Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
All flights are a nightmare for me. But I got through the 6 hour flight and the 6 hours of processing and testing and now am at quarantine. The Chinese don’t play around with this virus. Every attendant in the plane was in full hazmat gear. And every attendant at the hotel is in full hazmat gear- Gloves, plastic suits, masks, and plastic shield and goggles. There is a reason there country had far fewer cases and fatalities than the US or Europe, even though they were the point of origin. Once they got on it, they got on it. I have to take my temp twice daily and send the results via an app. They leave the food by the door. No interaction between anyone and the folks in quarantine.
As to this game. Yes, I’m struggling getting oriented with the map, struggling to know what the heck I’m doing , struggling to pay attention to all the pieces. The J2DOW really through me.
But that said, I’m having a great time and it is really interesting to see a balls to the wall German drive on Moscow- fricking scary.
I thought the Chinese attack would have killed more guys, but hey, that’s the way it goes.
I’m starting to understand the need for a bid, but just starting. My head is pretty far up it, I must say.
@Stough
Agree with the bid. I have the physical game, but havent played it with anyone but my 7y/o son due to the virus. That’s when i found this site. I lurked for 3 months before playing. Downloaded and read a lot of other people’s games. I think that gave me a running start. I saw most people play the balance mod, as the bid for OOB is in the 30’s and 40’s, while in the BM3 its between 10-20. But same as you - with really no game play, you cant conceptualize why the bids are what they are. Just starting to learn that one.
Your reaction to the german drive was what mine was vis a vis the japanese air force. My first game i was in such awe of what all those planes can do, and how much space they can cover - and its hard to keep track of it.
The battle calculator is key. So is playing the game in local mode to test things. I use both before i move. With out a lot of experience, doing so reveals a lot of what is obvious to a vetern player, because a newbie, you cant picture it in your head very well.
And i agree about flying. Used to have to do it a lot, and hated it, and have successfully avoided it for almost a decade.
The board game is so fricking cool. Love it - got it 4 weeks ago, I think.
I’m really glad I have it with me now. I’ve played 3 1/2 games against myself and its really a ton of fun.
The first time I used the Japanese Air Force against a stack, my jaw just dropped.
But against myself, I’m very slow, no sense of urgency or time. Against you, I’m just beginning to feel the importance of each piece and how the clock is ticking…louder and louder.
It’s also a bummer, maybe a blessing, that the German/Italians first round had such poor rolls. It’s given me a bit more of a chance. Without it, I think this game would be over already.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Romania to Belarus
1 bomber moved from Southern Italy to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Romania to Belarus
1 bomber moved from Southern Italy to Belarus
Combat - Italians
Battle in Tunisia
Italians attack with 2 artilleries, 2 infantry and 1 mech_infantry
Americans defend with 1 armour
Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/5 hits, 1.50 expected hits
Americans roll dice for 1 armour in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Belarus
Italians roll dice for 1 armour and 1 bomber in Belarus, round 3 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Belarus
Italians roll dice for 1 bomber in Belarus, round 4 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Slovakia Hungary
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Greece to Bulgaria
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
Place Units - Italians
2 artilleries, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : -1.67
Russians regular : 1.00
@Stough
Hmm. Great Taranto, horrible I1.
Horrible I2.
1 minor success, 1 horrendous defeat I3.
Well - at least I can say our game is historically accurate.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from Queensland to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Algeria to Syria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to 115 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
3 bombers moved from Poland to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Poland to 115 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
3 bombers moved from Poland to Archangel
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Archangel
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
British defend with 1 bomber; Americans defend with 1 bomber; Russians defend with 2 infantry
Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 2.67 expected hits
Russians roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
1 bomber owned by the British, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 3 bombers in Archangel, round 3 : 2/4 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans winRussians win with no units remaining with 3 bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 bomber
Casualties for British: 1 bomber
Casualties for Russians: 2 infantry
Battle in 115 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
3 bombers moved from Archangel to Poland
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
3 tactical_bombers moved from Poland to Eastern Poland
1 artillery moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
3 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
2 infantry moved from Karelia to Novgorod
1 transport moved from 113 Sea Zone to 115 Sea Zone
9 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
3 aaGuns, 8 armour, 7 artilleries, 27 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Western Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
1 bomber placed in Western Germany
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 53 PUs (1 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : -0.67
@Stough
Normally, in similiar situations, I’d ask for OOL for the battle like Archangel - but it was so lopsided, I went with Max D on your behalf. We can re-roll if you would like.
Help me if you would please. I took your advice and checked the Calculator. If I add 6 inf to Bryansk. The odds of you winning there are 24% (including 28inf, 11mech, 7 art, 8 tanks, 1 tac, 5 fig, and 5 bombs).
No problem on the Archangel. I didn’t see the Italian can open otherwise I would have not placed them there. Another hard lesson, hopefully learned.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Novgorod
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Novgorod
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Strategic bombing raid in Novgorod
Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Novgorod causes 5 damage total.
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Smolensk
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 infantry moved from Russia to Vologda
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Timguska
2 infantry moved from Yenisey to Timguska
2 aaGuns and 8 infantry moved from Yenisey to Timguska
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans AA : -0.17
Germans regular : -0.33
Russians regular : 0.67
@Stough
Your analysis with Bryansk is correct. My stack was moved there to prevent/deter a counter attack. Similar to what happened in china. Attacking your stack next turn would not be wise for the germans.
The odds g vs r and r vs g right now greatly favour the defender, regardless who.
That is welcome news. Although I miscounted your mech.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour and 3 artilleries moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour and 3 artilleries moved from French Indo China to Shan State
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
Combat - Japanese
Battle in Western Australia
Battle in Soviet Far East
Battle in Dutch New Guinea
Battle in Shan State
Japanese attack with 1 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 4/8 hits, 3.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Western Australia from ANZAC, taking Soviet Far East from Russians, taking Dutch New Guinea from ANZAC, taking Shan State from UK_Pacific with 1 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from Suiyuyan to Shensi
1 fighter moved from Kweichow to Shensi
2 tactical_bombers moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
2 artilleries moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 56 Sea Zone
1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 cruiser moved from 36 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 transports moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Kwangsi to Yunnan
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 factory_minor placed in Malaya
3 infantry placed in Japan
1 carrier and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
UK_Pacific regular : -0.33
I think my head just exploded . Australia and Mongolia!?!!!
What a hateful and aggressive nation Japan is.
You are light years ahead of me on the Axis and Allies learning curve.