While I think having cuba be its own power would be cool, it would kind of like having New Zealand be its own power in g40. You would have to wonder how much they really contribute. Maybe you could make it so that the Warsaw Pact can pay to build units to support Castro and the gang in cuba, possibly at higher cost cuz of the blockades and embargoes and stuff, if the Warsaw pact is smart, like they were during the cold war, they’ll buff the hell out of cuba to prevent a traditional land invasion, and nukes aren’t always realistic. If they’re dumb then cuba will just be invaded and it will be an opportunity lost, which absolutely could have happened if the ussr wasn’t paying attention. I’m thinking about alternative rules where one or two players play each Nuetral category so it feels like they’re entities and not roadblocks, but I’ve got a ton of stuff I need to do before then soooooo… The setup for cuba will not change for balancing reasons, it accurately represents their power near it’s height, which was also the time when it was diplomatically plausible for the US to invade. For your expansion however, I recommend cuba starts the game Strict Nuetral with an army of one infantry.
Cold War: It's Finally Done
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@GEN-MANSTEIN @Militarized-Milkmen
Well done you two! This looks really impressive! - 
					
					
					
					
More stuff gonna be added to map. I basically did map and helped with some stuff but milk came up with most rules.
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@GEN-MANSTEIN
You guys did a pretty good job on this. I read through some of the Google Doc pdfs and the rules look quite interesting. - 
					
					
					
					
Just exported the rules to PDF on my laptop. I’ll read the rest of them tonight.
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Be warned, a lot of problems have already come up with the rules during playtesting. The major rules won’t be changed so it’s still worth a read, but the games not playable yet. There will be new liberation rules, a fourth power, alliance objectives and advantages (national objective and advantages retooled for this game) and victory conditions will be completely removed and replaced with lose conditions.
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@MonsieurMurdoch We would live to work with you on this if your interested, I just don’t want you to get invested in a game and realise its cool on paper, but doesn’t work in practice
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@Militarized-Milkmen
I’m definitely interested! And I don’t mind that. It’s a fun project! - 
					
					
					
					
@MonsieurMurdoch Thank you!
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This post is deleted! - 
					
					
					
					
@Militarized-Milkmen
No problem! - 
					
					
					
					
So heres the scoop everyone…
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National objectives have been completely fleshed out. If that interests people I’ll post it here, if not, I’ll just add it to the Google doc.
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Victory Conditions are gone! they’ve been replaced with all no lose conditions. You win the game if all the powers in the other side have lost, and you have not.
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There’s a new power. NATO lost 25% of its power which has gone to the brand new power SEATO.
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National Advantages are here! Optional rules for national advantages are almost done. I’m thinking six each so it’s fair to all the powers. If people want to see em I’ll post them here
 
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I’ve read other people’s previous comments and I’ve tried to make sure that most of my advantages are national not just honorable mentions to famous units or one trick ponies in their militaries
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Some map Updates
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Some updates
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No island should be surrounded by only one sea zone and its better to remove unnecessary islands
Sahara desert should block Algeria and Libya only to move south
Why Eastern Germany is more valuable than Western Germany? Why Italy is more valuable than France or Britain? Azores and Libya do not deserve these values
Portugal should not touch to sz 16, Germany slo should not touch Italy.
There should have been less sea zones in the Pacific.
Some territory names are wrong.
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@Navalland #1: I completely disagree. Just because an island is small doesn’t mean it’s not important. The startegic value of staging areas was very important in nearly every war, ever. And just because a island is important, strategically, doesn’t mean that it should get it’s very own seazone. Like I said above, size does not correlate to importance.
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@Navalland #2: The Sahara does block movement for everything but planes.
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@Navalland East Germany is more valuable because that’s how it is in other games. I assume that is based on the natural resources and industrial ability of that area and would therefore still hold true in the 50’s. The fact that East Germany was worse off historically had more to do with economic neglect from the soviet government, something that players get to control in this game.
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@Navalland #4 Again this game stems from a ww2 game where I believe, Italy is it’s own power. Because of this, I assume Italy needed a boost. I saw no reason to change it, especially since Britain was already diverting much of it’s war funding to it’s pointless conflicts, and france was extremely unhelpful during the cold war. You can attribute the IPC gap to that.
 


		
		


