@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
Wiz (X) vs Sov (L) PTV G1
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 96 PUs; Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 27 Sea Zone to 25 Sea Zone 1 transport moved from 26 Sea Zone to 27 Sea Zone 2 infantry moved from Hawaiian Islands to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Line Islands 4 cruisers moved from 94 Sea Zone to 95 Sea Zone 4 marines moved from Southern France to 95 Sea Zone 4 transports moved from 94 Sea Zone to 95 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from Southern France to 95 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 97 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 99 Sea Zone to Greece 4 cruisers and 4 marines moved from 95 Sea Zone to 99 Sea Zone 4 marines moved from 99 Sea Zone to Greece 2 fighters moved from Trans-Jordan to 99 Sea Zone 1 bomber moved from Scotland to France 1 fighter moved from Normandy Bordeaux to France 1 bomber moved from Normandy Bordeaux to 99 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 127 Sea Zone to 113 Sea Zone 1 battleship and 1 carrier moved from 94 Sea Zone to 99 Sea Zone 1 cruiser moved from 27 Sea Zone to 30 Sea Zone Combat - Americans Air Battle in France Americans attacks with 2 units heading to France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in Greece Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Greece from Germans with 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Line Islands Americans attack with 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Line Islands, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Line Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Line Islands Americans win, taking Line Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from 99 Sea Zone to Normandy Bordeaux 1 aaGun and 5 infantry moved from Southern France to Normandy Bordeaux 1 bomber and 1 fighter moved from France to Normandy Bordeaux 3 infantry moved from Norway to Finland 1 tactical_bomber moved from Normandy Bordeaux to Finland 11 carriers, 1 cruiser, 2 destroyers, 15 fighters, 2 submarines and 4 tactical_bombers moved from 27 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 10 submarines moved from 11 Sea Zone to 27 Sea Zone Place Units - Americans 1 airfield and 3 infantry placed in Normandy Bordeaux 3 infantry placed in Norway 3 artilleries placed in Finland 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in 11 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Eastern Sinkiang 1 fighter moved from Kansu to Eastern Sinkiang Combat - Chinese Battle in Eastern Sinkiang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Eastern Sinkiang to Northern Sinkiang 1 infantry moved from Kansu to Northern Sinkiang Place Units - Chinese 2 infantry placed in Northern Sinkiang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 armour and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Trans-Jordan to Syria British take Syria from Italians 1 armour moved from Syria to Trans-Jordan 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 submarine moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from Vyborg to Karelia Russians take Karelia from Germans 1 infantry moved from Western India to Baluchistan UK_Pacific take Baluchistan from Germans 2 armour, 8 artilleries, 2 fighters and 16 infantry moved from Eastern India to Burma Combat - British Battle in Burma British attack with 2 armour, 8 artilleries, 2 fighters and 16 infantry Japanese defend with 2 infantry British roll dice for 2 armour, 8 artilleries, 2 fighters and 16 infantry in Burma, round 2 : 10/28 hits, 8,67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 armour, 8 artilleries, 2 fighters and 15 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from Burma to Eastern India 3 aaGuns moved from Eastern India to Burma 1 infantry moved from Central India to Eastern India 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 aaGun and 1 infantry moved from Scotland to 114 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 8 infantry moved from United Kingdom to 113 Sea Zone 8 infantry moved from 113 Sea Zone to Normandy Bordeaux 4 fighters moved from Southern France to Normandy Bordeaux 1 aaGun, 1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux 2 artilleries moved from Southern France to Normandy Bordeaux 1 tactical_bomber moved from Southern France to Normandy Bordeaux 1 fighter moved from Normandy Bordeaux to 113 Sea Zone 3 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan Place Units - British 10 infantry placed in United Kingdom 2 armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1,5 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,2 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Some Units in Eastern India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 0,50 Japanese regular : 0,67 Germans AA : -0,17 British regular : 1,33
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@wizmark At least this time my bomber survived, imaged your AA would have hit, 24$ in the garbage.
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TripleA Move Summary: Italians round 12
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 4 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Norway
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 4 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Norway Combat - Italians Strategic bombing raid in Norway Americans roll AA dice in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Norway to Western Germany 1 artillery and 1 infantry moved from Rostov to Stalingrad 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,6,5,6,6,3,6,6,5,4,1,6,1,3,2,4 Italians collect 4 PUs (8 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Americans AA : -0.17
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to New Guinea 1 fighter moved from Hawaiian Islands to 30 Sea Zone Combat - ANZAC Battle in 30 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 30 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in New Guinea Non Combat Move - ANZAC 2 submarines moved from 65 Sea Zone to 55 Sea Zone 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 2 fighters moved from Hawaiian Islands to 55 Sea Zone 1 fighter moved from 30 Sea Zone to 55 Sea Zone 1 fighter moved from 55 Sea Zone to Queensland 2 infantry moved from Queensland to New South Wales 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 1 transport placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Southern Persia to Baluchistan 1 mech_infantry moved from Iraq to Baluchistan 1 armour moved from Iraq to Baluchistan 1 tactical_bomber moved from Iraq to Kazakhstan 2 bombers moved from Southern Caucasus to Kazakhstan 1 artillery moved from Stalingrad to Kazakhstan 1 tactical_bomber moved from Stalingrad to Kazakhstan 2 infantry moved from Northern Caucasus to Kazakhstan 1 infantry moved from Stalingrad to Kazakhstan 1 infantry moved from Northern Italy to Southern France Germans take Southern France from Americans 1 armour moved from Iraq to Syria Germans take Syria from British 1 armour moved from Syria to Iraq 1 armour moved from Stalingrad to Saratov Germans take Saratov from Russians 1 armour moved from Saratov to Stalingrad 1 artillery and 1 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Novgorod 1 armour and 1 mech_infantry moved from Archangel to Novgorod
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Southern Persia to Baluchistan 1 mech_infantry moved from Iraq to Baluchistan 1 armour moved from Iraq to Baluchistan 1 tactical_bomber moved from Iraq to Kazakhstan 2 bombers moved from Southern Caucasus to Kazakhstan 1 artillery moved from Stalingrad to Kazakhstan 1 tactical_bomber moved from Stalingrad to Kazakhstan 2 infantry moved from Northern Caucasus to Kazakhstan 1 infantry moved from Stalingrad to Kazakhstan 1 infantry moved from Northern Italy to Southern France Germans take Southern France from Americans 1 armour moved from Iraq to Syria Germans take Syria from British 1 armour moved from Syria to Iraq 1 armour moved from Stalingrad to Saratov Germans take Saratov from Russians 1 armour moved from Saratov to Stalingrad 1 artillery and 1 infantry moved from Leningrad to Vologda 1 infantry moved from Leningrad to Novgorod 1 armour and 1 mech_infantry moved from Archangel to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baluchistan Germans attack with 1 armour, 1 infantry and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Baluchistan, round 2 : 0/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Baluchistan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baluchistan Germans roll dice for 1 armour and 1 mech_infantry in Baluchistan, round 3 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Baluchistan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Baluchistan Germans win, taking Baluchistan from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 artillery, 2 bombers, 3 infantry and 2 tactical_bombers Russians defend with 4 infantry Germans roll dice for 1 artillery, 2 bombers, 3 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 4 infantry in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers in Kazakhstan, round 3 : 6/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery, 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Battle in Vologda Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry moved from Rostov to Stalingrad 2 bombers moved from Kazakhstan to Southern Caucasus 2 tactical_bombers moved from Kazakhstan to Stalingrad 2 fighters moved from Southern Italy to Iraq 1 infantry moved from Northwest Persia to Iraq 1 armour and 1 mech_infantry moved from Southern Caucasus to Iraq 3 infantry moved from Southern Caucasus to Northwest Persia 3 infantry moved from Ukraine to Rostov 3 infantry moved from Poland to Eastern Poland 4 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Holland Belgium to France 2 infantry moved from Archangel to Leningrad 1 fighter moved from Western Germany to Leningrad 3 infantry moved from Northern Italy to Southern France 9 infantry moved from Western Germany to France 1 mech_infantry moved from France to Western Germany 1 fighter moved from Western Germany to France 1 tactical_bomber moved from France to Western Germany 1 tactical_bomber moved from France to Northern Italy 1 tactical_bomber moved from France to Southern Italy 1 tactical_bomber moved from Western Germany to Southern Italy 1 tactical_bomber moved from Northern Italy to France Place Units - Germans 1 artillery and 2 infantry placed in Leningrad 3 infantry placed in Ukraine 3 infantry placed in Southern Caucasus 3 infantry placed in Germany 2 fighters and 5 infantry placed in Western Germany Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,3,5,2,6,6,4,2,4,5,5,6,4,6,6,6,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,5 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
UK_Pacific regular : 0.33 Russians regular : -0.67 Germans regular : 1.83
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 15 infantry moved from Siberia to Amur 1 infantry moved from Buryatia to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 armour moved from Samara to Saratov Russians take Saratov from Germans 1 armour moved from Saratov to Samara 2 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Kazakhstan 2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan 1 infantry moved from Southern Belarus to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Yaroslavl 3 artilleries moved from Russia to Samara 1 armour moved from Russia to Samara 1 infantry moved from Komi to Samara 6 armour and 1 mech_infantry moved from Northern Sinkiang to Samara Combat - Russians Battle in Amur Russians attack with 1 artillery and 15 infantry Japanese defend with 3 artilleries and 2 infantry Russians roll dice for 1 artillery and 15 infantry in Amur, round 2 : 4/16 hits, 3,00 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Amur, round 2 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 artillery and 14 infantry in Amur, round 3 : 3/15 hits, 2,83 expected hits Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Japanese: 3 artilleries and 2 infantry Battle in Kazakhstan Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia 1 armour and 3 infantry moved from Kansu to Northern Sinkiang Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,2,1,6,4,2,1,2,5 Russians collect 24 PUs (3 lost to blockades); end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 Germans regular : 0,33 Russians regular : 1,00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 15 infantry moved from Siberia to Amur 1 infantry moved from Buryatia to Northern Manchuria Chinese take Northern Manchuria from Japanese 1 armour moved from Samara to Saratov Russians take Saratov from Germans 1 armour moved from Saratov to Samara 2 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Kazakhstan 2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan 1 infantry moved from Southern Belarus to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Yaroslavl 3 artilleries moved from Russia to Samara 1 armour moved from Russia to Samara 1 infantry moved from Komi to Samara 6 armour and 1 mech_infantry moved from Northern Sinkiang to Samara Combat - Russians Battle in Amur Russians attack with 1 artillery and 15 infantry Japanese defend with 3 artilleries and 2 infantry Russians roll dice for 1 artillery and 15 infantry in Amur, round 2 : 4/16 hits, 3,00 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Amur, round 2 : 1/5 hits, 1,67 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 artillery and 14 infantry in Amur, round 3 : 3/15 hits, 2,83 expected hits Japanese roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 1 artillery and 14 infantry remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Japanese: 3 artilleries and 2 infantry Battle in Kazakhstan Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia 1 armour and 3 infantry moved from Kansu to Northern Sinkiang Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,2,1,6,4,2,1,2,5 Russians collect 24 PUs (3 lost to blockades); end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Siberia: 1 aaGun EDIT: Adding units owned by Russians to Amur: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1,00 Germans regular : 0,33 Russians regular : 1,00
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@wizmark Please use second file posted; I also assumed no scramble in Amur from you carrier planes. let me know if you wanted to do so!
