Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 104 PUs;
Germans buy 3 destroyers, 2 fighters, 12 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
2 fighters moved from Bryansk to Volgograd
2 infantry moved from Novgorod to Archangel
1 fighter moved from Eastern Poland to Archangel
2 bombers moved from Western Germany to Smolensk
2 infantry moved from Bryansk to Smolensk
1 armour moved from Bryansk to Rostov
1 armour moved from Rostov to Tambov
12 armour, 4 artilleries, 12 infantry and 1 mech_infantry moved from Bryansk to Tambov
1 submarine moved from 110 Sea Zone to 104 Sea Zone
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
Combat - Germans
Battle in Tambov
Germans attack with 13 armour, 4 artilleries, 12 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 21 infantry
Germans roll dice for 13 armour, 4 artilleries, 12 infantry and 1 mech_infantry in Tambov, round 2 : 9/30 hits, 10.67 expected hits
Russians roll dice for 1 aaGun and 21 infantry in Tambov, round 2 : 4/21 hits, 7.00 expected hits
8 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Tambov
Germans roll dice for 13 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Tambov, round 3 : 6/26 hits, 10.00 expected hits
Russians roll dice for 13 infantry in Tambov, round 3 : 4/13 hits, 4.33 expected hits
6 infantry owned by the Russians and 4 infantry owned by the Germans lost in Tambov
4 artilleries owned by the Germans, 4 infantry owned by the Germans, 13 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Rostov
Russians win with 7 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 8 infantry
Casualties for Russians: 1 aaGun and 14 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 aaGuns moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Smolensk to Ukraine
1 infantry moved from Novgorod to Belarus
1 fighter moved from Archangel to Novgorod
2 fighters moved from Volgograd to Ukraine
1 mech_infantry moved from Germany to Romania
2 infantry moved from Greater Southern Germany to Yugoslavia
8 infantry moved from Western Germany to Greater Southern Germany
2 mech_infantrys moved from United Kingdom to 110 Sea Zone
2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from Normandy Bordeaux to Yugoslavia
3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Normandy Bordeaux to Yugoslavia
1 fighter moved from Normandy Bordeaux to Yugoslavia
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
3 destroyers placed in 110 Sea Zone
2 fighters placed in Western Germany
3 infantry placed in United Kingdom
Germans undo move 8.
2 infantry placed in Normandy Bordeaux
Germans undo move 6.
1 destroyer placed in 110 Sea Zone
2 destroyers placed in 110 Sea Zone
1 infantry placed in United Kingdom
Germans undo move 10.
Germans undo move 9.
Germans undo move 8.
Germans undo move 7.
Germans undo move 6.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 tactical_bombers
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 mech_infantrys
EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 fighters
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by Germans to United Kingdom: 1 aaGun, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
EDIT: Turning off Edit Mode
3 destroyers placed in 110 Sea Zone
1 infantry placed in Normandy Bordeaux
1 fighter placed in Western Germany
Germans undo move 6.
