L20 BM3 freh vs dawgoneit (Allies+18)

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    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Bryansk to Ukraine
            2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
            2 infantry moved from Smolensk to Belarus
            3 fighters moved from Bryansk to Belarus
            1 fighter moved from Russia to Bryansk
            9 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Belarus
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Belarus, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in 125 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Russians win, taking 125 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 fighters moved from Belarus to Bryansk
            2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
            2 aaGuns and 13 infantry moved from Korea to Amur
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            1 artillery, 1 fighter and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5
            Russians collect 27 PUs (3 lost to blockades); end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 2 infantry
            EDIT: Adding units owned by Russians to Ukraine: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0.83
    Russians regular : 1.67
    

    Savegame

  • 21 20 18 17 16 15 TripleA

    @dawgoneit The battle calc crashed and I had to redo my non-combat, and when I tried to post it, it wouldn’t post. So I was able to open this file without issue and hopefully you can too!

    Savegame

  • 21 20 18 17 16 15 TripleA

    Testing Forum poster

    Test summary from TripleA, engine version: 2.2.20868, time: 2:14:13 p.m.
    Savegame

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 artillery, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber moved from Shensi to Kansu
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 mech_infantry moved from Szechwan to Kansu
            1 fighter and 4 tactical_bombers moved from Kweichow to Kansu
            1 fighter and 1 tactical_bomber moved from Hunan to Kansu
            1 bomber moved from Kwangsi to Kansu
            1 marine moved from Java to 42 Sea Zone
            1 destroyer moved from 46 Sea Zone to 55 Sea Zone
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 battleship moved from 42 Sea Zone to 55 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 41 Sea Zone
            1 marine moved from 41 Sea Zone to Sumatra
            1 infantry moved from Manchuria to Korea
                  Japanese take Korea from Russians
            1 infantry moved from Manchuria to Korea
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 artillery moved from Siberia to Sakha
            1 mech_infantry moved from Soviet Far East to Sakha
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            2 fighters moved from 42 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Wake Island
            Battle in 55 Sea Zone
                Japanese attack with 1 battleship, 1 destroyer, 5 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 battleship, 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                Japanese win, taking Sumatra from ANZAC, taking Wake Island from Americans with 1 battleship, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in Kansu
                Japanese attack with 1 armour, 4 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 6 tactical_bombers
                Chinese defend with 1 fighter and 17 infantry
                    Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 mech_infantry and 6 tactical_bombers in Kansu, round 2 : 11/23 hits, 9.67 expected hits
                    Chinese roll dice for 1 fighter and 17 infantry in Kansu, round 2 : 7/18 hits, 6.33 expected hits
                    7 infantry owned by the Japanese and 11 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 4 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 6 tactical_bombers in Kansu, round 3 : 8/16 hits, 8.00 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 3 : 1/7 hits, 2.67 expected hits
                    1 artillery owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 3 artilleries, 1 bomber, 3 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 36
                Casualties for Japanese: 1 artillery and 7 infantry
                Casualties for Chinese: 1 fighter and 17 infantry
            2 infantry moved from Jehol to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 artillery moved from Jehol to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            2 armour moved from Kiangsu to Kweichow
            1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Jehol to Hopei
            1 infantry moved from Jehol to Anhwe
            2 infantry moved from Jehol to Manchuria
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            2 destroyers moved from 25 Sea Zone to 16 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 carrier moved from 25 Sea Zone to 6 Sea Zone
            2 fighters moved from 25 Sea Zone to Japan
            1 bomber moved from Kansu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 aaGun moved from Chahar to Suiyuyan
            2 mech_infantrys moved from Jehol to Korea
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Malaya
            2 carriers moved from 42 Sea Zone to 55 Sea Zone
            1 battleship moved from 42 Sea Zone to 55 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 fighter moved from Kansu to Kweichow
            1 tactical_bomber moved from Kansu to Kweichow
            1 tactical_bomber moved from Kansu to Kweichow
            1 tactical_bomber moved from Kansu to Kweichow
            1 fighter moved from Kansu to Kweichow
            1 fighter moved from Kansu to Tsinghai
            1 tactical_bomber moved from Kansu to Kweichow
            1 tactical_bomber moved from Kansu to Kweichow
            1 tactical_bomber moved from Kansu to Tsinghai
    
        Place Units - Japanese
            2 armour and 1 artillery placed in French Indo China
            2 armour and 1 infantry placed in Kiangsu
            1 factory_minor placed in Malaya
            1 fighter and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 2.17
    ANZAC regular : 0.50
    

