before i do, qq:
air can’t land on newly claimed territory, eg if you picked up Syria as italy, your ita air couldn’t land there right? idk why but can’t remember that rule clearly anymore, too many rules to keep in my head lol
Sorry, I’m just very used to NCM-edits. Especially when no dice have been rolled. I’ll make an effort to not post so quickly then, but contemplate the moves more thoroughly.
@trulpen Yes, thank you. Dice have already been thrown. I’m halfway thru Germany’s turn, when I was called away for work. I will take a look at your latest edits when I get time.
Ah, wasn’t aware. Not saying it is justified or anything, but atleast the ANZAC-stacking in Carolines isn’t affected by Germany. Certainly it’s your call.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 8 infantry and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 unit repaired.
1 submarine moved from 115 Sea Zone to 107 Sea Zone
1 submarine moved from 115 Sea Zone to 117 Sea Zone
1 destroyer moved from 115 Sea Zone to 128 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 107 Sea Zone
1 bomber moved from Western Germany to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 128 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 117 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
6 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour and 1 infantry moved from Western Germany to 115 Sea Zone
1 armour, 1 infantry and 1 transport moved from 115 Sea Zone to 130 Sea Zone
1 armour and 1 infantry moved from 130 Sea Zone to Nenetsia
Combat - Germans
Battle in Nenetsia
Battle in 107 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 107 Sea Zone
Germans win, taking Nenetsia from Russians with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 128 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 128 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 128 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 128 Sea Zone
Germans win, taking 128 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 117 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 117 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Russians roll dice for 1 cruiser in 117 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 117 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 aaGun, 1 armour, 7 artilleries and 14 infantry moved from Poland to Eastern Poland
1 aaGun, 1 armour, 2 artilleries and 11 infantry moved from Romania to Eastern Poland
5 armour and 5 mech_infantrys moved from Yugoslavia to Eastern Poland
4 artilleries and 6 infantry moved from Germany to Poland
1 fighter and 1 tactical_bomber moved from 128 Sea Zone to Western Germany
1 bomber moved from 107 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 117 Sea Zone to France
1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 117 Sea Zone to France
1 tactical_bomber moved from 117 Sea Zone to Western Germany
1 armour moved from Norway to Karelia
1 artillery and 2 infantry moved from Norway to Finland
1 infantry moved from France to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
2 submarines placed in 115 Sea Zone
5 artilleries and 5 infantry placed in Germany
1 artillery and 2 infantry placed in France
1 infantry placed in Southern France
Germans undo move 4.
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 0.33
Germans regular : 0.50
Presume this means you do not accept the last ANZAC-edit.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 artillery and 2 infantry moved from Bessarabia to Romania
1 infantry moved from Northern Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Bessarabia to Baltic States
Combat - Russians
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Baltic States to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Russia to Gorky
2 aaGuns, 4 artilleries and 19 infantry moved from Bessarabia to Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Stalingrad to Rostov
2 armour and 2 mech_infantrys moved from Bessarabia to Kursk
3 infantry moved from Leningrad to Novgorod
2 aaGuns, 4 artilleries and 7 infantry moved from Northern Belarus to Novgorod
3 infantry moved from Leningrad to Vologda
4 infantry moved from Smolensk to Novgorod
2 infantry moved from Leningrad to Novgorod
2 infantry moved from Amur to Northern Manchuria
1 aaGun moved from Amur to Northern Manchuria
1 aaGun, 1 artillery and 11 infantry moved from Amur to Korea
1 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
Place Units - Russians
3 artilleries placed in Ukraine
1 artillery and 9 infantry placed in Russia
1 infantry placed in Urals
Russians undo move 2.
1 artillery and 2 infantry placed in Stalingrad
7 infantry placed in Russia
Russians undo move 4.
1 infantry placed in Urals
6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
Russians collect 50 PUs; end with 50 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 1,33
@trulpen said in L20 CaptainNapalm (X) vs trulpen (A) P2V:
Presume this means you do not accept the last ANZAC-edit.
