@Elrood hey, do you want to add your email to dice results? There’s really no point of Victor getting them since he’s no longer playing.
CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 1 Combat Move - Italians 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 artillery and 1 infantry moved from Libya to Tobruk 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to Tobruk 1 bomber moved from Northern Italy to Tobruk 1 armour moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from 97 Sea Zone to Greece 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece 1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Purchase Units - Italians Italians buy 2 marines; Remaining resources: 0 PUs; Combat - Italians Battle in Greece Italians attack with 2 armour, 1 artillery and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 2 armour, 1 artillery and 4 infantry in Greece, round 2 : 4/7 hits, 2.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 destroyer and 1 transport Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Tobruk Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Tobruk, round 2 : 4/4 hits, 1.83 expected hits British roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Tobruk to Southern Italy 1 fighter moved from Tobruk to Libya 1 fighter moved from 96 Sea Zone to Southern Italy 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 2 aaGuns moved from Northern Italy to Yugoslavia 4 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 marines placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 4.50 Neutral_Allies regular : -1.33 British regular : -0.17
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 1 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 75 Sea Zone 1 fighter moved from United Kingdom to Iceland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 1 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 75 Sea Zone 1 fighter moved from United Kingdom to Iceland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Research Technology - Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 submarines moved from 112 Sea Zone to 123 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 123 Sea Zone 2 bombers moved from Western Germany to 123 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Purchase Units - Germans Germans buy 1 armour, 9 artilleries, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat - Germans British scrambles 2 units out of Iceland to defend against the attack in 123 Sea Zone Battle in Gibraltar Battle in 123 Sea Zone Germans attack with 2 bombers, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 fighter; French defend with 1 fighter Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers and 1 tactical_bomber in 123 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits British roll dice for 1 battleship and 1 cruiser in 123 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 2 fighters in 123 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in 123 Sea Zone 1 bomber owned by the Germans retreated British win, taking Gibraltar from British with 1 battleship and 2 fighters remaining. Battle score for attacker is -23 Casualties for Germans: 1 bomber, 2 submarines and 1 tactical_bomber Casualties for British: 1 cruiser Battle in 99 Sea Zone Germans attack with 2 fighters and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 2 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Moving scrambled unit from 123 Sea Zone back to originating territory: Iceland Moving scrambled unit from 123 Sea Zone back to originating territory: Iceland Non Combat Move - Germans 2 fighters moved from 99 Sea Zone to Southern Italy 1 tactical_bomber moved from 99 Sea Zone to Southern Italy 1 bomber moved from 123 Sea Zone to Norway 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from Western Germany to 91 Sea Zone 5 armour moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 5 infantry moved from Bulgaria to Romania 2 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary Place Units - Germans 1 armour and 9 artilleries placed in Germany 1 fighter placed in Western Germany 1 factory_minor placed in Yugoslavia 1 submarine placed in 105 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -1.17 British regular : 1.17
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Combat Move - Russians Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 1 submarine moved from 112 Sea Zone to 125 Sea Zone 3 armour moved from Ukraine to Belarus 2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Belarus 2 infantry moved from Rostov to Bryansk 2 infantry moved from Eastern Poland to Belarus 3 artilleries and 5 infantry moved from Novgorod to Belarus 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan 2 bombers, 9 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan Purchase Units - Japanese Japanese buy 1 airfield, 1 fighter and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 2 bombers, 11 fighters, 4 infantry and 8 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 11 fighters, 4 infantry and 8 tactical_bombers in Yunnan, round 2 : 13/28 hits, 14.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 fighter owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 10 fighters, 4 infantry and 8 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 mech_infantry moved from Anhwe to Yunnan 1 aaGun and 3 infantry moved from Jehol to Chahar 1 artillery and 4 infantry moved from Anhwe to Hopei 2 bombers, 10 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi 2 artilleries and 2 infantry moved from Kiangsi to Kwangsi 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 harbour placed in Hainan 1 airfield placed in Kwangsi 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.33
