TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 124 Sea Zone
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Novgorod
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Volgograd to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Caucasus to Rostov
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Buryatia
1 aaGun moved from Sakha to Buryatia
1 aaGun moved from Sakha to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Baltic States to Belarus
1 infantry moved from Karelia to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Belarus
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Yakut S.S.R. : 6 infantry
Buryatia : 2 aaGuns and 12 infantry
Belarus : 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Bryansk : 2 aaGuns, 1 artillery and 1 infantry
Rostov : 1 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 armour, 3 artilleries, 1 factory_minor, 1 fighter, 7 infantry and 1 mech_infantry
Western Ukraine : 2 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry
Caucasus : 1 infantry
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 21 times
3 was rolled 16 times
4 was rolled 21 times
5 was rolled 23 times
6 was rolled 19 times
Average roll : 3.484
Median : 4.000
Variance : 0.259
Standard Deviation : 0.509
Total rolls : 122
Germans Combat
1 was rolled 17 times
2 was rolled 14 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 14 times
Average roll : 3.448
Median : 4.000
Variance : 0.157
Standard Deviation : 0.396
Total rolls : 87
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 0.190
Standard Deviation : 0.436
Total rolls : 8
French Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.682
Median : 4.000
Variance : 0.635
Standard Deviation : 0.797
Total rolls : 22
Neutral_Allies Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 5
OK. I clicked, I think, everything before I posted. We should be good to go… I hope. Ready for the Japanese.
Feel free to advise on how to post better.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Formosa to Hunan
1 fighter moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter and 2 tactical_bombers moved from Manchuria to Hunan
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from Formosa to Hunan
1 fighter moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter and 2 tactical_bombers moved from Manchuria to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/8 hits, 3.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to Anhwe
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
4 infantry moved from Korea to Manchuria
1 transport moved from 6 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Japan to Jehol
1 fighter moved from Korea to Jehol
1 fighter moved from Manchuria to Jehol
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to Kwangsi
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 35 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.00
I’ve never tried a game that did not have a J-1 DOW; so you may need to double check me on my interpretations of the movement rules for the countries not at war with Japan.
That said, it will be a welcome change to be in unexplored territory.
@Stough
Anzac, rus, and uk can declare war on japan. Usa can not. If uk or anzac declares war, the other is automatically at war with japan. Usa in pacific can not end its turn next to a japanese controlled territory, but can be left next to, say, australia. In the atlantic, usa warships have to be left next to us territories with the exception of sz 102 - they can end there.
@mainah
The us fighter in the philipines can not land on another players territory as usa is neutral.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Non Combat Move - Americans
1 fighter moved from Philippines to Guam
1 submarine moved from 35 Sea Zone to 18 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 cruiser moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Eastern United States
1 armour moved from 101 Sea Zone to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
1 fighter moved from 10 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Eastern United States
Place Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Production/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 30 / 45
Americans : 52 / 57
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Double check the following please.
Hopefully my planes show as being on the AC I just purchased in the Atlantic.
Wasn’t really sure what to do with the US Philippine Navy. I kind of wanted to get them the hell out of there, but I’m totally cool with how they are placed now.
Put the fighter on Guam- I think that was as far as he could run. If he could get to Szechwan legally, I 'd prefer him there. I think not though.
Brazil would also seem to be a no go since the US is neutral, otherwise I would drop stuff there this turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : -0.33
Production/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 29 / 45
Americans : 52 / 57
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
4 - you are correct. you have to wait until the US is at war.
Things look good to go with US and China . What is China’s (Yunan) is China’s again.
I’ll wait for your double check and ok and then we can move on to preparing to kill Italians in the UK turn.
@Stough
Go for it.
@Stough
If you go for taranto, I might want to scramble. So post at the end of combat movement, I’ll take a look and advise of scramble. Then when you proceed to combat, you will have to select the scramble option that I requested on my behalf.
Sometimes, on complex or non obivous battles, it is good to ask for the order of loss. If you go taranto, I’ll cover both scramble and OOL on my reply.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
Scamble for Taranto and OOB please
@Stough
No scramble.
regular OOL. Not that it will matter. You went all out.