option to retreat (just like in regular A&A).
So basically, each side can get a rough estimate going in of exactly how a battle will play out. This makes the game more chess-like than normal A&A (where big swingy battles can single-handedly decide the outcome of the game), which has its own perks/flaws (the game’s a lot more predictable this way, for better or for worse).
I’d hesitate on having any mode with this setting replace the core “ranked” ladder though, as it’d be a good way to get purists mad. However, a separate ladder for low-luck may appeal to people who are upset by the dice (not naming any names, but you’ve been putting up with us long enough to get the idea).
Thanks as always for popping your head in here and taking the abuse you take. I don’t envy you.
EDIT: Minor cleanup of post structure.
Yeah, low luck is really tried and true. It’s amazing to me how bothered people get with “the dice” when they’re behaving exactly as defined. It’s like you have to design to human perceptions of what fair and random should be rather than true dice. Reminds me of the music shuffle button, which can’t be a fully randomized selection or people would complain about hearing the same song in quick succession.
@Boston_NWO I mean I get mad about getting diced but I just walk away and cool off rather than throw a fit.
@DoManMacgee My intent is not to accuse you. I’ve been engaged with many players the past two seasons and achieved a solid rank. Complaints about the dice doing something out of the ordinary, and almost always harming the poster’s game position, abound.
Yet if you look in aggregate, it’s a very consistent cohort of players who are at the top. We have had two major tournaments and the final 4 players in each are among the top 10-20 that I know of. I personally achieved a win record above 90% both seasons with over 40 games played. The variance in the dice are a factor in game outcomes, but player skill is the dominant factor on who wins.
@DoManMacgee said in Season 3 Launch: Patch Notes + Development Letter:
I’d hesitate on having any mode with this setting replace the core “ranked” ladder though,
“our development team is working on a “Stabilized Dice” option for the game.”
OPTION.
@DoManMacgee said in Season 3 Launch: Patch Notes + Development Letter:
side-steps the arguing and ranting and raving about dice and whatnot
Cute how you’re above it all. Well, you don’t have to get YOUR precious little hands dirty. Just leave that to ol’ aardvark.
@DoManMacgee said in Season 3 Launch: Patch Notes + Development Letter:
Thanks as always for popping your head in here and taking the abuse you take. I don’t envy you.
you’re welco-oh, wait, that wasn’t to me was it.
Wrap your head around this. I hit details up as much as I can, I don’t shirk. You can say I go on. You can say I’m outspoken. But just try to say I didn’t try to substantiate anything I said. If it’s called into question, or even if action isn’t taken, I dig in. I put in the time.
And what of others? They say they’re above the discussion! If they don’t personally think there’s an issue - even if there MAY be an issue - there IS no issue. Then some say there’s “ranting and raving” or “text walls” or pejoratives. It’s very unpleasant and insulting - and it’s MEANT to be unpleasant and insulting. That’s the PURPOSE.
Contrast to me. Oh yeah, I’m not very nice. But that’s a byproduct of natural response to seeing months of inaction, or to my belaboring the point to people that just don’t get it - and my resulting frustration (even if it IS just because I’m bad at explaining, I’m still frustrated that others don’t get it.)
Sure, I’m not the greatest. But I’m hardly the worst of the population by far.
@Boston_NWO said in Season 3 Launch: Patch Notes + Development Letter:
if you look in aggregate, it’s a very consistent cohort of players who are at the top . . . The variance in the dice are a factor in game outcomes, but player skill is the dominant factor on who wins.
Suppose I re-interpret your statement. Would it be fair to say your claim is the same players consistently top the ladder, that you argue those players possess skill, and that consistent performance indicates skill must be the dominant factor determining rank?
You know me. I pick things apart. So if you agree here but disagree later - no problem. We’ll just say I didn’t convey the case properly.
But if you DO agree - there’s a few big gaps.
First - I don’t think rank is necessarily an accurate reflection of skill. I don’t mean to discount your 90% winrate. Sure, you are very skilled, well done and all. BUT consider. Rank degrades. Ranks measure wins and losses over time. Wins and losses can result from things other than simple skill at the game.
Such as? The 24 hour clock. Depending on your work, family, and other commitments you may not be able to make a particular check-in. And if you don’t check-in, you can lose not just one game - but all ongoing games.
Or wealth. Typically I have access to computers on different networks at different locations, and can travel between those locations at will. If my internet goes out at one location - I can just go to another location to do what I want to do.
Or time. If you don’t play a certain number of games, you just won’t get your rank up that high. But you can’t play those games if you just can’t make the time. You could be skilled as anyone, but if you just don’t play a lot of games, that skill won’t be reflected in your rank.
Or the rank decay system. Now, it’s not enough that a player plays games to get rank - they have to play games at the end of the season to minimize rank decay. That means control over one’s schedule.
Let’s assume the top players are skilled. All right. But the fact the top-ranked players doesn’t change much doesn’t mean dice results don’t matter. It may just as well mean that these other factors - clock, wealth, overall time, control over schedule - are also contributing factors, and those factors narrow the pool of players that may conceivably take the top spots.
Sure, dice effects would widen the pool. But other factors can narrow the pool.
The size of the population needs to be considered as well. If you’re consistently top ten out of a playerbase of a few hundred thousand, that’s different to being top ten out of a playerbase of a thousand.
So out of a population of a thousand - suppose we’re not asking who the most skilled players are. Suppose we ask of the reasonably skilled players, who has the wealth or connections to be able to travel at will to multiple locations and so avoid missing checkins due to network outages, a good deal of time on their hands so can play a great number of games necessary to achieving a high rank, control over their daily schedule so they can avoid missing checkins as a matter of routine, and control over their schedule as a whole so they can schedule more time to play more games at the end of a season? Might it be . . . . ten or twenty players?
Looking at things that way - sure. We can agree skill is a factor in game outcomes. But we can’t necessarily say that the same players topping the ranks each season is a result of skill outweighing dice, as there are other factors involved.
I could have made this post FAR shorter. But come on, do we really need a “git gud at logical arguments” post in addition to “git gud at dice” posts? Nah. And you know ol’ aardvark. I dunno about RAVING, but I do like me a good rant.
Anyways, congratulations on your 90% winrate and ranked placements in both seasons so far.
A consistent cohort of players are consistently winning and reaching high ranks, which makes it doubtful that the game outcomes are primarily driven by the volatility of dice outcomes. You’re posit skill, wealth, internet connection speed, or time commitment. I’m making a focused statement about dice variance with respect to likelihood of winning.
Folks, when you create tension and conflict that requires my intervention to figure out the whole thing, it upsets me. I don’t have this to be a babysitter. It’s also detrimental to the community. When a new users comes along and sees a forum with such animosity, they don’t stick around.
Are there good aspects to this conversation? Yes. Are there parts where people are being jerks? Yes. Do I have time and bandwidth to sort it out? No. Instead of reading through this mess, should I be working on improving the site or playing some A&A myself? Yes.
Maybe it’s not all that bad but holy crap, I have to set aside an hour of reading to figure it out? :angry:
Also, not naming names but there’s blame to be assigned all around here. Some folks are coming off as big jerks, some as small jerks, some as know-it-all jerks, some as being confusing in general (which can lead to jerk-ish reactions).
@aardvarkpepper I replied to you but deleted it because I didn’t see @djensen 's post asking everyone to knock it off and agreed with it. There’s no point in getting into a flamewar over dice RNG.
All I will say is that, if you’re that burnt out by bad dice, just take a break from the game dude.