Correct. Sorry. Like I said, I was already done with combat rolls, and on the second half of Germany’s turn. I’m not going to redo my turn, and I don’t think you should get to redo yours. I hope this doesn’t spoil your fun. Still not a big enough blunder to compare with mine! :cry:
It’s a different standard than I’m used to, but I’ll try to adjust properly.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 factory_minor, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Honan to Hopei
1 infantry moved from Kansu to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
3 fighters and 3 tactical_bombers moved from French Indo China to Hopei
2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to Caroline Islands
1 marine moved from Malaya to 38 Sea Zone
1 artillery and 3 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 38 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 3 destroyers and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 35 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 2 submarines and 2 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers, 4 destroyers and 2 transports in 35 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 3 carriers, 3 cruisers, 4 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Caroline Islands
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 2 marines
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers in Caroline Islands, round 2 : 7/15 hits, 7.00 expected hits
Americans roll dice for 1 artillery, 1 infantry and 2 marines in Caroline Islands, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Americans, 2 marines owned by the Americans and 1 artillery owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 1 artillery, 2 bombers, 4 fighters, 3 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 1 artillery, 1 infantry and 2 marines
Battle in Hopei
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Hopei, round 2 : 5/8 hits, 4.17 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 infantry moved from Inner Mongolia to Kansu
1 infantry moved from Shansi to Inner Mongolia
1 artillery moved from Honan to Shansi
3 infantry moved from Jehol to Southern Manchuria
1 armour moved from Kwangsi to Kiangsi
1 infantry moved from Anhwe to Shansi
1 aaGun moved from Anhwe to Hopei
1 infantry moved from Kiangsi to Anhwe
1 submarine moved from 38 Sea Zone to 76 Sea Zone
1 fighter moved from Japan to Southern Manchuria
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Southern Manchuria
1 transport moved from 38 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 aaGun and 3 infantry moved from Kyushu to 20 Sea Zone
1 aaGun and 3 infantry moved from 20 Sea Zone to Southern Manchuria
1 infantry moved from French Indo China to 37 Sea Zone
1 artillery moved from Kwangsi to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Southern Manchuria
3 fighters and 3 tactical_bombers moved from Hopei to Anhwe
2 infantry moved from Kwangsi to Hunan
2 infantry moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to Guam
1 bomber moved from Caroline Islands to Davao
4 fighters and 4 tactical_bombers moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Yunnan to Kweichow
2 infantry moved from French Indo China to Yunnan
2 transports moved from 37 Sea Zone to 6 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Japan to Kyushu
Place Units - Japanese
1 factory_minor placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 submarine placed in 7 Sea Zone
1 carrier and 1 submarine placed in 6 Sea Zone
2 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : -1.33
Japanese regular : 2.00
ANZAC regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 107 Sea Zone
1 fighter moved from Gibraltar to 107 Sea Zone
1 fighter moved from 93 Sea Zone to 107 Sea Zone
1 bomber moved from Gibraltar to 107 Sea Zone
Combat - Americans
Battle in 107 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 107 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 107 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 107 Sea Zone to 93 Sea Zone
1 bomber moved from 107 Sea Zone to United Kingdom
1 cruiser and 1 submarine moved from 93 Sea Zone to 94 Sea Zone
3 transports moved from 93 Sea Zone to 104 Sea Zone
2 artilleries moved from Central United States to 104 Sea Zone
2 artilleries and 2 transports moved from 104 Sea Zone to 90 Sea Zone
2 infantry moved from British Guiana to 90 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco
1 armour and 2 mech_infantrys moved from Morocco to Algeria
3 infantry moved from Morocco to Algeria
2 infantry moved from Western United States to 11 Sea Zone
2 carriers, 2 infantry, 3 submarines and 1 transport moved from 11 Sea Zone to 31 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 31 Sea Zone
1 fighter moved from Wake Island to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Johnston Island
Place Units - Americans
2 fighters placed in Western United States
1 artillery, 2 infantry and 1 marine placed in Central United States
1 destroyer and 2 submarines placed in 104 Sea Zone
1 carrier placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 1,17
Germans regular : 0,83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Western Sinkiang to Northern Sinkiang
