Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
sorry for the delay. I need another couple of days
@oysteilo said in oysteilo (X) vs. Sovietishcat (+9) BM3:
sorry for the delay. I need another couple of days
@oysteilo no worries!
I have just been extremely busy. Coming up tomorrow or tuesday, 100%
Test summary from TripleA, engine version: 2.2.20868, time: 16:23:08
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Rostov
1 armour moved from Bryansk to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Rostov
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
1 aaGun moved from Bryansk to Rostov
1 mech_infantry moved from Greece to Romania
1 fighter moved from 99 Sea Zone to Southern Italy
1 artillery and 3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Non Combat Move - ANZAC
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 aaGun and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians
2 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Tambov
1 tactical_bomber moved from Tambov to Bryansk
1 bomber moved from Tambov to Chahar
1 aaGun and 1 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Bryansk
6 artilleries and 12 infantry moved from Western Ukraine to Bryansk
3 artilleries and 5 infantry moved from Novgorod to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
6 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Western Germany to Poland
1 artillery and 1 infantry moved from Western Germany to France
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from Western Germany to 112 Sea Zone
2 fighters moved from Southern Italy to Western Germany
2 mech_infantrys moved from Southern Italy to Western Germany
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 111 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Southern Italy to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Romania to Ukraine
3 infantry moved from Bryansk to Rostov
1 bomber moved from Western Germany to Southern Italy
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in France
1 infantry placed in Western Germany
1 infantry placed in France
8 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
3 fighters moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
2 mech_infantrys moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2,50 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters and 2 infantry in Vologda, round 2 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Vologda to Russia
3 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Iraq to Persia
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 infantry moved from Novosibirsk to Urals
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Kweichow to Szechwan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Philippines to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Szechwan
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 6 transports
Americans defend with 1 submarine
Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 6 transports in 35 Sea Zone, round 2 : 7/12 hits, 6,00 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Szechwan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Szechwan, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 5/7 hits, 3,50 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Hunan
4 artilleries and 11 infantry moved from Manchuria to Amur
2 fighters moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Yunnan to Chahar
2 tactical_bombers moved from Yunnan to French Indo China
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 78 Sea Zone to 74 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from Szechwan to French Indo China
Place Units - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yunnan from Chinese to Japanese
EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 carriers and 1 destroyer placed in 36 Sea Zone
1 fighter placed in Japan
2 mech_infantrys placed in Shantung
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,4
Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 0,67
Japanese regular : 2,00
UK_Pacific regular : -0,33
ANZAC regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from Gibraltar to Southern France
Combat - Americans
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from Southern France to Gibraltar
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
2 transports moved from 101 Sea Zone to 88 Sea Zone
1 armour and 3 infantry moved from British Guiana to 88 Sea Zone
1 armour, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Burma to Kweichow
12 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 12 infantry
Japanese defend with 2 infantry
Chinese roll dice for 12 infantry in Szechwan, round 2 : 3/12 hits, 2,00 expected hits
Japanese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from Burma to Shan State
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Syria to Caucasus
1 infantry moved from Burma to Shan State
Combat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Caucasus
British roll dice for 1 armour and 1 fighter in Caucasus, round 3 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from Caucasus to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 infantry moved from Syria to Iraq
3 fighters moved from Egypt to Iraq
1 fighter moved from Persia to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
2 infantry moved from India to Burma
1 bomber moved from Shan State to Burma
1 marine moved from Persia to 80 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
3 fighters moved from Iraq to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Persia to Burma
1 fighter moved from Persia to 39 Sea Zone
1 fighter moved from Persia to 39 Sea Zone
1 tactical_bomber moved from Persia to Burma
Place Units - British
3 fighters placed in Egypt
1 armour placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1,33
Japanese regular : -0,67
Germans AA : -0,17
Germans regular : 0,33
British regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Caucasus
1 artillery and 1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Ukraine to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Caucasus
Italians attack with 2 armour, 1 artillery and 2 mech_infantrys
British defend with 1 armour
Italians roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1,83 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Italians
2 aaGuns moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Ukraine
1 aaGun and 1 infantry moved from Bessarabia to Ukraine
1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Russians regular : 0,50
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from Libya to Tobruk
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Bryansk to Vologda
2 tactical_bombers moved from Bryansk to Vologda
1 bomber moved from Southern Italy to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Vologda, round 3 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Vologda to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 artilleries moved from Belarus to Bryansk
4 infantry moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Novgorod to Archangel
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Yugoslavia to Eastern Poland
3 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Volgograd to Bryansk
2 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
2 infantry moved from Rostov to Bryansk
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 infantry placed in France
2 infantry, 1 mech_infantry and 3 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Norway: 1 aaGun and 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Adding units owned by Germans to Caucasus: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Bryansk to Vologda
2 tactical_bombers moved from Bryansk to Vologda
1 bomber moved from Southern Italy to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Vologda, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Vologda, round 3 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Vologda to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Belarus to Smolensk
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 artilleries moved from Belarus to Bryansk
4 infantry moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Smolensk
1 infantry moved from Novgorod to Archangel
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Poland to Western Ukraine
8 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Yugoslavia to Eastern Poland
3 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Volgograd to Bryansk
2 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
2 infantry moved from Rostov to Bryansk
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 infantry placed in France
2 infantry, 1 mech_infantry and 3 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Norway: 1 aaGun and 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Adding units owned by Germans to Caucasus: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 infantry
EDIT: Adding units owned by Germans to Belarus: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Russia to Samara
1 infantry moved from Vologda to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Archangel
4 fighters moved from Russia to Samara
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 4 fighters and 1 infantry in Samara, round 2 : 0/5 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 4 fighters and 1 infantry in Samara, round 3 : 3/5 hits, 2,17 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 fighters moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Urals to Vologda
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 infantry moved from Buyant-Uhaa to Central Mongolia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 0,00
Russians regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 tactical_bomber moved from Chahar to Kweichow
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
3 fighters moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to Yunnan
1 fighter moved from French Indo China to Kweichow
2 tactical_bombers moved from French Indo China to Yunnan
2 bombers moved from French Indo China to Shan State
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
4 artilleries and 10 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 5/6 hits, 3,17 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/5 hits, 2,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 3/4 hits, 1,67 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
1 mech_infantry moved from French Indo China to Malaya
1 artillery and 1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hunan
1 fighter moved from Kweichow to Shantung
1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 aaGun and 2 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 carriers and 3 fighters moved from 36 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 submarine moved from 74 Sea Zone to 73 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Shantung
3 infantry placed in Manchuria
2 fighters placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Japanese collect 57 PUs (5 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Shantung: 1 mech_infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
EDIT: Removing units owned by Japanese from Philippines: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,17
Japanese regular : 4,00
UK_Pacific regular : -0,67
ANZAC regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 42 Sea Zone to 44 Sea Zone
9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 9 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 9 fighters, 1 submarine and 1 tactical_bomber in 44 Sea Zone, round 2 : 6/11 hits, 5,50 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 9 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
9 fighters and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
2 fighters moved from Hawaiian Islands to 63 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Caroline Islands to New Zealand
2 bombers moved from Gibraltar to Persia
1 armour, 1 artillery and 4 infantry moved from Morocco to 91 Sea Zone
1 marine moved from Morocco to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 4 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
13 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 13 infantry in Yunnan, round 2 : 5/14 hits, 2,67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 12 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kansu
1 infantry moved from Shensi to Kansu
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 bomber moved from Burma to Shan State
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 mech_infantry moved from India to Yunnan
3 aaGuns, 7 artilleries and 9 infantry moved from Burma to Yunnan
3 fighters moved from Persia to Russia
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Northwest Persia to Persia
1 fighter moved from Northwest Persia to Russia
3 fighters moved from Egypt to Persia
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Burma to Persia
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Place Units - British
1 infantry placed in United Kingdom
1 armour and 2 fighters placed in Egypt
1 factory_minor placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 2,33
Americans regular : 0,50
Japanese regular : 0,33
British regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Russians
Combat - Italians
Non Combat Move - Italians
2 aaGuns, 1 armour, 1 artillery and 1 mech_infantry moved from Caucasus to Rostov
1 aaGun and 1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 1 artillery
EDIT: Adding units owned by Italians to Rostov: 1 armour
EDIT: Removing units owned by Italians from Northwest Persia: 1 armour
EDIT: Adding units owned by Italians to Northwest Persia: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 fighter moved from Caroline Islands to 43 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 3 fighters and 1 submarine in 43 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
ANZAC attack with 3 artilleries, 4 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 fighter and 1 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 3 artilleries, 4 infantry and 1 mech_infantry in Java, round 2 : 2/8 hits, 2,33 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits, 1,50 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour, 1 fighter and 1 infantry
Non Combat Move - ANZAC
3 fighters moved from 43 Sea Zone to 42 Sea Zone
2 destroyers and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,83
ANZAC regular : 0,33
@oysteilo Don’t forget our game :blush: