dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Mainah (X) vs Wiz (L + 17) BM3
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TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 submarine in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 marine ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 marine in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 marine in Java, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 2 artilleries in Java, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Java, round 4 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 1 marine Non Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 26 Sea Zone 1 aaGun, 2 fighters and 1 infantry moved from Queensland to South Australia 1 fighter moved from Queensland to Hawaiian Islands Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : 0.17 ANZAC regular : -0.17 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 submarine in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 marine ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 marine in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 marine in Java, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 2 artilleries in Java, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Java, round 4 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 1 marine Non Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 26 Sea Zone 1 aaGun, 2 fighters and 1 infantry moved from Queensland to South Australia 1 fighter moved from Queensland to Hawaiian Islands Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.17 ANZAC regular : -0.17 -
@wizmark
Because i am numb sometimes… -
@mainah Ah…ok…another little lesson learnt I guess…over kill is never bad if you have nothing else to do with a unit…sorry about that
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@wizmark
oh - I did it in the play testing. Not so much a lesson on what to do. More a lesson on checking before you it enter. I just forgot when it mattered - when I played on forum. -
@mainah :grimacing: :grimacing:
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 infantry, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 1 mech_infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 1 fighter and 3 tactical_bombers moved from Eastern Poland to Belarus 9 armour, 5 artilleries, 18 infantry and 20 mech_infantrys moved from Eastern Poland to Western Ukraine -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 infantry, 9 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 1 mech_infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 1 fighter and 3 tactical_bombers moved from Eastern Poland to Belarus 9 armour, 5 artilleries, 18 infantry and 20 mech_infantrys moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 9 armour, 5 artilleries, 18 infantry and 20 mech_infantrys Russians defend with 1 infantry Germans roll dice for 9 armour, 5 artilleries, 18 infantry and 20 mech_infantrys in Western Ukraine, round 2 : 12/52 hits, 13.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 9 armour, 5 artilleries, 18 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Belarus, round 2 : 3/7 hits, 2.67 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter and 3 tactical_bombers moved from Belarus to Novgorod 3 aaGuns moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 5 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 infantry placed in France 1 artillery placed in France 3 mech_infantrys placed in Novgorod 6 mech_infantrys placed in Germany 3 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -1.00 -
TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 5 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 2 fighters moved from Russia to Belarus 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 5 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus 2 fighters moved from Russia to Belarus 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Battle in Belarus Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 6/7 hits, 3.00 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Russia to Vologda 4 fighters and 1 tactical_bomber moved from Belarus to Bryansk 3 infantry moved from Rostov to Bryansk 7 infantry moved from Russia to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 5 artilleries, 1 fighter and 3 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 3.00 -
TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 2 marines, 2 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Kwangsi to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to 41 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter moved from 33 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 2 marines, 2 mech_infantrys, 4 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Kwangsi to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to 41 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter moved from 33 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Battle in 42 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 cruiser and 2 transports Japanese roll dice for 2 bombers and 1 submarine in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 20 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser and 2 transports Non Combat Move - Japanese 2 bombers moved from 42 Sea Zone to Kwangsi 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone 1 carrier moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Shan State to French Indo China 1 armour moved from Yunnan to Hopei 1 artillery and 2 infantry moved from Yunnan to French Indo China 1 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Hopei 2 fighters and 2 tactical_bombers moved from Anhwe to Hopei 1 infantry moved from Jehol to Manchuria 1 destroyer moved from 20 Sea Zone to 16 Sea Zone 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 33 Sea Zone to 36 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Japan to Philippines 2 fighters moved from 33 Sea Zone to Japan 1 bomber moved from Japan to Kwangsi 1 tactical_bomber moved from Japan to Manchuria 2 fighters moved from Caroline Islands to Philippines 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi 1 fighter moved from 33 Sea Zone to Kwangsi 1 fighter moved from Caroline Islands to Kwangsi 1 destroyer moved from 33 Sea Zone to 35 Sea Zone Place Units - Japanese 2 marines and 1 mech_infantry placed in French Indo China 1 armour and 1 mech_infantry placed in Kwangtung 4 submarines and 2 transports placed in 6 Sea Zone 1 armour placed in Kwangtung Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 1.00 -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to Malta 1 marine moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 mech_infantry moved from 96 Sea Zone to Libya 1 mech_infantry moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta 1 bomber moved from United Kingdom to Western Germany 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to Malta 1 marine moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 mech_infantry moved from 96 Sea Zone to Libya 1 mech_infantry moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta 1 bomber moved from United Kingdom to Western Germany 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Caroline Islands Americans attack with 2 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 96 Sea Zone Americans attack with 1 cruiser, 2 destroyers, 1 submarine, 1 tactical_bomber and 4 transports Italians defend with 1 destroyer Americans roll dice for 1 cruiser, 2 destroyers, 1 submarine, 1 tactical_bomber and 4 transports in 96 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win with 1 cruiser, 2 destroyers, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in Libya Battle in Malta Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine Italians defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine in Malta, round 2 : 3/6 hits, 2.17 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta Americans win, taking Libya from Italians, taking Malta from Italians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Malta to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from Western United States to Queensland 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 marine, 2 mech_infantrys, 4 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 2 mech_infantrys moved from 54 Sea Zone to Queensland 2 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 2 submarines placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Italians regular : 0.33 Germans AA : -0.17 -
TripleA Move Summary: Chinese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Kansu 10 infantry moved from Shensi to Szechwan 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -2.50 Japanese regular : -0.67 -
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Combat Move - British 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 2 marines moved from Egypt to 81 Sea Zone 2 cruisers and 2 marines moved from 81 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 marine moved from 99 Sea Zone to Cyprus 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from Burma to Yunnan -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Gibraltar to Malta 1 marine moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 2 mech_infantrys moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Malta 1 artillery moved from 96 Sea Zone to Malta 1 mech_infantry moved from 96 Sea Zone to Libya 1 mech_infantry moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Libya 1 infantry moved from 96 Sea Zone to Malta 1 infantry moved from 96 Sea Zone to Malta 1 bomber moved from United Kingdom to Western Germany 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Caroline Islands Americans attack with 2 infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in 96 Sea Zone Americans attack with 1 cruiser, 2 destroyers, 1 submarine, 1 tactical_bomber and 4 transports Italians defend with 1 destroyer Americans roll dice for 1 cruiser, 2 destroyers, 1 submarine, 1 tactical_bomber and 4 transports in 96 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 96 Sea Zone Americans win with 1 cruiser, 2 destroyers, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Battle in Libya Battle in Malta Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine Italians defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine in Malta, round 2 : 3/6 hits, 2.17 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta Americans win, taking Libya from Italians, taking Malta from Italians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Malta to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 1 carrier moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from Western United States to Queensland 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 marine, 2 mech_infantrys, 4 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 2 mech_infantrys moved from 54 Sea Zone to Queensland 2 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 2 submarines placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Kansu 10 infantry moved from Shensi to Szechwan 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 2 marines moved from Egypt to 81 Sea Zone 2 cruisers and 2 marines moved from 81 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 1 marine moved from 99 Sea Zone to Cyprus 1 infantry moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from Burma to Yunnan Combat - British Battle in Greece Battle in Crete Battle in Cyprus Battle in Yunnan British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians, taking Yunnan from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Burma to Szechwan 3 aaGuns, 2 artilleries and 18 infantry moved from Burma to India 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 battleship, 1 carrier and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 destroyer moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 2 fighters moved from Egypt to 99 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 infantry moved from Alexandria to Tobruk 1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 armour moved from 96 Sea Zone to Tobruk 1 fighter moved from Gibraltar to 96 Sea Zone 1 armour moved from French Equatorial Africa to Egypt 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Eire to United Kingdom Place Units - British 1 destroyer and 1 submarine placed in 98 Sea Zone 1 fighter placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 artillery EDIT: Adding units owned by British to India: 1 artillery EDIT: Turning off Edit Mode 3 infantry placed in Iraq 2 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,1,5,6,4 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -2.50 Americans regular : 0.83 Japanese regular : -1.00 Italians regular : 0.33 Germans AA : -0.17 British regular : 1.50 -
@wizmark
Been meaning to ask: what is the advantage of activating ireland? I’ve seen it in a few games.