1 fighter moved from Western Sinkiang to Northern Sinkiang
3 infantry moved from Tsinghai to Kansu
3 infantry moved from Tsinghai to Inner Mongolia
3 infantry moved from Tsinghai to Honan
2 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Sinkiang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Northern Sinkiang, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Northern Sinkiang
Chinese roll dice for 1 fighter and 1 infantry in Northern Sinkiang, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Northern Sinkiang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Northern Sinkiang
Chinese win, taking Northern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Northern Sinkiang to Eastern Sinkiang
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Japanese regular : -1,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 94 Sea Zone to 107 Sea Zone
1 fighter moved from Gibraltar to 107 Sea Zone
1 fighter moved from 93 Sea Zone to 107 Sea Zone
1 bomber moved from Gibraltar to 107 Sea Zone
Combat - Americans
Battle in 107 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 107 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 107 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
2 fighters moved from 107 Sea Zone to 93 Sea Zone
1 bomber moved from 107 Sea Zone to United Kingdom
1 cruiser and 1 submarine moved from 93 Sea Zone to 94 Sea Zone
3 transports moved from 93 Sea Zone to 104 Sea Zone
2 artilleries moved from Central United States to 104 Sea Zone
2 artilleries and 2 transports moved from 104 Sea Zone to 90 Sea Zone
2 infantry moved from British Guiana to 90 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Morocco
1 armour and 2 mech_infantrys moved from Morocco to Algeria
3 infantry moved from Morocco to Algeria
2 infantry moved from Western United States to 11 Sea Zone
2 carriers, 2 infantry, 3 submarines and 1 transport moved from 11 Sea Zone to 31 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 31 Sea Zone
1 fighter moved from Wake Island to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Johnston Island
Place Units - Americans
2 fighters placed in Western United States
1 artillery, 2 infantry and 1 marine placed in Central United States
1 destroyer and 2 submarines placed in 104 Sea Zone
1 carrier placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Western Sinkiang to Northern Sinkiang
1 fighter moved from Western Sinkiang to Northern Sinkiang
3 infantry moved from Tsinghai to Kansu
3 infantry moved from Tsinghai to Inner Mongolia
3 infantry moved from Tsinghai to Honan
2 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Inner Mongolia
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Sinkiang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Northern Sinkiang, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Northern Sinkiang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Northern Sinkiang
Chinese roll dice for 1 fighter and 1 infantry in Northern Sinkiang, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Northern Sinkiang, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Northern Sinkiang
Chinese win, taking Northern Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Honan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Northern Sinkiang to Eastern Sinkiang
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 destroyer, 2 factory_minors and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kenya to 74 Sea Zone
1 infantry and 1 transport moved from 74 Sea Zone to 78 Sea Zone
1 infantry moved from 78 Sea Zone to British Somaliland
1 artillery and 1 infantry moved from Kenya to Ethiopia
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
1 fighter moved from Egypt to Ethiopia
Combat - British
British creates battle in territory 109 Sea Zone
Battle in British Somaliland
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/5 hits, 2,00 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Ethiopia
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Ethiopia, round 3 : 1/4 hits, 1,67 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British win, taking British Somaliland from Italians, taking Ethiopia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Ethiopia to Egypt
1 fighter moved from Egypt to Baluchistan
1 infantry moved from Southern Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Southern Persia to Baluchistan
1 aaGun and 6 infantry moved from Eastern India to Burma
2 aaGuns, 2 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber moved from Western India to Eastern India
1 battleship moved from 74 Sea Zone to 78 Sea Zone
1 cruiser moved from 74 Sea Zone to 77 Sea Zone
1 destroyer moved from 83 Sea Zone to 77 Sea Zone
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 bomber moved from Gibraltar to Tanganyika Territory
Place Units - British
1 factory_minor placed in Southern Persia
1 factory_minor placed in Iraq
British undo move 2.
1 factory_minor placed in Egypt
British undo move 1.
1 factory_minor placed in Iraq
British undo move 1.
1 factory_minor placed in Southern Persia
British undo move 1.
1 factory_minor placed in Egypt
British undo move 1.
1 factory_minor placed in Iraq
British undo move 2.
