You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
@simon33 said in L20 #6 trulpen (X) vs simon33 (A) P2V:
No scramble to Yunnan was pretty much a no brainer but there is some possibility you would want to scramble to Albania, although I still doubt it.
Yes, very correct assumptions.
Likewise I assumed no scramble in Holland.
Funny how US and J earns the same amount. :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 9 infantry and 1 mech_infantry moved from Korea to Amur
1 artillery and 3 infantry moved from Northern Manchuria to Amur
EDIT: 1 infantry moved from Kazakhstan to Western Sinkiang
Combat - Russians
Battle in Amur
Russians attack with 1 armour, 1 artillery, 12 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 12 infantry and 1 mech_infantry in Amur, round 2 : 3/15 hits, 3.33 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 1 armour, 1 artillery, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Korea to Northern Manchuria
1 aaGun moved from Korea to Amur
1 fighter, 2 infantry and 1 tactical_bomber moved from Eastern Sinkiang to Tsinghai
7 artilleries and 16 infantry moved from Tambov to Kursk
11 infantry moved from Tambov to Stalingrad
1 submarine moved from 82 Sea Zone to 83 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : -0.33
Forgot to move up the Anzac inf.
@trulpen said in L20 #6 trulpen (X) vs simon33 (A) P2V:
Funny how US and J earns the same amount. :)
A good improvement for USA!
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter and 15 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
1 infantry moved from Jehol to Southern Manchuria
Japanese take Southern Manchuria from Chinese
1 armour and 1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from French Indo China to Yunnan
1 infantry moved from Kweichow to Yunnan
2 fighters moved from 40 Sea Zone to Yunnan
1 fighter moved from 40 Sea Zone to Yunnan
1 battleship and 1 marine moved from 32 Sea Zone to 51 Sea Zone
1 marine moved from 51 Sea Zone to Fiji
1 transport moved from 37 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Kwangsi to Yunnan
11 artilleries and 28 infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from 40 Sea Zone to Yunnan
Combat - Japanese
Battle in Fiji
Battle in Korea
Battle in Yunnan
Japanese attack with 12 artilleries, 4 fighters, 30 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 12 artilleries, 4 fighters, 30 infantry and 1 tactical_bomber in Yunnan, round 2 : 15/47 hits, 13,67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Fiji from UK_Pacific, taking Korea from Russians, taking Yunnan from Chinese with 12 artilleries, 4 fighters, 30 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
8 infantry moved from Kansu to Northern Sinkiang
1 infantry moved from Inner Mongolia to Kansu
1 aaGun and 1 artillery moved from Inner Mongolia to Honan
2 bombers moved from Inner Mongolia to Honan
3 carriers and 1 destroyer moved from 40 Sea Zone to 38 Sea Zone
1 submarine moved from 59 Sea Zone to 76 Sea Zone
1 marine moved from Ceylon to 40 Sea Zone
2 infantry moved from Ceylon to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Malaya
1 cruiser and 1 marine moved from 40 Sea Zone to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 40 Sea Zone to 38 Sea Zone
1 infantry moved from Shansi to Honan
1 infantry moved from Anhwe to Honan
2 infantry moved from Hopei to Honan
1 infantry moved from Hunan to Kweichow
1 aaGun moved from French Indo China to Yunnan
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Jehol to Shansi
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
1 infantry moved from Sakha to Siberia
1 infantry moved from Sakha to Buryatia
1 carrier and 1 submarine moved from 7 Sea Zone to 27 Sea Zone
1 battleship, 6 carriers and 1 marine moved from 32 Sea Zone to 27 Sea Zone
1 destroyer moved from 32 Sea Zone to 14 Sea Zone
1 destroyer moved from 32 Sea Zone to 13 Sea Zone
3 fighters moved from 32 Sea Zone to 27 Sea Zone
2 fighters moved from Hawaiian Islands to 27 Sea Zone
1 cruiser moved from 32 Sea Zone to 51 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 27 Sea Zone
1 fighter moved from Yunnan to Honan
1 fighter moved from Yunnan to French Indo China
2 fighters moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 fighter moved from Japan to Honan
1 fighter moved from Japan to 27 Sea Zone
1 fighter moved from Hawaiian Islands to 27 Sea Zone
EDIT: 1 armour and 1 mech_infantry moved from Timguska to Northern Sinkiang
1 transport moved from 37 Sea Zone to 7 Sea Zone
1 submarine moved from 32 Sea Zone to 51 Sea Zone
1 destroyer moved from 32 Sea Zone to 28 Sea Zone
2 transports moved from 37 Sea Zone to 7 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Jehol to Southern Manchuria
2 aaGuns and 2 infantry moved from Japan to 7 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 7 Sea Zone to 27 Sea Zone
2 aaGuns and 2 infantry moved from 27 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China
1 destroyer moved from 32 Sea Zone to 51 Sea Zone
1 submarine moved from 40 Sea Zone to 59 Sea Zone
1 submarine moved from 32 Sea Zone to 51 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Timguska from Japanese to Russians
EDIT: Turning off Edit Mode
1 fighter placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Shantung
1 carrier and 2 destroyers placed in 7 Sea Zone
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 1,33
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 4 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 113 Sea Zone to Holland Belgium
2 bombers, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
2 armour, 4 artilleries, 7 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
8 fighters and 4 tactical_bombers moved from 11 Sea Zone to 13 Sea Zone
Scrambles to Holland, South France, SZ13. Only the first one is a real question.
@simon33 said in L20 #6 trulpen (X) vs simon33 (A) P2V:
Scrambles to Holland, South France, SZ13. Only the first one is a real question.
Will only be at the computer tomorrow night, so if I’m to make a choice now (which would be good) I need some screenshot or a summary of attacking and defending units.
Does this do it for you? Scramble to Sth France is suicidal.
In SZ13, 8 ftr+4tac are attacking 1DD with a potential scramble of 7ftr.
There is also a 1Cru bombard.
@simon33 said in L20 #6 trulpen (X) vs simon33 (A) P2V:
Does this do it for you? Scramble to Sth France is suicidal.
In SZ13, 8 ftr+4tac are attacking 1DD with a potential scramble of 7ftr.
Yes, it should be informative enough. Thanks!
Definitely no scramble to S Fr. Not z13 either.
As I understand it there’s no attack on z115 (Atlantic by Denmark and Norway) and 1 inf, 1 art, 2 fig, 1 tac, 2 sb, 1 cr attack 2 inf in Holland with a potential scramble of 5 figs (the ab in WG is functional, right?). Think I’ll go for a full scramble there, if 5 figs are available.
Wait, let me think a bit more.
Have to consider the UK follow up.
Will have to check some calculations actually, so might take a little time.
Don’t remember exactly ehat I have in z115. Is it 2 ac, 1 bs, 3 fig, 1 tac?
Yep, you have read the situation correctly. Was going to comment that you like to gamble, just like myself.
Providing both inf die, UK should be able to take down Holland - or even if not. UK have a huge force there.
@trulpen said in L20 #6 trulpen (X) vs simon33 (A) P2V:
Don’t remember exactly ehat I have in z115. Is it 2 ac, 1 bs, 3 fig, 1 tac?
And 1 sub, 1tt.
Yeah, leaning towards no scramble. The point would be to get rid of some US air, but don’t like of course to put the luftwaffe at risk either. Main problem though is risking the fleet, although I have a feeling that I checked and that it’s stable with the air on it already.
And UK can attack the fleet with 6 fig, 2 ac and nothing more?
If all these premises are ok, then I go for a full scramble. 5 figs up on the go. Didn’t go particularly well last time, but lets try it again.