@dawgoneit Note sure what the issues are with using the released version, but this was the one I was directed to when I started playing again.
https://github.com/triplea-game/triplea/releases/tag/2.7.15197
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 armour moved from Yugoslavia to Bessarabia
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,2
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 armour moved from Yugoslavia to Bessarabia
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,2
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Russians regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
Combat - ANZAC
Combat Hit Differential Summary :
@Odonis @dawgoneit
kk in SZ22?
@Odonis I’ll try 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 22 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 22 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier and 1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 22 Sea Zone to 17 Sea Zone
1 fighter moved from 35 Sea Zone to Borneo
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from India to Burma
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 artillery placed in New South Wales
1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 22 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 22 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 22 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 carrier and 1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 22 Sea Zone to 17 Sea Zone
1 fighter moved from 35 Sea Zone to Borneo
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from India to Burma
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 artillery placed in New South Wales
1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
9 armour moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
3 infantry moved from Novgorod to Archangel
3 infantry moved from Eastern Poland to Belarus
2 artilleries and 2 infantry moved from Archangel to Belarus
3 infantry moved from Eastern Poland to Belarus
2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
2 carriers, 1 cruiser, 2 fighters, 8 submarines, 2 tactical_bombers and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
5 infantry moved from Western Germany to Northern Italy
1 artillery and 6 infantry moved from Germany to Poland
2 artilleries and 4 infantry moved from Poland to Eastern Poland
2 bombers moved from Eastern Poland to Bryansk
3 artilleries and 5 infantry moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Germany to Western Germany
2 infantry moved from Normandy Bordeaux to France
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/7 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 bombers moved from Bryansk to Western Ukraine
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 4 infantry placed in Germany
1 artillery and 2 infantry placed in France
6 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,6
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
9 armour moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
3 infantry moved from Novgorod to Archangel
3 infantry moved from Eastern Poland to Belarus
2 artilleries and 2 infantry moved from Archangel to Belarus
3 infantry moved from Eastern Poland to Belarus
2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
2 carriers, 1 cruiser, 2 fighters, 8 submarines, 2 tactical_bombers and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
5 infantry moved from Western Germany to Northern Italy
1 artillery and 6 infantry moved from Germany to Poland
2 artilleries and 4 infantry moved from Poland to Eastern Poland
2 bombers moved from Eastern Poland to Bryansk
3 artilleries and 5 infantry moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Germany to Western Germany
2 infantry moved from Normandy Bordeaux to France
Combat - Germans
Battle in Bryansk
Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/7 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 bombers moved from Bryansk to Western Ukraine
Place Units - Germans
3 infantry placed in Novgorod
1 artillery and 4 infantry placed in Germany
1 artillery and 2 infantry placed in France
6 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,6
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Bryansk
4 fighters moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 artillery and 1 infantry moved from Volgograd to Caucasus
2 fighters moved from Russia to Caucasus
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 4 fighters and 2 infantry in Bryansk, round 2 : 2/7 hits, 2.83 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery, 4 fighters and 1 infantry in Bryansk, round 3 : 4/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Caucasus
Russians attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Russians
2 fighters moved from Caucasus to Persia
1 artillery moved from Smolensk to Russia
1 infantry moved from Russia to Smolensk
4 fighters moved from Bryansk to Russia
1 aaGun and 18 infantry moved from Urals to Vologda
1 aaGun moved from Urals to Vologda
1 armour and 1 mech_infantry moved from Volgograd to Samara
3 armour and 3 mech_infantrys moved from Volgograd to Samara
4 mech_infantrys moved from Volgograd to Tambov
Place Units - Russians
8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.50
Germans regular : 0.67
Russians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kiangsu to Kwangtung
2 mech_infantrys moved from Kiangsi to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 mech_infantrys moved from Anhwe to Hunan
2 fighters moved from 36 Sea Zone to Kwangsi
2 bombers moved from Hainan to Hunan
1 mech_infantry moved from Anhwe to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
4 tactical_bombers moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
6 fighters moved from 36 Sea Zone to Kwangtung
Combat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1.33 expected hits
Chinese roll dice for 1 armour in Shensi, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 fighter and 1 tactical_bomber in Shensi, round 3 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Shensi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Kwangsi
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers and 2 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 2 bombers and 2 mech_infantrys in Hunan, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese roll dice for 2 bombers and 1 mech_infantry in Hunan, round 3 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 6 fighters and 2 mech_infantrys
British defend with 1 armour and 2 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 6 fighters and 2 mech_infantrys in Kwangtung, round 2 : 6/9 hits, 3.83 expected hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 2/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour and 2 mech_infantrys
