@captainwalker stop reading and quoting AI!
Haven’t you watchsd Terminator?
It will kill is all off. It is evil.
CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 3 Purchase Units - Americans Americans buy 2 bombers, 2 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 2 fighters moved from Eastern United States to 89 Sea Zone 1 infantry and 1 mech_infantry moved from 89 Sea Zone to Central America 1 submarine moved from 56 Sea Zone to 43 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 56 Sea Zone to 54 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 3 fighters moved from Hawaiian Islands to Wake Island 2 tactical_bombers moved from Hawaiian Islands to Wake Island 1 bomber moved from Hawaiian Islands to Wake Island 1 submarine moved from 10 Sea Zone to 89 Sea Zone 1 destroyer moved from 26 Sea Zone to 10 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 2 infantry placed in Central United States 3 transports placed in 101 Sea Zone Americans undo move 2. 1 transport placed in 101 Sea Zone 2 transports placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 bomber placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 3 Combat Move - French Turning on Edit Mode EDIT: Removing units owned by Americans from Wake Island: 1 bomber EDIT: Adding units owned by Americans to Eastern United States: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Wake Island: 3 fighters and 2 tactical_bombers EDIT: Adding units owned by Americans to Central America: 2 tactical_bombers EDIT: Adding units owned by Americans to Western United States: 3 fighters EDIT: Removing units owned by Americans from Western United States: 3 fighters EDIT: Adding units owned by Americans to Central America: 3 fighters EDIT: Turning off Edit Mode 1 cruiser and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 3 infantry moved from Tunisia to Algeria 1 infantry moved from French Equatorial Africa to Belgian Congo 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 4 armour, 3 artilleries, 17 infantry and 3 mech_infantrys moved from Belarus to Bryansk 4 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk 5 armour moved from Eastern Poland to Bryansk 1 infantry moved from Eastern Poland to Bessarabia 2 fighters and 1 tactical_bomber moved from Romania to Bessarabia 2 artilleries moved from Eastern Poland to Western Ukraine 2 bombers moved from Baltic States to Western Ukraine 3 artilleries and 3 infantry moved from France to Normandy Bordeaux 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 fighter and 2 tactical_bombers moved from Germany to Western Ukraine Combat - Germans Battle in Bessarabia Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in Western Ukraine, round 2 : 3/7 hits, 3.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 3 artilleries and 3 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 artilleries and 3 infantry in Normandy Bordeaux, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Germans attack with 14 armour, 3 artilleries, 17 infantry and 6 mech_infantrys Russians defend with 1 infantry Germans roll dice for 14 armour, 3 artilleries, 17 infantry and 6 mech_infantrys in Bryansk, round 2 : 14/40 hits, 12.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 14 armour, 3 artilleries, 17 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Belarus to Bryansk 1 armour and 3 mech_infantrys moved from Baltic States to Bryansk 2 armour and 3 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Vyborg to Belarus 1 fighter and 2 tactical_bombers moved from Western Ukraine to Eastern Poland 2 bombers moved from Western Ukraine to Novgorod 2 fighters and 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Vyborg to 115 Sea Zone 2 infantry moved from Karelia to Finland 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Finland to Novgorod 1 fighter moved from Finland to Novgorod 1 infantry moved from 112 Sea Zone to Western Germany 3 infantry moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from Tobruk to Western Germany Place Units - Germans 3 tactical_bombers placed in Novgorod 2 bombers and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Germans collect 51 PUs (3 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 0.17 British regular : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 4 Purchase Units - UK_Pacific UK_Pacific buy 2 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - UK_Pacific 3 infantry moved from Burma to Shan State 3 fighters moved from Burma to Shan State 1 tactical_bomber moved from Burma to Shan State 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Burma to Shan State Combat - UK_Pacific Battle in Borneo UK_Pacific attack with 1 artillery and 1 infantry Japanese defend with 1 infantry UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo UK_Pacific win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State UK_Pacific attack with 3 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 1 infantry UK_Pacific roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 2 : 3/8 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the UK_Pacific lost in Shan State UK_Pacific win, taking Shan State from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for UK_Pacific: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - UK_Pacific 3 fighters and 1 tactical_bomber moved from Shan State to West India 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from India to Burma 2 infantry moved from Burma to Shan State 1 aaGun moved from Burma to Shan State 1 artillery moved from India to Burma 2 infantry moved from Trans-Jordan to Iraq Place Units - UK_Pacific 2 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1 UK_Pacific collect 27 PUs (1 lost to blockades); end with 27 PUs Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 UK_Pacific regular : -0.