    Savegame

  • 21 20 18 17 16 15 TripleA

    and of course, Murphy’s law, now it worked lol

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    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to Spain
            1 artillery and 2 bombers moved from Gibraltar to Spain
            2 fighters moved from 91 Sea Zone to Algeria
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
            4 artilleries moved from Eastern United States to 101 Sea Zone
            1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 2 mech_infantrys moved from Morocco to Algeria
            1 armour, 4 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 2 transports moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Spain
                Americans attack with 1 armour, 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 5/18 hits, 6.83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 3 : 9/17 hits, 6.67 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Algeria
                Americans attack with 2 fighters, 1 infantry and 2 mech_infantrys
                Italians defend with 1 armour
                    Americans roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Algeria, round 2 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans and 1 armour owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 submarine in 16 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Algeria to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
            2 bombers moved from Spain to Gibraltar
    
        Place Units - Americans
            1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : 0.67
    Italians regular : 0.50
    Neutral_True regular : -1.33
    

    Savegame

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    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

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    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Combat Move - British
            2 armour and 2 mech_infantrys moved from Egypt to Syria
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            2 battleships, 2 cruisers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 artillery moved from Alexandria to 98 Sea Zone
            1 armour moved from Egypt to 98 Sea Zone
            2 infantry moved from Alexandria to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Malta
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 tactical_bomber moved from Egypt to Syria
            1 armour moved from Egypt to Syria
    

    Savegame


  • @dawgoneit any scramble in sz97. ool please

  • 21 20 18 17 16 15 TripleA

    yes scramble all three fighters. Max defense.

  • 21 20 18 17 16 15 TripleA

    @dawgoneit yes scramble all three fighter. Max defense.

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    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 infantry moved from Gibraltar to Spain
            1 artillery and 2 bombers moved from Gibraltar to Spain
            2 fighters moved from 91 Sea Zone to Algeria
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
            4 artilleries moved from Eastern United States to 101 Sea Zone
            1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 2 mech_infantrys moved from Morocco to Algeria
            1 armour, 4 artilleries, 5 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour, 4 artilleries, 6 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 4 fighters and 2 transports moved from 26 Sea Zone to 54 Sea Zone
    
        Combat - Americans
            Battle in 31 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Spain
                Americans attack with 1 armour, 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 2 : 5/18 hits, 6.83 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 1 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Spain, round 3 : 9/17 hits, 6.67 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 5 artilleries, 2 bombers, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Americans: 1 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in Algeria
                Americans attack with 2 fighters, 1 infantry and 2 mech_infantrys
                Italians defend with 1 armour
                    Americans roll dice for 2 fighters, 1 infantry and 2 mech_infantrys in Algeria, round 2 : 2/5 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Algeria, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans and 1 armour owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 armour
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 1 submarine in 16 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Algeria to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
            2 bombers moved from Spain to Gibraltar
    
        Place Units - Americans
            1 battleship, 1 carrier and 2 destroyers placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour and 2 mech_infantrys moved from Egypt to Syria
            1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            2 battleships, 2 cruisers, 2 destroyers and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Gibraltar to 97 Sea Zone
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 artillery moved from Alexandria to 98 Sea Zone
            1 armour moved from Egypt to 98 Sea Zone
            2 infantry moved from Alexandria to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Malta
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 tactical_bomber moved from Egypt to Syria
            1 armour moved from Egypt to Syria
    