Battle in Kweichow
Japanese attack with 5 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 5 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Kweichow
Japanese roll dice for 4 tactical_bombers in Kweichow, round 3 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Kweichow
Japanese roll dice for 3 tactical_bombers in Kweichow, round 4 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kweichow
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Chahar
3 tactical_bombers moved from Kweichow to Chahar
2 bombers moved from Hunan to Chahar
1 infantry moved from Kiangsu to Anhwe
2 fighters moved from Kwangsi to 19 Sea Zone
6 fighters moved from Kwangtung to 19 Sea Zone
4 carriers, 8 destroyers and 3 transports moved from 36 Sea Zone to 19 Sea Zone
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
10 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : -1.67
UK_Pacific regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 fighters, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kiangsu
1 artillery moved from Yunnan to Kwangsi
1 armour, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 marine moved from Iwo Jima to 17 Sea Zone
1 armour, 2 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
3 tactical_bombers moved from Gibraltar to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Battle in Korea
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports in 110 Sea Zone, round 2 : 8/13 hits, 7.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Korea from Japanese with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Kwangsi
Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Kwangsi
Americans roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 4 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangsi
Americans win, taking Normandy Bordeaux from Italians with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery and 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Kwangsi to Hunan
1 infantry moved from Burma to Shan State
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 bomber and 1 tactical_bomber moved from Western United States to Midway
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
5 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 transports placed in 10 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Western United States
1 fighter placed in Western United States
2 fighters placed in Eastern United States
3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : 1.00
Japanese AA : 0.83
Germans regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 fighters, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kiangsu
1 artillery moved from Yunnan to Kwangsi
1 armour, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 marine moved from Iwo Jima to 17 Sea Zone
1 armour, 2 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
3 tactical_bombers moved from Gibraltar to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Battle in Korea
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports in 110 Sea Zone, round 2 : 8/13 hits, 7.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Korea from Japanese with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Kwangsi
Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Kwangsi
Americans roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 4 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangsi
Americans win, taking Normandy Bordeaux from Italians with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery and 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Kwangsi to Hunan
1 infantry moved from Burma to Shan State
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 bomber and 1 tactical_bomber moved from Western United States to Midway
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
5 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 transports placed in 10 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Western United States
1 fighter placed in Western United States
2 fighters placed in Eastern United States
3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
1 armour and 1 mech_infantry moved from Tsinghai to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 armour and 1 mech_infantry moved from Sikang to Hopei
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
1 tactical_bomber moved from Yunnan to Kwangtung
1 armour moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - British
Battle in Kwangtung
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 harbour
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kansu
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
British win, taking Suiyuyan from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Hopei
British roll dice for 1 armour in Hopei, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Anhwe
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Anhwe, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Anhwe to Hunan
6 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Sikang to Kazakhstan
1 armour moved from Tsinghai to Caucasus
3 armour, 2 fighters and 3 mech_infantrys moved from Persia to Caucasus
1 fighter moved from Trans-Jordan to Caucasus
2 fighters moved from Egypt to Caucasus
1 mech_infantry moved from Egypt to Iraq
1 marine moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Suiyuyan to Shensi
2 infantry moved from Szechwan to Shensi
1 aaGun moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Kweichow
1 artillery and 4 infantry moved from Yunnan to Hunan
2 armour and 3 mech_infantrys moved from India to Yunnan
1 aaGun moved from Yunnan to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
Place Units - British
2 transports placed in 110 Sea Zone
3 artilleries placed in United Kingdom
1 fighter and 1 infantry placed in Persia
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,3
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : 0.83
Japanese AA : 0.83
Germans regular : -0.33
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 fighters, 3 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kiangsu
1 artillery moved from Yunnan to Kwangsi
1 armour, 2 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 marine moved from Iwo Jima to 17 Sea Zone
1 armour, 2 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
3 tactical_bombers moved from Gibraltar to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Battle in Korea
Battle in 110 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports in 110 Sea Zone, round 2 : 8/13 hits, 7.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Korea from Japanese with 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Kwangsi
Americans attack with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Kwangsi
Americans roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 4 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kwangsi
