TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
1 fighter moved from 91 Sea Zone to Tunisia
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour and 1 fighter
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Brazil to 86 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from United Kingdom to Archangel
Place Units - Americans
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 artilleries, 1 fighter and 7 infantry
Japanese defend with 1 aaGun, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers
Japanese roll AA dice in Kweichow : 1/1 hits, 0.17 expected hits
1 fighter owned by the Chinese lost in Kweichow
Chinese roll dice for 3 artilleries and 7 infantry in Kweichow, round 2 : 2/10 hits, 2.67 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers in Kweichow, round 2 : 6/11 hits, 4.33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 artilleries and 1 infantry in Kweichow, round 3 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/10 hits, 4.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 artilleries in Kweichow, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Kweichow, round 4 : 3/7 hits, 3.00 expected hits
1 infantry owned by the Japanese and 3 artilleries owned by the Chinese lost in Kweichow
Japanese win with 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -23
Casualties for Chinese: 3 artilleries, 1 fighter and 7 infantry
Casualties for Japanese: 1 aaGun and 5 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -1.33
Japanese AA : 0.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
1 fighter moved from 91 Sea Zone to Tunisia
Combat - Americans
Battle in Tunisia
Americans attack with 1 armour and 1 fighter
Italians defend with 1 infantry
Americans roll dice for 1 armour and 1 fighter in Tunisia, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Brazil to 86 Sea Zone
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from United Kingdom to Archangel
Place Units - Americans
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 artilleries, 1 fighter and 7 infantry
Japanese defend with 1 aaGun, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers
Japanese roll AA dice in Kweichow : 1/1 hits, 0.17 expected hits
1 fighter owned by the Chinese lost in Kweichow
Chinese roll dice for 3 artilleries and 7 infantry in Kweichow, round 2 : 2/10 hits, 2.67 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries, 1 fighter, 6 infantry and 2 tactical_bombers in Kweichow, round 2 : 6/11 hits, 4.33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 6 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 artilleries and 1 infantry in Kweichow, round 3 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers in Kweichow, round 3 : 1/10 hits, 4.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 artilleries in Kweichow, round 4 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Kweichow, round 4 : 3/7 hits, 3.00 expected hits
1 infantry owned by the Japanese and 3 artilleries owned by the Chinese lost in Kweichow
Japanese win with 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -23
Casualties for Chinese: 3 artilleries, 1 fighter and 7 infantry
Casualties for Japanese: 1 aaGun and 5 infantry
Non Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 2 armour, 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 fighter moved from India to Shan State
1 tactical_bomber moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 72 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from Persia to Bryansk
1 fighter moved from Persia to Bryansk
1 fighter moved from 98 Sea Zone to Bryansk
1 tactical_bomber moved from 98 Sea Zone to Bryansk
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 fighter moved from Union of South Africa to 81 Sea Zone
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from United Kingdom to Archangel
Place Units - British
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
1 factory_minor placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.00
Japanese regular : -1.00
Italians regular : -0.33
Japanese AA : 0.83
British regular : 1.00
@Stough
I find hard lessons are best, personally. On the other hand - its a game for fun, so i wont let you do a game ending move without the option of a redo.
This is only my 3rd game. But the wonderful thing about this site - you can go on another forum, download a game between 2 other players at say round 12. Ehen you open, select play local (not forum).
Next, in one of the menu’s, select game history (hot key is control H).
Then you can scroll through every move they made.
I learn a lot doing this. Thats why people use forum instead of play be email - allows other to watch.
@Stough
Good flight?
All flights are a nightmare for me. But I got through the 6 hour flight and the 6 hours of processing and testing and now am at quarantine. The Chinese don’t play around with this virus. Every attendant in the plane was in full hazmat gear. And every attendant at the hotel is in full hazmat gear- Gloves, plastic suits, masks, and plastic shield and goggles. There is a reason there country had far fewer cases and fatalities than the US or Europe, even though they were the point of origin. Once they got on it, they got on it. I have to take my temp twice daily and send the results via an app. They leave the food by the door. No interaction between anyone and the folks in quarantine.
