@Witt I tried it out as Russia… Declaring War on Japan allows russia to move units to Kansu… no idea what you did wrongly…
CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 6 Purchase Units - British British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux Combat - British Battle in Normandy Bordeaux British attack with 1 armour, 1 artillery, 6 fighters and 2 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery, 6 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/10 hits, 4.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 1 armour and 6 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 2 fighters moved from Normandy Bordeaux to United Kingdom 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour and 1 mech_infantry moved from South West Africa to Belgian Congo 1 infantry moved from South West Africa to 70 Sea Zone 1 infantry moved from 70 Sea Zone to Belgian Congo 1 infantry moved from French Equatorial Africa to Belgian Congo Place Units - British 4 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British European Theater: British met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : 2.00 British regular : 0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 6 Purchase Units - Italians Italians buy 1 airfield, 1 armour and 2 bombers; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 1 infantry moved from French Central Africa to French West Africa Italians take French West Africa from French 1 armour moved from Iraq to Northwest Persia Italians take Northwest Persia from Russians 1 armour moved from Northwest Persia to Persia 4 armour, 2 artilleries and 5 infantry moved from Iraq to Persia 2 armour moved from Egypt to 81 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 armour, 1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 infantry moved from 80 Sea Zone to Persia 2 armour moved from 80 Sea Zone to Persia 3 fighters moved from Egypt to Persia 1 bomber moved from Southern Italy to Persia Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 artilleries and 1 infantry British defend with 1 armour, 1 factory_minor and 1 harbour Italians roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.00 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries in Normandy Bordeaux, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 6 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Italians lost in Normandy Bordeaux British win with 1 armour remaining. Battle score for attacker is -11 Casualties for Italians: 2 artilleries and 1 infantry Battle in Persia Italians attack with 7 armour, 2 artilleries, 1 bomber, 3 fighters and 7 infantry UK_Pacific defend with 2 armour, 4 artilleries, 1 factory_minor, 7 infantry and 2 mech_infantrys; Russians defend with 2 armour and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Persia, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 7 armour, 2 artilleries, 1 bomber, 3 fighters and 7 infantry in Persia, round 2 : 6/20 hits, 7.83 expected hits UK_Pacific roll dice for 4 armour, 4 artilleries, 7 infantry and 3 mech_infantrys in Persia, round 2 : 2/18 hits, 6.67 expected hits 1 mech_infantry owned by the Russians, 7 infantry owned by the UK_Pacific, 1 mech_infantry owned by the UK_Pacific and 2 infantry owned by the Italians lost in Persia Italians roll dice for 7 armour, 2 artilleries, 1 bomber, 3 fighters and 5 infantry in Persia, round 3 : 8/18 hits, 7.50 expected hits UK_Pacific roll dice for 4 armour, 4 artilleries and 1 mech_infantry in Persia, round 3 : 2/9 hits, 3.67 expected hits 1 mech_infantry owned by the UK_Pacific, 2 armour owned by the Russians, 1 armour owned by the UK_Pacific, 4 artilleries owned by the UK_Pacific and 2 infantry owned by the Italians lost in Persia Italians roll dice for 7 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry in Persia, round 4 : 9/16 hits, 7.17 expected hits UK_Pacific roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the UK_Pacific lost in Persia Italians win, taking Persia from UK_Pacific with 7 armour, 2 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 61 Casualties for Italians: 4 infantry Casualties for UK_Pacific: 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys Casualties for Russians: 2 armour and 1 mech_infantry Non Combat Move - Italians 1 armour moved from Egypt to Iraq 1 aaGun moved from Trans-Jordan to Iraq 3 fighters moved from Persia to Iraq 1 bomber moved from Persia to Iraq 1 fighter moved from Western Germany to Iraq 1 armour moved from Northern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 2 infantry moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone 1 artillery moved from 81 Sea Zone to Trans-Jordan 1 armour moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 fighter moved from Gibraltar to Southern Italy Place Units - Italians 1 airfield placed in Iraq 1 armour and 2 bombers placed in Egypt Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians regular : -1.83 UK_Pacific regular : -6.83 British regular : 0.50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Anhwe to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 artillery and 1 infantry moved from Anhwe to Shantung 3 artilleries and 6 infantry moved from Anhwe to Jehol 1 infantry moved from Chahar to Jehol Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 artillery and 1 factory_minor Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Kiangsu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Kiangsu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Kiangsu Chinese roll dice for 1 artillery in Kiangsu, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu Japanese win with no units remaining. Battle score for attacker is 2 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 aaGun and 1 artillery Battle in Kiangsi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Shantung Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Jehol Chinese attack with 3 artilleries and 7 infantry Japanese defend with 2 infantry Chinese roll dice for 3 artilleries and 7 infantry in Jehol, round 2 : 4/10 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Anhwe Place Units - Chinese 5 artilleries placed in Jehol Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : 3.50 Japanese regular : 1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 1 infantry moved from Volgograd to Samara 1 infantry moved from Volgograd to Kazakhstan 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Novosibirsk to Vologda 1 mech_infantry moved from Novosibirsk to Nenetsia 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Italians 1 mech_infantry moved from Novosibirsk to Turkmenistan 1 mech_infantry moved from Kwangtung to Kiangsu Chinese take Kiangsu from Japanese Combat - Russians Battle in 104 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 104 Sea Zone Germans win with no units remaining. Battle score for attacker is 2 Casualties for Russians: 1 submarine Casualties for Germans: 1 destroyer Trigger Allies Asia Objective: Setting switch to true for conditionAttachment_Allies_Asia_Objective_Switch attached to UK_Pacific Trigger Chinese Destroy Factories Kiangsu Russians: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Russians 4 aaGuns, 1 artillery and 7 infantry moved from Caucasus to Kazakhstan 3 fighters moved from Volgograd to Hopei 7 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Anhwe to Jehol 2 aaGuns and 6 infantry moved from Buryatia to Amur 1 artillery and 2 infantry moved from Kweichow to Anhwe 2 armour and 2 mech_infantrys moved from Novosibirsk to Kazakhstan Turn Complete - Russians Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific: The Allies have achieved a Victory Objective - The Allied powers control Calcutta, Malaya, Hong Kong, and Shanghai.
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 6 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 5 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 7 Sea Zone to 6 Sea Zone 8 fighters moved from 17 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 2 bombers and 2 fighters moved from Midway to 18 Sea Zone 2 tactical_bombers moved from Wake Island to 18 Sea Zone Combat - Americans Battle in Marianas Battle in 6 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Marianas from Japanese, taking 6 Sea Zone from Japanese with 8 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 18 Sea Zone Americans attack with 2 bombers, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Chinese from Anhwe: 1 fighter EDIT: Adding units owned by Chinese to Hopei: 1 fighter EDIT: Turning off Edit Mode 3 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 17 Sea Zone to 21 Sea Zone 2 tactical_bombers moved from 18 Sea Zone to 21 Sea Zone 2 fighters moved from 18 Sea Zone to 21 Sea Zone 1 carrier moved from 31 Sea Zone to 21 Sea Zone 1 destroyer moved from 31 Sea Zone to 21 Sea Zone 3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 31 Sea Zone to 21 Sea Zone 6 fighters moved from Western United States to Midway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 bombers moved from 18 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to Jehol 1 fighter moved from 6 Sea Zone to Jehol 3 fighters moved from 6 Sea Zone to 21 Sea Zone 3 fighters moved from 6 Sea Zone to 21 Sea Zone Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,6 Americans collect 48 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 bomber EDIT: Changing PUs for Americans from 73 to 70 EDIT: Adding units owned by Americans to Guam: 1 harbour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -1.00
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 6 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 5 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Wake Island to 31 Sea Zone 1 armour, 1 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone 1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 7 Sea Zone to 6 Sea Zone 8 fighters moved from 17 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 2 bombers and 2 fighters moved from Midway to 18 Sea Zone 2 tactical_bombers moved from Wake Island to 18 Sea Zone Combat - Americans Battle in Marianas Battle in 6 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Marianas from Japanese, taking 6 Sea Zone from Japanese with 8 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Paulau Island Americans attack with 1 armour and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 18 Sea Zone Americans attack with 2 bombers, 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Chinese from Anhwe: 1 fighter EDIT: Adding units owned by Chinese to Hopei: 1 fighter EDIT: Turning off Edit Mode 3 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 17 Sea Zone to 21 Sea Zone 2 tactical_bombers moved from 18 Sea Zone to 21 Sea Zone 2 fighters moved from 18 Sea Zone to 21 Sea Zone 1 carrier moved from 31 Sea Zone to 21 Sea Zone 1 destroyer moved from 31 Sea Zone to 21 Sea Zone 3 artilleries and 3 infantry moved from Wake Island to 31 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 31 Sea Zone to 21 Sea Zone 6 fighters moved from Western United States to Midway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 2 bombers moved from 18 Sea Zone to Guam 1 fighter moved from 6 Sea Zone to Jehol 1 fighter moved from 6 Sea Zone to Jehol 3 fighters moved from 6 Sea Zone to 21 Sea Zone 3 fighters moved from 6 Sea Zone to 21 Sea Zone Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,6 Americans collect 48 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 bomber EDIT: Changing PUs for Americans from 73 to 70 EDIT: Adding units owned by Americans to Guam: 1 harbour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Guam: 2 bombers EDIT: Adding units owned by Americans to Jehol: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2.33 Japanese regular : -1.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 6 Combat Move - French 1 infantry moved from Nigeria to French Central Africa French take French Central Africa from Italians Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 9 bombers; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from France to Normandy Bordeaux 3 fighters moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Archangel to Nenetsia 1 armour moved from Novgorod to Nenetsia 3 infantry moved from Smolensk to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Tambov to Samara 7 armour and 7 mech_infantrys moved from Russia to Samara 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys moved from Rostov to Caucasus 2 bombers moved from Novgorod to Vologda 2 bombers moved from Novgorod to Nenetsia 1 fighter and 1 tactical_bomber moved from Novgorod to Nenetsia 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 fighter and 1 tactical_bomber moved from Novgorod to Samara 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone 2 infantry moved from 89 Sea Zone to Southeast Mexico 1 submarine moved from 89 Sea Zone to 101 Sea Zone 1 cruiser moved from 93 Sea Zone to 104 Sea Zone Combat - Germans Battle in Southeast Mexico Battle in Normandy Bordeaux Germans attack with 4 fighters and 2 infantry British defend with 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.33 expected hits British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux Germans win, taking Southeast Mexico from Americans, taking Normandy Bordeaux from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Samara Germans attack with 7 armour, 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 7 armour, 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 3/18 hits, 6.17 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 7 armour, 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Nenetsia Germans attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 : 5/6 hits, 3.17 expected hits Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 4/7 hits, 3.00 expected hits Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Caucasus Germans attack with 7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys in Caucasus, round 2 : 9/30 hits, 9.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 7 armour, 5 artilleries, 12 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns moved from Rostov to Caucasus 2 infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Western Ukraine to Rostov 1 armour moved from Novgorod to Nenetsia 4 armour and 2 mech_infantrys moved from Archangel to Samara 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia 2 bombers moved from Nenetsia to Russia 2 bombers moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Nenetsia to Russia 2 bombers moved from Western Germany to Russia 2 fighters moved from Normandy Bordeaux to France 2 fighters moved from Normandy Bordeaux to Western Germany 7 mech_infantrys moved from Eastern Poland to Germany Place Units - Germans 3 bombers placed in Russia 3 bombers placed in Novgorod 3 bombers placed in Ukraine Turn Complete - Germans Germans collect 67 PUs; end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.33 British regular : 0.50
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - UK_Pacific UK_Pacific buy 3 bombers and 2 infantry; Remaining resources: 1 PUs; Combat Move - UK_Pacific 1 infantry moved from Hainan to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa Combat - UK_Pacific Battle in Formosa Non Combat Move - UK_Pacific 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Hainan 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 bomber moved from Malaya to Jehol 1 armour and 2 mech_infantrys moved from Anhwe to Jehol 2 tactical_bombers moved from Anhwe to Jehol 3 aaGuns and 10 infantry moved from Hunan to Anhwe 1 fighter moved from India to Jehol Place Units - UK_Pacific 3 bombers and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 29 PUs; end with 30 PUs Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs Objective UK Pacific Kwangtung: UK_Pacific met a national objective for an additional 5 PUs; end with 40 PUs Objective UK Pacific Kiangsu: UK_Pacific met a national objective for an additional 5 PUs; end with 45 PUs Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Japanese
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 3 bombers EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 destroyer EDIT: Adding units owned by UK_Pacific to India: 1 aaGun, 2 fighters and 6 infantry EDIT: Removing units owned by UK_Pacific from India: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 3 bombers EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 destroyer EDIT: Adding units owned by UK_Pacific to India: 1 aaGun, 2 fighters and 6 infantry EDIT: Removing units owned by UK_Pacific from India: 2 infantry EDIT: Turning off Edit Mode Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 21 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 22 Sea Zone 1 bomber moved from Japan to 34 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 2 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer UK_Pacific defend with 2 transports 2 transports owned by the UK_Pacific lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14 Casualties for UK_Pacific: 2 transports Battle in 20 Sea Zone Japanese attack with 1 tactical_bomber UK_Pacific defend with 1 transport 1 transport owned by the UK_Pacific lost in 20 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for UK_Pacific: 1 transport Battle in Amur Japanese attack with 2 armour, 5 artilleries, 12 infantry and 2 mech_infantrys Russians defend with 2 aaGuns and 7 infantry Japanese roll dice for 2 armour, 5 artilleries, 12 infantry and 2 mech_infantrys in Amur, round 2 : 8/21 hits, 5.83 expected hits Russians roll dice for 2 aaGuns and 7 infantry in Amur, round 2 : 6/7 hits, 2.33 expected hits 6 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur 6 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese retreated to Manchuria Russians win with 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 6 infantry Casualties for Russians: 2 aaGuns and 6 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 4 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Manchuria 7 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria 4 tactical_bombers moved from 6 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 20 Sea Zone to Manchuria 1 bomber moved from 34 Sea Zone to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines Place Units - Japanese 1 artillery and 2 infantry placed in Manchuria 8 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers EDIT: Adding units owned by Japanese to Manchuria: 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 2.50 Russians regular : 3.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 3 bombers EDIT: Adding units owned by UK_Pacific to 39 Sea Zone: 1 destroyer EDIT: Adding units owned by UK_Pacific to India: 1 aaGun, 2 fighters and 6 infantry EDIT: Removing units owned by UK_Pacific from India: 2 infantry EDIT: Turning off Edit Mode Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 21 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 22 Sea Zone 1 bomber moved from Japan to 34 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 2 armour, 5 artilleries, 11 infantry and 2 mech_infantrys moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 2 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 36 Sea Zone Japanese attack with 1 destroyer UK_Pacific defend with 2 transports 2 transports owned by the UK_Pacific lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14 Casualties for UK_Pacific: 2 transports Battle in 20 Sea Zone Japanese attack with 1 tactical_bomber UK_Pacific defend with 1 transport 1 transport owned by the UK_Pacific lost in 20 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for UK_Pacific: 1 transport Battle in Amur Japanese attack with 2 armour, 5 artilleries, 12 infantry and 2 mech_infantrys Russians defend with 2 aaGuns and 7 infantry Japanese roll dice for 2 armour, 5 artilleries, 12 infantry and 2 mech_infantrys in Amur, round 2 : 8/21 hits, 5.83 expected hits Russians roll dice for 2 aaGuns and 7 infantry in Amur, round 2 : 6/7 hits, 2.33 expected hits 6 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur 6 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese retreated to Manchuria Russians win with 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 6 infantry Casualties for Russians: 2 aaGuns and 6 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 4 tactical_bombers Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 2 transports moved from 19 Sea Zone to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 4 infantry moved from 19 Sea Zone to Manchuria 7 fighters and 2 tactical_bombers moved from 19 Sea Zone to Manchuria 4 tactical_bombers moved from 6 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 20 Sea Zone to Manchuria 1 bomber moved from 34 Sea Zone to 35 Sea Zone 1 bomber moved from 35 Sea Zone to Philippines Place Units - Japanese 1 artillery and 2 infantry placed in Manchuria 8 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers EDIT: Adding units owned by Japanese to Manchuria: 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 2.50 Russians regular : 3.67
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - British British buy 3 artilleries, 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Belgian Congo to 70 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Belgian Congo to 70 Sea Zone 1 armour, 1 infantry and 1 transport moved from 70 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to French West Africa 1 armour, 1 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan Combat - British Battle in Normandy Bordeaux British attack with 2 artilleries, 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Holland Belgium British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 infantry and 2 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in French West Africa British attack with 1 armour and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in French West Africa, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in French West Africa British win, taking French West Africa from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 104 Sea Zone British attack with 2 fighters and 1 submarine Germans defend with 1 cruiser British roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 104 Sea Zone British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Non Combat Move - British 2 fighters moved from 104 Sea Zone to 110 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 carrier moved from 110 Sea Zone to 109 Sea Zone 2 fighters moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone Place Units - British 1 transport placed in 109 Sea Zone 3 artilleries and 1 bomber placed in United Kingdom Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 carrier, 1 destroyer and 2 fighters EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier, 1 destroyer and 2 fighters EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British European Theater: British met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 1.33 British regular : 1.67
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TripleA Manual Gamesave Post: Italians round 7
TripleA Manual Gamesave Post for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 3 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Trans-Jordan to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 armour moved from 71 Sea Zone to Union of South Africa 1 armour moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan 2 bombers moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 4 fighters moved from Iraq to Northwest Persia 1 bomber moved from Iraq to Northwest Persia 1 battleship, 2 cruisers and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 3 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Trans-Jordan to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 armour moved from 71 Sea Zone to Union of South Africa 1 armour moved from Egypt to Anglo Egyptian Sudan 1 artillery moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan 2 bombers moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 4 fighters moved from Iraq to Northwest Persia 1 bomber moved from Iraq to Northwest Persia 1 battleship, 2 cruisers and 1 submarine moved from 80 Sea Zone to 39 Sea Zone Combat - Italians Battle in Union of South Africa Battle in 39 Sea Zone Italians attack with 1 battleship, 2 cruisers and 1 submarine UK_Pacific defend with 1 destroyer Italians roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship and 2 cruisers in 39 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship and 2 cruisers in 39 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits UK_Pacific roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the UK_Pacific lost in 39 Sea Zone Italians win, taking Union of South Africa from British, taking 39 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 submarine remaining. Battle score for attacker is 8 Casualties for UK_Pacific: 1 destroyer Battle in Anglo Egyptian Sudan Italians attack with 1 armour, 1 artillery, 2 bombers and 1 infantry British defend with 1 armour and 2 mech_infantrys Italians roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 2.50 expected hits British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians roll dice for 1 armour, 1 artillery and 2 bombers in Anglo Egyptian Sudan, round 3 : 2/4 hits, 2.17 expected hits British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 11 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 2 mech_infantrys Battle in Northwest Persia Italians attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber, 4 fighters and 1 infantry in Northwest Persia, round 2 : 4/7 hits, 3.33 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Italians win, taking Northwest Persia from Russians with 1 artillery, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 4 fighters moved from Northwest Persia to Caucasus 1 bomber moved from Northwest Persia to Caucasus 7 armour moved from Persia to Caucasus 1 armour moved from Iraq to Caucasus 1 aaGun moved from Iraq to Persia 1 artillery moved from Persia to 80 Sea Zone 2 infantry moved from Persia to 80 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone 2 bombers moved from Anglo Egyptian Sudan to Caucasus 1 fighter moved from Southern Italy to Caucasus Place Units - Italians 3 bombers placed in Persia 1 armour, 1 artillery and 1 infantry placed in Southern France Turn Complete - Italians Italians collect 28 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians regular : -3.00 UK_Pacific regular : -0.67 Russians regular : -0.33 British regular : -1.00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Shantung to Jehol 1 fighter moved from Hopei to Jehol 1 artillery moved from Kiangsi to Kiangsu Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 5 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries; Remaining resources: 3 PUs; Combat Move - Chinese 8 artilleries and 7 infantry moved from Jehol to Manchuria 1 fighter moved from Hopei to Manchuria 1 artillery moved from Shantung to Jehol 1 artillery moved from Kiangsi to Kiangsu Combat - Chinese Battle in Manchuria Chinese attack with 8 artilleries, 1 fighter and 7 infantry Japanese defend with 2 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 9 fighters, 12 infantry, 2 mech_infantrys and 6 tactical_bombers Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits Chinese roll dice for 8 artilleries, 1 fighter and 7 infantry in Manchuria, round 2 : 7/16 hits, 5.50 expected hits Japanese roll dice for 2 aaGuns, 2 armour, 6 artilleries, 9 fighters, 12 infantry, 2 mech_infantrys and 6 tactical_bombers in Manchuria, round 2 : 20/37 hits, 16.67 expected hits 6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 7 infantry owned by the Chinese, 1 fighter owned by the Chinese and 8 artilleries owned by the Chinese lost in Manchuria Japanese win with 1 aaGun, 2 armour, 6 artilleries, 9 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is -40 Casualties for Chinese: 8 artilleries, 1 fighter and 7 infantry Casualties for Japanese: 1 aaGun and 6 infantry Non Combat Move - Chinese Place Units - Chinese 5 artilleries placed in Tsinghai Turn Complete - Chinese Chinese collect 20 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : 3.33 Japanese AA : -0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Combat Move - Russians 3 fighters moved from Hopei to Manchuria 1 artillery and 2 infantry moved from Anhwe to Jehol 1 mech_infantry moved from Kiangsu to Jehol 7 armour, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Jehol to Manchuria 1 infantry moved from Amur to Manchuria 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Kazakhstan to Urals Combat - Russians Battle in Manchuria Russians attack with 7 armour, 5 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 9 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers Japanese roll AA dice in Manchuria : 0/3 hits, 0.50 expected hits Russians roll dice for 7 armour, 5 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Manchuria, round 2 : 7/20 hits, 7.83 expected hits Japanese roll dice for 1 aaGun, 2 armour, 6 artilleries, 9 fighters, 6 infantry, 2 mech_infantrys and 6 tactical_bombers in Manchuria, round 2 : 14/31 hits, 14.67 expected hits 6 infantry owned by the Japanese, 4 mech_infantrys owned by the Russians, 3 infantry owned by the Russians, 7 armour owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 5 fighters and 1 tactical_bomber in Manchuria, round 3 : 2/6 hits, 3.17 expected hits Japanese roll dice for 2 armour, 6 artilleries, 9 fighters, 2 mech_infantrys and 6 tactical_bombers in Manchuria, round 3 : 14/25 hits, 12.67 expected hits 2 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the Russians and 5 fighters owned by the Russians lost in Manchuria Japanese win with 2 armour, 6 artilleries, 9 fighters and 6 tactical_bombers remaining. Battle score for attacker is -97 Casualties for Russians: 7 armour, 5 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber Casualties for Japanese: 1 aaGun, 6 infantry and 2 mech_infantrys Non Combat Move - Russians 4 aaGuns, 2 armour, 1 artillery and 7 infantry moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Turkmenistan to Tsinghai Turn Complete - Russians
Combat Hit Differential Summary :
Japanese regular : 0.67 Japanese AA : -0.50 Russians regular : -2.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 7 Purchase Units - Americans Americans buy 23 infantry; Remaining resources: 1 PUs; Combat Move - Americans 8 fighters and 2 tactical_bombers moved from 21 Sea Zone to Manchuria 2 bombers moved from Jehol to Manchuria 2 fighters moved from Jehol to Manchuria 3 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 21 Sea Zone to 19 Sea Zone 3 artilleries, 6 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 6 fighters moved from Midway to 19 Sea Zone 2 bombers moved from Western United States to 22 Sea Zone 1 battleship, 5 carriers, 3 cruisers, 1 destroyer and 2 submarines moved from 21 Sea Zone to 19 Sea Zone 3 bombers moved from Western United States to 19 Sea Zone 1 submarine moved from 21 Sea Zone to 19 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4 Battle in 22 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer Americans roll dice for 2 bombers in 22 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 19 Sea Zone Americans attack with 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines and 5 transports Japanese defend with 2 battleships, 5 carriers, 2 cruisers and 2 transports Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 3 bombers, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 19 Sea Zone, round 2 : 4/13 hits, 7.00 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 2 transports in 19 Sea Zone, round 2 : 6/9 hits, 4.00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans 2 carriers owned by the Americans lost in 19 Sea Zone Americans roll dice for 3 submarines in 19 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 19 Sea Zone, round 3 : 7/13 hits, 7.00 expected hits Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers and 2 transports in 19 Sea Zone, round 3 : 2/9 hits, 4.00 expected hits 2 submarines owned by the Americans, 5 carriers owned by the Japanese and 2 cruisers owned by the Japanese lost in 19 Sea Zone Americans roll dice for 1 submarine in 19 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports in 19 Sea Zone, round 4 : 2/13 hits, 7.00 expected hits Japanese roll dice for 2 battleships and 2 transports in 19 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 19 Sea Zone 2 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 5 transports remaining. Battle score for attacker is 108 Casualties for Americans: 2 carriers and 3 submarines Casualties for Japanese: 2 battleships, 5 carriers, 2 cruisers and 2 transports Battle in Manchuria Americans attack with 3 artilleries, 2 bombers, 10 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 1 airfield, 2 armour, 6 artilleries, 1 factory_minor, 9 fighters and 6 tactical_bombers Americans roll dice for 3 artilleries, 2 bombers, 10 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 2 : 13/24 hits, 10.33 expected hits Japanese roll dice for 2 armour, 6 artilleries, 9 fighters and 6 tactical_bombers in Manchuria, round 2 : 9/23 hits, 12.00 expected hits 5 tactical_bombers owned by the Japanese, 6 artilleries owned by the Japanese, 2 armour owned by the Japanese, 6 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria Americans roll dice for 1 artillery, 2 bombers, 10 fighters and 2 tactical_bombers in Manchuria, round 3 : 9/15 hits, 8.00 expected hits Japanese roll dice for 9 fighters and 1 tactical_bomber in Manchuria, round 3 : 7/10 hits, 6.50 expected hits 1 tactical_bomber owned by the Japanese, 8 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 6 fighters owned by the Americans lost in Manchuria Americans roll dice for 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber in Manchuria, round 4 : 5/8 hits, 4.33 expected hits Japanese roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 91 Casualties for Americans: 2 artilleries, 6 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Japanese: 2 armour, 6 artilleries, 9 fighters and 6 tactical_bombers Trigger Allies China Objective: Setting switch to true for conditionAttachment_Allies_China_Objective_Switch attached to UK_Pacific Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Americans 2 bombers moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 21 Sea Zone 3 bombers moved from 19 Sea Zone to Jehol 2 bombers moved from Manchuria to Jehol 2 fighters moved from Manchuria to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from Manchuria to Jehol 4 fighters moved from 19 Sea Zone to Jehol Place Units - Americans 10 infantry placed in Eastern United States 10 infantry placed in Central United States 3 infantry placed in Western United States Turn Complete - Americans Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific: The Allies have achieved a Victory Objective - The Allied powers control all 18 originally controlled Chinese territories. Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,4 Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -3.33 Japanese regular : -3.83