        Combat - British
            Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Cyprus
            Battle in Malta
                British attack with 1 armour and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour and 1 infantry in Malta, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Malta
                British win, taking Cyprus from Italians, taking Malta from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Syria
                British attack with 3 armour, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 3 armour, 2 mech_infantrys and 1 tactical_bomber in Syria, round 2 : 4/6 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Syria, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Syria
                British win, taking Syria from Italians with 3 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 97 Sea Zone
                British attack with 3 battleships, 1 bomber, 2 carriers, 4 cruisers, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport; Italians defend with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters
                    British roll dice for 3 battleships, 1 bomber, 2 carriers, 4 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 8/17 hits, 8.50 expected hits
                Units damaged: 1 battleship owned by the Germans, 1 battleship owned by the Italians and 1 carrier owned by the Italians
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 battleships, 2 carriers, 4 cruisers, 3 destroyers, 7 fighters and 1 transport in 97 Sea Zone, round 2 : 11/18 hits, 9.67 expected hits
                Units damaged: 3 battleships owned by the British
                    1 destroyer owned by the Germans, 2 destroyers owned by the Italians, 5 destroyers owned by the British, 1 carrier owned by the Germans, 1 submarine owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    British roll dice for 3 battleships, 1 bomber, 1 carrier, 4 cruisers, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 9/12 hits, 6.83 expected hits
                    Germans roll dice for 2 battleships, 1 carrier, 4 cruisers, 7 fighters and 1 transport in 97 Sea Zone, round 3 : 12/14 hits, 8.33 expected hits
                    1 tactical_bomber owned by the British, 3 cruisers owned by the Italians, 4 fighters owned by the Germans, 4 cruisers owned by the British, 1 bomber owned by the British, 1 battleship owned by the British, 1 cruiser owned by the Germans, 3 fighters owned by the British, 1 carrier owned by the Italians and 1 carrier owned by the British lost in 97 Sea Zone
                    British roll dice for 2 battleships in 97 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 2 battleships, 3 fighters and 1 transport in 97 Sea Zone, round 4 : 2/5 hits, 3.33 expected hits
                    1 fighter owned by the Italians and 2 battleships owned by the British lost in 97 Sea Zone
                Germans win with 2 battleships, 2 fighters and 1 transport remaining. Battle score for attacker is -87
                Casualties for British: 3 battleships, 1 bomber, 2 carriers, 4 cruisers, 5 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
                Casualties for Italians: 1 carrier, 3 cruisers, 2 destroyers and 1 fighter
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - British
            3 fighters moved from Gibraltar to Egypt
            2 transports moved from 92 Sea Zone to 91 Sea Zone
            10 infantry moved from Burma to India
            1 infantry moved from West India to India
            2 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 tactical_bomber moved from Syria to Egypt
    
        Place Units - British
            1 factory_minor placed in Persia
            1 destroyer placed in 81 Sea Zone
            1 armour and 1 mech_infantry placed in Egypt
            British undo move 2.
            1 destroyer placed in 81 Sea Zone
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : 0.67
    Italians regular : -0.83
    Germans regular : 3.67
    Neutral_True regular : -1.33
    British regular : 2.83
    

    Savegame

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 unit repaired.
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Italians creates battle in territory 99 Sea Zone
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
                  Italians take Turkey from Neutral_True
            1 armour moved from Bessarabia to Bulgaria
            2 infantry moved from Northern Italy to France
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 marine
            EDIT: Adding units owned by Italians to Greece: 1 marine
            EDIT: Turning off Edit Mode
            1 destroyer placed in 97 Sea Zone
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 unit repaired.
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 mech_infantry moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Archangel
            1 mech_infantry moved from Poland to Belarus
            8 armour, 8 artilleries, 17 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            6 armour moved from Eastern Poland to Ukraine
            2 tactical_bombers moved from Eastern Poland to Ukraine
            1 bomber moved from Eastern Poland to Belarus
            1 bomber moved from Western Germany to United Kingdom
            1 tactical_bomber moved from Novgorod to Archangel
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in United Kingdom causes 5 damage total. 
            Battle in 99 Sea Zone
                Germans attack with 1 fighter; Italians loiter and taunt
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Ukraine
                Germans attack with 14 armour, 8 artilleries, 17 infantry, 6 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 14 armour, 8 artilleries, 17 infantry, 6 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 13/47 hits, 16.17 expected hits
                    Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 14 armour, 8 artilleries, 17 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Belarus, round 2 : 3/4 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 artillery and 1 tactical_bomber in Archangel, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Russians with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter moved from Western Germany to Southern Italy
            1 fighter moved from 99 Sea Zone to Southern Italy
            2 tactical_bombers moved from Ukraine to Turkey
            1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany
            1 bomber moved from Belarus to Western Germany
            2 armour moved from Poland to Bessarabia
            1 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 submarine moved from 83 Sea Zone to 88 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from Archangel to Germany
            1 mech_infantry moved from Poland to Novgorod
            2 mech_infantrys moved from Poland to Bessarabia
            1 infantry moved from France to Northern Italy
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            1 infantry moved from Finland to Karelia
            2 aaGuns moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Southern France to Switzerland
                  Germans take Switzerland from Neutral_True
            1 bomber moved from United Kingdom to Western Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            3 infantry placed in Novgorod
            1 armour, 1 fighter and 8 mech_infantrys placed in Western Germany
            Germans undo move 3.
            2 mech_infantrys placed in Germany
            1 armour, 1 fighter and 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
            Germans collect 49 PUs (8 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Russians regular : -0.50
    Germans regular : -1.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
            12 infantry moved from Amur to Sakha
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Japanese
            2 infantry moved from Bryansk to Western Ukraine
            2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
            3 infantry moved from Bryansk to Belarus
            4 fighters moved from Bryansk to Belarus
            2 armour moved from Bryansk to Archangel
            1 fighter moved from Russia to Archangel
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Belarus
                Russians attack with 4 fighters and 3 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 4 fighters and 3 infantry in Belarus, round 2 : 1/7 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians roll dice for 4 fighters and 1 infantry in Belarus, round 3 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Archangel
                Russians attack with 2 armour and 1 fighter
                Germans defend with 1 artillery
                    Russians roll dice for 2 armour and 1 fighter in Archangel, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Sakha
                Russians attack with 12 infantry
                Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians roll dice for 12 infantry in Sakha, round 2 : 2/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Sakha, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Sakha
                    Russians roll dice for 12 infantry in Sakha, round 3 : 4/12 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery in Sakha, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
                Russians win, taking Sakha from Japanese with 11 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 125 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 submarine
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 infantry moved from Bryansk to Rostov
            1 artillery and 5 infantry moved from Russia to Samara
            4 fighters moved from Belarus to Samara
            2 fighters and 1 tactical_bomber moved from Western Ukraine to Samara
            1 fighter moved from Archangel to Samara
            4 aaGuns, 3 artilleries and 25 infantry moved from Bryansk to Russia
            1 artillery moved from Volgograd to Samara
            2 aaGuns moved from Amur to Sakha
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 1.67
    Russians regular : 1.50
    

