@Elrood hey, do you want to add your email to dice results? There’s really no point of Victor getting them since he’s no longer playing.
CANUCKS(Gargantua and Canuck12) vs YANKEES(Karl7 and Kobault) Operation Fall Firestorm! Best of 5 Tournament! G40BM3
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 bombers and 1 factory; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 artillery moved from Philippine Islands to 50 Sea Zone 1 artillery and 1 transport moved from 50 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Kwangtung 1 artillery moved from 61 Sea Zone to Kwangtung 2 infantry moved from Solomon Islands to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Australia 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Australia 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 fighter moved from 37 Sea Zone to Australia 1 artillery moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Australia 1 infantry moved from 39 Sea Zone to Australia 1 fighter moved from French Indo-China Thailand to Kwangtung 1 infantry moved from Fukien to Hupeh Japanese take Hupeh from Chinese 1 infantry moved from French Indo-China Thailand to Yunnan Japanese take Yunnan from Chinese 1 bomber moved from Japan to Kwangtung 1 fighter moved from French Indo-China Thailand to Kwangtung Combat - Japanese Battle in Kwangtung Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Kwangtung, round 2 : 4/5 hits, 2.33 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Australia Japanese attack with 1 artillery, 1 fighter and 6 infantry British defend with 1 aaGun, 1 artillery and 3 infantry British roll AA dice in Australia : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery, 1 fighter and 6 infantry in Australia, round 2 : 1/8 hits, 2.00 expected hits British roll dice for 1 artillery and 3 infantry in Australia, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Australia, round 3 : 2/5 hits, 1.50 expected hits British roll dice for 1 artillery and 2 infantry in Australia, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Australia Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Australia, round 4 : 2/5 hits, 1.50 expected hits British roll dice for 1 artillery in Australia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 4 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Japanese 1 fighter moved from Australia to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from French Indo-China Thailand to Egypt 2 fighters moved from Kwangtung to Manchuria 1 infantry moved from Kiangsu to Manchuria 1 bomber moved from Kwangtung to Manchuria 2 carriers moved from 46 Sea Zone to 50 Sea Zone 3 fighters moved from 46 Sea Zone to Manchuria 1 fighter moved from 46 Sea Zone to 39 Sea Zone Place Units - Japanese 2 bombers placed in Japan 1 factory placed in Manchuria Turning on Edit Mode EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Manchuria: 1 fighter EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : 1.67 British AA : -0.17 Japanese rolls : 0.00 British regular : 2.00
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from Trans-Jordan to 15 Sea Zone 1 bomber moved from United Kingdom to Italy Combat - British Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Italy causes 4 damage total. Battle in 15 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from Italy to Trans-Jordan 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from French West Africa to Trans-Jordan 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 fighter moved from French West Africa to 8 Sea Zone 1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from India to Persia Place Units - British 1 carrier placed in 8 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India 2 armour placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery EDIT: Adding units owned by British to Persia: 1 artillery EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00 Italians AA : -0.17
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from Trans-Jordan to 15 Sea Zone 1 bomber moved from United Kingdom to Italy Combat - British Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Italy causes 4 damage total. Battle in 15 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from Italy to Trans-Jordan 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from French West Africa to Trans-Jordan 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 fighter moved from French West Africa to 8 Sea Zone 1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from India to Persia Place Units - British 1 carrier placed in 8 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India 2 armour placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery EDIT: Adding units owned by British to Persia: 1 artillery EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00 Italians AA : -0.17
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from Trans-Jordan to 15 Sea Zone 1 bomber moved from United Kingdom to Italy Combat - British Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Italy causes 4 damage total. Battle in 15 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from Italy to Trans-Jordan 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from French West Africa to Trans-Jordan 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 fighter moved from French West Africa to 8 Sea Zone 1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from India to Persia Place Units - British 1 carrier placed in 8 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India 2 armour placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery EDIT: Adding units owned by British to Persia: 1 artillery EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 42 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 29 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00 Italians AA : -0.17
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from Trans-Jordan to 15 Sea Zone 1 bomber moved from United Kingdom to Italy Combat - British Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Italy causes 4 damage total. Battle in 15 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from Italy to Trans-Jordan 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from French West Africa to Trans-Jordan 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 fighter moved from French West Africa to 8 Sea Zone 1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from India to Persia Place Units - British 1 carrier placed in 8 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India 2 armour placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery EDIT: Adding units owned by British to Persia: 1 artillery EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 42 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 29 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00 Italians AA : -0.17
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 3 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 fighter moved from Trans-Jordan to 15 Sea Zone 1 bomber moved from United Kingdom to Italy Combat - British Strategic bombing raid in Italy Italians roll AA dice in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Italy causes 4 damage total. Battle in 15 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 15 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - British 1 bomber moved from Italy to Trans-Jordan 1 fighter moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from French West Africa to Trans-Jordan 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 fighter moved from French West Africa to 8 Sea Zone 1 armour, 1 battleship, 1 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from India to Persia Place Units - British 1 carrier placed in 8 Sea Zone 1 armour, 1 artillery and 1 infantry placed in India 2 armour placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery EDIT: Adding units owned by British to Persia: 1 artillery EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 42 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 42 Sea Zone: 1 destroyer and 1 transport EDIT: Adding units owned by British to 29 Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : 0.00 Italians AA : -0.17
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@karl7 phone being updated.
