@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
L20 trulpen (X) vs oysteilo (A+16) BM3
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Morocco to 91 Sea Zone 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Gibraltar to Normandy Bordeaux 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 submarines moved from 97 Sea Zone to 98 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2,00 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 16 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 1 bomber moved from Hawaiian Islands to Eastern United States 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 2 carriers moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 fighters moved from Syria to Egypt 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone Place Units - Americans 1 artillery, 2 bombers and 3 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Turning on Edit Mode EDIT: Changing ownership of New Guinea from Japanese to ANZAC EDIT: Adding units owned by Americans to New Guinea: 1 infantry and 1 mech_infantry EDIT: Removing units owned by Americans from 46 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport EDIT: Adding units owned by Americans to 46 Sea Zone: 1 transport EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 0/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 4 : 3/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Syria to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium 1 battleship and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Burma to Shan State 1 tactical_bomber moved from India to Shan State Combat - British Battle in Holland Belgium British attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry Germans defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2,83 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Germans: 3 infantry Battle in Shan State British attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Shan State to India 1 fighter moved from Russia to Szechwan 1 fighter moved from Syria to Russia 2 fighters and 1 tactical_bomber moved from Syria to Normandy Bordeaux 1 bomber moved from Holland Belgium to Normandy Bordeaux 1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 carrier, 2 cruisers, 1 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Holland Belgium to Normandy Bordeaux 1 destroyer moved from 99 Sea Zone to 98 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 artillery and 4 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 destroyer and 1 submarine moved from 71 Sea Zone to 80 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 5 infantry moved from Burma to India 2 artilleries moved from India to Burma 2 infantry moved from Burma to India 1 armour moved from Burma to India 1 aaGun moved from Burma to India 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to Normandy Bordeaux Place Units - British 1 destroyer placed in 71 Sea Zone 2 mech_infantrys placed in Union of South Africa 1 artillery, 1 fighter and 1 infantry placed in Egypt 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4 UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 artilleries and 2 infantry Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 2 fighters EDIT: Removing units owned by Americans from Western United States: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to French Guiana: 1 bomber EDIT: Removing units owned by Americans from Eastern United States: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -2,83 Japanese regular : -2,00 Germans regular : -0,67 British regular : 0,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Southern Italy to Holland Belgium 1 bomber moved from Yugoslavia to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 bomber, 2 fighters and 1 infantry British defend with 1 artillery Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,83 expected hits British roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Trans-Jordan Italians attack with 2 armour and 4 mech_infantrys ANZAC defend with 1 infantry Italians roll dice for 2 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 4/6 hits, 1,67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 fighter moved from Holland Belgium to France 1 fighter moved from Holland Belgium to Western Germany 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Yugoslavia to Northern Italy 1 bomber moved from Holland Belgium to Yugoslavia 3 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern France 1 artillery and 3 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Northern Italy to France Place Units - Italians 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,5,5,1 Italians collect 11 PUs (2 lost to blockades); end with 11 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 1,50 British regular : -0,67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 carriers, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Tambov 1 artillery and 3 infantry moved from Caucasus to Volgograd 1 bomber moved from Northwest Persia to Volgograd 1 mech_infantry moved from Northwest Persia to Syria Germans take Syria from British 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 mech_infantry moved from Belarus to Nenetsia Germans take Nenetsia from Russians 1 bomber moved from Yugoslavia to Tambov 1 bomber moved from Yugoslavia to Tambov 1 mech_infantry moved from Persia to Eastern Persia Germans take Eastern Persia from British 1 mech_infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 infantry moved from Caucasus to Volgograd Combat - Germans Battle in Tambov Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Tambov, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 artillery, 1 bomber and 4 infantry Russians defend with 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry Russians roll AA dice in Volgograd : 0/1 hits, 0,17 expected hits Germans roll dice for 1 artillery, 1 bomber and 4 infantry in Volgograd, round 2 : 3/6 hits, 1,83 expected hits Russians roll dice for 1 aaGun, 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Volgograd Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Volgograd, round 3 : 3/5 hits, 1,67 expected hits Russians roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from Volgograd to Yugoslavia 2 bombers moved from Tambov to Rostov 1 infantry moved from Archangel to Vologda 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Novgorod to Archangel 2 artilleries and 4 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Belarus to Rostov 3 artilleries moved from Ukraine to Bryansk 2 aaGuns moved from Caucasus to Rostov 8 armour and 9 mech_infantrys moved from Iraq to Trans-Jordan 4 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 mech_infantry moved from Persia to Trans-Jordan 1 armour and 13 mech_infantrys moved from Caucasus to Iraq 1 infantry moved from Caucasus to Rostov 4 mech_infantrys moved from Ukraine to Rostov 1 armour moved from Bryansk to Rostov 2 infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Bryansk to Rostov 4 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov 2 mech_infantrys moved from Bryansk to Rostov 1 fighter moved from Southern Italy to 112 Sea Zone 1 fighter moved from Yugoslavia to 112 Sea Zone 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from Western Germany to France 1 tactical_bomber moved from Yugoslavia to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy 1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia 1 fighter moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to Germany 6 infantry moved from Western Germany to France 1 infantry moved from Southern France to France 1 infantry moved from Southern France to Northern Italy Place Units - Germans 2 carriers and 2 submarines placed in 112 Sea Zone 1 fighter placed in Western Germany 3 artilleries placed in Ukraine 3 infantry placed in Novgorod Germans undo move 3. 2 artilleries and 1 infantry placed in Ukraine 1 artillery and 2 infantry placed in France 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4,3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,1,3,5 Germans collect 59 PUs (8 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : 1,33 Germans regular : 3,00 Russians AA : -0,17
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all right, good game! I have nothing here. what did I do wrong?