2 destroyers placed in 110 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,2,4,6,3,5
Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -4.33
Germans regular : -5.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
2 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
2 infantry moved from Timguska to Yenisey
1 fighter moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Yenisey
2 artilleries moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Yenisey
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Yenisey, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 2/5 hits, 1,50 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 4 artilleries and 10 infantry
Germans defend with 2 infantry
Russians roll dice for 4 artilleries and 10 infantry in Smolensk, round 2 : 3/14 hits, 3,67 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Archangel to Russia
1 infantry moved from Russia to Smolensk
1 aaGun and 1 infantry moved from Vologda to Archangel
1 fighter moved from Yenisey to Timguska
2 infantry moved from Tambov to Samara
4 artilleries moved from Russia to Samara
8 infantry moved from Russia to Samara
2 infantry moved from Tambov to Samara
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Smolensk
3 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Japanese regular : -0,33
Germans regular : 0,17
Russians regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 10 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Yakut S.S.R. to Yenisey
1 fighter moved from Yakut S.S.R. to Yenisey
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 armour moved from Burma to India
2 bombers moved from French Indo China to India
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
3 tactical_bombers moved from Philippines to 35 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 battleships, 1 cruiser and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
8 carriers moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 34 Sea Zone
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Dutch New Guinea
Battle in 34 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yenisey
Japanese attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 fighter and 3 infantry in Yenisey, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Yenisey
Japanese roll dice for 1 fighter and 3 infantry in Yenisey, round 3 : 4/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 3 tactical_bombers and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 15 fighters
ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
Battle in India
Japanese attack with 3 armour and 2 bombers
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 armour and 2 bombers in India, round 2 : 4/5 hits, 2.83 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 1/3 hits, 1.00 expected hits
1 armour owned by the Japanese and 3 infantry owned by the British lost in India
Japanese destroys 5PUs while taking UK_Pacific capital
Japanese winJapanese win with 15 fighters remaining, taking India from UK_Pacific with 2 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 3 infantry
Non Combat Move - Japanese
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Japan
1 fighter moved from French Indo China to Japan
3 tactical_bombers moved from 35 Sea Zone to Japan
2 fighters moved from 42 Sea Zone to Philippines
13 fighters moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
4 tactical_bombers moved from French Indo China to Japan
2 bombers moved from India to French Indo China
3 tactical_bombers moved from French Indo China to Japan
1 infantry moved from Buryatia to Amur
1 infantry moved from Buryatia to Amur
1 fighter moved from Yenisey to Amur
2 infantry moved from French Indo China to Yunnan
1 armour moved from Kweichow to Szechwan
1 armour moved from Anhwe to Kweichow
1 aaGun moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
1 tactical_bomber moved from French Indo China to Japan
1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Burma to Hunan
1 armour moved from Hunan to Hopei
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
1 destroyer placed in 20 Sea Zone
1 destroyer placed in 6 Sea Zone
2 infantry placed in French Indo China
2 infantry placed in Kwangtung
3 infantry placed in Manchuria
1 fighter, 3 infantry and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Japanese collect 67 PUs (4 lost to blockades); end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Japanese regular : 4.83
UK_Pacific regular : 0.00
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 bomber moved from Greece to Saudi Arabia
1 infantry moved from Bulgaria to Romania
1 fighter moved from Greece to Romania
4 infantry moved from Gibraltar to Spain
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from Morocco to Rio de Oro
Americans take Rio de Oro from Neutral_True
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 103 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to Spain
1 fighter moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Portugal
2 infantry moved from 91 Sea Zone to Portugal
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Portugal
1 fighter moved from 21 Sea Zone to 45 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 21 Sea Zone to 6 Sea Zone
9 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marianas
Battle in Saudi Arabia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Saudi Arabia, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Saudi Arabia, round 2 : 2/3 hits, 1,33 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Marianas from Japanese, taking Saudi Arabia from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in 6 Sea Zone
Americans attack with 10 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 10 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Romania
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter and 1 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 infantry in Romania, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Romania
Americans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 103 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Battle in Portugal
Americans attack with 1 artillery, 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Portugal, round 2 : 0/4 hits, 1,33 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Portugal
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Portugal, round 3 : 2/3 hits, 1,17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 2 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 2 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber in Spain, round 2 : 11/16 hits, 4,83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 3 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 mech_infantry moved from Bulgaria to Greece
1 infantry moved from Albania to Greece
1 fighter moved from Romania to Greece
1 bomber moved from Saudi Arabia to Greece
2 aaGuns moved from Gibraltar to Spain
1 fighter moved from 103 Sea Zone to 91 Sea Zone
3 fighters moved from Spain to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 fighter moved from Portugal to Gibraltar
1 tactical_bomber moved from 103 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 45 Sea Zone to 22 Sea Zone
1 artillery, 1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 artillery, 4 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
10 fighters and 3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
EDIT: 1 artillery, 1 infantry and 2 transports moved from 22 Sea Zone to 17 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Marianas
EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
EDIT: 1 artillery, 3 infantry and 4 transports moved from 17 Sea Zone to 22 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Spain to Greece
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
Place Units - Americans
4 fighters and 1 tactical_bomber placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 infantry placed in Greece
5 infantry placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 6,00
Japanese regular : -0,33
Germans regular : 1,67
Neutral_True regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
2 infantry moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Hopei, round 3 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Hopei, round 5 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Anhwe, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 bomber moved from Greece to Saudi Arabia
1 infantry moved from Bulgaria to Romania
1 fighter moved from Greece to Romania
4 infantry moved from Gibraltar to Spain
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 artillery moved from Morocco to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 mech_infantry moved from Morocco to Rio de Oro
Americans take Rio de Oro from Neutral_True
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to 103 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to Spain
1 fighter moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Spain
1 artillery moved from 91 Sea Zone to Portugal
2 infantry moved from 91 Sea Zone to Portugal
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Portugal
1 fighter moved from 21 Sea Zone to 45 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 21 Sea Zone to 6 Sea Zone
9 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marianas
Battle in Saudi Arabia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Saudi Arabia, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Saudi Arabia, round 2 : 2/3 hits, 1,33 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Marianas from Japanese, taking Saudi Arabia from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in 6 Sea Zone
Americans attack with 10 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 10 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Romania
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter and 1 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 infantry in Romania, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Romania
Americans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in 103 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 103 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Battle in Portugal
Americans attack with 1 artillery, 1 fighter and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Portugal, round 2 : 0/4 hits, 1,33 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Portugal
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Portugal, round 3 : 2/3 hits, 1,17 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 2 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 2 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber in Spain, round 2 : 11/16 hits, 4,83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 2 artilleries, 3 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 1 mech_infantry moved from Bulgaria to Greece
1 infantry moved from Albania to Greece
1 fighter moved from Romania to Greece
1 bomber moved from Saudi Arabia to Greece
2 aaGuns moved from Gibraltar to Spain
1 fighter moved from 103 Sea Zone to 91 Sea Zone
3 fighters moved from Spain to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
1 fighter moved from Portugal to Gibraltar
1 tactical_bomber moved from 103 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 45 Sea Zone to 22 Sea Zone
1 artillery, 1 battleship, 9 carriers, 2 cruisers, 7 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 artillery, 4 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
10 fighters and 3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
EDIT: 1 artillery, 1 infantry and 2 transports moved from 22 Sea Zone to 17 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Marianas
EDIT: 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
EDIT: 1 artillery, 3 infantry and 4 transports moved from 17 Sea Zone to 22 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Spain to Greece
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
Place Units - Americans
4 fighters and 1 tactical_bomber placed in Eastern United States
1 destroyer placed in 101 Sea Zone
3 infantry placed in Greece
5 infantry placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
2 infantry moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Hopei, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Hopei, round 3 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Hopei, round 4 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Hopei, round 5 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 fighter
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 fighter in Anhwe, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Move - British
5 artilleries and 7 infantry moved from West India to India
1 artillery and 3 infantry moved from Eastern Persia to Afghanistan
1 mech_infantry moved from Iraq to Caucasus
2 fighters moved from Greece to Caucasus
2 fighters and 1 tactical_bomber moved from West India to Afghanistan
3 armour and 1 mech_infantry moved from Eastern Persia to Afghanistan
Combat - British
Battle in Afghanistan
British attack with 3 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 4 infantry
British roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Afghanistan, round 2 : 7/11 hits, 4,33 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_True lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 3 armour, 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_True: 4 infantry
Battle in India
British attack with 5 artilleries and 7 infantry
Japanese defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
British roll dice for 5 artilleries and 7 infantry in India, round 2 : 3/12 hits, 3,67 expected hits
Japanese roll dice for 2 armour in India, round 2 : 0/2 hits, 1,00 expected hits
2 armour owned by the Japanese lost in India
British win, taking India from Japanese with 5 artilleries and 7 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Battle in Caucasus
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 3/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
2 fighters moved from Caucasus to Greece
1 fighter moved from Afghanistan to Eastern Persia
1 aaGun and 3 infantry moved from Gibraltar to Spain
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Afghanistan to Eastern Persia
1 aaGun moved from West India to India
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Eastern Persia to Persia
1 infantry moved from Persia to Iraq
4 mech_infantrys moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from Bulgaria to Greece
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : 6,00
Japanese regular : -2,33
Germans regular : 1,17
Neutral_True regular : -2,33
British regular : 3,83
A neutral crush. Not sure it was wise, but atleast US gets some serious pressure on G.
@trulpen yes, this is the part where us tries to win the game alone. let’s see what happens
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
3 fighters moved from Ukraine to Bryansk
1 infantry moved from Yugoslavia to Bulgaria
Italians take Bulgaria from Americans
Combat - Italians
Battle in Bryansk
Italians attack with 3 fighters
Russians defend with 2 infantry
Italians roll dice for 3 fighters in Bryansk, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 fighter owned by the Italians lost in Bryansk
Italians win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Italians: 1 fighter
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 fighters moved from Bryansk to Ukraine
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from France to Switzerland
Italians take Switzerland from Neutral_True
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,3,2,5,1,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,3,6,2,2,1,4,2
Italians collect 2 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 21 Sea Zone to 20 Sea Zone
4 fighters moved from 22 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 4 fighters in 20 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from 20 Sea Zone to 22 Sea Zone
1 destroyer moved from 21 Sea Zone to 22 Sea Zone
1 destroyer moved from 63 Sea Zone to 34 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Eastern Persia to West India
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 armour and 4 mech_infantrys moved from South Australia to Queensland
2 aaGuns moved from South Australia to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
1 tactical_bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 21 Sea Zone to 20 Sea Zone
4 fighters moved from 22 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 4 fighters in 20 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
ANZAC win, taking 20 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 fighters moved from 20 Sea Zone to 22 Sea Zone
1 destroyer moved from 21 Sea Zone to 22 Sea Zone
1 destroyer moved from 63 Sea Zone to 34 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from Eastern Persia to West India
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 armour and 4 mech_infantrys moved from South Australia to Queensland
2 aaGuns moved from South Australia to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
1 tactical_bomber moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry moved from Morocco to 91 Sea Zone
EDIT: 1 infantry and 1 transport moved from 91 Sea Zone to 90 Sea Zone
EDIT: 1 infantry and 1 transport moved from 91 Sea Zone to 103 Sea Zone
EDIT: 1 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
EDIT: 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
EDIT: 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
EDIT: 1 infantry and 1 transport moved from 103 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,67
Exciting to see what Germany will be up to now!