As to this game. Yes, I’m struggling getting oriented with the map, struggling to know what the heck I’m doing , struggling to pay attention to all the pieces. The J2DOW really through me.
But that said, I’m having a great time and it is really interesting to see a balls to the wall German drive on Moscow- fricking scary.
I thought the Chinese attack would have killed more guys, but hey, that’s the way it goes.
I’m starting to understand the need for a bid, but just starting. My head is pretty far up it, I must say.
@Stough
Agree with the bid. I have the physical game, but havent played it with anyone but my 7y/o son due to the virus. That’s when i found this site. I lurked for 3 months before playing. Downloaded and read a lot of other people’s games. I think that gave me a running start. I saw most people play the balance mod, as the bid for OOB is in the 30’s and 40’s, while in the BM3 its between 10-20. But same as you - with really no game play, you cant conceptualize why the bids are what they are. Just starting to learn that one.
Your reaction to the german drive was what mine was vis a vis the japanese air force. My first game i was in such awe of what all those planes can do, and how much space they can cover - and its hard to keep track of it.
The battle calculator is key. So is playing the game in local mode to test things. I use both before i move. With out a lot of experience, doing so reveals a lot of what is obvious to a vetern player, because a newbie, you cant picture it in your head very well.
And i agree about flying. Used to have to do it a lot, and hated it, and have successfully avoided it for almost a decade.
The board game is so fricking cool. Love it - got it 4 weeks ago, I think.
I’m really glad I have it with me now. I’ve played 3 1/2 games against myself and its really a ton of fun.
The first time I used the Japanese Air Force against a stack, my jaw just dropped.
But against myself, I’m very slow, no sense of urgency or time. Against you, I’m just beginning to feel the importance of each piece and how the clock is ticking…louder and louder.
It’s also a bummer, maybe a blessing, that the German/Italians first round had such poor rolls. It’s given me a bit more of a chance. Without it, I think this game would be over already.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Romania to Belarus
1 bomber moved from Southern Italy to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Romania to Belarus
1 bomber moved from Southern Italy to Belarus
Combat - Italians
Battle in Tunisia
Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry
Americans defend with 1 armour
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/5 hits, 1.50 expected hits
Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Belarus
Italians roll dice for 1 armour and 1 bomber in Belarus, round 3 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Belarus
Italians roll dice for 1 bomber in Belarus, round 4 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Slovakia Hungary
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Bulgaria
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
Place Units - Italians
2 artilleries, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : -1.67
Russians regular : 1.00
@Stough
Hmm. Great Taranto, horrible I1.
Horrible I2.
1 minor success, 1 horrendous defeat I3.
Well - at least I can say our game is historically accurate.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Algeria to Syria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to 115 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
3 bombers moved from Poland to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to 115 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
3 bombers moved from Poland to Archangel
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Archangel
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
British defend with 1 bomber; Americans defend with 1 bomber; Russians defend with 2 infantry
Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 2.67 expected hits
Russians roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
1 bomber owned by the British, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 3 bombers in Archangel, round 3 : 2/4 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans winRussians win with no units remaining with 3 bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 bomber
Casualties for British: 1 bomber
Casualties for Russians: 2 infantry
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
3 bombers moved from Archangel to Poland
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
3 tactical_bombers moved from Poland to Eastern Poland
1 artillery moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
3 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
2 infantry moved from Karelia to Novgorod
1 transport moved from 113 Sea Zone to 115 Sea Zone
9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
3 aaGuns, 8 armour, 7 artilleries, 27 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
1 bomber placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 53 PUs (1 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : -0.67
@Stough
Normally, in similiar situations, I’d ask for OOL for the battle like Archangel - but it was so lopsided, I went with Max D on your behalf. We can re-roll if you would like.
Help me if you would please. I took your advice and checked the Calculator. If I add 6 inf to Bryansk. The odds of you winning there are 24% (including 28inf, 11mech, 7 art, 8 tanks, 1 tac, 5 fig, and 5 bombs).
No problem on the Archangel. I didn’t see the Italian can open otherwise I would have not placed them there. Another hard lesson, hopefully learned.