Revising my buy to 2 infantry instead of 1 inf 1 art, save $1.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 artillery, 1 factory and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 2 infantry moved from Bulgaria Romania to Ukraine 1 fighter moved from Bulgaria Romania to Ukraine 1 infantry moved from Egypt to Anglo-Egypt Sudan Italians take Anglo-Egypt Sudan from British 1 armour and 1 infantry moved from Gibraltar to 13 Sea Zone 1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt Combat - Italians Battle in Ukraine Italians attack with 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Ukraine to Karelia S.S.R. 1 armour moved from Bulgaria Romania to Poland 1 armour moved from Italy to Bulgaria Romania 1 artillery moved from France to Italy Place Units - Italians 1 artillery and 1 infantry placed in Italy 1 factory placed in Egypt Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Italy: 1 artillery EDIT: Adding units owned by Italians to Italy: 1 infantry EDIT: Changing PUs for Italians from 25 to 26 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 0.17 Russians regular : 0.67
Dice Statistics:
Total 1 was rolled 35 times 2 was rolled 32 times 3 was rolled 43 times 4 was rolled 24 times 5 was rolled 27 times 6 was rolled 34 times Average roll : 3.400 Median : 3.000 Variance : 1.142 Standard Deviation : 1.069 Total rolls : 195 Null / Other 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 3.000 Variance : 0.208 Standard Deviation : 0.456 Total rolls : 5 Germans Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 9 times 4 was rolled 4 times 5 was rolled 10 times 6 was rolled 14 times Average roll : 3.827 Median : 4.000 Variance : 1.085 Standard Deviation : 1.042 Total rolls : 52 British Combat 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 3 times 6 was rolled 2 times Average roll : 2.889 Median : 3.000 Variance : 1.059 Standard Deviation : 1.029 Total rolls : 18 Italians Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.400 Median : 3.000 Variance : 0.208 Standard Deviation : 0.456 Total rolls : 5 Americans Combat 1 was rolled 2 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.833 Median : 4.500 Variance : 0.800 Standard Deviation : 0.894 Total rolls : 6 Chinese Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times Average roll : 2.400 Median : 2.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Russians Combat 1 was rolled 9 times 2 was rolled 6 times 3 was rolled 12 times 4 was rolled 8 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.566 Median : 3.000 Variance : 0.401 Standard Deviation : 0.633 Total rolls : 53 Japanese Combat 1 was rolled 10 times 2 was rolled 10 times 3 was rolled 14 times 4 was rolled 7 times 5 was rolled 6 times 6 was rolled 4 times Average roll : 3.020 Median : 3.000 Variance : 1.270 Standard Deviation : 1.127 Total rolls : 51
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,4 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Caroline Islands Americans take Caroline Islands from Japanese 1 submarine moved from 56 Sea Zone to 51 Sea Zone Combat - Americans Non Combat Move - Americans 1 fighter moved from 56 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 artillery moved from 8 Sea Zone to United Kingdom 1 infantry moved from 8 Sea Zone to United Kingdom 1 infantry moved from Western Canada to Western United States Combat Move - Chinese 3 infantry moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 2 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Ningxia to Sikang Place Units - Americans 2 destroyers, 1 fighter, 1 submarine and 1 transport placed in 56 Sea Zone 1 artillery placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 2 bombers EDIT: Adding units owned by Americans to Hawaiian Islands: 2 bombers EDIT: Turning off Edit Mode Place Units - Chinese Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 2 infantry EDIT: Adding units owned by Chinese to Ningxia: 2 infantry EDIT: Turning off Edit Mode 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese regular : -1.83 Japanese regular : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 2 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from 5 Sea Zone to Archangel 1 fighter moved from Germany to Archangel 1 bomber moved from Germany to Archangel 1 infantry moved from East Poland to Poland 1 armour moved from Poland to Karelia S.S.R. 1 armour, 1 artillery and 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from Germany to Poland 1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Egypt to French Equatorial Africa Germans take French Equatorial Africa from British 3 infantry moved from France to Germany Combat - Germans Battle in Archangel Germans attack with 1 bomber, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Archangel, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber and 2 fighters moved from Archangel to Karelia S.S.R. Place Units - Germans 2 armour placed in Karelia S.S.R. 2 fighters placed in 5 Sea Zone 6 infantry placed in France 1 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 infantry EDIT: Adding units owned by Germans to Bulgaria Romania: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans rolls : 0.00 Russians regular : -0.33 Germans regular : 0.17
