@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
oysteilo (X) vs. Sovietishcat (+9) BM3
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone Italians win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Italians 1 bomber, 3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy 3 aaGuns, 1 artillery and 1 infantry moved from Persia to Iraq 1 mech_infantry moved from Ukraine to Caucasus 2 mech_infantrys moved from Bessarabia to Rostov 1 artillery and 3 infantry moved from Western Germany to France Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0,83 Italians regular : -0,17 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 fighters moved from 37 Sea Zone to Borneo Combat - ANZAC ANZAC creates battle in territory 35 Sea Zone Battle in Borneo ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 marine in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - ANZAC 2 fighters moved from Borneo to 35 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 infantry placed in Queensland 2 transports placed in 54 Sea Zone 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Crete to Trans-Jordan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,33 -
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 92 PUs; Germans buy 6 armour, 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 bombers moved from Southern Italy to 110 Sea Zone 1 bomber moved from Southern Italy to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 3 bombers, 4 fighters, 1 submarine and 1 tactical_bomber Americans defend with 2 destroyers Germans roll dice for 3 bombers, 4 fighters, 1 submarine and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/9 hits, 5,00 expected hits Americans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 2 destroyers owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 submarine Casualties for Americans: 2 destroyers Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 124 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 3 bombers, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 aaGun, 17 armour, 19 artilleries, 30 infantry and 25 mech_infantrys moved from Vologda to Samara 17 armour moved from Samara to Volgograd 3 infantry moved from Russia to Samara 3 infantry moved from Archangel to Vologda 1 armour and 2 mech_infantrys moved from Caucasus to Persia 1 armour and 2 mech_infantrys moved from Northwest Persia to Persia 1 aaGun, 1 artillery and 3 infantry moved from Northwest Persia to Iraq 1 artillery and 2 infantry moved from Caucasus to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 3 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Romania to Ukraine 2 artilleries and 6 infantry moved from Romania to Bulgaria 1 armour moved from Western Germany to Southern Italy 6 mech_infantrys moved from Western Germany to Southern Italy 2 armour and 9 mech_infantrys moved from Iraq to Persia 3 fighters moved from Southern Italy to Iraq 3 fighters moved from Southern Italy to Persia 4 tactical_bombers moved from Volgograd to Iraq 1 fighter and 2 tactical_bombers moved from Vologda to Persia 1 tactical_bomber moved from Southern Italy to Persia 3 mech_infantrys moved from Persia to Iraq 1 armour moved from Persia to Iraq 1 mech_infantry moved from Persia to Iraq 1 artillery moved from Persia to Iraq Place Units - Germans 3 infantry placed in Russia 3 mech_infantrys placed in Novgorod 3 armour placed in Volgograd 3 armour placed in Ukraine 1 factory_minor placed in Iraq 3 artilleries placed in Persia 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 69 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Germans regular : 2,00 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Combat Move - Russians 1 infantry moved from Kansu to Shensi 1 fighter moved from Yunnan to Shensi 1 infantry moved from Kansu to Shensi 2 armour, 10 artilleries, 90 infantry and 1 mech_infantry moved from Kansu to Tsinghai Combat - Russians Battle in Tsinghai Russians attack with 2 armour, 10 artilleries, 90 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 armour, 10 artilleries, 90 infantry and 1 mech_infantry in Tsinghai, round 2 : 18/103 hits, 21,17 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 2 armour, 10 artilleries, 90 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Shensi to Yunnan 6 aaGuns moved from Kansu to Tsinghai Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 0,33 Russians regular : -2,00 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 46 PUs; 6 SuicideAttackTokens; Japanese buy 1 fighter, 10 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 2 bombers moved from Iwo Jima to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi 1 tactical_bomber moved from Anhwe to Shensi 3 infantry moved from Anhwe to Kweichow 2 tactical_bombers moved from 36 Sea Zone to Kweichow 1 fighter moved from Sikang to Kweichow 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 5 fighters moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Japan to 21 Sea Zone 4 fighters moved from 36 Sea Zone to 21 Sea Zone 3 fighters moved from 36 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits, 2,17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in 20 Sea Zone Japanese attack with 8 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 8 fighters, 1 submarine and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/10 hits, 5,00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 bombers, 6 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 bombers, 6 fighters, 1 submarine and 1 tactical_bomber in 21 Sea Zone, round 2 : 5/10 hits, 5,33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 2 bombers, 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Shensi to Anhwe 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 fighter and 2 tactical_bombers moved from Kweichow to Anhwe 1 aaGun, 5 artilleries and 10 infantry moved from Buryatia to Amur 4 infantry moved from Jehol to Manchuria 2 infantry moved from Jehol to Shantung 1 infantry moved from Jehol to Anhwe 5 fighters moved from 20 Sea Zone to 36 Sea Zone 3 fighters moved from 20 Sea Zone to 36 Sea Zone 6 fighters moved from 21 Sea Zone to 36 Sea Zone 1 fighter moved from 43 Sea Zone to 36 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Japan to 36 Sea Zone 2 bombers moved from 21 Sea Zone to Japan 2 mech_infantrys moved from Shantung to Anhwe 1 infantry moved from Urals to Vologda 1 infantry moved from Timguska to Novosibirsk Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 fighter and 4 infantry placed in Japan 3 infantry placed in Manchuria 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Americans regular : -0,67 