@captainwalker walking back into Cairo was no Option… Allies could have held me there and Suez would be open to them as well.
Wondering how Eastern Africa will develop now with my Italian army gone (after US turn)
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
4 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
1 armour moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour and 5 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour and 4 infantry in Ukraine, round 3 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 4 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 infantry moved from Belorussia to Eastern Ukraine
2 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Karelia S.S.R. to Archangel
1 aaGun, 1 artillery and 4 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Russia to Archangel
3 infantry moved from Russia to Archangel
2 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Urals
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Soviet Far East to Stanovoj Chrebet
1 submarine moved from 4 Sea Zone to 6 Sea Zone
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
Germans regular : 0.00
Russians regular : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
4 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
1 armour moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour and 5 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour and 5 infantry in Ukraine, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour and 4 infantry in Ukraine, round 3 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 4 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 infantry moved from Belorussia to Eastern Ukraine
2 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Karelia S.S.R. to Archangel
1 aaGun, 1 artillery and 4 infantry moved from Karelia S.S.R. to Archangel
1 artillery moved from Russia to Archangel
3 infantry moved from Russia to Archangel
2 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Urals
3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
2 infantry moved from Soviet Far East to Stanovoj Chrebet
1 submarine moved from 4 Sea Zone to 6 Sea Zone
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakh S.S.R.: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians rolls : 0.00
Germans regular : 0.00
Russians regular : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 factory; Remaining resources: 2 PUs; 1 techTokens;
Combat Move - Japanese
2 fighters moved from 57 Sea Zone to 56 Sea Zone
1 destroyer moved from 51 Sea Zone to 53 Sea Zone
2 fighters moved from 57 Sea Zone to 53 Sea Zone
2 fighters moved from 61 Sea Zone to 35 Sea Zone
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 cruiser moved from 61 Sea Zone to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
2 infantry moved from Caroline Islands to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
2 infantry moved from French Indo-China Thailand to Yunnan
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
2 infantry moved from Manchuria to Suiyuan
2 infantry moved from Kiangsu to Fukien
1 fighter moved from Formosa to Yunnan
1 armour moved from Japan to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
1 armour moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
1 fighter moved from Japan to Suiyuan
1 fighter moved from Manchuria to Yunnan
Combat - Japanese
Battle in Fukien
Japanese attack with 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry in Fukien, round 2 : 1/2 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in 56 Sea Zone
Japanese roll dice for 1 fighter in 56 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 56 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -12
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 destroyer
Battle in 50 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 50 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippine Islands, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 35 Sea Zone
1 transport owned by the British lost in 35 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 53 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 battleship
Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 carriers moved from 57 Sea Zone to 59 Sea Zone
2 fighters moved from 53 Sea Zone to 59 Sea Zone
1 fighter moved from Suiyuan to Manchuria
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Yunnan to French Indo-China Thailand
Place Units - Japanese
1 factory placed in Manchuria
Turn Complete - Japanese
Japanese collect 31 PUs; end with 33 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
1 unit repaired.
