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Chaos in the Balkans:
Hungary and Romania are at war, Germany has annexed Austria, Yugoslavia suffered an unfortunate die role and has been forced to disintegrate into a Pro-Fascist Croatian state and a smaller Serbia. Italy managed to seize Albania without loss, and Czechoslovakia is reinforcing its border with the Nazis.
The UK has pledged to declare war on any power invading Greece.
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Swedish Disaster:
The Swedes attempted to peacefully take over Norway to prevent any major nations from entering Scandinavia, but the plan backfired. Not only did another unfortunate die role cause the Norwegians to resist, but the German and British players were offended by the assault, and Germany turned a blind eye to a British force that liberated the Norwegians and devastated Sweden’s hopes of a powerful, neutral, United Scandinavian state.
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Spain in Flames:
The civil war rages on in Spain, just as a deadly naval encounter ended in mutual annihilation for the Nationalists and Republicans. The free world does not want a Fascist Spain, and the U.S. Player has sent generous air aid to the Republicans. With Franco’s Army of Africa having headed for the mainland, I, as France, took advantage and seized their Moroccan colony. Unfortunately, I earned a -1 diplomacy points for this “aggressive” act.
Using your Allie pieces in combat.
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Why can’t you use your allies paratroopers and elite Inf pieces if there in your territories at start of your turn for combat only ? They are there the same time as your ground forces. This would be consider Lend Lease in away.
You also could use them as can openers. This question more or less pertains to air transport planes. Maybe BM3 u could use ?
I’m probably missing the ( plane ) here. Lol
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In terms of game rules, I don’t have an answer, but in real-world terms military personnel aren’t the same thing as jeeps. Having Nation A use the troops of Nation B isn’t really Lend-Lease, it’s more along the lines of inter-allied cooperation, and that’s problematic for two reasons. Reason one (and WWII offers lots of examples in relation to the British and the Americans in 1944 and 1945) is that of senior military officers can be reluctant to serve under (or cooperate with) another nation’s senior military officers, Montgomery and Patton being a good case in point. Reason two is more subtle. Even with the best of intentions on everyone’s part, military forces from different nations generally can’t function as a single unit or even in close cooperation without a good deal of training for that specific purpose (as the short-lived ABDA found out in early 1942). Even when they speak the same language, different armies have different doctrines and practices, not to mention differences in nuts-and-bolts details like equipment and weapons and communication protocols. Even within the same nation, different services can find each other’s combat doctrine incomprehensible. The US Army and the United States Marine Corps in WWII sometimes ran into trouble because of this in the Pacific, one nasty example being the so-called “War of the Smiths” during the Marianas campaign in which a Marine General (Holland M. Smith) relieved an Army General (also named Smith) of command. During the Cold War, NATO devoted a lot of effort to the question of inter-operability (joint training exercises, standard small-arms ammunition calibers and so forth) for precisely these reasons.
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Thank You for reply.
Well then technically you shouldn’t get to transport your allies on ships neither but it is a rule in game play. I can see still using allies paratroopers for game play and I would even have a rule where a dice roll blocks it or stops it on that turn based on higher command.
Thanks Marc. Always love your replies !