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 artillery and 2 infantry moved from Hunan to Yunnan 1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan 2 bombers, 9 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan Purchase Units - Japanese Japanese buy 1 airfield, 1 fighter and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 2 artilleries, 2 bombers, 11 fighters, 4 infantry and 8 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 11 fighters, 4 infantry and 8 tactical_bombers in Yunnan, round 2 : 13/28 hits, 14.33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 fighter owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 10 fighters, 4 infantry and 8 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 fighter Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 mech_infantry moved from Anhwe to Yunnan 1 aaGun and 3 infantry moved from Jehol to Chahar 1 artillery and 4 infantry moved from Anhwe to Hopei 2 bombers, 10 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi 2 artilleries and 2 infantry moved from Kiangsi to Kwangsi 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 marine moved from Japan to 6 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries, 4 infantry and 1 marine moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 harbour placed in Hainan 1 airfield placed in Kwangsi 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Hopei: 1 artillery and 4 infantry EDIT: Adding units owned by Japanese to Hunan: 1 infantry EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -1.33
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Politics - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Combat Move - Americans Purchase Units - Americans Americans buy 1 bomber, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 1 fighter moved from 30 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Midway 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 26 Sea Zone to 25 Sea Zone 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 mech_infantry moved from Western United States to Central United States 1 mech_infantry moved from Western United States to Eastern United States 1 mech_infantry moved from Western United States to Central United States 1 aaGun moved from Western United States to Central United States Place Units - Americans 1 destroyer and 2 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone 1 bomber and 1 fighter placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 2 infantry moved from Szechwan to Kweichow 1 fighter moved from Shensi to Kweichow Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 7 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 8 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 3 infantry moved from Shensi to Kansu 1 infantry moved from Shensi to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Politics - British Combat Move - British 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 fighters moved from 81 Sea Zone to Anglo Egyptian Sudan 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan Purchase Units - British British buy 1 armour, 1 carrier, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat - British Battle in Anglo Egyptian Sudan British attack with 2 fighters, 3 infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2.17 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone 2 fighters moved from Anglo Egyptian Sudan to 98 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 battleship moved from 79 Sea Zone to 76 Sea Zone 1 fighter moved from Iceland to United Kingdom 1 battleship moved from 123 Sea Zone to 106 Sea Zone 1 bomber moved from Quebec to United Kingdom 4 mech_infantrys moved from India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Burma to India 1 aaGun moved from Burma to India 1 artillery moved from Burma to India 1 destroyer moved from 37 Sea Zone to 36 Sea Zone Place Units - British 1 carrier placed in 98 Sea Zone 1 armour and 1 mech_infantry placed in Egypt 1 factory_minor placed in Persia Turn Complete - British British collect 29 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : -3.67 Italians regular : -1.00 Japanese regular : -1.33 British regular : 0.83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Combat Move - Italians 1 artillery moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Purchase Units - Italians Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat - Italians Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 fighter moved from Libya to Southern Italy 1 artillery moved from Yugoslavia to 97 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 2 marines moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 94 Sea Zone 1 marine moved from 94 Sea Zone to Tunisia Italians take Tunisia from Neutral_Axis 1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 battleship and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 96 Sea Zone to 92 Sea Zone 2 aaGuns and 2 infantry moved from Yugoslavia to Slovakia Hungary 1 armour moved from Greece to Albania 1 armour moved from Albania to Yugoslavia 1 armour moved from Greece to Yugoslavia 1 infantry moved from Greece to Albania 1 infantry moved from Greece to Albania 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 transport placed in 95 Sea Zone 1 artillery placed in Northern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2 Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 fighter moved from Sumatra to India 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 destroyer moved from 75 Sea Zone to 78 Sea Zone 1 fighter moved from Iceland to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Research Technology - Germans Combat Move - Germans Purchase Units - Germans Germans buy 7 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Non Combat Move - Germans 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 95 Sea Zone 2 infantry moved from Western Germany to Northern Italy 3 tactical_bombers moved from Western Germany to Southern Italy 1 fighter moved from Western Germany to Southern Italy 6 armour and 9 artilleries moved from Germany to Poland 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 armour moved from Western Germany to Poland 2 infantry moved from Norway to Finland 1 bomber moved from Norway to Gibraltar 1 fighter moved from Western Germany to Gibraltar Place Units - Germans 1 submarine placed in 97 Sea Zone 1 submarine placed in 110 Sea Zone 1 tactical_bomber placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 17 infantry moved from Amur to Manchuria Purchase Units - Russians Russians buy 2 artilleries, 8 infantry and 1 marine; Remaining resources: 0 PUs; Combat - Russians Battle in Manchuria Russians attack with 17 infantry Japanese defend with 5 infantry Russians roll dice for 17 infantry in Manchuria, round 2 : 5/17 hits, 2.83 expected hits Japanese roll dice for 5 infantry in Manchuria, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Japanese: 5 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria 3 infantry moved from Bryansk to Belarus 3 infantry moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Baltic States 5 armour and 3 mech_infantrys moved from Belarus to Novgorod 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 1 artillery, 1 infantry and 1 marine placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2 Russians collect 38 PUs (2 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Russians regular : 2.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 17 infantry moved from Amur to Manchuria Purchase Units - Russians Russians buy 2 artilleries, 8 infantry and 1 marine; Remaining resources: 0 PUs; Combat - Russians Battle in Manchuria Russians attack with 17 infantry Japanese defend with 5 infantry Russians roll dice for 17 infantry in Manchuria, round 2 : 5/17 hits, 2.83 expected hits Japanese roll dice for 5 infantry in Manchuria, round 2 : 3/5 hits, 1.67 expected hits 5 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Japanese: 5 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria 3 infantry moved from Bryansk to Belarus 3 infantry moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Baltic States 5 armour and 3 mech_infantrys moved from Belarus to Novgorod 1 cruiser moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 1 artillery, 1 infantry and 1 marine placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2 Russians collect 38 PUs (2 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 Russians regular : 2.17
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter moved from Japan to Korea 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 1 infantry moved from Yunnan to Burma 3 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Hunan to Anhwe 1 artillery moved from Anhwe to Hunan 1 bomber moved from Kwangsi to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Suiyuyan 1 bomber moved from Kwangsi to Korea 1 submarine moved from 36 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 2 infantry moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Suiyuyan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 armour and 1 mech_infantry moved from Yunnan to Malaya 3 fighters and 1 tactical_bomber moved from Kwangsi to Malaya 1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya 1 infantry moved from Kwangsi to Kwangtung 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone Purchase Units - Japanese Japanese buy 2 artilleries, 2 factory_minors, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 36 Sea Zone Battle in 41 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangtung Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/7 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Suiyuyan Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Suiyuyan, round 2 : 4/9 hits, 4.00 expected hits Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Korea Japanese attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Korea, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Malaya Japanese attack with 1 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 3 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 6/8 hits, 4.00 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for British: 3 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 transports British defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 transports in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 2 fighters moved from Kwangtung to 43 Sea Zone 2 tactical_bombers moved from Kwangtung to Kwangsi 2 fighters moved from Malaya to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Malaya to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 3 fighters and 3 tactical_bombers moved from Suiyuyan to Hopei 1 aaGun moved from Chahar to Anhwe 1 fighter moved from Korea to Japan 1 bomber moved from 45 Sea Zone to Kwangsi 1 bomber moved from Korea to Japan 1 artillery and 1 infantry moved from Yunnan to Kwangsi Place Units - Japanese 1 factory_minor placed in Shantung 1 factory_minor placed in Kiangsu 1 transport placed in 6 Sea Zone 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.17 ANZAC regular : -0.33 UK_Pacific regular : 1.00 Russians regular : -0.33 British regular : -0.33
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Politics - British
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - Americans Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs; Non Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 89 Sea Zone to Central America 2 fighters moved from Eastern United States to 89 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone 1 armour, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway 2 fighters moved from Midway to 54 Sea Zone 1 fighter moved from Western United States to Midway 1 bomber moved from Eastern United States to Midway Place Units - Americans 1 harbour placed in Midway 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Chinese 3 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan 2 infantry moved from Tsinghai to Shensi Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 3 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Politics - British Combat Move - British 1 unit repaired. 