    Savegame

  • 21 20 18 17 16 15 TripleA

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            2 fighters moved from Japan to 16 Sea Zone
            1 armour moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 fighter and 1 tactical_bomber moved from Tsinghai to Rostov
            2 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 armour moved from Timguska to Yenisey
                  Japanese take Yenisey from Russians
            1 marine moved from Sumatra to 41 Sea Zone
            1 cruiser and 1 marine moved from 41 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour moved from Kiangsu to 19 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour moved from Kiangsu to 19 Sea Zone
            2 armour and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            2 armour moved from 5 Sea Zone to Siberia
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Ceylon
            Battle in Rostov
                Japanese attack with 1 fighter and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Rostov
                Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Russians: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Siberia
                Japanese attack with 2 armour and 4 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour and 4 infantry in Siberia, round 2 : 2/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Siberia
                Japanese win, taking Siberia from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 mech_infantrys moved from Korea to Siberia
            8 infantry moved from Korea to Amur
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            2 fighters moved from 16 Sea Zone to Japan
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Hunan to Kweichow
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            1 artillery moved from French Indo China to Shan State
            2 armour moved from French Indo China to Kweichow
            1 destroyer moved from 55 Sea Zone to 46 Sea Zone
            1 battleship and 2 carriers moved from 55 Sea Zone to 42 Sea Zone
            2 fighters moved from 55 Sea Zone to 42 Sea Zone
            1 battleship moved from 55 Sea Zone to 37 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            2 fighters moved from Malaya to 42 Sea Zone
            2 fighters moved from Kweichow to 42 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            1 aaGun moved from Suiyuyan to Kansu
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 bomber moved from Kweichow to Shan State
            5 tactical_bombers moved from Kweichow to Shan State
            1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 fighter moved from Malaya to 37 Sea Zone
            2 tactical_bombers moved from Shan State to 37 Sea Zone
            1 fighter moved from Rostov to Ukraine
    
        Place Units - Japanese
            2 carriers and 1 submarine placed in 37 Sea Zone
            1 destroyer and 1 submarine placed in 36 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 armour and 2 infantry placed in Kiangsu
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : 0.83
    Russians regular : 1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 1 factory_minor and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Germans
            1 infantry moved from Spain to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            2 artilleries and 2 infantry moved from Spain to Portugal
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Portugal
            1 submarine moved from 31 Sea Zone to 16 Sea Zone
            1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Portugal
                Americans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
                Neutral_True defend with 2 infantry
                    Americans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Portugal, round 2 : 3/8 hits, 3.50 expected hits
                    Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_True lost in Portugal
                Americans win, taking Portugal from Neutral_True with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Neutral_True: 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 bombers moved from Gibraltar to Spain
            1 artillery and 1 infantry moved from Spain to Gibraltar
            2 fighters moved from Portugal to Gibraltar
            1 fighter and 1 tactical_bomber moved from Portugal to 91 Sea Zone
            2 aaGuns moved from Eastern United States to 101 Sea Zone
            2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns moved from 91 Sea Zone to Spain
            6 transports moved from 91 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Central United States to Eastern United States
            2 aaGuns moved from Western United States to Central United States
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 destroyers placed in 101 Sea Zone
            10 infantry placed in Eastern United States
            2 destroyers placed in 10 Sea Zone
            1 factory_minor placed in Spain
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : -1.67
    Neutral_True regular : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

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