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Trulpen is a tough cookie as Axis. He tends to make big mistakes from time to time but if he does not, his Axis is hard to beat.
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Although the resignation looks a bit premature to me. I guess you surrender because Egypt falls? I did not run the numbers.
But so far, India is fine, Chinese still alive, IT fleet gone, Beachhead in Normandy, and still a good TUV lead.It may happen that the Axis will overpower the Allies from here, but I would not have resigned at this point yet as Allies.
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@JDOW so you think i should continue?
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He will make 90 next round. He can just build build and build. Thats why
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Yeah, you need to make something happen. But b4 resigning you may make a bold move or throw out a bait hoping for bad dice or so.
Maybe there is nothing you could do from here.
Regarding your question, what you may have done wrong:- No chance to put better defense at Egypt?
- Re Europe. US should always have a bomber in UK to threaten deactivating the AB. Without the AB, UK could kill the German fleet.
Tiny details. At this level, they may decide the game. Is Egypt a tough to crack fortress or can the Germans just take it “en passant” while choking the Russians?
The typical usual dynamic is that the Germans have to give Russia lots of freedom if they go hard for Egypt.But as said, if Axis is played well, Allies have a hard time.
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@JDOW said in L20 trulpen (X) vs oysteilo (A+16) BM3:
Trulpen is a tough cookie as Axis. He tends to make big mistakes from time to time but if he does not, his Axis is hard to beat.
Tell me about it. Don’t know how many times I’ve lost Berlin.
Kairo is utterly lost, which is a very tough blow for UK. Also means G may, with some italian help, run amok in Africa and also safely controls the ME. Priority is to reapply serious pressure on Russia, which from now on will get on a very tough ride. The Allies won’t be able to bring in much reinforcements to Moscow, which means the capital is likely toast soon. G will soon have above 100 income.
Not boosting Africa and ME enough was perhaps the key mistake for the Allies?
The Allied fleet is rather strong in z110 and control of Normandie pretty sound.
I was choosing between building that late fleet or letting it be. Had the option though to control z112, which I think is a very important task for G. The US might very well bomb the WG ab soon, but I won’t put myself in a position where it matters.
UK-Pac and China is still alive, but J is coming on strong. JN is massive and also looks good on the main-land.
Anyway, I don’t mind neither a resignation och continuance.
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Differentiated TUV-analysis
Before G8
Structure Axis TUV Allies TUV MIC 4 120 6 180 mIC 8 96 6 72 ab 9 135 15 225 nb 9 135 14 210 Total 30 486 41 687 Units Axis TUV Allies TUV - - - - - 293 1576 344 1861 -
How should africa and MA have been boosted? I think that is easy critisism. I could have taken iraq differently and gained a complex there earlier. I am not at the map now but Egypt is not that weak. Its about 35 to 40 units there next round, if i stay, its not that bad.
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And i think i could have gained Normandie one round earlier. I did not understand the table
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@oysteilo said in L20 trulpen (X) vs oysteilo (A+16) BM3:
How should africa and MA have been boosted? I think that is easy critisism. I could have taken iraq differently and gained a complex there earlier. I am not at the map now but Egypt is not that weak. Its about 35 to 40 units there next round, if i stay, its not that bad.
Yes, an early mIC in Persia would’ve helped. Also being able to send in some more air, but most of it is occupied now by Normandie. Kairo is rather strong, but not strong enough in this instance against the panzar and luftwaffe.
@oysteilo said in L20 trulpen (X) vs oysteilo (A+16) BM3:
And i think i could have gained Normandie one round earlier. I did not understand the table
The table is just a separation of units. There are structures and then fighting units. Looking at the total TUV is a bit misleading, since usually the Allies have more of structural TUV in their batch.
What we can see though is that the Allies does have 285 more TUV of fighting units. This gap will likely close now that both G and J are expanding at the expense of primarily R, UK and Ch.
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I could have put more fighter to Egypt at the risk of bombing raids nsybe that is the thing
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More air would be good. Kairo is more important than avoiding SBR. Probably also building more mechs in SA or get a tr-shuttle in place, which however might get a bit fragile at times.
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Of course, with more air in Cairo G wouldn’t have had to invest as heavily in fleet and stack as much air by WG, so more air would come into the attack. That’s however an analysis of the short-term.
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all right. all air should have ben in kairo. so then rusian would have been lost. I dont know. I resign
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@trulpen said in L20 trulpen (X) vs oysteilo (A+16) BM3:
@oysteilo said in L20 trulpen (X) vs oysteilo (A+16) BM3:
How should africa and MA have been boosted? I think that is easy critisism. I could have taken iraq differently and gained a complex there earlier. I am not at the map now but Egypt is not that weak. Its about 35 to 40 units there next round, if i stay, its not that bad.
Yes, an early mIC in Persia would’ve helped. Also being able to send in some more air, but most of it is occupied now by Normandie. Kairo is rather strong, but not strong enough in this instance against the panzar and luftwaffe.
@oysteilo said in L20 trulpen (X) vs oysteilo (A+16) BM3:
And i think i could have gained Normandie one round earlier. I did not understand the table
The table is just a separation of units. There are structures and then fighting units. Looking at the total TUV is a bit misleading, since usually the Allies have more of structural TUV in their batch.
What we can see though is that the Allies does have 285 more TUV of fighting units. This gap will likely close now that both G and J are expanding at the expense of primarily R, UK and Ch.
how would a minor in persia have helped? I never find that helpfulf. Iraq is a much stronger position combined with egypt. Persia is only helpful if you can deny NW persia