3 fighters moved from United Kingdom to 92 Sea Zone 1 bomber moved from United Kingdom to 92 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Egypt to Alexandria 1 armour moved from Egypt to Alexandria 3 fighters moved from 98 Sea Zone to Alexandria 2 infantry moved from Belgian Congo to Tanganyika Territory 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 battleship moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Italians 1 infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma Purchase Units - British British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat - British Battle in 94 Sea Zone British attack with 1 destroyer Italians defend with 1 cruiser British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in 94 Sea Zone Italians win with 1 cruiser remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in 92 Sea Zone British attack with 1 bomber, 3 fighters and 1 tactical_bomber Germans defend with 1 submarine; Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Germans and 1 submarine owned by the Italians submerged British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 transports owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 2 transports Casualties for British: 1 fighter Battle in Alexandria British attack with 1 armour, 3 fighters and 1 mech_infantry Italians defend with 1 artillery British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Alexandria, round 2 : 0/5 hits, 2.17 expected hits Italians roll dice for 1 artillery in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Alexandria British roll dice for 1 armour and 3 fighters in Alexandria, round 3 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 fighter owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -10 Casualties for British: 1 fighter and 1 mech_infantry Casualties for Italians: 1 artillery Battle in Tanganyika Territory British attack with 3 infantry Italians defend with 1 infantry British roll dice for 1 battleship in Tanganyika Territory, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber could not land in 92 Sea Zone and were removed 4 mech_infantrys moved from Eastern Persia to India 1 fighter moved from Burma to India 1 tactical_bomber moved from Burma to India 2 fighters moved from Alexandria to Egypt 2 carriers moved from 98 Sea Zone to 81 Sea Zone 2 carriers moved from 81 Sea Zone to 76 Sea Zone 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 bomber moved from 92 Sea Zone to British Guiana 1 fighter moved from Egypt to 76 Sea Zone Place Units - British 2 fighters and 1 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Persia Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,4,2,4 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17 Italians regular : 0.33 Japanese regular : 2.00 British regular : -0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 2 infantry moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 2 armour moved from Yugoslavia to Eastern Poland 1 marine moved from Algeria to 94 Sea Zone 1 cruiser and 1 marine moved from 94 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 marine moved from Tunisia to 94 Sea Zone 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry and 1 marine moved from 96 Sea Zone to Malta 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 97 Sea Zone Purchase Units - Italians Italians buy 2 destroyers and 2 transports; Remaining resources: 0 PUs; Combat - Italians Battle in 96 Sea Zone Italians attack with 1 cruiser, 1 fighter, 1 submarine and 1 transport British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 cruiser, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 97 Sea Zone Germans loiter and taunt; Italians attack with 1 bomber and 1 fighter British defend with 1 cruiser Italians roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 fighter Casualties for British: 1 cruiser Battle in Malta Italians attack with 1 infantry and 2 marines British defend with 1 aaGun and 1 infantry Italians roll dice for 1 infantry and 2 marines in Malta, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 infantry and 2 marines in Malta, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Malta, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 2 marines remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 artillery and 2 infantry moved from Morocco to Algeria 1 fighter moved from 96 Sea Zone to Southern Italy 1 bomber moved from 97 Sea Zone to Southern Italy 1 infantry moved from Southern France to Northern Italy 2 infantry moved from Albania to Yugoslavia 2 aaGuns moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Tunisia to Libya Place Units - Italians 2 destroyers and 2 transports placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : 0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3 Combat Move - ANZAC 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2 ANZAC collect 13 PUs (5 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 78 Sea Zone to 77 Sea Zone 1 fighter moved from United Kingdom to British Guiana Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Western Germany to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Purchase Units - Germans Germans buy 1 bomber, 1 marine, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat - Germans Battle in Trans-Jordan Battle in Baltic States Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Trans-Jordan from British, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Gibraltar to Southern Italy 1 fighter moved from Southern Italy to Gibraltar 1 carrier moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from 95 Sea Zone to 98 Sea Zone 1 battleship moved from 95 Sea Zone to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 3 aaGuns, 7 armour, 12 artilleries and 12 infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 2 artilleries moved from Slovakia Hungary to Yugoslavia 2 infantry moved from Romania to Yugoslavia 3 armour and 9 infantry moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Romania to Eastern Poland 7 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 2 transports placed in 97 Sea Zone 1 marine placed in Yugoslavia 1 bomber placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.17