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to East Poland Russians take East Poland from Germans 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 2 infantry moved from Belorussia to Archangel 1 fighter moved from Russia to Archangel 1 artillery and 4 infantry moved from Eastern Ukraine to Ukraine 2 infantry moved from Caucasus to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 6 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 0/7 hits, 1.50 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 3 : 1/6 hits, 1.33 expected hits Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 3 infantry moved from Russia to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 2 armour moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Belorussia 1 submarine moved from 8 Sea Zone to 13 Sea Zone Place Units - Russians 1 artillery and 5 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Germans regular : 0.67 Russians regular : -1.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to East Poland Russians take East Poland from Germans 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 2 infantry moved from Belorussia to Archangel 1 fighter moved from Russia to Archangel 1 artillery and 4 infantry moved from Eastern Ukraine to Ukraine 2 infantry moved from Caucasus to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 6 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 0/7 hits, 1.50 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 3 : 1/6 hits, 1.33 expected hits Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 3 infantry moved from Russia to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 2 armour moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Belorussia 1 submarine moved from 8 Sea Zone to 13 Sea Zone Place Units - Russians 1 artillery and 5 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia S.S.R.: 8 infantry EDIT: Adding units owned by Russians to Stanovoj Chrebet: 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.33 Germans regular : 0.67 Russians regular : -1.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to East Poland Russians take East Poland from Germans 1 infantry moved from Belorussia to Baltic States Russians take Baltic States from Germans 2 infantry moved from Belorussia to Archangel 1 fighter moved from Russia to Archangel 1 artillery and 4 infantry moved from Eastern Ukraine to Ukraine 2 infantry moved from Caucasus to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 6 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 6 infantry in Ukraine, round 2 : 0/7 hits, 1.50 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 5 infantry in Ukraine, round 3 : 1/6 hits, 1.33 expected hits Italians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Russians win, taking Ukraine from Italians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Russia 3 infantry moved from Russia to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 2 armour moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Belorussia 1 submarine moved from 8 Sea Zone to 13 Sea Zone Place Units - Russians 1 artillery and 5 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia S.S.R.: 8 infantry EDIT: Adding units owned by Russians to Stanovoj Chrebet: 8 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0.33 Germans regular : 0.67 Russians regular : -1.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Super subs Activate Technology - Japanese Japanese activating Super subs Purchase Units - Japanese Japanese buy 2 artilleries, 1 factory, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 artillery moved from Kwangtung to 61 Sea Zone 1 artillery moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 51 Sea Zone 1 artillery and 1 transport moved from 61 Sea Zone to 51 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 infantry moved from Yunnan to Burma Japanese take Burma from British 1 infantry moved from Manchuria to Suiyuan Japanese take Suiyuan from Chinese 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 2 artilleries moved from 51 Sea Zone to Caroline Islands 1 infantry moved from 51 Sea Zone to Caroline Islands 1 fighter moved from 39 Sea Zone to Caroline Islands 2 fighters moved from 50 Sea Zone to Caroline Islands 1 cruiser moved from 50 Sea Zone to 51 Sea Zone 1 battleship moved from 50 Sea Zone to 51 Sea Zone Combat - Japanese Battle in 51 Sea Zone Japanese attack with 1 battleship, 1 cruiser and 2 transports Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 51 Sea Zone Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Caroline Islands Japanese attack with 2 artilleries, 3 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 2 artilleries, 3 fighters and 1 infantry in Caroline Islands, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 3 fighters moved from Caroline Islands to 51 Sea Zone 1 carrier moved from 39 Sea Zone to 51 Sea Zone 3 fighters moved from Manchuria to 51 Sea Zone 1 fighter moved from Manchuria to Japan 2 carriers moved from 50 Sea Zone to 51 Sea Zone 1 aaGun moved from Australia to 39 Sea Zone 1 aaGun and 1 transport moved from 39 Sea Zone to 49 Sea Zone 1 aaGun moved from 49 Sea Zone to Borneo 1 transport moved from 39 Sea Zone to 50 Sea Zone 1 infantry moved from Hupeh to Yunnan Place Units - Japanese 1 factory placed in Borneo 2 artilleries and 1 infantry placed in Manchuria 2 submarines placed in 62 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.50 Japanese rolls : 1.00
