@madwaldi Japan is up!
Sorry - forgot to copy the turn history to paste here.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 fighter moved from Trans-Jordan to 15 Sea Zone
1 bomber moved from United Kingdom to Italy
Combat - British
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Italy causes 4 damage total.
Battle in 15 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 bomber moved from Italy to Trans-Jordan
1 fighter moved from 15 Sea Zone to Trans-Jordan
1 fighter moved from French West Africa to Trans-Jordan
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 fighter moved from French West Africa to 8 Sea Zone
1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from India to Persia
Place Units - British
1 carrier placed in 8 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
2 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to Persia: 1 artillery
EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 29 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00
Italians AA : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 fighter moved from Trans-Jordan to 15 Sea Zone
1 bomber moved from United Kingdom to Italy
Combat - British
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Italy causes 4 damage total.
Battle in 15 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 bomber moved from Italy to Trans-Jordan
1 fighter moved from 15 Sea Zone to Trans-Jordan
1 fighter moved from French West Africa to Trans-Jordan
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 fighter moved from French West Africa to 8 Sea Zone
1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from India to Persia
Place Units - British
1 carrier placed in 8 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
2 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to Persia: 1 artillery
EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 29 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00
Italians AA : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - British
1 fighter moved from Trans-Jordan to 15 Sea Zone
1 bomber moved from United Kingdom to Italy
Combat - British
Strategic bombing raid in Italy
Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Italy causes 4 damage total.
Battle in 15 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 bomber moved from Italy to Trans-Jordan
1 fighter moved from 15 Sea Zone to Trans-Jordan
1 fighter moved from French West Africa to Trans-Jordan
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 fighter moved from French West Africa to 8 Sea Zone
1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from India to Persia
Place Units - British
1 carrier placed in 8 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
2 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 artillery
EDIT: Adding units owned by British to Persia: 1 artillery
EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 destroyer and 1 transport
EDIT: Adding units owned by British to 29 Sea Zone: 1 destroyer and 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00
Italians AA : -0.17
@karl7 phone being updated.
Revising my buy to 2 infantry instead of 1 inf 1 art, save $1.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 1 artillery, 1 factory and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
2 infantry moved from Bulgaria Romania to Ukraine
1 fighter moved from Bulgaria Romania to Ukraine
1 infantry moved from Egypt to Anglo-Egypt Sudan
Italians take Anglo-Egypt Sudan from British
1 armour and 1 infantry moved from Gibraltar to 13 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
Combat - Italians
Battle in Ukraine
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Ukraine to Karelia S.S.R.
1 armour moved from Bulgaria Romania to Poland
1 armour moved from Italy to Bulgaria Romania
1 artillery moved from France to Italy
Place Units - Italians
1 artillery and 1 infantry placed in Italy
1 factory placed in Egypt
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italy: 1 artillery
EDIT: Adding units owned by Italians to Italy: 1 infantry
EDIT: Changing PUs for Italians from 25 to 26
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians rolls : 0.00
Italians regular : 0.17
Russians regular : 0.67
Dice Statistics:
Total
1 was rolled 35 times
2 was rolled 32 times
3 was rolled 43 times
4 was rolled 24 times
5 was rolled 27 times
6 was rolled 34 times
Average roll : 3.400
Median : 3.000
Variance : 1.142
Standard Deviation : 1.069
Total rolls : 195
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 5
Germans Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.827
Median : 4.000
Variance : 1.085
Standard Deviation : 1.042
Total rolls : 52
British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.889
Median : 3.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 5
Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 5
Russians Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.566
Median : 3.000
Variance : 0.401
Standard Deviation : 0.633
Total rolls : 53
Japanese Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 14 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.020
Median : 3.000
Variance : 1.270
Standard Deviation : 1.127
Total rolls : 51
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
2 infantry moved from 51 Sea Zone to Caroline Islands
Americans take Caroline Islands from Japanese
1 submarine moved from 56 Sea Zone to 51 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 fighter moved from 56 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to United Kingdom
1 infantry moved from 8 Sea Zone to United Kingdom
1 infantry moved from Western Canada to Western United States
Combat Move - Chinese
3 infantry moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
2 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Ningxia to Sikang
Place Units - Americans
2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 56 Sea Zone
1 artillery placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 bombers
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 bombers
EDIT: Turning off Edit Mode
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 2 infantry
EDIT: Adding units owned by Chinese to Ningxia: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83
Japanese regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 2 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from 5 Sea Zone to Archangel
1 fighter moved from Germany to Archangel
1 bomber moved from Germany to Archangel
1 infantry moved from East Poland to Poland
1 armour moved from Poland to Karelia S.S.R.
1 armour, 1 artillery and 2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from Germany to Poland
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
3 infantry moved from France to Germany
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Archangel, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber and 2 fighters moved from Archangel to Karelia S.S.R.
Place Units - Germans
2 armour placed in Karelia S.S.R.
2 fighters placed in 5 Sea Zone
6 infantry placed in France
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Adding units owned by Germans to Bulgaria Romania: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00
Russians regular : -0.33
Germans regular : 0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Belorussia to East Poland
Russians take East Poland from Germans
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belorussia to Archangel
1 fighter moved from Russia to Archangel
1 artillery and 4 infantry moved from Eastern Ukraine to Ukraine
2 infantry moved from Caucasus to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 6 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 0/7 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 3 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
3 infantry moved from Russia to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
2 armour moved from Russia to Belorussia
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Belorussia
1 submarine moved from 8 Sea Zone to 13 Sea Zone
Place Units - Russians
1 artillery and 5 infantry placed in Russia
4 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Germans regular : 0.67
Russians regular : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Belorussia to East Poland
Russians take East Poland from Germans
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belorussia to Archangel
1 fighter moved from Russia to Archangel
1 artillery and 4 infantry moved from Eastern Ukraine to Ukraine
2 infantry moved from Caucasus to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 6 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 0/7 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 3 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
3 infantry moved from Russia to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
2 armour moved from Russia to Belorussia
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Belorussia
1 submarine moved from 8 Sea Zone to 13 Sea Zone
Place Units - Russians
1 artillery and 5 infantry placed in Russia
4 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia S.S.R.: 8 infantry
EDIT: Adding units owned by Russians to Stanovoj Chrebet: 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.33
Germans regular : 0.67
Russians regular : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Belorussia to East Poland
Russians take East Poland from Germans
1 infantry moved from Belorussia to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belorussia to Archangel
1 fighter moved from Russia to Archangel
1 artillery and 4 infantry moved from Eastern Ukraine to Ukraine
2 infantry moved from Caucasus to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 6 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 0/7 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 3 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
3 infantry moved from Russia to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
2 armour moved from Russia to Belorussia
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Belorussia
1 submarine moved from 8 Sea Zone to 13 Sea Zone
Place Units - Russians
1 artillery and 5 infantry placed in Russia
4 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia S.S.R.: 8 infantry
EDIT: Adding units owned by Russians to Stanovoj Chrebet: 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.33
Germans regular : 0.67
Russians regular : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Super subs
Activate Technology - Japanese
Japanese activating Super subs
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery moved from Kwangtung to 61 Sea Zone
1 artillery moved from Australia to 39 Sea Zone
1 infantry moved from Australia to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 51 Sea Zone
1 artillery and 1 transport moved from 61 Sea Zone to 51 Sea Zone
1 infantry moved from Australia to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone
1 infantry moved from Manchuria to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from Yunnan to Burma
Japanese take Burma from British
1 infantry moved from Manchuria to Suiyuan
Japanese take Suiyuan from Chinese
1 infantry moved from 48 Sea Zone to New Guinea
Japanese take New Guinea from British
2 artilleries moved from 51 Sea Zone to Caroline Islands
1 infantry moved from 51 Sea Zone to Caroline Islands
1 fighter moved from 39 Sea Zone to Caroline Islands
