Mainah (X) vs Wiz (L + 17) BM3
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TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from United Kingdom to France
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from 42 Sea Zone to India 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 2 mech_infantrys moved from Libya to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 armour moved from Malta to 96 Sea Zone 1 marine moved from Malta to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 1 infantry moved from Tunisia to Algeria 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 marine, 2 mech_infantrys, 1 tactical_bomber and 4 transports moved from 96 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from France to United Kingdom 2 submarines moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 bomber and 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -0.50 Germans AA : -0.17
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TripleA Move Summary: Chinese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi 1 infantry moved from Szechwan to Shensi
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi 1 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Chahar Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Chahar from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang 9 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : 0.67
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Combat Move - British 1 marine moved from Cyprus to 99 Sea Zone 1 marine moved from Crete to 99 Sea Zone 2 cruisers and 2 marines moved from 99 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sardinia 1 marine moved from 95 Sea Zone to Sicily 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from 99 Sea Zone to 95 Sea Zone 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 tactical_bomber moved from Egypt to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 battleship moved from 99 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 bomber moved from Queensland to 42 Sea Zone 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone 1 bomber moved from United Kingdom to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 bomber moved from 42 Sea Zone to India 5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 2 mech_infantrys moved from Libya to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 armour moved from Malta to 96 Sea Zone 1 marine moved from Malta to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 infantry moved from Malta to 96 Sea Zone 1 infantry moved from Tunisia to Algeria 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 marine, 2 mech_infantrys, 1 tactical_bomber and 4 transports moved from 96 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from France to United Kingdom 2 submarines moved from 101 Sea Zone to 106 Sea Zone Place Units - Americans 1 bomber and 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Szechwan to Shensi 1 fighter moved from Szechwan to Shensi 1 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Chahar Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Chahar from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang 9 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British repair damage of 1x airfield; Remaining resources: 47 PUs; British buy 1 destroyer, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 marine moved from Cyprus to 99 Sea Zone 1 marine moved from Crete to 99 Sea Zone 2 cruisers and 2 marines moved from 99 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Sardinia 1 marine moved from 95 Sea Zone to Sicily 1 submarine moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from 99 Sea Zone to 95 Sea Zone 2 fighters moved from 96 Sea Zone to 95 Sea Zone 1 fighter moved from Gibraltar to 95 Sea Zone 1 tactical_bomber moved from Egypt to 95 Sea Zone 1 bomber moved from Egypt to 95 Sea Zone 1 battleship, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 95 Sea Zone 1 battleship moved from 99 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 2 infantry moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from India to Shan State Combat - British British creates battle in territory 97 Sea Zone Battle in 95 Sea Zone British attack with 2 battleships, 1 bomber, 4 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 cruiser and 1 transport British roll dice for 2 battleships, 1 bomber, 4 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber in 95 Sea Zone, round 2 : 8/17 hits, 8.50 expected hits Italians roll dice for 1 cruiser and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the British lost in 95 Sea Zone British win with 2 battleships, 1 bomber, 4 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for British: 1 submarine Casualties for Italians: 1 cruiser and 1 transport Battle in 97 Sea Zone British attack with 1 submarine Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 submarine owned by the British lost in 97 Sea Zone Italians win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in Sicily Battle in Sardinia Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Sicily from Italians, taking Sardinia from Italians, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: battleship = 0 EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from Tobruk to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 carrier moved from 96 Sea Zone to 95 Sea Zone 1 carrier moved from 99 Sea Zone to 95 Sea Zone 2 fighters moved from 95 Sea Zone to Gibraltar 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 artilleries moved from Trans-Jordan to Egypt 3 infantry moved from Iraq to Northwest Persia 5 infantry moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from French Central Africa to French West Africa 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 122 Sea Zone to 106 Sea Zone 1 bomber moved from 95 Sea Zone to Egypt 2 fighters and 1 tactical_bomber moved from Shan State to Burma 1 mech_infantry moved from Szechwan to Tsinghai 3 aaGuns, 3 artilleries, 22 infantry and 1 mech_infantry moved from India to Burma 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from Burma to India 1 tactical_bomber moved from Burma to India Place Units - British 2 submarines placed in 98 Sea Zone 1 transport placed in 81 Sea Zone 1 destroyer placed in 106 Sea Zone 2 infantry and 1 tactical_bomber placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,6,1,2,6,3,1,5,2 British collect 29 PUs (8 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -0.17 Italians regular : 0.33 Japanese regular : -0.17 Germans AA : -0.17 British regular : 0.17
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@mainah that was a solid round for the japanese…no holes for me to exploit and with your fleet staying consolidated at Phil the allied fleet is forced to hide in harbour in queensland.