@trulpen I have a destroyer in sz 35. its hostile don’t think you can move there noncom
@aagamerz13 nevermind the sub can move there. it wont block me from loading units. only surface ships do
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 82 PUs;
Germans buy 1 destroyer, 1 factory_minor, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
2 infantry moved from Rostov to Caucasus
1 artillery moved from Rostov to Caucasus
1 artillery moved from Rostov to Volgograd
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
1 infantry moved from Belarus to Smolensk
1 artillery moved from Rostov to Tambov
1 armour moved from Rostov to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Smolensk
1 mech_infantry moved from Rostov to Bryansk
1 armour moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Smolensk
11 armour moved from Rostov to Smolensk
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Novgorod to Smolensk
2 fighters and 2 tactical_bombers moved from Yugoslavia to Smolensk
1 fighter moved from Ukraine to Tambov
1 infantry moved from Rostov to Tambov
1 fighter moved from Yugoslavia to Smolensk
1 fighter moved from Ukraine to Volgograd
1 infantry moved from Rostov to Volgograd
2 bombers moved from Ukraine to Smolensk
Combat - Germans
Battle in Tambov
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 13 armour, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 4 artilleries and 10 infantry
Russians roll AA dice in Smolensk : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Smolensk
Germans roll dice for 13 armour, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 11/22 hits, 11.00 expected hits
Russians roll dice for 1 aaGun, 4 artilleries and 10 infantry in Smolensk, round 2 : 9/14 hits, 4.67 expected hits
10 infantry owned by the Russians, 1 infantry owned by the Germans, 7 armour owned by the Germans, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
6 armour owned by the Germans retreated to Bryansk
Russians win with 4 artilleries remaining. Battle score for attacker is -24
Casualties for Germans: 7 armour, 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun and 10 infantry
Battle in 104 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 6 armour
EDIT: Adding units owned by Germans to Belarus: 6 armour
EDIT: Turning off Edit Mode
3 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Smolensk to Germany
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_True
3 infantry moved from Ukraine to Rostov
1 aaGun moved from Rostov to Ukraine
1 aaGun moved from Ukraine to Rostov
1 fighter moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
1 fighter moved from Smolensk to Belarus
1 tactical_bomber moved from Smolensk to Belarus
1 tactical_bomber moved from Smolensk to Belarus
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Romania
3 mech_infantrys moved from Germany to Yugoslavia
8 infantry moved from Greater Southern Germany to Yugoslavia
3 mech_infantrys moved from Western Germany to Yugoslavia
1 aaGun moved from Norway to Sweden
1 fighter moved from Tambov to Belarus
1 fighter moved from Volgograd to Ukraine
1 fighter moved from Western Germany to Southern Italy
3 fighters and 3 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Western Germany
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 factory_minor placed in Yugoslavia
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
2 infantry placed in France
1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Belarus: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,5,1,2,4,2,2,4
Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 3.33
Germans regular : 1.33
Russians AA : 0.50
@aagamerz13 said in L20 #1 aagamerz13 (X) vs trulpen (A+14) BM3:
@trulpen I have a destroyer in sz 35. its hostile don’t think you can move there noncom
A sub actually can, but it has to stop.
@aagamerz13 said in L20 #1 aagamerz13 (X) vs trulpen (A+14) BM3:
@aagamerz13 nevermind the sub can move there. it wont block me from loading units. only surface ships do
Yes, it can be ignored, but I think that if you attack it, you can’t load units in CM. Not 100 % sure, but think that’s how it works.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
3 infantry moved from Samara to Volgograd
2 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Tambov
1 fighter moved from Timguska to Tambov
4 artilleries moved from Samara to Volgograd
9 infantry moved from Samara to Volgograd
2 armour and 2 mech_infantrys moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
3 infantry moved from Archangel to Novgorod
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Novgorod
2 artilleries moved from Samara to Volgograd
Combat - Russians
Battle in Novgorod
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2,17 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/6 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 fighters and 3 infantry in Tambov, round 3 : 1/5 hits, 1,50 expected hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 2 armour, 6 artilleries, 12 infantry and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 2 armour, 6 artilleries, 12 infantry and 2 mech_infantrys in Volgograd, round 2 : 4/22 hits, 6,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 6 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 aaGun moved from Archangel to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Novosibirsk
2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Russia to Vologda
2 fighters moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
5 infantry moved from Samara to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Smolensk to Russia
1 aaGun moved from Samara to Vologda
1 artillery moved from Smolensk to Russia
1 artillery moved from Smolensk to Vologda
1 artillery moved from Smolensk to Russia
Place Units - Russians
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -2,33
Russians regular : -1,50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
2 bombers moved from French Indo China to India
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
1 fighter and 6 tactical_bombers moved from Japan to 19 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from 35 Sea Zone to New Guinea
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 5,8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Solomon Islands
Combat Hit Differential Summary :
UK_Pacific AA : -0.33
@aagamerz13 meant to attack subs
misclicked. bombers did max to factory without aa hit so ill reload ussr and redo it with bombers doing 6 to india with 0 aa hits