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 2.00
Japanese regular : 1.50
Japanese rolls : 0.00
British regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 6 PUs; 1 techTokens;
Combat Move - British
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 carrier, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 carrier owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 1 carrier, 1 cruiser and 1 transport
Non Combat Move - British
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from 5 Sea Zone to United Kingdom
1 fighter moved from 5 Sea Zone to 6 Sea Zone
2 armour moved from Egypt to Persia
1 fighter moved from Egypt to India
1 infantry moved from Burma to India
1 destroyer and 1 transport moved from 41 Sea Zone to 30 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Western Canada to Eastern Canada
1 artillery and 2 infantry moved from Trans-Jordan to Persia
Place Units - British
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory placed in India
Turn Complete - British
British collect 35 PUs; end with 41 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
British rolls : 0.00
Germans regular : -0.83
British regular : 2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 6 PUs; 1 techTokens;
Combat Move - British
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 carrier, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 carrier owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 1 carrier, 1 cruiser and 1 transport
Non Combat Move - British
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from 5 Sea Zone to United Kingdom
1 fighter moved from 5 Sea Zone to 6 Sea Zone
2 armour moved from Egypt to Persia
1 fighter moved from Egypt to India
1 infantry moved from Burma to India
1 destroyer and 1 transport moved from 41 Sea Zone to 30 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Western Canada to Eastern Canada
1 artillery and 2 infantry moved from Trans-Jordan to Persia
Place Units - British
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory placed in India
Turn Complete - British
British collect 35 PUs; end with 41 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo-Egypt Sudan: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries and 4 infantry
EDIT: Removing units owned by British from Persia: 1 artillery and 2 infantry
EDIT: Removing units owned by British from Persia: 2 armour
EDIT: Adding units owned by British to Trans-Jordan: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00
Germans regular : -0.83
British regular : 2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 factory; Remaining resources: 6 PUs; 1 techTokens;
Combat Move - British
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from United Kingdom to 5 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
Combat - British
Battle in 5 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 carrier, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 5 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 carrier owned by the Germans, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 33
Casualties for Germans: 1 carrier, 1 cruiser and 1 transport
Non Combat Move - British
1 fighter moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from 5 Sea Zone to United Kingdom
1 fighter moved from 5 Sea Zone to 6 Sea Zone
2 armour moved from Egypt to Persia
1 fighter moved from Egypt to India
1 infantry moved from Burma to India
1 destroyer and 1 transport moved from 41 Sea Zone to 30 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 2 infantry moved from Egypt to Anglo-Egypt Sudan
1 infantry moved from Western Canada to Eastern Canada
1 artillery and 2 infantry moved from Trans-Jordan to Persia
Place Units - British
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory placed in India
Turn Complete - British
British collect 35 PUs; end with 41 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo-Egypt Sudan: 1 artillery and 2 infantry
EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries and 4 infantry
EDIT: Removing units owned by British from Persia: 1 artillery and 2 infantry
EDIT: Removing units owned by British from Persia: 2 armour
EDIT: Adding units owned by British to Trans-Jordan: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 30 Sea Zone: 1 destroyer and 1 transport
EDIT: Removing units owned by British from Australia: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 43 Sea Zone: 1 artillery, 1 destroyer, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00
Germans regular : -0.83
British regular : 2.00
Test summary from TripleA, engine version: 2.5.22294, time: 2:56:11 p.m.
Savegame
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Italians
Italians spend 5 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 armour moved from Italy to Bulgaria Romania
1 armour moved from Balkans to Bulgaria Romania
1 artillery moved from Italy to Balkans
1 infantry moved from Italy to Balkans
2 infantry moved from Balkans to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
Italians take Gibraltar from British
2 infantry moved from Libya to Egypt
Italians take Egypt from British
1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone
1 fighter moved from Italy to 5 Sea Zone
Combat - Italians
Battle in 5 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 fighter in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Italians lost in 5 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00
Italians regular : -0.50
British regular : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 bomber moved from Eastern United States to 9 Sea Zone
1 fighter moved from Eastern United States to 9 Sea Zone
1 fighter moved from 44 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 9 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 9 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 9 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 44 Sea Zone to 56 Sea Zone
1 fighter moved from 46 Sea Zone to 56 Sea Zone
1 fighter moved from Hawaiian Islands to 56 Sea Zone
1 bomber moved from 9 Sea Zone to Eastern United States
1 fighter moved from Western United States to Eastern United States
1 fighter moved from 9 Sea Zone to Eastern United States
1 infantry moved from Central United States to Western United States
1 infantry moved from Alaska to Western Canada
Combat Move - Chinese
1 infantry moved from Hupeh to Sikang
Non Combat Move - Chinese
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
3 submarines placed in 56 Sea Zone
Place Units - Chinese
2 infantry placed in Ningxia
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Adding units owned by Chinese to Ningxia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Germans regular : -0.17
Americans rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 1,5 and gets 0 hits
Purchase Units - Germans
Germans buy 1 factory, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 infantry moved from Finland to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 infantry moved from Norway to Finland
2 armour, 1 artillery, 1 fighter and 3 infantry moved from Libya to Egypt
1 fighter moved from Norway to Belorussia
2 infantry moved from Baltic States to Belorussia
4 armour moved from Baltic States to Ukraine
1 bomber moved from Norway to Eastern Ukraine
2 armour moved from East Poland to Ukraine
1 submarine moved from 2 Sea Zone to 9 Sea Zone
1 artillery moved from East Poland to Eastern Ukraine
1 infantry moved from East Poland to Ukraine
Combat - Germans
Battle in Belorussia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 9 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 9 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Ukraine
Germans attack with 6 armour and 1 infantry
Russians defend with 1 armour and 3 infantry
Germans roll dice for 6 armour and 1 infantry in Ukraine, round 2 : 3/7 hits, 3.17 expected hits
Russians roll dice for 1 armour and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine
5 armour owned by the Germans retreated to East Poland
Russians win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 3 infantry
Battle in Eastern Ukraine
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Eastern Ukraine, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Eastern Ukraine to East Poland
1 fighter moved from Belorussia to East Poland
1 infantry moved from Poland to Baltic States
1 armour moved from Germany to East Poland
1 aaGun moved from Germany to France
3 infantry moved from Germany to Poland
1 infantry moved from Balkans to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Egypt
Place Units - Germans
1 factory placed in France
1 fighter and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : 0.83
Germans regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 armour moved from Ukraine to Eastern Ukraine
1 infantry moved from Caucasus to Ukraine
2 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from Archangel to Karelia S.S.R.
1 artillery and 8 infantry moved from Archangel to Belorussia
1 artillery moved from Russia to Belorussia
1 infantry moved from Caucasus to Eastern Ukraine
6 infantry moved from Russia to Eastern Ukraine
2 artilleries moved from Caucasus to Eastern Ukraine
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 2 artilleries and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 8 infantry in Belorussia, round 2 : 0/10 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 artilleries and 8 infantry in Belorussia, round 3 : 3/10 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Ukraine
Russians attack with 1 armour, 2 artilleries and 7 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 2 artilleries and 7 infantry in Eastern Ukraine, round 2 : 2/10 hits, 2.67 expected hits
Germans roll dice for 1 artillery in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 aaGun moved from Archangel to Belorussia
1 aaGun moved from Russia to Eastern Ukraine
1 infantry moved from Persia to Caucasus
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Urals to Russia
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 submarine moved from 6 Sea Zone to 8 Sea Zone
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Russia
2 artilleries and 2 infantry placed in Caucasus
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
Japanese regular : 0.67
Germans regular : 0.67
Russians regular : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 armour moved from Ukraine to Eastern Ukraine
1 infantry moved from Caucasus to Ukraine
2 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from Archangel to Karelia S.S.R.
1 artillery and 8 infantry moved from Archangel to Belorussia
1 artillery moved from Russia to Belorussia
1 infantry moved from Caucasus to Eastern Ukraine
6 infantry moved from Russia to Eastern Ukraine
2 artilleries moved from Caucasus to Eastern Ukraine
1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
6 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 2 artilleries and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 8 infantry in Belorussia, round 2 : 0/10 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 artilleries and 8 infantry in Belorussia, round 3 : 3/10 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Buryatia S.S.R.
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Buryatia S.S.R., round 2 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Russians win, taking Buryatia S.S.R. from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Eastern Ukraine
Russians attack with 1 armour, 2 artilleries and 7 infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour, 2 artilleries and 7 infantry in Eastern Ukraine, round 2 : 2/10 hits, 2.67 expected hits
Germans roll dice for 1 artillery in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 aaGun moved from Archangel to Belorussia
1 aaGun moved from Russia to Eastern Ukraine
1 infantry moved from Persia to Caucasus
1 infantry moved from Persia to Trans-Jordan
1 infantry moved from Urals to Russia
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
1 submarine moved from 6 Sea Zone to 8 Sea Zone
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Russia
2 artilleries and 2 infantry placed in Caucasus
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 8 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 7 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians rolls : 0.00
Japanese regular : 0.67
Germans regular : 0.67
Russians regular : -1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Shipyards
Activate Technology - Japanese
Japanese activating Shipyards
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 factory and 1 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Hupeh
Japanese take Hupeh from Chinese
2 infantry moved from Fukien to Kwangtung
1 fighter moved from French Indo-China Thailand to Kwangtung
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Philippine Islands to 50 Sea Zone
1 armour and 1 transport moved from 50 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
2 fighters moved from 59 Sea Zone to Buryatia S.S.R.
2 fighters moved from 37 Sea Zone to Australia
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Australia
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
1 artillery and 1 infantry moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 fighter moved from French Indo-China Thailand to Kwangtung
Combat - Japanese
Battle in Kwangtung
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 2 : 4/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
Russians defend with 6 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Buryatia S.S.R., round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Buryatia S.S.R., round 2 : 2/7 hits, 2.83 expected hits
Russians roll dice for 6 infantry in Buryatia S.S.R., round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 artillery and 3 fighters in Buryatia S.S.R., round 3 : 1/5 hits, 2.33 expected hits
Russians roll dice for 3 infantry in Buryatia S.S.R., round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Buryatia S.S.R.
Japanese roll dice for 1 armour and 3 fighters in Buryatia S.S.R., round 4 : 3/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Buryatia S.S.R., round 4 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia S.S.R.
Japanese win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Russians: 6 infantry
Battle in Australia
Japanese attack with 2 fighters and 2 infantry
British defend with 1 aaGun and 2 infantry
British roll AA dice in Australia : 1/2 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Australia
Japanese roll dice for 1 fighter and 2 infantry in Australia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Australia
Japanese roll dice for 1 fighter and 2 infantry in Australia, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Australia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Australia
Japanese roll dice for 1 fighter and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Australia to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Kwangtung to Philippine Islands
1 fighter moved from Kwangtung to 62 Sea Zone
2 fighters moved from Buryatia S.S.R. to 62 Sea Zone
2 carriers moved from 59 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 factory placed in East Indies
2 destroyers placed in 62 Sea Zone
2 armour and 1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
British AA : 0.67
Japanese rolls : 1.00
Russians regular : 1.33
British regular : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to Australia
1 destroyer moved from 43 Sea Zone to 46 Sea Zone
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from United Kingdom to 15 Sea Zone
Combat - British
Battle in 15 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Australia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Australia
British win, taking Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to Trans-Jordan
1 bomber moved from 15 Sea Zone to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 7 Sea Zone
Place Units - British
1 destroyer and 3 transports placed in 7 Sea Zone
1 armour and 2 infantry placed in India
2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
British rolls : 0.00
British regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to Australia
1 destroyer moved from 43 Sea Zone to 46 Sea Zone
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from United Kingdom to 15 Sea Zone
Combat - British
Battle in 15 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Australia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Australia
British win, taking Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to Trans-Jordan
1 bomber moved from 15 Sea Zone to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 7 Sea Zone
Place Units - British
1 destroyer and 3 transports placed in 7 Sea Zone
1 armour and 2 infantry placed in India
2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 47 Sea Zone: 1 transport
EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.67
British rolls : 0.00
British regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to Australia
1 destroyer moved from 43 Sea Zone to 46 Sea Zone
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from United Kingdom to 15 Sea Zone
Combat - British
Battle in 15 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Australia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Australia
British win, taking Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to Trans-Jordan
1 bomber moved from 15 Sea Zone to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 7 Sea Zone
Place Units - British
1 destroyer and 3 transports placed in 7 Sea Zone
1 armour and 2 infantry placed in India
2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 53 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.67
British rolls : 0.00
British regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 destroyer, 4 infantry and 3 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to Australia
1 destroyer moved from 43 Sea Zone to 46 Sea Zone
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from United Kingdom to 15 Sea Zone
Combat - British
Battle in 15 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Australia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 1 infantry
British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Australia
British win, taking Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to Trans-Jordan
1 bomber moved from 15 Sea Zone to Trans-Jordan
2 infantry moved from Rhodesia to Belgian Congo
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 7 Sea Zone
Place Units - British
1 destroyer and 3 transports placed in 7 Sea Zone
1 armour and 2 infantry placed in India
2 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 47 Sea Zone: 1 transport
EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
EDIT: Adding units owned by British to 53 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.67
British rolls : 0.00
British regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 1 artillery, 1 factory and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
2 infantry moved from Gibraltar to 13 Sea Zone
1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from Italy to Egypt
Non Combat Move - Italians
2 infantry moved from 15 Sea Zone to Egypt
1 artillery and 1 infantry moved from Balkans to Bulgaria Romania
2 armour moved from Bulgaria Romania to East Poland
Place Units - Italians
1 factory placed in Egypt
1 artillery and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
Americans take Morocco Algeria from Germans
1 carrier and 1 destroyer moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from Eastern United States to 12 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Caroline Islands
Americans take Caroline Islands from Japanese
1 bomber moved from Western United States to 48 Sea Zone
Combat - Americans
Battle in 48 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 48 Sea Zone to Australia
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 56 Sea Zone to 53 Sea Zone
1 bomber moved from Eastern United States to Hawaiian Islands
1 destroyer moved from 9 Sea Zone to 12 Sea Zone
Combat Move - Chinese
3 infantry moved from Ningxia to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 1 transport placed in 56 Sea Zone
1 infantry placed in Western United States
1 fighter placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Chinghai
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.67
Americans rolls : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2,5 and gets 0 hits
Purchase Units - Germans
Germans buy 1 fighter and 14 infantry; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from East Poland: 2 armour
EDIT: Adding units owned by Italians to Baltic States: 2 armour
EDIT: Turning off Edit Mode
1 armour moved from East Poland to Ukraine
1 fighter moved from Egypt to Ukraine
3 infantry moved from Finland to Karelia S.S.R.
3 infantry moved from Germany to France
1 fighter moved from Germany to Karelia S.S.R.
1 fighter moved from East Poland to Karelia S.S.R.
1 bomber moved from East Poland to Karelia S.S.R.
EDIT: Germans undo move 6.
EDIT: Germans undo move 5.
EDIT: Germans undo move 4.
EDIT: Germans undo move 3.
EDIT: Germans undo move 2.
EDIT: Germans undo move 1.
1 armour moved from East Poland to Ukraine
1 fighter moved from East Poland to Karelia S.S.R.
1 bomber moved from East Poland to Karelia S.S.R.
3 infantry moved from Germany to France
1 fighter moved from Germany to Karelia S.S.R.
3 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from Egypt to Ukraine
1 armour moved from East Poland to Ukraine
1 artillery and 2 infantry moved from Baltic States to Belorussia
5 armour moved from East Poland to Belorussia
1 armour moved from Egypt to Anglo-Egypt Sudan
Germans take Anglo-Egypt Sudan from British
1 armour moved from Anglo-Egypt Sudan to Egypt
Combat - Germans
Battle in Belorussia
Germans attack with 5 armour, 1 artillery and 2 infantry
Russians defend with 1 aaGun, 2 artilleries and 7 infantry
Germans roll dice for 5 armour, 1 artillery and 2 infantry in Belorussia, round 2 : 2/8 hits, 3.33 expected hits
Russians roll dice for 2 artilleries and 7 infantry in Belorussia, round 2 : 2/9 hits, 3.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
1 artillery owned by the Germans and 5 armour owned by the Germans retreated to Baltic States
Russians win with 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Ukraine, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 2 fighters and 3 infantry
Russians defend with 1 artillery, 1 factory and 2 infantry
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 4/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Karelia S.S.R. to Germany
2 fighters moved from Karelia S.S.R. to Germany
1 infantry moved from Poland to East Poland
2 infantry moved from Poland to Baltic States
1 fighter moved from Ukraine to Bulgaria Romania
2 infantry moved from Germany to Poland
Place Units - Germans
1 fighter and 5 infantry placed in France
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : 0.50