You did fall foul of the chinese guerilla rule in BM 3 though! If you want to move one of the arts from hopei in there feel free…you will have to edit the chinese inf away and subtract 1 from the chinese ipc total thoughI assumed no scramble in 95 and as i did enough hits to kill your scramble force it was probably just as well! If you do want to roll though we can do it through thee forum.
Ive come across an issue with submarines in this game though…the stealth element has been removed (not by design I think). I have raised a query but my sub in 95 had no first strike and my sub in 97 was forced into combat. This would be why you were able to attack it last round without the submerge option. Ive edited it back and as I only had 1 hit at 2 out of 5 rolls in 95 I have assumed the first strike missed!
We will have to enforce the dd required to attack a sub option ourselves but trying to keep the first strike element will be a headache…will have to see how it goes.
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@wizmark
Ok about the subs. That is a pain.Correcto mundo on the scramble. The planes will die - i have no doubt about that- but not for an “over overkill” in sz 95.
Thank you about the japan move. Took 2 days of pondering and testing. And the guerrila rule was anticipated - hence the 2 inf in jehol. I needed to beef up the japanese front line, and prep for the next round of attack. Probably cost me an inf, but was on purpose. Lets see if that works out…
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TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 battleship, 1 cruiser and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 battleship, 1 cruiser and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 1 cruiser and 1 transport British defend with 2 submarines Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 submarine owned by the British lost in 98 Sea Zone Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 5 : 0/2 hits, 1.17 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 6 : 0/2 hits, 1.17 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits 1 cruiser owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 7 : 0/1 hits, 0.67 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 8 : 1/1 hits, 0.67 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from French with 1 battleship and 1 transport remaining. Battle score for attacker is 0 Casualties for British: 2 submarines Casualties for Italians: 1 cruiser Battle in Trans-Jordan Non Combat Move - Italians Turning on Edit Mode EDIT: Changing unit hit damage for these Italians owned units to: battleship = 0 EDIT: Adding units owned by Italians to 98 Sea Zone: 1 cruiser EDIT: Adding units owned by British to 98 Sea Zone: 2 submarines EDIT: Turning off Edit Mode 1 mech_infantry moved from Northern Italy to Romania 1 armour moved from Bulgaria to Eastern Poland 1 mech_infantry moved from Northern Italy to Bulgaria Place Units - Italians 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 bomber EDIT: Adding units owned by Italians to Novgorod: 1 bomber EDIT: Turning off Edit Mode Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,3,5 Italians collect 11 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : -5.17 British regular : 0.50
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@wizmark
No - you can not have the MARTI results in SZ 98. I know what your thinking. stop.You would have submerged, not scrambled, knowing you can take it out without risking any planes on your UK turn.
Freaking ridiculous. It’s even more ridiculous because we never would have seen it if it weren’t for the glitch.
Absolutely painful to watch
:grimacing: :angry: :face_palm: -
@wizmark
Unless you would actually have scrambled. Then I’m sorry, and we can re do the battle.But it still hurt to watch that . . . .
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@mainah no thats fine…quite happy to kill the italians next turn lol…and at least you got the bad rolls out of the way on a null battle!
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TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 1 infantry Italians defend with 1 infantry ANZAC roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan Italians win with no units remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from New South Wales to Queensland 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 submarine placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 ANZAC regular : 0.83
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan Combat - ANZAC Battle in Trans-Jordan ANZAC attack with 1 infantry Italians defend with 1 infantry ANZAC roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan Italians win with no units remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery moved from New South Wales to Queensland 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 submarine placed in 62 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0.67 ANZAC regular : 0.83
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@mainah so close and so far with the anzac suicicde charge! :angry:
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@wizmark
That’s all i wanted. I turn reprieve of an british amphib assault. -
TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Belarus 1 bomber moved from Germany to Belarus 1 bomber moved from Western Germany to Belarus 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Novgorod to Archangel
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 3 infantry and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Belarus 1 bomber moved from Germany to Belarus 1 bomber moved from Western Germany to Belarus 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Archangel, round 2 : 3/7 hits, 1.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Belarus to Novgorod 1 infantry moved from Vyborg to Novgorod 3 infantry moved from Vyborg to Finland 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 119 Sea Zone 4 submarines moved from 109 Sea Zone to 112 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Western Germany 1 armour and 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 4 mech_infantrys moved from Eastern Poland to Western Ukraine 8 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod Germans undo move 1. 2 armour and 1 mech_infantry placed in Novgorod 1 infantry and 1 mech_infantry placed in Western Germany Germans undo move 2. 2 infantry placed in Western Germany 1 infantry and 6 mech_infantrys placed in Germany Germans undo move 3. 1 infantry placed in Western Germany 6 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1 Germans collect 48 PUs (2 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 0.50