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kwangsi to 43 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 battleships and 2 cruisers moved from 19 Sea Zone to 35 Sea Zone 1 armour moved from Manchuria to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians 1 infantry moved from Manchuria to Amur 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to Borneo 1 fighter moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 armour moved from Shensi to Kansu Japanese take Kansu from Chinese 1 armour moved from Kansu to Shensi 1 bomber moved from Shantung to 43 Sea Zone 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport Americans defend with 1 submarine; UK_Pacific defend with 1 transport Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 transport owned by the UK_Pacific lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for UK_Pacific: 1 transport Battle in Borneo Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber UK_Pacific defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the UK_Pacific, 1 infantry owned by the Japanese and 1 artillery owned by the UK_Pacific lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for UK_Pacific: 1 artillery and 1 infantry Battle in Philippines Japanese attack with 2 artilleries, 1 fighter and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:UK_Pacific:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Olgiy: 2 infantry EDIT: Removing units owned by Russians from Dzavhan: 1 infantry EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry EDIT: Changing ownership of Buyant-Uhaa from Russians to Neutral_True EDIT: Changing ownership of Ulaanbaatar from Russians to Neutral EDIT: Changing ownership of Buyant-Uhaa from Neutral_True to Neutral EDIT: Changing ownership of Central Mongolia from Russians to Neutral EDIT: Changing ownership of Dzavhan from Russians to Neutral EDIT: Changing ownership of Tsagaan Olom from Russians to Neutral EDIT: Changing ownership of Olgiy from Russians to Neutral EDIT: Adding units owned by Neutral_True to Olgiy: 2 infantry EDIT: Removing units owned by Neutral_True from Olgiy: 2 infantry EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 3 mech_infantrys moved from Shantung to Kweichow 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Szechwan to Shensi 1 infantry moved from Chahar to Hopei 2 mech_infantrys moved from Kwangtung to Hunan 2 fighters and 2 tactical_bombers moved from Jehol to Kwangsi 3 tactical_bombers moved from Jehol to Kweichow 1 bomber moved from 43 Sea Zone to Kwangsi 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 3 carriers moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 carrier, 2 fighters and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 aaGun moved from Manchuria to Jehol 1 fighter moved from Borneo to 35 Sea Zone 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 bomber moved from Borneo to Kwangsi 2 destroyers and 2 submarines moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 destroyer and 2 submarines placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : 0.00 UK_Pacific regular : 0.33
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 4 Purchase Units - British British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 armour and 1 mech_infantry moved from Kenya to Tanganyika Territory 2 infantry moved from Rhodesia to Tanganyika Territory 1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory Combat - British Battle in Tanganyika Territory British attack with 3 armour, 2 infantry and 2 mech_infantrys Italians defend with 1 artillery and 3 infantry British roll dice for 3 armour, 2 infantry and 2 mech_infantrys in Tanganyika Territory, round 2 : 2/7 hits, 2.17 expected hits Italians roll dice for 1 artillery and 3 infantry in Tanganyika Territory, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Tanganyika Territory, round 3 : 3/6 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 3 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Northwest Persia: 1 artillery and 2 infantry EDIT: Adding units owned by UK_Pacific to Caucasus: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 2 infantry moved from United Kingdom to 110 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Egypt to 98 Sea Zone 2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 fighter and 2 infantry placed in United Kingdom 1 fighter, 1 infantry and 1 mech_infantry placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by British to Gibraltar: 2 artilleries and 2 infantry EDIT: Adding units owned by British to 92 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British Colonies: British met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -1.00 British regular : 0.