Japanese regular : -1,17 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 3 infantry, 6 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 35 Sea Zone to 21 Sea Zone Americans take 35 Sea Zone from Japanese 13 fighters moved from 35 Sea Zone to 21 Sea Zone Combat - Americans Battle in 21 Sea Zone Americans attack with 1 destroyer and 13 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 13 fighters in 21 Sea Zone, round 2 : 5/14 hits, 6,83 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 21 Sea Zone Americans win with 1 destroyer and 13 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 13 fighters moved from 21 Sea Zone to 37 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 battleship, 9 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 submarine moved from 35 Sea Zone to 37 Sea Zone 3 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone 1 bomber and 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 2 carriers, 1 cruiser, 5 destroyers, 1 fighter and 7 transports moved from 98 Sea Zone to 92 Sea Zone 6 fighters and 1 tactical_bomber moved from Gibraltar to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 bomber moved from Trans-Jordan to Gibraltar 1 fighter moved from Eastern United States to 92 Sea Zone 1 fighter moved from Eastern United States to 92 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 artillery and 3 infantry placed in Central United States 1 destroyer and 2 submarines placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 destroyer and 4 submarines placed in 10 Sea Zone Americans undo move 5. 1 submarine placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 3 artilleries and 14 infantry moved from Yunnan to Kweichow 2 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 artilleries and 16 infantry Japanese defend with 3 infantry Chinese roll dice for 3 artilleries and 16 infantry in Kweichow, round 2 : 3/19 hits, 4,17 expected hits Japanese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 artilleries and 16 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Tsinghai Place Units - Chinese 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 5 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Yunnan to Shantung Combat - British Strategic bombing raid in Shantung Japanese roll AA dice in Shantung : 0/1 hits, 0,17 expected hits Bombing raid in Shantung rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Shantung causes 3 damage total. Non Combat Move - British 1 bomber moved from Shantung to Kweichow 3 aaGuns, 6 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from Yunnan to Kweichow 1 mech_infantry moved from Eastern Persia to India 1 infantry moved from West India to Eastern Persia 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 1 marine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone 2 fighters, 3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt Place Units - British 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Union of South Africa British undo move 2. 3 submarines placed in 71 Sea Zone 3 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,6,2,4,3,3,6,2,1,4,3,6,6,2,1,3,4,4,1,1,6,6,1,6,2,2,3,1,4,2,3,3,3,6,5,3,4,5,3,4,4,1,1,4,2,1,4,6,2,4,5,1,4,3,6,4,6,5,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5 UK_Pacific collect 15 PUs (5 lost to blockades); end with 15 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : -1,83 Americans regular : -1,83 Japanese regular : -0,83 Japanese AA : -0,17 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 3 fighters and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Italians 3 fighters moved from 99 Sea Zone to Southern Italy 1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy 1 mech_infantry moved from Caucasus to Persia 2 mech_infantrys moved from Rostov to Northwest Persia Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Americans regular : -0,17 Italians regular : -0,17 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 armour and 1 infantry placed in Queensland 1 destroyer placed in 54 Sea Zone 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 22 PUs; end with 22 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 2 bombers, 6 infantry and 6 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 1 bomber moved from Japan to 20 Sea Zone 1 submarine moved from 124 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 112 Sea Zone to 115 Sea Zone Combat - Germans Battle in 20 Sea Zone Germans attack with 1 bomber; Japanese loiter and taunt Americans defend with 1 destroyer Germans roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 20 Sea Zone Americans win with no units remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for Americans: 1 destroyer Battle in 110 Sea Zone Germans attack with 3 bombers, 5 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 3 bombers, 5 fighters, 1 submarine and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/10 hits, 5,50 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone Germans win with 3 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in 115 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 115 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 25 mech_infantrys moved from Samara to Caucasus 2 infantry moved from Northwest Persia to Iraq 1 artillery moved from Northwest Persia to Iraq 3 artilleries moved from Persia to Iraq 2 infantry moved from Persia to Iraq 3 armour moved from Caucasus to Persia 3 armour moved from Northwest Persia to Persia 12 armour moved from Volgograd to Northwest Persia 8 armour moved from Volgograd to Northwest Persia 3 armour and 1 mech_infantry moved from Ukraine to Caucasus 3 infantry moved from Vologda to Samara 1 infantry moved from Novosibirsk to Samara 3 infantry moved from Russia to Samara 1 aaGun, 1 artillery and 4 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 3 bombers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 3 bombers moved from Southern Italy to Western Germany 4 infantry moved from Norway to Finland Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Russia 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 3 armour placed in Persia 3 artilleries placed in Iraq 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 67 PUs (2 lost to blockades); end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsCombat Hit Differential Summary :
Americans regular : 1,33 Russians regular : -0,17 Germans regular : 0,33 -
Might be slow the next week or so
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@oysteilo No worries take your time :+1:
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@Sovietishcat but i made a post today though!
