That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from United Kingdom to France
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from 42 Sea Zone to India
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from Libya to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Tunisia to Algeria
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 marine, 2 mech_infantrys, 1 tactical_bomber and 4 transports moved from 96 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from France to United Kingdom
2 submarines moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 bomber and 1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -0.50
Germans AA : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Chahar from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
9 infantry moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Combat Move - British
1 marine moved from Cyprus to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
2 cruisers and 2 marines moved from 99 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Sardinia
1 marine moved from 95 Sea Zone to Sicily
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 tactical_bomber moved from Egypt to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 battleship moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from United Kingdom to France
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from 42 Sea Zone to India
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
2 mech_infantrys moved from Libya to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 armour moved from Malta to 96 Sea Zone
1 marine moved from Malta to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Tunisia to Algeria
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 marine, 2 mech_infantrys, 1 tactical_bomber and 4 transports moved from 96 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Morocco
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from France to United Kingdom
2 submarines moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 bomber and 1 fighter placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Chahar from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
9 infantry moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 1x airfield; Remaining resources: 47 PUs;
British buy 1 destroyer, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 marine moved from Cyprus to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
2 cruisers and 2 marines moved from 99 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Sardinia
1 marine moved from 95 Sea Zone to Sicily
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 tactical_bomber moved from Egypt to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 battleship moved from 99 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
Combat - British
British creates battle in territory 97 Sea Zone
Battle in 95 Sea Zone
British attack with 2 battleships, 1 bomber, 4 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 2 battleships, 1 bomber, 4 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber in 95 Sea Zone, round 2 : 8/17 hits, 8.50 expected hits
Italians roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone
British win with 2 battleships, 1 bomber, 4 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 submarine
Casualties for Italians: 1 cruiser and 1 transport
Battle in 97 Sea Zone
British attack with 1 submarine
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Sicily
Battle in Sardinia
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Sicily from Italians, taking Sardinia from Italians, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing unit hit damage for these Italians owned units to: battleship = 0
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
1 carrier moved from 96 Sea Zone to 95 Sea Zone
1 carrier moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from 95 Sea Zone to Gibraltar
1 transport moved from 99 Sea Zone to 81 Sea Zone
2 artilleries moved from Trans-Jordan to Egypt
3 infantry moved from Iraq to Northwest Persia
5 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from French Central Africa to French West Africa
1 transport moved from 87 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 122 Sea Zone to 106 Sea Zone
1 bomber moved from 95 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 mech_infantry moved from Szechwan to Tsinghai
3 aaGuns, 3 artilleries, 22 infantry and 1 mech_infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to India
Place Units - British
2 submarines placed in 98 Sea Zone
1 transport placed in 81 Sea Zone
1 destroyer placed in 106 Sea Zone
2 infantry and 1 tactical_bomber placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,6,1,2,6,3,1,5,2
British collect 29 PUs (8 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : -0.17
Italians regular : 0.33
Japanese regular : -0.17
Germans AA : -0.17
British regular : 0.17
@mainah that was a solid round for the japanese…no holes for me to exploit and with your fleet staying consolidated at Phil the allied fleet is forced to hide in harbour in queensland.
You did fall foul of the chinese guerilla rule in BM 3 though! If you want to move one of the arts from hopei in there feel free…you will have to edit the chinese inf away and subtract 1 from the chinese ipc total though
I assumed no scramble in 95 and as i did enough hits to kill your scramble force it was probably just as well! If you do want to roll though we can do it through thee forum.
Ive come across an issue with submarines in this game though…the stealth element has been removed (not by design I think). I have raised a query but my sub in 95 had no first strike and my sub in 97 was forced into combat. This would be why you were able to attack it last round without the submerge option. Ive edited it back and as I only had 1 hit at 2 out of 5 rolls in 95 I have assumed the first strike missed!
We will have to enforce the dd required to attack a sub option ourselves but trying to keep the first strike element will be a headache…will have to see how it goes.
@wizmark
Ok about the subs. That is a pain.
Correcto mundo on the scramble. The planes will die - i have no doubt about that- but not for an “over overkill” in sz 95.
Thank you about the japan move. Took 2 days of pondering and testing. And the guerrila rule was anticipated - hence the 2 inf in jehol. I needed to beef up the japanese front line, and prep for the next round of attack. Probably cost me an inf, but was on purpose. Lets see if that works out…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 battleship, 1 cruiser and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 battleship, 1 cruiser and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 transport
British defend with 2 submarines
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 5 : 0/2 hits, 1.17 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 6 : 0/2 hits, 1.17 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
1 cruiser owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 8 : 1/1 hits, 0.67 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
1 submarine owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from French with 1 battleship and 1 transport remaining. Battle score for attacker is 0
Casualties for British: 2 submarines
Casualties for Italians: 1 cruiser
Battle in Trans-Jordan
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing unit hit damage for these Italians owned units to: battleship = 0
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to 98 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Bulgaria to Eastern Poland
1 mech_infantry moved from Northern Italy to Bulgaria
Place Units - Italians
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Adding units owned by Italians to Novgorod: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,3,5
Italians collect 11 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -5.17
British regular : 0.50
@wizmark
No - you can not have the MARTI results in SZ 98. I know what your thinking. stop.
You would have submerged, not scrambled, knowing you can take it out without risking any planes on your UK turn.
Freaking ridiculous. It’s even more ridiculous because we never would have seen it if it weren’t for the glitch.
Absolutely painful to watch
:grimacing: :angry: :face_palm:
@wizmark
Unless you would actually have scrambled. Then I’m sorry, and we can re do the battle.
But it still hurt to watch that . . . .
@mainah no thats fine…quite happy to kill the italians next turn lol…and at least you got the bad rolls out of the way on a null battle!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from New South Wales to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
ANZAC regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 1 infantry
Italians defend with 1 infantry
ANZAC roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from New South Wales to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 submarine placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67
ANZAC regular : 0.83
@mainah so close and so far with the anzac suicicde charge! :angry:
@wizmark
That’s all i wanted. I turn reprieve of an british amphib assault.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Belarus
1 bomber moved from Germany to Belarus
1 bomber moved from Western Germany to Belarus
1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Novgorod to Archangel
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Belarus
1 bomber moved from Germany to Belarus
1 bomber moved from Western Germany to Belarus
1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Novgorod to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Archangel, round 2 : 3/7 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Belarus to Novgorod
1 infantry moved from Vyborg to Novgorod
3 infantry moved from Vyborg to Finland
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
4 submarines moved from 109 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to Western Germany
1 armour and 1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
4 mech_infantrys moved from Eastern Poland to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
Germans undo move 1.
2 armour and 1 mech_infantry placed in Novgorod
1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 2.
2 infantry placed in Western Germany
1 infantry and 6 mech_infantrys placed in Germany
Germans undo move 3.
1 infantry placed in Western Germany
6 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 48 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.50