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TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 12 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Tsinghai to Eastern Sinkiang 1 fighter and 1 tactical_bomber moved from Tsinghai to Eastern Sinkiang 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Tsinghai to Kansu 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 1 submarine moved from 7 Sea Zone to 25 Sea Zone 1 submarine moved from 7 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 5 Sea Zone to Amur 1 bomber moved from Korea to Amur 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 bomber moved from Japan to Amur 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 battleship and 4 transports moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 4 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 artilleries, 1 battleship, 4 infantry, 1 marine and 4 transports moved from 6 Sea Zone to 5 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 5 Sea Zone to Amur
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 12 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Tsinghai to Eastern Sinkiang 1 fighter and 1 tactical_bomber moved from Tsinghai to Eastern Sinkiang 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Tsinghai to Kansu 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 25 Sea Zone 1 destroyer moved from 17 Sea Zone to 25 Sea Zone 1 submarine moved from 7 Sea Zone to 25 Sea Zone 1 submarine moved from 7 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 fighters and 2 tactical_bombers moved from 5 Sea Zone to Amur 1 bomber moved from Korea to Amur 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 bomber moved from Japan to Amur 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 battleship and 4 transports moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 4 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 artilleries, 1 battleship, 4 infantry, 1 marine and 4 transports moved from 6 Sea Zone to 5 Sea Zone 4 artilleries, 4 infantry and 1 marine moved from 5 Sea Zone to Amur Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 destroyer and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -4 Casualties for Japanese: 2 submarines Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 25 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Amur Japanese attack with 4 artilleries, 2 bombers, 3 fighters, 4 infantry, 1 marine and 3 tactical_bombers Russians defend with 1 aaGun, 1 artillery and 14 infantry Russians roll AA dice in Amur : 1/3 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in Amur Japanese roll dice for 1 battleship in Amur, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters, 4 infantry, 1 marine and 3 tactical_bombers in Amur, round 2 : 6/16 hits, 7.00 expected hits Russians roll dice for 1 aaGun, 1 artillery and 14 infantry in Amur, round 2 : 2/15 hits, 5.00 expected hits 2 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur Japanese roll dice for 4 artilleries, 1 bomber, 3 fighters, 2 infantry, 1 marine and 3 tactical_bombers in Amur, round 3 : 7/14 hits, 6.33 expected hits Russians roll dice for 1 artillery and 9 infantry in Amur, round 3 : 3/10 hits, 3.33 expected hits 2 infantry owned by the Japanese, 7 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur Japanese roll dice for 3 artilleries, 1 bomber, 3 fighters, 1 marine and 3 tactical_bombers in Amur, round 4 : 5/11 hits, 5.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Amur, round 4 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Japanese and 1 artillery owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 artillery, 1 bomber, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 3 artilleries, 1 bomber and 4 infantry Casualties for Russians: 1 aaGun, 1 artillery and 14 infantry Battle in Kansu Japanese attack with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry in Kansu, round 2 : 4/15 hits, 4.00 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Eastern Sinkiang Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Sinkiang, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang Japanese win, taking Eastern Sinkiang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 1 carrier moved from 6 Sea Zone to 7 Sea Zone 2 carriers moved from 5 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway 1 bomber moved from Amur to Japan 3 fighters and 3 tactical_bombers moved from Amur to 7 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 43 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State 1 aaGun moved from Tsinghai to Kansu 1 infantry moved from Szechwan to Tsinghai 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Honan to Tsinghai 1 infantry moved from Inner Mongolia to Kansu 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Anhwe to Shansi 1 infantry moved from Anhwe to Honan 1 infantry moved from Yunnan to Shan State 3 infantry moved from French Indo China to Shan State 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Hunan to Szechwan 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Eastern Sinkiang to Szechwan 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 46 Sea Zone to 38 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 marines, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone 2 marines moved from 38 Sea Zone to Shan State Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 1 submarine placed in 6 Sea Zone 1 destroyer and 2 transports placed in 7 Sea Zone 1 artillery and 5 infantry placed in Japan 1 infantry placed in Kiangsu 3 transports placed in 38 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 1.17 Japanese regular : -3.67 Russians regular : -2.33 Russians AA : 0.50
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@Sovietishcat Finally finished off the pesky russian FE army…that took some doing!..now to concentrate on India! :smiling_imp:
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs; Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Bulgaria to Greece 1 cruiser and 1 marine moved from 55 Sea Zone to 45 Sea Zone Americans take 45 Sea Zone from Japanese 11 carriers, 2 destroyers, 18 fighters, 2 submarines and 4 tactical_bombers moved from 55 Sea Zone to 43 Sea Zone 1 destroyer moved from 64 Sea Zone to 43 Sea Zone
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs; Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Bulgaria to Greece 1 bomber moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Germany 11 carriers, 2 destroyers, 18 fighters, 2 submarines and 4 tactical_bombers moved from 55 Sea Zone to 43 Sea Zone 1 destroyer moved from 64 Sea Zone to 43 Sea Zone
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@wizmark Do you scramble sz 43 from your Carrier? Probably not but I ought to ask!
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@Sovietishcat nope!
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 93 PUs; Americans buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Bulgaria to Greece 1 bomber moved from Normandy Bordeaux to Southern France 1 bomber moved from Normandy Bordeaux to Germany 11 carriers, 2 destroyers, 18 fighters, 2 submarines and 4 tactical_bombers moved from 55 Sea Zone to 43 Sea Zone 1 destroyer moved from 64 Sea Zone to 43 Sea Zone Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Germany causes 4 damage total. Battle in 43 Sea Zone Americans attack with 11 carriers, 3 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win with 11 carriers, 3 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 infantry moved from Line Islands to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 28 Sea Zone 2 infantry moved from 28 Sea Zone to Hawaiian Islands 1 cruiser moved from 30 Sea Zone to 28 Sea Zone 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to Hawaiian Islands 10 submarines moved from 27 Sea Zone to 28 Sea Zone 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 carrier and 1 submarine moved from 11 Sea Zone to 28 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 45 Sea Zone 1 bomber moved from Germany to Normandy Bordeaux 2 fighters moved from 99 Sea Zone to Normandy Bordeaux 2 fighters moved from Trans-Jordan to 100 Sea Zone 1 battleship, 1 carrier, 4 cruisers and 4 transports moved from 99 Sea Zone to 100 Sea Zone 1 bomber moved from Southern France to Trans-Jordan 3 infantry moved from Norway to Finland Place Units - Americans 3 artilleries placed in Finland 3 infantry placed in Norway 1 factory_minor placed in Greece 3 infantry placed in Normandy Bordeaux 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in 11 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Northern Sinkiang to Eastern Sinkiang 1 fighter moved from Northern Sinkiang to Eastern Sinkiang Combat - Chinese Battle in Eastern Sinkiang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Eastern Sinkiang, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Eastern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Eastern Sinkiang Chinese win, taking Eastern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Eastern Sinkiang to Western Sinkiang Place Units - Chinese 1 infantry placed in Western Sinkiang Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Holland Belgium 2 fighters moved from 113 Sea Zone to Holland Belgium 5 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Trans-Jordan to Syria British take Syria from Germans 1 armour moved from Syria to Trans-Jordan 1 submarine moved from 101 Sea Zone to 99 Sea Zone Combat - British Battle in Holland Belgium British attack with 7 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 5 fighters moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from Holland Belgium to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 8 infantry moved from United Kingdom to 113 Sea Zone 8 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 infantry moved from Karelia to Finland 2 armour moved from Egypt to Trans-Jordan 1 infantry moved from Eastern India to Western India 3 aaGuns, 2 armour, 8 artilleries and 15 infantry moved from Burma to Eastern India Place Units - British 1 artillery and 9 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 4,2 British collect 33 PUs (3 lost to blockades); end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 artillery placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,4 UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs Some Units in Eastern India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 0,33 Japanese regular : 0,33 Germans AA : -0,33 Germans regular : -0,33 British regular : -0,17
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@wizmark I assumed no scramble in Holland!
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TripleA Move Summary: Italians round 13
TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 4 PUs; Combat Move - Italians 1 bomber moved from Western Germany to Greece