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@oysteilo Yes you did, I am so happy that your German Bomber in the Pac even if it costs me 3 subs and 1 dd!
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@oysteilo German bomber is gone**
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - Russians 1 armour moved from Tsinghai to Kazakhstan Russians take Kazakhstan from Germans 1 armour moved from Kazakhstan to Novosibirsk 1 artillery and 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Yunnan to Sikang 1 armour, 9 artilleries, 20 infantry and 1 mech_infantry moved from Tsinghai to Novosibirsk Combat - Russians Battle in Kansu Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Novosibirsk Russians attack with 2 armour, 9 artilleries, 20 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 2 armour, 9 artilleries, 20 infantry and 1 mech_infantry in Novosibirsk, round 2 : 9/32 hits, 9,00 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 2 armour, 9 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Russians attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Sikang to Kweichow 1 aaGun moved from Tsinghai to Kazakhstan 2 infantry moved from Tsinghai to Kazakhstan 5 aaGuns and 64 infantry moved from Tsinghai to Novosibirsk Turn Complete - RussiansCombat Hit Differential Summary :
Japanese regular : 0,33 Germans regular : -0,33 Russians regular : 3,33 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 42 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone 2 bombers moved from Japan to 6 Sea Zone 2 fighters moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hunan 2 mech_infantrys moved from Anhwe to Kiangsi 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 2 tactical_bombers moved from Anhwe to Kiangsi 1 submarine moved from 36 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 cruisers moved from 36 Sea Zone to 35 Sea Zone 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 4 fighters moved from 36 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 21 Sea Zone 4 fighters moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 fighter moved from 36 Sea Zone to 19 Sea Zone 4 destroyers moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 4 destroyers, 2 submarines and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 2 cruisers, 4 destroyers, 2 submarines and 1 transport in 35 Sea Zone, round 2 : 3/10 hits, 4,33 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 cruisers, 4 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Philippines Japanese attack with 4 fighters and 2 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery Japanese roll dice for 4 fighters and 2 infantry in Philippines, round 2 : 3/6 hits, 2,33 expected hits Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 43 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 5 fighters, 1 submarine and 1 tactical_bomber in 43 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 6 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 3 submarines Japanese roll dice for 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits 3 submarines owned by the Americans lost in 6 Sea Zone Japanese win with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Americans: 3 submarines Battle in Hunan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 4/6 hits, 3,00 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 4 fighters, 1 submarine and 1 tactical_bomber in 21 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 11 carriers moved from 36 Sea Zone to 35 Sea Zone 5 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 4 fighters moved from Philippines to 35 Sea Zone 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Kiangsu 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Hunan to Shantung 1 fighter moved from 6 Sea Zone to Shantung 1 tactical_bomber moved from 6 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Hunan to 35 Sea Zone 2 bombers moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Kiangsi to 35 Sea Zone 1 tactical_bomber moved from Kiangsi to Shantung 1 mech_infantry moved from Suiyuyan to Chahar 1 infantry moved from Chahar to Suiyuyan 7 infantry moved from Manchuria to Jehol 1 aaGun, 5 artilleries and 10 infantry moved from Amur to Manchuria 1 infantry moved from Shantung to Kiangsu Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs; end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : -0,33 Japanese regular : 3,00 ANZAC regular : 1,33 -
i had to add a destroyer to sz 6 because your sub in sz 19 acted as a blocker even though I had three in movemnet from sz 36. hence the edit
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@oysteilo Would you mind if I send my USSR planes in Cairo instead of T-J? I must have forgot something in my battle Calc…
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Go for it!
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TripleA Manual Gamesave Post: British round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 15 Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Chinese to Hunan: 7 artilleries, 1 fighter and 15 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Kweichow: 7 artilleries, 1 fighter and 15 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :





