Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsMainah (X) vs Wiz (L + 17) BM3
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 5 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Belarus 5 fighters and 1 tactical_bomber moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 5 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 5 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 5/9 hits, 3.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Vologda to Nenetsia 3 aaGuns, 8 artilleries and 45 infantry moved from Bryansk to Tambov 5 fighters and 1 tactical_bomber moved from Belarus to Russia 1 infantry moved from Ukraine to Bryansk 2 armour and 2 mech_infantrys moved from Bryansk to Russia 5 infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 1 infantry moved from Russia to Tambov Place Units - Russians 5 armour, 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 1.33 -
@mainah just giving you something to worry about! :wink:
I could possibly have held on in bryansk 1 more turn…but you had a potential 50/50 on moscow if the can open with italy went well, and a 50/50 ish in bry if you went allout attack…unlikely but not worth the risk. So a fall back and reinforce seemed the best option…still got a fair amount of cash with the russians…potential 6 armour build next turn!! :smile:
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@mainah but you are doing mostly the right thing with germany in this game…mech and bomber builds ae very strong…you still have an atlantic presence and shoring up italy is a solid play.
The only thing I would say is that you havent been aggressive enough against russia…to still be pulling in 36ipcs in R7 is very good for the allies. The key to a fast advance to moscow is that italian can opener…those mech units in the balkans would be far more effective rampaging through russia…an allied landing in greece can be a pain but the logistics of reinforcing a landing are tricky and the germans can bring a lot of air and mechs v quickly to kick the allies out if you are worried about that…
Hope you dont mind me noting that!
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@mainah oh and very good block with the german dd! That saved you from the allied landings this turn! :+1:
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@wizmark
Danka.
I have learned that I have not been aggressive enough. That stack is massive. Trying to rectify it in this game, and not making the same mistake in my other 2 as Axis.
I did think about sending the mechs last turn (or was it 2 turns ago, I’d have to look) but I think you are used to playing better players than I. I see a huge allied fleet in the med, with a factory in Egypt, and this turn Italy is going to net 0 or close to it in income. My reasoning was if there is a 1-2 punch in greece, it is an area that is hard for germany to reinforce. Italy can’t cover it without income, and if the US gets just 1 turn, a factory is built. and that would be game over.
I supose the best of both worlds would have been to start sending a few german inf with an art or 2 down there, to free up the italian mechs. But that was 2 turns ago. Lessoned learned.
Your analysis of the over all german position is much rosier than I see it. That gives me pause to really look at it from a different angle. With my lack of experience, I looked at that stack, after 2-3 turns growing, still not seeing a way around it, as such a huge delay, the fate of germany was sealed. You see 50/50 battle worth pulling back? I saw those numbers, at turn 7, and assumed by turn 9, the end would be clear. Regardless if that 50/50 played out. MARTI would have to be wooing my daughter to give me dice that would allow me to continue on to russia with minimal reinforcements while fending of US/UK alone. -
@mainah The big advantage germany has over russia is mobility…Russia has 1 army which at all times must cover moscow and which is limited to moving 1 square a turn…once germany gets a few fast movers around the north or south flank 2 squares away from the main russian stack then you have many routes to moscow… In our game for example you have a force in archangel…with the right can open you had a 80% chance of winning against a max 10 build in moscow…so I would have to send units back from bry to make sure it didnt happen…that would weaken the main stack…which would then be a touch too weak against an all out attack.
Even worse for russia is a strafe attack…if you do a 1 round attack in which we both lose say 20 men… you can replace it in 1 turn, it takes 2 for russia to do the same… I cant afford the casualties in a battle that isnt for moscow so the sensible route is to pull back which adds 20 or so units to my army…last rounds build and this rounds. It will now take you at least 2 turns if not 3 or 4 before you can hit moscow by which time i can hopefully get reinforcements and landings going…trading space for time! -
TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 infantry moved from Jehol to Chahar 1 fighter and 1 tactical_bomber moved from Hopei to Chahar 2 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 armour moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 armour moved from Novosibirsk to Kansu -
@wizmark
I hope this is not in bad taste - I concede.I played out 4 different NCM - no way. UK and china will start a steady re-conquering of China. Next turn. The burma stack and chinese stack are just too strong. I can’t divert my air, or the IJN is sunk. If I retreat the navy to move air to China, the rest of the $$ islands and the philipines are toast. With only 2 destroyers for this turn, and at best 3 total for next turn, those subs will continue to convoy, and thus japan can either buy limited land to slow the china front, or navy to slow the pacific front, but not both. To take out the subs opens up the allied navy off Queensland to run rampant.
Without a Japan that can at least hold the line, and a neutered Italy, Germany is toast.I was not aggressive enough with Germany vis Russia. With Japan - that J2 attack with a heavy facility purchase ruined me. Even with a J3 - I spent too much on facilities I didn’t need for a turn or 2. That lost time buying and positioning units could not be made up. That - and like the last game - not keeping up with destroyer purchases when I should have, has left me in a ever shrinking tight spot.
I need to work on my purchases. I know it’ll be a few more games before I can really think 3 turns ahead. I am only able to kinda see 1, and the second turn is on the horizon, but the without improving on my purchases, that can not improve. Wont live long enough to get there. -
If you see some kinda of hope for the Axis - please share, and I will go on for a turn or 2. But I can’t see it.
But it was a fun game, and a VERY educational one. -
Purchasing mistakes, even minor ones, seem far more deadly early in the game for japan than anyone else, as the time factor is so much greater. Especially with the guerrilla rule.
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@mainah Thats fine…you are in a tough spot for sure. I agree with you about japan…if the US spends a majority in the pac than it is very hard for japan to grow, especially with the guerilla rule. An extra rule in BM you wont have come up against yet is that if the allies hold either tokyo or berlin the other axis side need another VC to win. So if I get tokyo you will need all the VCs in europe to win…amost impossible for germany to get cairo and london against the US once they are on 120+ and not worrying about the pac. So KJF is a much more useful tactic in BM3.
An unofficial buying rule for japan is to buy 1 cv 1 dd and 1 sub a round at least…you have 18/19 fighters/tacs that can fill carriers…you can have 9 cvs before having to buy any more planes. You also have to try to match US dd/sub buying…once those subs start convoying jap income disappears. if US buys subs buy dds…if US buys dds buy subs.
you are right in that buying the NB and AB at that point was sub optimal…unless you are going all out for India in which case they are crucial…but you cant J2 if you are doing that!
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@mainah Good games though…if you want to play another once you have more experience then feel free to ask! always happy to give a few pointers as well.
By the way if you want to see a good player of japan in action have a look at some of trulpens games…his japan nearly always turns into a beast!
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@wizmark
I will be asking! Hopefully in league. Just started my first game there. Thanks again for the analysis.
I plan on reviewing some of his and jdow games, after winter hits and more time in my hands. Sit down with a cup of joe on a weekend and download some games to watch. Help with my goal for being upper tier 2 by july next year. -
@wizmark said in Mainah (X) vs Wiz (L + 17) BM3:
you are right in that buying the NB and AB at that point was sub optimal…unless you are going all out for India in which case they are crucial…but you cant J2 if you are doing that!
I love that term “sub optimal.” Of course there are many times it applies, it seems a bit of an under statement here, like -76C is “a hard frost.”
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@mainah Its my english politeness… we would never say that was a bad purchase… and we never ever stop an opponent when they make a bad decision…how else did we get the Empire?? :grinning: :grinning:
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@mainah understatement is THE quintessential English attribute…
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@mainah apart from needing a good cup of tea at least 5 times a day of course