1 factory_minor placed in Southern Persia
1 destroyer and 1 transport placed in 109 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 1,17
Italians regular : 1,33
Japanese regular : -1,00
Germans regular : 0,83
British regular : -2,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy nothing; Remaining resources: 14 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
2 artilleries and 3 infantry moved from Bulgaria to Romania
1 bomber moved from Southern Italy to Romania
1 fighter moved from Southern Italy to Romania
1 armour moved from Eastern Poland to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
2 infantry moved from Eastern Poland to Southern Belarus
Italians take Southern Belarus from Russians
Combat - Italians
Battle in Romania
Italians attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Romania, round 2 : 0/7 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians lost in Romania
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Romania, round 3 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Romania, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 1 infantry in Romania, round 4 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Romania, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 fighter moved from Romania to Slovakia Hungary
1 bomber moved from Romania to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tobruk
Turn Complete - Italians
Italians collect 14 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -2.83
Russians regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from New Guinea to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Johnston Island
1 cruiser and 1 destroyer moved from 48 Sea Zone to 31 Sea Zone
2 submarines moved from 55 Sea Zone to 31 Sea Zone
2 submarines moved from 64 Sea Zone to 31 Sea Zone
3 fighters moved from Queensland to 31 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from Kenya to Anglo-Egyptian Sudan
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 64 Sea Zone to 55 Sea Zone
2 infantry moved from New Guinea to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Johnston Island
1 cruiser and 1 destroyer moved from 48 Sea Zone to 31 Sea Zone
2 submarines moved from 55 Sea Zone to 31 Sea Zone
2 submarines moved from 64 Sea Zone to 31 Sea Zone
3 fighters moved from Queensland to 31 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from Kenya to Anglo-Egyptian Sudan
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 infantry moved from Algeria to Tunisia
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Karelia to Archangel
1 artillery and 1 infantry moved from Finland to 130 Sea Zone
1 artillery and 1 infantry moved from 130 Sea Zone to Archangel
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 118 Sea Zone
1 armour moved from Eastern Poland to Northern Belarus
Germans take Northern Belarus from Russians
6 infantry moved from Vyborg to Leningrad
Germans take Leningrad from Russians
1 bomber moved from Western Germany to Baltic States
1 armour moved from Northern Belarus to Southern Belarus
1 infantry moved from Western Germany to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 117 Sea Zone
1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone
1 infantry moved from Finland to 118 Sea Zone
2 infantry moved from 118 Sea Zone to Baltic States
8 transports moved from 115 Sea Zone to 117 Sea Zone
5 artilleries and 5 infantry moved from Germany to 117 Sea Zone
3 artilleries and 3 infantry moved from Poland to 117 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 117 Sea Zone to 118 Sea Zone
8 artilleries and 8 infantry moved from 118 Sea Zone to Leningrad
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 118 Sea Zone
1 tactical_bomber moved from Western Germany to Baltic States
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transports
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transports in 118 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 118 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 3/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
1 fighter moved from France to Southern Belarus
1 fighter and 2 tactical_bombers moved from Baltic States to Southern Belarus
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Holland Belgium to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 116 Sea Zone
2 infantry moved from 116 Sea Zone to Germany
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 submarine moved from 115 Sea Zone to 128 Sea Zone
1 destroyer moved from 128 Sea Zone to 116 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns, 6 armour, 9 artilleries, 24 infantry and 5 mech_infantrys moved from Eastern Poland to Southern Belarus
1 artillery and 3 infantry moved from Poland to Eastern Poland
1 armour moved from Karelia to Leningrad
1 armour moved from Nenetsia to Leningrad
1 bomber moved from Baltic States to Eastern Poland
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western Germany
2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 61 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 1.83
Germans regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Vologda to Archangel
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns, 9 artilleries and 21 infantry moved from Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Kursk to Bessarabia
1 armour and 1 mech_infantry moved from Kursk to Russia
1 artillery and 2 infantry moved from Rostov to Ukraine
1 artillery and 2 infantry moved from Stalingrad to Samara
2 infantry moved from Urals to Samara
1 infantry moved from Vologda to Yaroslavl
1 infantry moved from Smolensk to Bryansk
2 aaGuns, 4 artilleries and 16 infantry moved from Novgorod to Yaroslavl
1 aaGun, 1 artillery and 12 infantry moved from Korea to Amur
1 aaGun and 3 infantry moved from Northern Manchuria to Amur
2 infantry moved from Smolensk to Yaroslavl
1 infantry moved from Gorky to Yaroslavl
Place Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Siberia
1 infantry placed in Stalingrad
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Russians collect 38 PUs (3 lost to blockades); end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Germans regular : 0,33
Russians regular : -1,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Southern Manchuria to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 fighter and 1 tactical_bomber moved from Anhwe to Inner Mongolia
1 artillery and 1 infantry moved from Shansi to Inner Mongolia
1 artillery moved from Hopei to Honan
1 infantry moved from Anhwe to Honan
1 artillery and 5 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Honan
1 fighter and 1 tactical_bomber moved from Anhwe to Inner Mongolia
2 infantry moved from Caroline Islands to 35 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Dutch New Guinea
1 bomber moved from Davao to Honan
1 infantry moved from Hopei to Honan
1 bomber moved from Guam to Inner Mongolia
1 artillery and 5 infantry moved from Southern Manchuria to Korea
Japanese take Korea from Russians
Combat - Japanese
Battle in Dutch New Guinea
Battle in Inner Mongolia
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Inner Mongolia, round 2 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 3 infantry in Inner Mongolia, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Honan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Honan, round 2 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 3 infantry in Honan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Honan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Honan, round 3 : 2/6 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Japanese win, taking Honan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 6 infantry in Szechwan, round 2 : 0/7 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 6 infantry in Szechwan, round 3 : 1/7 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 artillery and 5 infantry in Szechwan, round 4 : 2/6 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Hopei to Anhwe
1 infantry moved from Hunan to Hopei
1 infantry moved from Hunan to Kiangsi
1 armour moved from Kiangsi to Shansi
1 fighter and 1 tactical_bomber moved from Inner Mongolia to Anhwe
1 fighter and 1 tactical_bomber moved from Honan to Hopei
1 fighter and 1 tactical_bomber moved from Inner Mongolia to Hopei
1 bomber moved from Honan to Anhwe
1 bomber moved from Inner Mongolia to Anhwe
1 infantry moved from French Indo China to Yunnan
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsu
2 infantry moved from Southern Manchuria to Jehol
1 aaGun moved from Southern Manchuria to Korea
2 fighters and 1 tactical_bomber moved from Southern Manchuria to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Caroline Islands
1 submarine moved from 7 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kyushu to 6 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
3 artilleries and 5 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 76 Sea Zone to 59 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 artilleries and 4 infantry placed in Japan
2 destroyers and 2 submarines placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -2.83
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Algeria to 96 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 transport moved from 93 Sea Zone to 96 Sea Zone
2 infantry moved from Algeria to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern France
1 infantry moved from Algeria to Tunisia
1 fighter moved from 93 Sea Zone to Gibraltar
1 carrier and 1 fighter moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 99 Sea Zone
1 destroyer and 2 submarines moved from 104 Sea Zone to 93 Sea Zone
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
2 aaGuns, 1 artillery, 2 infantry and 1 marine moved from Central United States to 104 Sea Zone
1 aaGun moved from Western United States to Central United States
1 fighter moved from Western United States to 93 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 aaGun and 1 marine moved from 93 Sea Zone to Gibraltar
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
2 infantry moved from Johnston Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Queensland
2 transports moved from 31 Sea Zone to 28 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 11 Sea Zone to 28 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 5 submarines and 1 tactical_bomber moved from 31 Sea Zone to 55 Sea Zone
Place Units - Americans
2 fighters placed in Western United States
1 carrier and 1 destroyer placed in 11 Sea Zone
3 transports placed in 104 Sea Zone
1 artillery and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun, 2 bombers, 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun, 2 bombers, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1,50 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 aaGun, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Northern Sinkiang to Kansu
1 fighter moved from Eastern Sinkiang to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 0,50