That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to Malta
1 marine moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
1 cruiser, 1 marine and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
2 destroyers moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
1 mech_infantry moved from 96 Sea Zone to Libya
1 mech_infantry moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in Caroline Islands
Americans attack with 2 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in 96 Sea Zone
Americans attack with 1 cruiser, 2 destroyers, 1 submarine, 1 tactical_bomber and 4 transports
Italians defend with 1 destroyer
Americans roll dice for 1 cruiser, 2 destroyers, 1 submarine, 1 tactical_bomber and 4 transports in 96 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 cruiser, 2 destroyers, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Libya
Battle in Malta
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine in Malta, round 2 : 3/6 hits, 2.17 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Malta
Americans win, taking Libya from Italians, taking Malta from Italians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from Western United States to Queensland
2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 marine, 2 mech_infantrys, 4 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
2 mech_infantrys moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
2 submarines placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
10 infantry moved from Shensi to Szechwan
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
2 marines moved from Egypt to 81 Sea Zone
2 cruisers and 2 marines moved from 81 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
1 marine moved from 99 Sea Zone to Cyprus
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 fighter moved from Burma to Yunnan
Combat - British
Battle in Greece
Battle in Crete
Battle in Cyprus
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians, taking Yunnan from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Burma to Szechwan
3 aaGuns, 2 artilleries and 18 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 battleship, 1 carrier and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Egypt to 99 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Alexandria to Tobruk
1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 fighter moved from Gibraltar to 96 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
1 destroyer and 1 submarine placed in 98 Sea Zone
1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 artillery
EDIT: Adding units owned by British to India: 1 artillery
EDIT: Turning off Edit Mode
3 infantry placed in Iraq
2 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,1,5,6,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.50
Americans regular : 0.83
Japanese regular : -1.00
Italians regular : 0.33
Germans AA : -0.17
British regular : 1.50
@wizmark
Been meaning to ask: what is the advantage of activating ireland? I’ve seen it in a few games.
@mainah It provides another landing spot for allied planes to retake london if it is needed. Just a belt and braces thing
:tumbler_glass: :tumbler_glass: :tumbler_glass: :tumbler_glass:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to Greece
1 battleship and 1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to Greece
1 battleship and 1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 fighter moved from Northern Italy to Southern Italy
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 2 fighters
British defend with 1 destroyer and 1 submarine
Italians roll dice for 1 battleship and 1 cruiser in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 1 destroyer and 1 submarine
Battle in Greece
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Greece, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 infantry in Greece, round 3 : 2/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
2 armour moved from Northern Italy to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
2 aaGuns, 1 artillery and 4 infantry moved from Northern Italy to Southern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from France to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,6,2,3,4,4
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : -0.17
@mainah Just a little thing…as you had no destroyer in the battle in sz97 my sub should have had the option to submerge which I would have wanted it to do. I’ll edit it back in. It would have had a convoy roll as well but that would be too complicated to try to simulate.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun, 2 fighters and 1 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun, 2 fighters and 1 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@wizmark
Very sorry.
I must of hit it the no to the submerge without really looking at it.
I have seen the dice bot, but I forget how - so I had my son roll 2 dice - a 6 and a 3. I’ll edit out 3IPC’s from Italy’s income.
@mainah Lol not a problem, but if you want to thats fine! :joy:
Allied subs in 97 are a major headache for axis…alll that rich territory being lost. 3 /4 subs in there will kill italy’s income…which is happening to me in game right now! :face_with_rolling_eyes:
@wizmark
That’s why I sent the mosquito navy there.
Was in such deep shock at looking at the 500 allied ships in the med, I was just focused one one more turn of income. Didn’t give the whole submerge rule a 1/16 of a thought.
@mainah haha I was chuckling to myself thinking what your reaction to the situation in the med would be after the allied turn :astonished: :astonished:
@wizmark
I knew it was a possibility - but it looks SOOO much worse than I had thought. SOOO MUCCCHHH
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
2 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Belarus
2 tactical_bombers moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 bombers moved from Western Germany to United Kingdom
2 fighters moved from Northern Italy to United Kingdom
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
2 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Eastern Poland to Belarus
2 tactical_bombers moved from Novgorod to Belarus
1 bomber moved from Western Germany to Belarus
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
4 bombers moved from Western Germany to United Kingdom
2 fighters moved from Northern Italy to United Kingdom
@wizmark
I double posted in error - they are the exact same.
Scamble SBR in London? 2 Fig 4 Bom vs 1 French fighter.
@mainah nope…you dont need to worry about asking in those situations… even if i did the bombers would still get through. Need a good AA roll now! :hand_with_index_and_middle_fingers_crossed:
@wizmark
:face_with_rolling_eyes: not sure if you paying attention - but it doesn’t seem like you need anything right now!