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - Italians 1 armour moved from Libya to Tunisia Italians take Tunisia from French 1 armour moved from Tunisia to Libya Combat - Italians Non Combat Move - Italians 1 aaGun moved from Southern Italy to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Libya 1 aaGun moved from 96 Sea Zone to Libya 1 bomber moved from Novgorod to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Sikang 1 infantry moved from Tsinghai to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 4 Purchase Units - Russians Russians buy 1 aaGun, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 3 infantry moved from Vologda to Samara 10 artilleries and 28 infantry moved from Russia to Samara 2 armour, 2 fighters and 2 mech_infantrys moved from Russia to Volgograd 1 infantry moved from Rostov to Tambov 2 artilleries moved from Rostov to Volgograd 1 tactical_bomber moved from Rostov to Volgograd Non Combat Move - Russians 4 aaGuns moved from Russia to Samara Place Units - Russians 1 infantry placed in Russia 1 aaGun and 2 fighters placed in Volgograd 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 4 Purchase Units - Americans Americans buy 4 armour, 1 artillery, 5 infantry and 5 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central America to 89 Sea Zone 2 fighters moved from 102 Sea Zone to Spain 2 bombers moved from Eastern United States to Portugal 2 fighters moved from 89 Sea Zone to Spain 1 carrier moved from 89 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone 3 fighters moved from Central America to 91 Sea Zone 1 tactical_bomber moved from Central America to Gibraltar 1 tactical_bomber moved from Central America to Gibraltar 1 submarine moved from 89 Sea Zone to 91 Sea Zone 1 bomber moved from Western United States to Spain 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Portugal 1 artillery and 2 mech_infantrys moved from 91 Sea Zone to Spain 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - Americans Battle in 43 Sea Zone Americans attack with 1 destroyer, 1 submarine and 1 transport Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Portugal Americans attack with 2 bombers, 1 infantry and 1 mech_infantry Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Portugal, round 2 : 1/4 hits, 1.67 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 1 artillery, 1 bomber, 4 fighters, 3 infantry and 2 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 3 infantry and 2 mech_infantrys in Spain, round 2 : 4/11 hits, 4.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 4 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 mech_infantrys in Spain, round 3 : 4/10 hits, 3.83 expected hits Neutral_True roll dice for 2 infantry in Spain, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 artillery, 1 bomber, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 1 fighter moved from Spain to 91 Sea Zone 3 fighters moved from Spain to Gibraltar 1 bomber moved from Spain to Gibraltar 2 bombers moved from Portugal to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 armour, 3 infantry and 2 transports moved from 54 Sea Zone to 62 Sea Zone 1 armour and 3 infantry moved from 62 Sea Zone to New South Wales 2 fighters moved from 54 Sea Zone to Queensland 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 5 transports placed in 101 Sea Zone 4 armour, 1 artillery and 5 infantry placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.67 Neutral_True regular : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 4 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter moved from Gibraltar to 96 Sea Zone 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 96 Sea Zone to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 4 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter moved from Gibraltar to 96 Sea Zone 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 96 Sea Zone to Egypt Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 aaGuns EDIT: Adding units owned by Americans to Central United States: 2 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 5 Purchase Units - Germans Germans buy 1 factory_minor, 7 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 mech_infantry moved from Belarus to Russia 1 infantry moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia 1 infantry moved from Bessarabia to Ukraine 2 artilleries moved from Western Ukraine to Ukraine 2 infantry moved from Bryansk to Rostov 17 armour, 3 artilleries, 14 infantry and 12 mech_infantrys moved from Bryansk to Tambov 2 artilleries moved from Normandy Bordeaux to Spain 2 infantry moved from Normandy Bordeaux to Spain 2 bombers moved from Western Germany to Spain 1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine 3 tactical_bombers moved from Novgorod to Rostov 1 fighter and 1 tactical_bomber moved from Western Germany to Spain 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Novgorod to Russia 1 bomber moved from Novgorod to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber and 1 destroyer Russians defend with 1 submarine Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Ukraine Germans attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 17 armour, 3 artilleries, 14 infantry and 12 mech_infantrys Russians defend with 1 infantry Germans roll dice for 17 armour, 3 artilleries, 14 infantry and 12 mech_infantrys in Tambov, round 2 : 14/46 hits, 14.