@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer moved from 104 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 bomber moved from Eastern United States to 106 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to Marshall Islands
1 fighter moved from Wake Island to Marshall Islands
2 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Marshall Islands
1 cruiser and 1 marine moved from 27 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Marshall Islands
1 battleship, 1 cruiser and 1 marine moved from 27 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Americans attack with 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Marshall Islands, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 106 Sea Zone to United Kingdom
2 fighters moved from 106 Sea Zone to Gibraltar
1 cruiser moved from 104 Sea Zone to 93 Sea Zone
1 armour moved from Central United States to 104 Sea Zone
1 armour and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 armour moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier moved from 27 Sea Zone to 33 Sea Zone
2 carriers and 1 destroyer moved from 11 Sea Zone to 27 Sea Zone
1 destroyer moved from 27 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Marshall Islands to 33 Sea Zone
1 carrier moved from 27 Sea Zone to 31 Sea Zone
1 fighter moved from Marshall Islands to 31 Sea Zone
1 fighter moved from Marshall Islands to Hawaiian Islands
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 27 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Szechwan
9 infantry moved from Tsinghai to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 airfield and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Yunnan
1 fighter and 1 tactical_bomber moved from Eastern India to Shan State
1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
1 battleship moved from 81 Sea Zone to 82 Sea Zone
1 infantry moved from Southern Persia to Iraq
1 tactical_bomber moved from Malta to Iraq
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1,17 expected hits
British roll dice for 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 5/6 hits, 2,33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
1 fighter moved from Malta to Gibraltar
1 tactical_bomber moved from Iraq to Southern Persia
1 fighter moved from Yunnan to Eastern India
1 aaGun moved from Burma to Eastern India
1 aaGun and 3 infantry moved from Burma to Eastern India
1 infantry moved from Southern Persia to Northeast Persia
British take Northeast Persia from Neutral_Allies
2 infantry moved from Rhodesia to Belgian Congo
1 carrier, 2 cruisers and 1 destroyer moved from 96 Sea Zone to 93 Sea Zone
2 fighters moved from 96 Sea Zone to 93 Sea Zone
1 infantry moved from Suriname to 90 Sea Zone
1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 fighter moved from Malta to Gibraltar
1 bomber moved from New Brunswick Nova Scotia to United Kingdom
EDIT: 1 transport moved from 104 Sea Zone to 11 Sea Zone
EDIT: 1 infantry moved from Western United States to Central United States
EDIT: 1 fighter moved from Hawaiian Islands to 27 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 4,4,2,3,6,2,4
British collect 26 PUs (7 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
5 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 6,4,3,2,1,3,1,6,4
UK_Pacific collect 7 PUs (4 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 94 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -0,50
Japanese regular : 0,67
Germans regular : -0,17
Neutral_Axis regular : -1,00
British regular : 1,00
Decided to boost Gibraltar a bit.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 13 PUs;
Combat Move - Italians
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 submarine moved from 99 Sea Zone to 96 Sea Zone
3 fighters moved from Southern Italy to 96 Sea Zone
1 infantry moved from Northern Italy to 99 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
1 bomber moved from Southern Italy to 100 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 100 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 transports
British defend with 1 destroyer
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the British lost in 100 Sea Zone
Italians win, taking 100 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Crete
Non Combat Move - Italians
1 artillery and 3 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Tunisia to Libya
3 fighters moved from 96 Sea Zone to Southern Italy
1 aaGun and 2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Greece to Yugoslavia
1 bomber moved from 100 Sea Zone to Southern Italy
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery moved from Italian Somaliland to Kenya
Turn Complete - Italians
Italians collect 14 PUs; end with 27 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : -1.33
British regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 65 Sea Zone
1 cruiser and 1 destroyer moved from 55 Sea Zone to 65 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 65 Sea Zone
1 cruiser and 1 destroyer moved from 55 Sea Zone to 65 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Scotland to Gibraltar
2 infantry moved from Scotland to United Kingdom
1 cruiser moved from 93 Sea Zone to 115 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from Morocco to Algeria
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
@trulpenplay Epic blunder for the ages! Oops. Time to get a shovel and see if I can dig myself out of this mess. :face_with_rolling_eyes:
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone
1 fighter moved from 112 Sea Zone to 115 Sea Zone
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 115 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to 115 Sea Zone
1 fighter moved from France to 115 Sea Zone
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers
French defend with 1 cruiser
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers in 115 Sea Zone, round 2 : 12/14 hits, 7.83 expected hits
French roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the French lost in 115 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for French: 1 cruiser
Non Combat Move - Germans
1 armour, 1 artillery and 2 infantry moved from Eire to 112 Sea Zone
4 infantry moved from Norway to Finland
1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 115 Sea Zone to Norway
9 transports moved from 116 Sea Zone to 115 Sea Zone
5 armour and 5 mech_infantrys moved from Southern France to Yugoslavia
7 artilleries and 9 infantry moved from Germany to Poland
1 aaGun, 2 artilleries and 7 infantry moved from Slovakia Hungary to Romania
1 armour moved from Germany to Poland
1 armour moved from Germany to Romania
1 armour moved from Normandy Bordeaux to Western Germany
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to France
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 bomber moved from 115 Sea Zone to Western Germany
Place Units - Germans
1 destroyer and 2 submarines placed in 115 Sea Zone
4 artilleries and 6 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
French regular : -0.50
Germans regular : 4.17
That poor heroic cruiser got pretty badly smashed.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 118 Sea Zone to 117 Sea Zone
6 infantry moved from Smolensk to Northern Belarus
4 infantry moved from Russia to Smolensk
3 infantry moved from Bessarabia to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
2 infantry moved from Stalingrad to Rostov
1 artillery moved from Siberia to Amur
3 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Eastern Poland to Leningrad
2 aaGuns moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Northern Belarus
2 aaGuns and 1 artillery moved from Southern Belarus to Northern Belarus
2 artilleries moved from Eastern Poland to Northern Belarus
7 infantry moved from Eastern Poland to Western Ukraine
6 infantry moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Southern Belarus to Northern Belarus
3 artilleries moved from Leningrad to Northern Belarus
5 infantry moved from Vyborg to Leningrad
1 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Archangel
1 armour and 1 mech_infantry moved from Eastern Poland to Northern Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Northern Belarus
Place Units - Russians
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Leningrad
3 infantry placed in Siberia
5 infantry placed in Russia
Russians undo move 3.
1 infantry placed in Siberia
Russians undo move 4.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Siberia: 1 aaGun
EDIT: Adding units owned by Russians to Amur: 1 aaGun
EDIT: Turning off Edit Mode
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Will redo this.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 118 Sea Zone to 117 Sea Zone
6 infantry moved from Smolensk to Northern Belarus
4 infantry moved from Russia to Smolensk
2 infantry moved from Rostov to Ukraine
2 infantry moved from Stalingrad to Rostov
1 artillery moved from Siberia to Amur
3 infantry moved from Siberia to Amur
1 infantry moved from Baltic States to Northern Belarus
3 artilleries moved from Leningrad to Northern Belarus
5 infantry moved from Vyborg to Leningrad
1 infantry moved from Karelia to Archangel
3 artilleries moved from Ukraine to Bessarabia
2 aaGuns, 2 armour, 2 artilleries, 18 infantry and 2 mech_infantrys moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
2 aaGuns, 1 artillery and 1 infantry moved from Southern Belarus to Northern Belarus
1 fighter moved from Leningrad to Bessarabia
1 infantry moved from Karelia to Archangel
1 infantry moved from Baltic States to Eastern Poland
1 aaGun moved from Siberia to Amur
Place Units - Russians
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Stalingrad
Russians undo move 2.
1 artillery and 2 infantry placed in Leningrad
3 infantry placed in Stalingrad
5 infantry placed in Russia
Russians undo move 3.
3 infantry placed in Russia
Russians undo move 2.
Russians undo move 3.
3 infantry placed in Leningrad
1 artillery and 2 infantry placed in Russia
Russians undo move 4.
1 artillery and 2 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kiangsi to Hopei
1 marine moved from Sumatra to 38 Sea Zone
1 marine moved from 38 Sea Zone to Malaya
1 infantry moved from Java to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Borneo to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 infantry moved from Celebes to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Borneo to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 artillery and 1 infantry moved from Manilla to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
1 artillery moved from Anhwe to Hopei
2 bombers moved from Kwangsi to Hopei
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State
1 infantry moved from Inner Mongolia to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Honan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in Malaya
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 2 : 2/10 hits, 5.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Hopei, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Hopei to French Indo China
4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangtung to Hunan
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shansi to Inner Mongolia
2 artilleries and 2 infantry moved from Shansi to Honan
1 infantry moved from Jehol to Shansi
1 aaGun and 1 infantry moved from Jehol to Anhwe
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Hokkaido to Japan
1 aaGun moved from Kyushu to Japan
1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
2 infantry moved from Guam to 22 Sea Zone
1 destroyer, 3 infantry and 2 transports moved from 22 Sea Zone to 21 Sea Zone
1 infantry moved from Formosa to 21 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 21 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Davao to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Kwangsi
1 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from 37 Sea Zone to Kwangsi
1 infantry moved from 37 Sea Zone to French Indo China
1 infantry moved from 37 Sea Zone to Kwangsi
1 infantry moved from 37 Sea Zone to Kwangsi
2 infantry moved from 37 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to 38 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 38 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 aaGun and 3 infantry moved from Japan to Kyushu
3 infantry moved from Southern Manchuria to Jehol
Place Units - Japanese
1 airfield, 1 factory_minor and 1 harbour placed in French Indo China
1 submarine placed in 6 Sea Zone
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -2.50
UK_Pacific regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 infantry moved from Marshall Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Caroline Islands
1 marine moved from Marshall Islands to 33 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 33 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 3 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 4 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 31 Sea Zone to 34 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone
1 fighter moved from 31 Sea Zone to 34 Sea Zone
1 fighter moved from 27 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 destroyers moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 34 Sea Zone
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 106 Sea Zone to 94 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 armour and 1 infantry moved from Brazil to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
2 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
Place Units - Americans
2 carriers and 3 submarines placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
1 artillery placed in Central United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : -1,83
Japanese regular : -0,33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
11 infantry moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tsinghai
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Eastern Sinkiang
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1,83
Japanese regular : -2,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
11 infantry moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tsinghai
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Eastern Sinkiang
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Western Sinkiang
Chinese undo move 1.
1 infantry placed in Western Sinkiang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -1,83
Japanese regular : -2,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
11 infantry moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tsinghai
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Eastern Sinkiang
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Western Sinkiang
Chinese undo move 1.
1 infantry placed in Western Sinkiang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
EDIT: Adding units owned by Chinese to Western Sinkiang: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,83
Japanese regular : -2,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 infantry moved from Marshall Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Caroline Islands
1 marine moved from Marshall Islands to 33 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 33 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 3 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 4 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 31 Sea Zone to 34 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone
1 fighter moved from 31 Sea Zone to 34 Sea Zone
1 fighter moved from 27 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 destroyers moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 34 Sea Zone
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 106 Sea Zone to 94 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 armour and 1 infantry moved from Brazil to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
2 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
Place Units - Americans
2 carriers and 3 submarines placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
1 artillery placed in Central United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
11 infantry moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tsinghai
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Eastern Sinkiang
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Western Sinkiang
Chinese undo move 1.
1 infantry placed in Western Sinkiang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
EDIT: Adding units owned by Chinese to Western Sinkiang: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 armour and 9 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Gibraltar to 100 Sea Zone
1 tactical_bomber moved from Southern Persia to 100 Sea Zone
1 artillery and 1 infantry moved from Iraq to 82 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Kenya
2 infantry moved from Belgian Congo to Kenya
1 destroyer moved from 94 Sea Zone to 100 Sea Zone
Combat - British
Battle in 100 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone
British roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 battleship and 2 transports in 100 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 100 Sea Zone
2 transports owned by the Italians lost in 100 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 32
Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Kenya
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 aaGun and 1 infantry moved from Burma to Eastern India
1 infantry moved from Burma to Eastern India
2 fighters moved from 100 Sea Zone to Egypt
1 fighter moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
2 aaGuns, 2 artilleries and 11 infantry moved from Eastern India to Western India
2 fighters and 1 tactical_bomber moved from Eastern India to Western India
1 infantry moved from Iraq to Southern Persia
1 armour and 1 mech_infantry moved from Iraq to Baluchistan
1 bomber moved from United Kingdom to Gibraltar
1 transport moved from 93 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Northeast Persia to Southern Persia
Place Units - British
1 armour and 9 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -1,83
Americans regular : -1,83
Italians regular : 0,67
Japanese regular : -3,00
British regular : 0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 infantry moved from Marshall Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Caroline Islands
1 marine moved from Marshall Islands to 33 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 33 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 3 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 4 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 31 Sea Zone to 34 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone
1 fighter moved from 31 Sea Zone to 34 Sea Zone
1 fighter moved from 27 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 destroyers moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 34 Sea Zone
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 106 Sea Zone to 94 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 armour and 1 infantry moved from Brazil to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
2 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
Place Units - Americans
2 carriers and 3 submarines placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
1 artillery placed in Central United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
11 infantry moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tsinghai
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Eastern Sinkiang
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Western Sinkiang
Chinese undo move 1.
1 infantry placed in Western Sinkiang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
EDIT: Adding units owned by Chinese to Western Sinkiang: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 armour and 9 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Gibraltar to 100 Sea Zone
1 tactical_bomber moved from Southern Persia to 100 Sea Zone
1 artillery and 1 infantry moved from Iraq to 82 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Kenya
2 infantry moved from Belgian Congo to Kenya
1 destroyer moved from 94 Sea Zone to 100 Sea Zone
Combat - British
Battle in 100 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone
British roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 battleship and 2 transports in 100 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 100 Sea Zone
2 transports owned by the Italians lost in 100 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 32
Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Kenya
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 aaGun and 1 infantry moved from Burma to Eastern India
1 infantry moved from Burma to Eastern India
2 fighters moved from 100 Sea Zone to Egypt
1 fighter moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
2 aaGuns, 2 artilleries and 11 infantry moved from Eastern India to Western India
2 fighters and 1 tactical_bomber moved from Eastern India to Western India
1 infantry moved from Iraq to Southern Persia
1 armour and 1 mech_infantry moved from Iraq to Baluchistan
1 bomber moved from United Kingdom to Gibraltar
1 transport moved from 93 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Northeast Persia to Southern Persia
Place Units - British
1 armour and 9 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,83
Americans regular : -1,83
Italians regular : 0,67
Japanese regular : -3,00
British regular : 0,67
Moved back a fig to London.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Caroline Islands
1 infantry moved from Marshall Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Caroline Islands
1 marine moved from Marshall Islands to 33 Sea Zone
1 battleship, 2 cruisers and 2 marines moved from 33 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 2 marines in Caroline Islands, round 2 : 1/5 hits, 1,50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 3 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 4 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 carrier moved from 31 Sea Zone to 34 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 27 Sea Zone to 34 Sea Zone
1 fighter moved from 31 Sea Zone to 34 Sea Zone
1 fighter moved from 27 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 destroyers moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 34 Sea Zone
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 106 Sea Zone to 94 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 armour and 1 infantry moved from Brazil to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
2 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
1 carrier and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
Place Units - Americans
2 carriers and 3 submarines placed in 11 Sea Zone
2 transports placed in 104 Sea Zone
1 artillery placed in Central United States
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Hopei
1 fighter moved from Szechwan to Hopei
11 infantry moved from Szechwan to Tsinghai
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Tsinghai
Chinese attack with 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 11 infantry in Tsinghai, round 2 : 2/11 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Eastern Sinkiang
1 fighter moved from Eastern Sinkiang to Western Sinkiang
Place Units - Chinese
2 infantry placed in Western Sinkiang
Chinese undo move 1.
1 infantry placed in Western Sinkiang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
EDIT: Adding units owned by Chinese to Western Sinkiang: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 armour and 9 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from Gibraltar to 100 Sea Zone
1 tactical_bomber moved from Southern Persia to 100 Sea Zone
1 artillery and 1 infantry moved from Iraq to 82 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 82 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Kenya
2 infantry moved from Belgian Congo to Kenya
1 destroyer moved from 94 Sea Zone to 100 Sea Zone
Combat - British
Battle in 100 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 100 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 100 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 100 Sea Zone
British roll dice for 2 fighters and 1 tactical_bomber in 100 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 battleship and 2 transports in 100 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 100 Sea Zone
2 transports owned by the Italians lost in 100 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 32
Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Kenya
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 aaGun and 1 infantry moved from Burma to Eastern India
1 infantry moved from Burma to Eastern India
2 fighters moved from 100 Sea Zone to Egypt
1 fighter moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 82 Sea Zone to 83 Sea Zone
2 aaGuns, 2 artilleries and 11 infantry moved from Eastern India to Western India
2 fighters and 1 tactical_bomber moved from Eastern India to Western India
1 infantry moved from Iraq to Southern Persia
1 armour and 1 mech_infantry moved from Iraq to Baluchistan
1 bomber moved from United Kingdom to Gibraltar
1 transport moved from 93 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Northeast Persia to Southern Persia
Place Units - British
1 armour and 9 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Baluchistan: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,83
Americans regular : -1,83
Italians regular : 0,67
Japanese regular : -3,00
British regular : 0,67