2 fighters moved from 50 Sea Zone to Caroline Islands
1 cruiser moved from 50 Sea Zone to 51 Sea Zone
1 battleship moved from 50 Sea Zone to 51 Sea Zone
Combat - Japanese
Battle in 51 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
1 transport owned by the Americans lost in 51 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caroline Islands
Japanese attack with 2 artilleries, 3 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 artilleries, 3 fighters and 1 infantry in Caroline Islands, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Caroline Islands
Japanese win, taking Caroline Islands from Americans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
3 fighters moved from Caroline Islands to 51 Sea Zone
1 carrier moved from 39 Sea Zone to 51 Sea Zone
3 fighters moved from Manchuria to 51 Sea Zone
1 fighter moved from Manchuria to Japan
2 carriers moved from 50 Sea Zone to 51 Sea Zone
1 aaGun moved from Australia to 39 Sea Zone
1 aaGun and 1 transport moved from 39 Sea Zone to 49 Sea Zone
1 aaGun moved from 49 Sea Zone to Borneo
1 transport moved from 39 Sea Zone to 50 Sea Zone
1 infantry moved from Hupeh to Yunnan
Place Units - Japanese
1 factory placed in Borneo
2 artilleries and 1 infantry placed in Manchuria
2 submarines placed in 62 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.50
Japanese rolls : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover Jet Power
Activate Technology - British
British activating Jet Power
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from Trans-Jordan to Burma
1 artillery and 4 infantry moved from India to Burma
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 8 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco Algeria
British take Morocco Algeria from Germans
1 artillery moved from 13 Sea Zone to Gibraltar
British take Gibraltar from Italians
1 infantry moved from 13 Sea Zone to Gibraltar
1 infantry moved from 13 Sea Zone to Morocco Algeria
2 infantry moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 destroyer and 1 transport moved from 29 Sea Zone to 28 Sea Zone
Combat - British
Battle in Burma
British attack with 1 artillery, 1 bomber and 4 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 4 infantry in Burma, round 2 : 3/6 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Burma to Trans-Jordan
1 armour moved from India to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Trans-Jordan
Place Units - British
1 fighter placed in India
1 artillery and 1 infantry placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
British rolls : 1.00
British regular : 1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Italians
Italians spend 0 on tech rolls
Italians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italians
Italians buy 1 aaGun, 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 armour moved from Bulgaria Romania to Baltic States
1 fighter moved from Karelia S.S.R. to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 armour moved from Poland to Karelia S.S.R.
1 fighter moved from Baltic States to Balkans
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Egypt
Place Units - Italians
1 bomber and 1 infantry placed in Italy
1 aaGun and 1 armour placed in Egypt
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00
Italians regular : 1.00
Russians regular : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima
1 submarine moved from 51 Sea Zone to 49 Sea Zone
1 bomber moved from Hawaiian Islands to 50 Sea Zone
1 bomber moved from Hawaiian Islands to 48 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 48 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 50 Sea Zone to Burma
1 bomber moved from 48 Sea Zone to Burma
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 13 Sea Zone
Combat Move - Chinese
4 infantry moved from Ningxia to Suiyuan
1 infantry moved from Sikang to Hupeh
Chinese take Hupeh from Japanese
Combat - Chinese
Battle in Suiyuan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Suiyuan, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Chinese roll dice for 3 infantry in Suiyuan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Suiyuan, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Suiyuan, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Suiyuan, round 7 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
Chinese win, taking Suiyuan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Americans
1 infantry placed in Eastern United States
1 artillery and 2 fighters placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Hupeh
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Adding units owned by Chinese to Hupeh: 1 infantry
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.33
Americans regular : -0.33
Japanese regular : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - Chinese
Chinese builds 1 units.
Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima
1 submarine moved from 51 Sea Zone to 49 Sea Zone
1 bomber moved from Hawaiian Islands to 50 Sea Zone
1 bomber moved from Hawaiian Islands to 48 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 48 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Midway: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 50 Sea Zone to Burma
1 bomber moved from 48 Sea Zone to Burma
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 8 Sea Zone to 13 Sea Zone
Combat Move - Chinese
4 infantry moved from Ningxia to Suiyuan
1 infantry moved from Sikang to Hupeh
Chinese take Hupeh from Japanese
Combat - Chinese
Battle in Suiyuan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Suiyuan, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Chinese roll dice for 3 infantry in Suiyuan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Suiyuan, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Suiyuan, round 6 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Suiyuan, round 7 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuan
Chinese win, taking Suiyuan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Americans
1 infantry placed in Eastern United States
1 artillery and 2 fighters placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone
Place Units - Chinese
1 infantry placed in Hupeh
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Adding units owned by Chinese to Hupeh: 1 infantry
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 49 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 48 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.33
Americans regular : -0.33
Japanese regular : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5,2 and gets 0 hits
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Germans
1 bomber and 2 fighters moved from Karelia S.S.R. to 13 Sea Zone
2 fighters moved from 5 Sea Zone to 13 Sea Zone
2 fighters moved from Egypt to 13 Sea Zone
1 armour moved from French Equatorial Africa to Egypt
2 infantry moved from Poland to East Poland
Combat - Germans
Battle in East Poland
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in East Poland, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in East Poland, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in East Poland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in East Poland
1 infantry owned by the Germans retreated to Poland
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in 13 Sea Zone
Germans attack with 1 bomber and 6 fighters
British defend with 1 battleship, 1 carrier, 1 fighter and 2 transports; Americans defend with 1 destroyer and 1 fighter; Russians defend with 1 submarine
1 submarine owned by the Russians submerged
Germans roll dice for 1 bomber and 6 fighters in 13 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 13 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
1 destroyer owned by the Americans, 4 fighters owned by the Germans and 1 carrier owned by the British lost in 13 Sea Zone
Germans roll dice for 1 bomber and 2 fighters in 13 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
British roll dice for 1 battleship, 2 fighters and 2 transports in 13 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 13 Sea Zone
Germans roll dice for 1 bomber in 13 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
British roll dice for 1 battleship, 1 fighter and 2 transports in 13 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in 13 Sea Zone
British win with 1 battleship and 2 transports remaining. Battle score for attacker is -30
Casualties for Germans: 1 bomber and 6 fighters
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for British: 1 carrier and 1 fighter
Non Combat Move - Germans
1 submarine moved from 5 Sea Zone to 7 Sea Zone
4 infantry moved from Germany to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Karelia S.S.R.
4 infantry moved from France to Italy
1 infantry moved from Bulgaria Romania to Czechoslovakia Hungary
Place Units - Germans
1 carrier and 1 transport placed in 13 Sea Zone
Germans undo move 1.
2 armour placed in Karelia S.S.R.
Turning on Edit Mode
EDIT: Removing units owned by British from 13 Sea Zone: 1 battleship
EDIT: Adding units owned by British to Morocco Algeria: 1 fighter
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 13 Sea Zone
1 armour and 1 infantry placed in France
3 infantry placed in Germany
Germans undo move 3.
1 armour placed in France
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 33 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -2.00
British regular : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 1 infantry moved from Belorussia to Baltic States
1 fighter moved from Russia to Baltic States
1 infantry moved from Ukraine to Bulgaria Romania
Russians take Bulgaria Romania from Germans
Combat - Russians
Russians creates battle in territory 13 Sea Zone
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in 13 Sea Zone
British loiter and taunt; Russians attack with 1 submarine
Germans defend with 1 carrier and 1 transport
Russians roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 13 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 13 Sea Zone
2 transports owned by the British lost in 13 Sea Zone
Germans win with 1 carrier and 1 transport remaining. Battle score for attacker is -20
Casualties for Russians: 1 submarine
Casualties for British: 2 transports
Non Combat Move - Russians
1 fighter moved from Baltic States to Russia
1 artillery moved from Russia to Belorussia
1 infantry moved from East Poland to Belorussia
1 infantry moved from Ukraine to East Poland
4 infantry moved from Caucasus to Russia
2 infantry moved from Russia to Belorussia
Place Units - Russians
1 armour, 1 artillery and 4 infantry placed in Russia
4 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Germans regular : 0.00
Russians regular : -1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 1 infantry moved from Belorussia to Baltic States
1 fighter moved from Russia to Baltic States
1 infantry moved from Ukraine to Bulgaria Romania
Russians take Bulgaria Romania from Germans
Combat - Russians
Russians creates battle in territory 13 Sea Zone
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in 13 Sea Zone
British loiter and taunt; Russians attack with 1 submarine
Germans defend with 1 carrier and 1 transport
Russians roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 13 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 13 Sea Zone
2 transports owned by the British lost in 13 Sea Zone
Germans win with 1 carrier and 1 transport remaining. Battle score for attacker is -20
Casualties for Russians: 1 submarine
Casualties for British: 2 transports
Non Combat Move - Russians
1 fighter moved from Baltic States to Russia
1 artillery moved from Russia to Belorussia
1 infantry moved from East Poland to Belorussia
1 infantry moved from Ukraine to East Poland
4 infantry moved from Caucasus to Russia
2 infantry moved from Russia to Belorussia
Place Units - Russians
1 armour, 1 artillery and 4 infantry placed in Russia
4 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Germans regular : 0.00
Russians regular : -1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 1 infantry moved from Belorussia to Baltic States
1 fighter moved from Russia to Baltic States
1 infantry moved from Ukraine to Bulgaria Romania
Russians take Bulgaria Romania from Germans
Combat - Russians
Russians creates battle in territory 13 Sea Zone
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in 13 Sea Zone
British loiter and taunt; Russians attack with 1 submarine
Germans defend with 1 carrier and 1 transport
Russians roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 13 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 13 Sea Zone
2 transports owned by the British lost in 13 Sea Zone
Germans win with 1 carrier and 1 transport remaining. Battle score for attacker is -20
Casualties for Russians: 1 submarine
Casualties for British: 2 transports
Non Combat Move - Russians
1 fighter moved from Baltic States to Russia
1 artillery moved from Russia to Belorussia
1 infantry moved from East Poland to Belorussia
1 infantry moved from Ukraine to East Poland
4 infantry moved from Caucasus to Russia
2 infantry moved from Russia to Belorussia
Place Units - Russians
1 armour, 1 artillery and 4 infantry placed in Russia
4 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Adding units owned by British to 13 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.50
Germans regular : 0.00
Russians regular : -1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Japanese
1 fighter moved from Egypt to 13 Sea Zone
1 infantry moved from Manchuria to Suiyuan
2 artilleries moved from Manchuria to Suiyuan
1 bomber moved from Manchuria to Suiyuan
2 bombers moved from Japan to Suiyuan
1 fighter moved from Japan to 59 Sea Zone
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
1 artillery moved from Caroline Islands to 51 Sea Zone
1 artillery and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 infantry moved from New Guinea to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Borneo
1 infantry moved from 49 Sea Zone to Borneo
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 59 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 13 Sea Zone
Germans loiter and taunt; Japanese attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 13 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Suiyuan
Japanese attack with 2 artilleries, 3 bombers and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 3 bombers and 1 infantry in Suiyuan, round 2 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 3 infantry in Suiyuan, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Suiyuan
Japanese roll dice for 2 artilleries, 3 bombers and 1 infantry in Suiyuan, round 3 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 2 artilleries and 3 bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 bombers moved from Suiyuan to Manchuria
1 fighter moved from 51 Sea Zone to 49 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 5 fighters moved from 51 Sea Zone to 50 Sea Zone
1 fighter moved from 59 Sea Zone to 50 Sea Zone
2 submarines moved from 62 Sea Zone to 50 Sea Zone
1 fighter moved from Japan to 49 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 49 Sea Zone
1 submarine placed in 62 Sea Zone
3 infantry placed in Manchuria
1 artillery placed in Borneo
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -2.00
Japanese rolls : 0.00