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 17 armour, 3 artilleries, 14 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 3 tactical_bombers in Rostov, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_major and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 25PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Spain Germans attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery and 2 mech_infantrys Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Spain, round 2 : 4/8 hits, 3.83 expected hits Americans roll dice for 1 artillery and 2 mech_infantrys in Spain, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Spain Germans win, taking Spain from Americans with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 2 mech_infantrys Trigger Moscow Objective: Setting switch to true for conditionAttachment_Moscow_Objective_Switch attached to Germans triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 transport moved from 112 Sea Zone to 115 Sea Zone 2 infantry moved from Finland to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 aaGun moved from Novgorod to Karelia 1 cruiser and 2 submarines moved from 112 Sea Zone to 113 Sea Zone 1 bomber moved from 125 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Spain to France 2 bombers moved from Spain to France 1 aaGun moved from Western Germany to France 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from France to Southern France 1 armour and 1 mech_infantry moved from Eastern Poland to Bulgaria 2 mech_infantrys moved from Eastern Poland to Bulgaria 3 tactical_bombers moved from Rostov to Bryansk 2 aaGuns moved from Bryansk to Tambov 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 1 bomber moved from Russia to Novgorod 2 fighters and 2 tactical_bombers moved from Eastern Poland to Southern Italy 4 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 1 factory_minor placed in Western Ukraine 3 mech_infantrys placed in Novgorod 5 infantry placed in Western Germany 2 infantry placed in Southern France Germans undo move 3. 1 infantry placed in Southern France 3 infantry placed in France 1 infantry and 4 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to Southern France: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Note to players Americans, British, Chinese, French, Germans, Italians, Japanese, Russians and UK_Pacific: The Axis have achieved a Victory Objective - The Axis powers control Moscow. Germans collect 67 PUs; end with 92 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : -0.67 Germans regular : 1.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 5 Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - UK_Pacific 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 infantry moved from Shan State to French Indo China 1 armour moved from Burma to French Indo China 1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to Yunnan 3 infantry moved from Shan State to Yunnan 2 armour and 2 mech_infantrys moved from India to Yunnan Combat - UK_Pacific Battle in Yunnan UK_Pacific attack with 3 armour, 3 artilleries, 10 infantry and 5 mech_infantrys Japanese defend with 1 infantry UK_Pacific roll dice for 3 armour, 3 artilleries, 10 infantry and 5 mech_infantrys in Yunnan, round 2 : 5/21 hits, 5.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan UK_Pacific win, taking Yunnan from Japanese with 3 armour, 3 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in French Indo China UK_Pacific attack with 1 armour and 1 infantry Japanese defend with 1 infantry UK_Pacific roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China UK_Pacific win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - UK_Pacific 2 aaGuns moved from Burma to Yunnan 1 aaGun moved from Shan State to Yunnan 1 artillery and 4 infantry moved from India to Burma 3 fighters and 1 tactical_bomber moved from West India to Volgograd 1 artillery and 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Caucasus to Volgograd 4 fighters moved from India to Volgograd 2 infantry moved from Iraq to Northwest Persia Place Units - UK_Pacific 1 aaGun and 8 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 31 PUs; end with 31 PUs Objective UK Pacific Outer Perimeter: UK_Pacific met a national objective for an additional 5 PUs; end with 36 PUs Objective UK Pacific Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67 UK_Pacific regular : -0.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 armour moved from Sakha to Yakut S.S.R. Japanese take Buryatia from Russians Japanese take Yakut S.S.R. from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 armour moved from Shensi to Kansu 2 infantry moved from Shensi to Kansu 2 artilleries moved from Shensi to Tsinghai 1 artillery moved from Shensi to Sikang 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Sikang 1 mech_infantry moved from Shensi to Tsinghai 1 armour and 1 mech_infantry moved from Kweichow to Sikang 2 mech_infantrys moved from Kweichow to Tsinghai 2 mech_infantrys moved from Kweichow to Kansu 1 tactical_bomber moved from Kweichow to Kansu 1 tactical_bomber moved from Kweichow to Tsinghai 1 tactical_bomber moved from Kweichow to Sikang 1 bomber moved from Kwangsi to Tsinghai 1 bomber moved from Kwangsi to Sikang 2 mech_infantrys moved from Hunan to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 battleship and 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China Combat - Japanese Battle in Celebes Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking Celebes from Dutch, taking 43 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 21 Casualties for Americans: 1 destroyer, 1 submarine and 1 transport Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Borneo, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Kansu Japanese attack with 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 2/6 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu Japanese roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Tsinghai Japanese attack with 2 artilleries, 1 bomber, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 artilleries, 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Tsinghai, round 2 : 6/7 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 artilleries, 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in French Indo China Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers UK_Pacific defend with 1 armour and 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in French Indo China, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the UK_Pacific and 1 armour owned by the UK_Pacific lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for UK_Pacific: 1 armour and 1 infantry Battle in Sikang Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 carriers moved from 35 Sea Zone to 43 Sea Zone 1 battleship and 1 cruiser moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from Borneo to 44 Sea Zone 2 tactical_bombers moved from Borneo to 43 Sea Zone 1 fighter moved from Borneo to 43 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi 3 mech_infantrys moved from Shantung to Kiangsi 1 infantry moved from Hopei to Kweichow 1 aaGun moved from Jehol to Shantung 1 tactical_bomber moved from Kansu to Suiyuyan 1 bomber moved from Tsinghai to Suiyuyan 1 bomber moved from Sikang to Suiyuyan 1 tactical_bomber moved from Sikang to Suiyuyan 1 tactical_bomber moved from Tsinghai to Suiyuyan 2 fighters and 2 tactical_bombers moved from French Indo China to Kiangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kiangsu 3 mech_infantrys placed in Shantung 1 destroyer and 1 transport placed in 6 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.17 Japanese regular : 2.17 UK_Pacific regular : -1.50
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 5 Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 28 PUs; British buy 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Tanganyika Territory to Italian Somaliland British take Italian Somaliland from Italians 1 mech_infantry moved from Tanganyika Territory to Ethiopia British take Ethiopia from Italians 1 fighter moved from Egypt to 96 Sea Zone 2 artilleries, 1 fighter and 4 infantry moved from Gibraltar to Spain 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Spain Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Spain British attack with 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 1 infantry British roll dice for 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Spain, round 2 : 4/10 hits, 3.83 expected hits Germans roll dice for 2 artilleries and 1 infantry in Spain, round 2 : 2/3 hits, 1.00 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Spain British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Spain from Germans with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 2 infantry Casualties for Germans: 2 artilleries and 1 infantry Non Combat Move - British 1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Spain to Gibraltar 1 fighter moved from Spain to 110 Sea Zone 1 fighter moved from Spain to 110 Sea Zone 1 fighter moved from Spain to United Kingdom 1 fighter moved from 96 Sea Zone to Egypt 1 mech_infantry moved from Egypt to Tobruk 1 artillery and 4 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 3 armour moved from Tanganyika Territory to Anglo Egyptian Sudan 1 infantry moved from Tanganyika Territory to Kenya 1 destroyer moved from 91 Sea Zone to 110 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 2 artilleries and 2 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British Colonies: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British European Theater: British met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 British regular : 0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 2 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 aaGun, 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tunisia 2 fighters moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 2 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 aaGun, 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tunisia 2 fighters moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 1 armour EDIT: Removing units owned by Italians from Albania: 1 infantry EDIT: Adding units owned by Italians to Western Germany: 1 armour EDIT: Adding units owned by Italians to Greece: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 2 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 aaGun, 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tunisia 2 fighters moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 1 armour EDIT: Removing units owned by Italians from Albania: 1 infantry EDIT: Adding units owned by Italians to Western Germany: 1 armour EDIT: Adding units owned by Italians to Greece: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.2
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 2 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 aaGun, 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tunisia 2 fighters moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 1 armour EDIT: Removing units owned by Italians from Albania: 1 infantry EDIT: Adding units owned by Italians to Western Germany: 1 armour EDIT: Adding units owned by Italians to Greece: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :