@axis-dominion Tried some test games with Daaras and Stu on some variations, going to so far as to use the bid on land units for the G1 eastern front attacks and building an AB on Poland for the land scramble (if you also attack baltic states). Looked strong for the first few rounds but Allies ended up recovering, just so hard to kill Russia quickly in PTV. But we’ll see, it will be a fun one.
Odonis Allies -VS- dawgoneit Axis
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 4 carriers, 10 destroyers and 8 fighters moved from 19 Sea Zone to 6 Sea Zone 2 bombers, 1 fighter and 4 tactical_bombers moved from Chahar to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 tactical_bombers and 3 transports; ANZAC defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports Japanese roll dice for 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/25 hits, 11.83 expected hits Units damaged: 1 carrier owned by the ANZAC, 5 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 16/25 hits, 12.33 expected hits 4 carriers owned by the Japanese and 8 destroyers owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 bombers, 2 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 11/17 hits, 9.17 expected hits Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 12/25 hits, 12.33 expected hits 2 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/5 hits, 3.00 expected hits Americans roll dice for 1 battleship, 2 cruisers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 4 : 9/14 hits, 8.67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone Americans win with 1 battleship, 1 cruiser, 5 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is -118 Casualties for Japanese: 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighter Casualties for Americans: 5 carriers, 1 cruiser, 4 destroyers and 3 fighters 2 tactical_bombers owned by the Americans and 5 fighters owned by the Americans forced to land in Korea Non Combat Move - Japanese 3 transports moved from 19 Sea Zone to 36 Sea Zone Place Units - Japanese 2 fighters placed in Japan 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Japanese collect 20 PUs (2 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Americans regular : 3.67 Japanese regular : -1.00 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 4 carriers, 10 destroyers and 8 fighters moved from 19 Sea Zone to 6 Sea Zone 2 bombers, 1 fighter and 4 tactical_bombers moved from Chahar to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers Americans defend with 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 2 tactical_bombers and 3 transports; ANZAC defend with 1 carrier, 1 destroyer, 1 fighter and 2 transports Japanese roll dice for 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/25 hits, 11.83 expected hits Units damaged: 1 carrier owned by the ANZAC, 5 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 16/25 hits, 12.33 expected hits 4 carriers owned by the Japanese and 8 destroyers owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 2 bombers, 2 destroyers, 9 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 11/17 hits, 9.17 expected hits Americans roll dice for 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 3 : 12/25 hits, 12.33 expected hits 2 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 4 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 destroyers owned by the Japanese and 5 carriers owned by the Americans lost in 6 Sea Zone Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 6 Sea Zone, round 4 : 5/5 hits, 3.00 expected hits Americans roll dice for 1 battleship, 2 cruisers, 9 fighters, 2 tactical_bombers and 5 transports in 6 Sea Zone, round 4 : 9/14 hits, 8.67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the Americans, 2 bombers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone Americans win with 1 battleship, 1 cruiser, 5 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is -118 Casualties for Japanese: 2 bombers, 4 carriers, 10 destroyers, 9 fighters and 4 tactical_bombers Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighter Casualties for Americans: 5 carriers, 1 cruiser, 4 destroyers and 3 fighters 2 tactical_bombers owned by the Americans and 5 fighters owned by the Americans forced to land in Korea Non Combat Move - Japanese 3 transports moved from 19 Sea Zone to 36 Sea Zone Place Units - Japanese 2 fighters placed in Japan 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2 Japanese collect 20 PUs (2 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
Americans regular : 3.67 Japanese regular : -1.00 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Hopei 1 infantry moved from Shensi to Hopei 1 fighter moved from Hunan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Anhwe Place Units - Chinese 1 infantry placed in Jehol 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 3 armour, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 2 destroyers and 1 submarine moved from 91 Sea Zone to 112 Sea Zone 2 fighters and 5 tactical_bombers moved from United Kingdom to 112 Sea Zone 4 fighters moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 bomber moved from Midway to Japan 4 fighters moved from Korea to Japan 1 armour moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 armour moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 fighter moved from Korea to Japan 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway Combat - Americans Americans creates battle in territory 6 Sea Zone Air Battle in Japan Americans attacks with 6 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Japan causes 3 damage total. Battle in 112 Sea Zone Americans attack with 1 cruiser, 3 destroyers, 6 fighters, 1 submarine, 5 tactical_bombers and 1 transport Germans defend with 2 carriers, 1 cruiser, 8 submarines and 1 transport Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 cruiser, 3 destroyers, 6 fighters, 5 tactical_bombers and 1 transport in 112 Sea Zone, round 2 : 9/15 hits, 7.83 expected hits Units damaged: 2 carriers owned by the Germans Germans roll dice for 8 submarines in 112 Sea Zone, round 2 : 0/8 hits, 1.33 expected hits Germans roll dice for 2 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 submarine owned by the Americans and 7 submarines owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 cruiser, 3 destroyers, 6 fighters, 5 tactical_bombers and 1 transport in 112 Sea Zone, round 3 : 7/15 hits, 7.83 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 carriers, 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits 1 submarine owned by the Germans, 2 carriers owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 cruiser, 3 destroyers, 6 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 93 Casualties for Americans: 1 submarine Casualties for Germans: 2 carriers, 1 cruiser, 8 submarines and 1 transport Battle in Norway Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from 112 Sea Zone to Normandy Bordeaux 5 tactical_bombers moved from 112 Sea Zone to United Kingdom 2 carriers moved from 110 Sea Zone to 112 Sea Zone 3 submarines moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 infantry moved from Shan State to French Indo China 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Hunan to Korea 5 fighters moved from Japan to Korea 1 bomber moved from Japan to Korea 1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Midway to Korea 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 armour, 2 artilleries, 1 fighter, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Midway Place Units - Americans 3 armour placed in Normandy Bordeaux 1 airfield, 1 factory_minor and 1 harbour placed in Korea 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 74 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Hopei 1 infantry moved from Shensi to Hopei 1 fighter moved from Hunan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Anhwe Place Units - Chinese 1 infantry placed in Jehol 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British buy 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 harbour and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 armour and 1 mech_infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 1 armour moved from Shantung to Jehol Combat - British Battle in Chahar British attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Chahar, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar British win, taking Chahar from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France British attack with 1 artillery, 2 fighters and 1 infantry Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 0/4 hits, 1.67 expected hits Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France retreated to Southern France Neutral_Axis win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from Southern France to Normandy Bordeaux 3 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 4 armour, 5 fighters and 3 mech_infantrys moved from Caucasus to Rostov 1 artillery and 2 infantry moved from Kazakhstan to Caucasus 1 marine moved from Northwest Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 2 infantry moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 fighter moved from Persia to Russia 1 artillery and 2 infantry moved from Kansu to Novosibirsk 2 infantry moved from Shensi to Tsinghai 1 aaGun and 9 infantry moved from Kweichow to Anhwe 1 fighter moved from Chahar to Jehol 1 artillery and 4 infantry moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Hunan to Jehol 1 aaGun moved from Hunan to Anhwe 2 armour and 3 mech_infantrys moved from Yunnan to Anhwe 1 armour and 1 mech_infantry moved from Kwangtung to Anhwe 2 armour and 3 mech_infantrys moved from India to Eastern Persia 1 transport moved from 39 Sea Zone to 76 Sea Zone Place Units - British 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India 1 harbour placed in French Indo China Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,3 UK_Pacific collect 18 PUs (2 lost to blockades); end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.00 Japanese regular : -0.67 Japanese AA : -0.17 Germans regular : -2.83 Neutral_Axis regular : 1.33 British regular : -1.83 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from France to Holland Belgium 3 artilleries and 12 infantry moved from Northern Italy to France Combat - Italians Battle in Holland Belgium Italians attack with 3 infantry Americans defend with 1 infantry Italians roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns EDIT: Adding units owned by Italians to France: 2 aaGuns EDIT: Turning off Edit Mode 2 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,1 Italians collect 7 PUs (7 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Italians regular : 0.17 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hunan to Philippines 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Philippines 2 infantry moved from Yunnan to Kwangsi Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hunan to Philippines 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 56 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Philippines 2 infantry moved from Yunnan to Kwangsi Place Units - ANZAC 1 carrier and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Hunan to Korea 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Smolensk 1 bomber moved from Western Ukraine to Smolensk 2 infantry moved from Novgorod to Archangel 1 artillery moved from Belarus to Archangel 3 infantry moved from Belarus to Bryansk 1 bomber moved from Poland to Bryansk 1 infantry moved from Belarus to Bryansk 5 infantry moved from Northern Italy to France 5 infantry moved from Western Germany to France 3 infantry moved from Western Germany to Denmark 1 infantry moved from Western Germany to Denmark 1 artillery moved from Denmark to Western Germany 2 infantry moved from Germany to Western Germany 2 infantry moved from Germany to Western Germany 1 artillery and 6 infantry moved from Poland to Eastern Poland 2 artilleries and 8 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Germany to Western Germany Combat - Germans Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 4 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 5 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 6 : 1/2 hits, 0.83 expected hits Russians roll dice for 2 infantry in Smolensk, round 6 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 bomber owned by the Germans lost in Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -14 Casualties for Russians: 2 infantry Casualties for Germans: 1 bomber and 2 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 bomber and 4 infantry Russians defend with 2 artilleries and 1 infantry Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 3 : 1/5 hits, 1.33 expected hits Russians roll dice for 2 artilleries in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Bryansk Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 4 : 3/5 hits, 1.33 expected hits Russians roll dice for 1 artillery in Bryansk, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 artilleries and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 6 aaGuns, 9 artilleries and 22 infantry moved from Western Ukraine to Ukraine 1 bomber moved from Bryansk to Eastern Poland 2 infantry moved from Novgorod to Belarus 3 infantry moved from Karelia to Finland 1 fighter and 2 tactical_bombers moved from Germany to Belarus 1 fighter moved from Germany to Belarus Place Units - Germans 1 artillery and 9 infantry placed in Germany 3 infantry placed in Novgorod 3 infantry placed in France 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,5 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Russians regular : -2.33 Germans regular : -0.67 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Russians Russians buy 4 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 artilleries, 11 infantry and 4 mech_infantrys moved from Rostov to Bryansk 2 infantry moved from Vologda to Archangel 1 infantry moved from Smolensk to Archangel 3 fighters moved from Russia to Archangel 2 armour and 2 mech_infantrys moved from Russia to Nenetsia 1 fighter moved from Samara to Archangel 1 fighter moved from Samara to Nenetsia 6 armour, 8 artilleries, 1 fighter, 25 infantry and 6 mech_infantrys moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 6 armour, 14 artilleries, 1 fighter, 36 infantry and 10 mech_infantrys Germans defend with 3 infantry Russians roll dice for 6 armour, 14 artilleries, 1 fighter, 36 infantry and 10 mech_infantrys in Bryansk, round 2 : 16/67 hits, 18.17 expected hits Germans roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 6 armour, 14 artilleries, 1 fighter, 35 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Battle in Archangel Russians attack with 4 fighters and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 4 fighters and 3 infantry in Archangel, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Nenetsia Russians attack with 2 armour, 1 fighter and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Nenetsia, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Nenetsia Russians win, taking Nenetsia from Germans with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Nenetsia to Russia 4 fighters moved from Archangel to Russia 1 infantry moved from Russia to Smolensk 2 aaGuns moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov 2 infantry moved from Samara to Volgograd 1 fighter moved from Bryansk to Russia Place Units - Russians 4 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.50 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Shantung Japanese take Shantung from Chinese 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria Combat - Japanese Battle in Manchuria Non Combat Move - Japanese Place Units - Japanese 1 destroyer placed in 6 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,3,3,6,3,5,2,5,2 Japanese collect 10 PUs (8 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 3 fighters and 3 tactical_bombers moved from Korea to 36 Sea Zone 1 bomber moved from Korea to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Korea to Manchuria 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 5 tactical_bombers moved from United Kingdom to Holland Belgium 1 artillery and 1 infantry moved from Norway to Finland 4 fighters moved from 112 Sea Zone to Finland 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Jehol to 19 Sea Zone 1 armour moved from 19 Sea Zone to Okinawa 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Korea to Manchuria 1 battleship moved from 6 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas Combat - AmericansCombat Hit Differential Summary :
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@Odonis @dawgoneit
Where for your Kamikaze? -
@Odonis 3 on battleship. 1 on everything else
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 3 fighters and 3 tactical_bombers moved from Korea to 36 Sea Zone 1 bomber moved from Korea to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Korea to Manchuria 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 5 tactical_bombers moved from United Kingdom to Holland Belgium 1 artillery and 1 infantry moved from Norway to Finland 4 fighters moved from 112 Sea Zone to Finland 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Jehol to 19 Sea Zone 1 armour moved from 19 Sea Zone to Okinawa 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Korea to Manchuria 1 battleship moved from 6 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,3,2 Battle in 19 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in Okinawa Battle in Manchuria Americans attack with 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 4/9 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Marianas from Japanese, taking Okinawa from Japanese, taking Manchuria from Japanese with 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 3 transports Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 1 infantry and 5 tactical_bombers Italians defend with 2 infantry Americans roll dice for 1 artillery, 1 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 3.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Finland Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 3 infantry Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in 36 Sea Zone Americans attack with 1 bomber, 3 fighters, 3 tactical_bombers and 1 transport Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports Americans roll dice for 1 bomber, 3 fighters, 3 tactical_bombers and 1 transport in 36 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone Americans roll dice for 1 bomber, 2 fighters, 3 tactical_bombers and 1 transport in 36 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits Japanese roll dice for 1 battleship and 3 transports in 36 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 transports owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 1 bomber, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 40 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer and 3 transports Battle in Hainan Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi 1 bomber moved from 36 Sea Zone to Philippines 1 infantry moved from French Indo China to Kwangsi 1 fighter moved from 6 Sea Zone to Korea 2 fighters moved from Western United States to Midway 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Manchuria to Korea 1 tactical_bomber moved from Manchuria to Korea 1 bomber moved from 6 Sea Zone to Korea 4 fighters moved from Finland to Norway 2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 5 tactical_bombers moved from Holland Belgium to Normandy Bordeaux 3 submarines moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 2 artilleries and 1 infantry placed in Korea 1 artillery and 1 infantry placed in Normandy Bordeaux 1 transport placed in 110 Sea Zone 1 transport placed in 10 Sea Zone 2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States Americans undo move 6. 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -0.83 Germans regular : 0.33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung 1 artillery moved from Anhwe to Shantung 1 infantry moved from Anhwe to Shantung 1 fighter moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Shensi 2 infantry moved from Hopei to Shensi Place Units - Chinese 1 artillery and 1 infantry placed in Kansu 1 artillery and 1 infantry placed in Sikang 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 3 fighters and 3 tactical_bombers moved from Korea to 36 Sea Zone 1 bomber moved from Korea to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Midway to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Korea to Manchuria 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Hainan 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 5 tactical_bombers moved from United Kingdom to Holland Belgium 1 artillery and 1 infantry moved from Norway to Finland 4 fighters moved from 112 Sea Zone to Finland 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Jehol to 19 Sea Zone 1 armour moved from 19 Sea Zone to Okinawa 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Korea to Manchuria 1 battleship moved from 6 Sea Zone to 22 Sea Zone Americans take 22 Sea Zone from Japanese 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,3,2 Battle in 19 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in Okinawa Battle in Manchuria Americans attack with 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 4/9 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Marianas from Japanese, taking Okinawa from Japanese, taking Manchuria from Japanese with 1 artillery, 2 fighters, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 6 Sea Zone ANZAC loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 3 transports Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 3 transports in 6 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 3 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 1 infantry and 5 tactical_bombers Italians defend with 2 infantry Americans roll dice for 1 artillery, 1 infantry and 5 tactical_bombers in Holland Belgium, round 2 : 4/7 hits, 3.17 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Finland Americans attack with 1 artillery, 4 fighters and 1 infantry Germans defend with 3 infantry Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Finland, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry Battle in 36 Sea Zone Americans attack with 1 bomber, 3 fighters, 3 tactical_bombers and 1 transport Japanese defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports Americans roll dice for 1 bomber, 3 fighters, 3 tactical_bombers and 1 transport in 36 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone Americans roll dice for 1 bomber, 2 fighters, 3 tactical_bombers and 1 transport in 36 Sea Zone, round 3 : 3/6 hits, 3.50 expected hits Japanese roll dice for 1 battleship and 3 transports in 36 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 transports owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 36 Sea Zone 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 1 bomber, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 40 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 battleship, 1 cruiser, 1 destroyer and 3 transports Battle in Hainan Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi 1 bomber moved from 36 Sea Zone to Philippines 1 infantry moved from French Indo China to Kwangsi 1 fighter moved from 6 Sea Zone to Korea 2 fighters moved from Western United States to Midway 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Manchuria to Korea 1 tactical_bomber moved from Manchuria to Korea 1 bomber moved from 6 Sea Zone to Korea 4 fighters moved from Finland to Norway 2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 5 tactical_bombers moved from Holland Belgium to Normandy Bordeaux 3 submarines moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 1 airfield and 1 factory_minor placed in Norway 2 artilleries and 1 infantry placed in Korea 1 artillery and 1 infantry placed in Normandy Bordeaux 1 transport placed in 110 Sea Zone 1 transport placed in 10 Sea Zone 2 fighters, 1 infantry and 2 tactical_bombers placed in Western United States Americans undo move 6. 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 77 PUs; end with 77 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Shantung 1 artillery moved from Anhwe to Shantung 1 infantry moved from Anhwe to Shantung 1 fighter moved from Anhwe to Shantung Combat - Chinese Battle in Shantung Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Shensi 2 infantry moved from Hopei to Shensi Place Units - Chinese 1 artillery and 1 infantry placed in Kansu 1 artillery and 1 infantry placed in Sikang 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 4 artilleries, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 transports; Remaining resources: 5 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 1 artillery and 13 infantry moved from Anhwe to Kiangsu 2 fighters and 1 tactical_bomber moved from Jehol to Kiangsu Combat - British Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Kiangsu British attack with 1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber Japanese defend with 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry British roll dice for 1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber in Kiangsu, round 2 : 4/17 hits, 4.33 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/5 hits, 1.83 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsu British roll dice for 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber in Kiangsu, round 3 : 4/15 hits, 4.00 expected hits Japanese roll dice for 1 armour in Kiangsu, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kiangsu British win, taking Kiangsu from Japanese with 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 2 infantry Casualties for Japanese: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kiangsu to Hopei 1 armour and 1 mech_infantry moved from Chahar to Kansu 1 armour moved from Jehol to Suiyuyan 3 armour and 4 mech_infantrys moved from Anhwe to Shensi 2 aaGuns moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Northwest Persia to Iraq 2 infantry moved from Northwest Persia to Caucasus 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Caucasus to Volgograd 5 fighters moved from Rostov to Bryansk 4 armour and 3 mech_infantrys moved from Rostov to Bryansk 1 artillery and 2 infantry moved from Novosibirsk to Vologda 1 fighter moved from Russia to Norway 1 bomber moved from France to Norway 1 fighter and 1 tactical_bomber moved from United Kingdom to Norway 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from Belgian Congo to Egypt 2 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan Place Units - British 4 artilleries and 2 infantry placed in United Kingdom British undo move 1. Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 4 infantry EDIT: Removing units owned by British from United Kingdom: 3 artilleries EDIT: Removing units owned by British from United Kingdom: 1 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 3 artilleries and 5 infantry EDIT: Turning off Edit Mode 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in United Kingdom 1 transport placed in 81 Sea Zone Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 3 transports placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 25 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs Some Units in 39 Sea Zone change ownership: 3 transportsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 1.33 Japanese regular : -1.50 Germans AA : -0.17 Germans regular : 0.33 British regular : -0.33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to France 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to France 1 infantry moved from France to Northern Italy Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,5,5 Italians collect 13 PUs (1 lost to blockades); end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Non Combat Move - ANZAC 1 carrier and 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 2 fighters moved from Philippines to 21 Sea Zone 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Philippines to Korea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Guam Non Combat Move - ANZAC 1 carrier and 1 destroyer moved from 54 Sea Zone to 21 Sea Zone 2 fighters moved from Philippines to 21 Sea Zone 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Philippines to Korea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 tactical_bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 37 Sea Zone to 19 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@Odonis your game. Another?