Americans win, taking Normandy Bordeaux from Italians with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Americans: 1 artillery and 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Kwangsi to Hunan
1 infantry moved from Burma to Shan State
1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 bomber and 1 tactical_bomber moved from Western United States to Midway
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
5 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 transports placed in 10 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Western United States
1 fighter placed in Western United States
2 fighters placed in Eastern United States
3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 3 artilleries, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
1 armour and 1 mech_infantry moved from Tsinghai to Suiyuyan
1 fighter moved from Yunnan to Suiyuyan
1 armour and 1 mech_infantry moved from Sikang to Hopei
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
1 tactical_bomber moved from Yunnan to Kwangtung
1 armour moved from Yunnan to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - British
Battle in Kwangtung
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 harbour
British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kansu
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
British win, taking Suiyuyan from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Hopei
British roll dice for 1 armour in Hopei, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Anhwe
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Anhwe, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
British win, taking Anhwe from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Anhwe to Hunan
6 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Sikang to Kazakhstan
1 armour moved from Tsinghai to Caucasus
3 armour, 2 fighters and 3 mech_infantrys moved from Persia to Caucasus
1 fighter moved from Trans-Jordan to Caucasus
2 fighters moved from Egypt to Caucasus
1 mech_infantry moved from Egypt to Iraq
1 marine moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Suiyuyan to Shensi
2 infantry moved from Szechwan to Shensi
1 aaGun moved from Yunnan to Kweichow
3 infantry moved from Yunnan to Kweichow
1 artillery and 4 infantry moved from Yunnan to Hunan
2 armour and 3 mech_infantrys moved from India to Yunnan
1 aaGun moved from Yunnan to Hunan
1 tactical_bomber moved from Kwangtung to Hunan
Place Units - British
2 transports placed in 110 Sea Zone
3 artilleries placed in United Kingdom
1 fighter and 1 infantry placed in Persia
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1,3
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : 0.83
Japanese AA : 0.83
Germans regular : -0.33
British regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Bessarabia to Bryansk
7 infantry moved from Northern Italy to France
1 artillery and 9 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
4 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
2 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,1
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iwo Jima: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from India to Hunan
1 fighter moved from Borneo to Philippines
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 carrier, 1 destroyer and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from New South Wales to Queensland
2 infantry moved from Burma to Yunnan
1 transport moved from 39 Sea Zone to 56 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iwo Jima: 1 artillery
EDIT: Turning off Edit Mode
1 fighter moved from India to Hunan
1 fighter moved from Borneo to Philippines
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 carrier, 1 destroyer and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from New South Wales to Queensland
2 infantry moved from Burma to Yunnan
1 transport moved from 39 Sea Zone to 56 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Korea: 1 artillery
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from India to Hunan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 8 infantry moved from Western Germany to Denmark
5 infantry moved from Northern Italy to France
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 bomber moved from Western Ukraine to Smolensk
2 fighters and 2 tactical_bombers moved from Northern Italy to Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Germany
2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Novgorod to Karelia
5 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Novgorod
5 infantry moved from Southern Italy to Northern Italy
Combat - Germans
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Poland
Place Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Western Germany
1 artillery and 6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,6
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 artillery and 2 infantry moved from Vologda to Nenetsia
3 infantry moved from Vologda to Smolensk
2 fighters moved from Russia to Smolensk
1 artillery, 11 infantry and 4 mech_infantrys moved from Tambov to Rostov
1 artillery and 1 infantry moved from Caucasus to Volgograd
5 artilleries moved from Tambov to Rostov
2 artilleries and 2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Persia to Volgograd
1 fighter moved from Persia to Volgograd
1 fighter moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 2 fighters and 2 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Bryansk, round 2 : 2/6 hits, 2.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Volgograd, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 6 artilleries, 11 infantry and 4 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 6 artilleries, 11 infantry and 4 mech_infantrys in Rostov, round 2 : 7/21 hits, 5.50 expected hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 6 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Nenetsia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Nenetsia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Russians roll dice for 1 artillery and 1 infantry in Nenetsia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Nenetsia
Russians roll dice for 1 artillery in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Nenetsia
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Vologda to Russia
2 fighters moved from Smolensk to Russia
2 fighters moved from Bryansk to Russia
4 armour and 4 mech_infantrys moved from Samara to Russia
2 fighters moved from Volgograd to Samara
2 infantry moved from Russia to Samara
1 aaGun moved from Tambov to Rostov
1 aaGun moved from Tambov to Rostov
Place Units - Russians
3 armour, 1 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 1.00
Russians regular : -0.83