Will have to come to this later.
L20 #6 trulpen (X) vs simon33 (A) P2V
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No worries, trust it’s ok I move the italian sb during the german turn then.
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@trulpen said in L20 #6 trulpen (X) vs simon33 (A) P2V:
No worries, trust it’s ok I move the italian sb during the german turn then.
Reposted including that edit.
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Hehe, thanks! :)
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Not going swell for Axis in EU, but atleast Godzilla is underway.
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@trulpen said in L20 #6 trulpen (X) vs simon33 (A) P2V:
Not going swell for Axis in EU, but atleast Godzilla is underway.
It’s hard to recover from losing Berlin. Although I thought you could do a few things as Italy there. Perhaps not worth diverting plane(s) from N Italy in your judgement.
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I’m surprised you built the ICs in Leningrad and Ukraine after recapturing Berlin.
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@simon33 said in L20 #6 trulpen (X) vs simon33 (A) P2V:
I’m surprised you built the ICs in Leningrad and Ukraine after recapturing Berlin.
Yeah, probably stupid, but wanted to try for as much pressure on Russia as possible. Now it might be that the factories just become red. Blood money.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers and 4 fighters; Remaining resources: 1 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from France to Holland Belgium 1 artillery and 1 infantry moved from France to Southern France 1 armour moved from Bryansk to Tula Germans take Tula from Russians 1 armour moved from Tula to Bryansk Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Southern France Germans attack with 1 artillery and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 5 infantry moved from Poland to Germany 4 armour, 4 artilleries, 16 infantry and 4 mech_infantrys moved from Smolensk to Bryansk 1 aaGun, 5 artilleries and 14 infantry moved from Kursk to Bryansk 1 artillery and 2 infantry moved from Novgorod to Smolensk 1 aaGun, 2 artilleries, 2 fighters and 1 infantry moved from Leningrad to Northern Belarus 1 armour and 1 mech_infantry moved from Archangel to Northern Belarus 3 infantry moved from Ukraine to Bessarabia 1 aaGun moved from Western Germany to Germany 1 aaGun moved from France to Western Germany 1 artillery and 11 infantry moved from France to Western Germany 5 infantry moved from Western Germany to Germany 2 fighters moved from Northern Belarus to Bryansk 1 fighter and 2 tactical_bombers moved from Southern Italy to Southern Belarus 2 fighters and 1 tactical_bomber moved from 99 Sea Zone to Southern Belarus Place Units - Germans 1 fighter placed in Germany 2 bombers and 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0,00 Germans regular : -1,00 British regular : 0,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Sakha to Siberia Russians take Siberia from Japanese 1 armour moved from Siberia to Sakha 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 infantry moved from Vologda to Leningrad Russians take Leningrad from Germans 3 infantry moved from Rostov to Ukraine 7 artilleries and 23 infantry moved from Rostov to Ukraine Combat - Russians Non Combat Move - Russians 1 armour moved from Stalingrad to Russia 5 infantry moved from Samara to Russia 1 infantry moved from Northern Caucasus to Stalingrad 1 infantry moved from Komi to Gorky 3 artilleries and 18 infantry moved from Vologda to Gorky 1 fighter and 1 tactical_bomber moved from Northern Manchuria to Inner Mongolia 1 aaGun, 1 artillery and 8 infantry moved from Amur to Northern Manchuria Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,2,2,3 Russians collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 3 fighters, 11 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Japan to 7 Sea Zone 4 infantry and 2 transports moved from 7 Sea Zone to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Siberia 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 8 infantry moved from Jehol to Shansi 1 armour and 1 mech_infantry moved from Southern Manchuria to Shansi 1 infantry moved from Eastern Sinkiang to Western Sinkiang Japanese take Western Sinkiang from Chinese 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 fighter moved from Kwangtung to Yunnan 1 fighter moved from French Indo China to Yunnan 5 fighters and 5 tactical_bombers moved from Hawaiian Islands to 31 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to Yunnan Combat - Japanese Battle in Amur Battle in Siberia Battle in Shansi Japanese attack with 1 armour, 8 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 8 infantry and 1 mech_infantry in Shansi, round 2 : 2/10 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Amur from Russians, taking Siberia from Russians, taking Shansi from Chinese with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 31 Sea Zone Japanese attack with 5 fighters and 5 tactical_bombers Americans defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 infantry, 1 marine, 1 mech_infantry, 19 submarines, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser 19 submarines owned by the Americans Submerged Japanese roll dice for 5 fighters and 5 tactical_bombers in 31 Sea Zone, round 2 : 8/10 hits, 5,83 expected hits
Combat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 2,00
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This is tricky, so I can’t choose causalties for you.
The subs are not in play.
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Or maybe I can?
Looks like a fairly obvious selection of
a) dmg bs (1)
b) dmg ac (1)
c) 2 des (2)
d) aussie cr (1)
e) ac (1)
f) 1 tac (1)
g) 1 fig (1)since the air can not land anywhere.
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The alternative would be to keep an ac instead of a cr. Depends on what you expect from the defence roll. Hmm, no, I can’t make that choice for you.
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Nasty
Tip BB is obvious. Tip 1 CV, lose 3ftr & 1DD.
You rolled a fair bit above average although I should kill your troops pretty well.
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@simon33 said in L20 #6 trulpen (X) vs simon33 (A) P2V:
Nasty
Tip BB is obvious. Tip 1 CV, lose 3ftr & 1DD.
You rolled a fair bit above average although I should kill your troops pretty well.
Ok, going with that then. The idea is of course that the carriers are tied up with carrying air. We’ll see how it plays out.
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I lack 2 more causalties. There were 8 hits, you accounted for 6.
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And remember, here both figs and tacs cost 10, not 10 and 11.
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Oh right. Must have misread it. Tip another CV and lose another ftr.
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It was a silly attack. Somehow thought wrong about it although your fleet is now rather sensitive. The other idea by doing this kamikaze-pseudo-PH is that J outproduces US quite substantially atm. It was costly, but clipping the USN’s wings is worth a lot of tempo.
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I still think it was a silly attack. If you wanted to force combat, better to fly in 3 ftrs and sit in the Hawaii Sea Zone. I couldn’t ignore that and had to attack. I would have been at an advantage but less than the attack you actually did.