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Jet Power Activate Technology - British British activating Jet Power Purchase Units - British British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 bomber moved from Trans-Jordan to Burma 1 artillery and 4 infantry moved from India to Burma 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 8 Sea Zone to 13 Sea Zone 1 armour moved from 13 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 1 artillery moved from 13 Sea Zone to Gibraltar British take Gibraltar from Italians 1 infantry moved from 13 Sea Zone to Gibraltar 1 infantry moved from 13 Sea Zone to Morocco Algeria 2 infantry moved from Rhodesia to Belgian Congo 2 armour moved from Union of South Africa to Belgian Congo 1 destroyer and 1 transport moved from 29 Sea Zone to 28 Sea Zone Combat - British Battle in Burma British attack with 1 artillery, 1 bomber and 4 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 4 infantry in Burma, round 2 : 3/6 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Burma to Trans-Jordan 1 armour moved from India to Trans-Jordan 1 artillery and 1 infantry moved from Persia to Trans-Jordan Place Units - British 1 fighter placed in India 1 artillery and 1 infantry placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 British rolls : 1.00 British regular : 1.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Italians Italians buy 1 aaGun, 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Italians 1 armour moved from Bulgaria Romania to Baltic States 1 fighter moved from Karelia S.S.R. to Baltic States Combat - Italians Battle in Baltic States Italians attack with 1 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Baltic States from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour moved from Poland to Karelia S.S.R. 1 fighter moved from Baltic States to Balkans 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Egypt Place Units - Italians 1 bomber and 1 infantry placed in Italy 1 aaGun and 1 armour placed in Egypt Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians rolls : 0.00 Italians regular : 1.00 Russians regular : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,5 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima 1 submarine moved from 51 Sea Zone to 49 Sea Zone 1 bomber moved from Hawaiian Islands to 50 Sea Zone 1 bomber moved from Hawaiian Islands to 48 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Midway: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode 1 bomber moved from 50 Sea Zone to Burma 1 bomber moved from 48 Sea Zone to Burma 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 destroyer moved from 8 Sea Zone to 13 Sea Zone Combat Move - Chinese 4 infantry moved from Ningxia to Suiyuan 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese Combat - Chinese Battle in Suiyuan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Suiyuan, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 3 infantry in Suiyuan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuan, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 infantry placed in Eastern United States 1 artillery and 2 fighters placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Hupeh Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 1 infantry EDIT: Adding units owned by Chinese to Hupeh: 1 infantry Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : -0.33 Japanese regular : -1.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 3 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,5 and gets 0 hits Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from 59 Sea Zone to Iwo Jima 1 submarine moved from 51 Sea Zone to 49 Sea Zone 1 bomber moved from Hawaiian Islands to 50 Sea Zone 1 bomber moved from Hawaiian Islands to 48 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 48 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Midway: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode 1 bomber moved from 50 Sea Zone to Burma 1 bomber moved from 48 Sea Zone to Burma 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 destroyer moved from 8 Sea Zone to 13 Sea Zone Combat Move - Chinese 4 infantry moved from Ningxia to Suiyuan 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese Combat - Chinese Battle in Suiyuan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Suiyuan, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Chinese roll dice for 3 infantry in Suiyuan, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuan, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuan, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Suiyuan, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuan Chinese win, taking Suiyuan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Americans 1 infantry placed in Eastern United States 1 artillery and 2 fighters placed in Western United States 1 destroyer, 1 submarine and 1 transport placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Hupeh Turning on Edit Mode EDIT: Removing units owned by Chinese from Sikang: 1 infantry EDIT: Adding units owned by Chinese to Hupeh: 1 infantry Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 49 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 48 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : -0.33 Japanese regular : -1.67
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,2 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 bomber and 2 fighters moved from Karelia S.S.R. to 13 Sea Zone 2 fighters moved from 5 Sea Zone to 13 Sea Zone 2 fighters moved from Egypt to 13 Sea Zone 1 armour moved from French Equatorial Africa to Egypt 2 infantry moved from Poland to East Poland Combat - Germans Battle in East Poland Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in East Poland, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in East Poland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in East Poland, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in East Poland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland 1 infantry owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in 13 Sea Zone Germans attack with 1 bomber and 6 fighters British defend with 1 battleship, 1 carrier, 1 fighter and 2 transports; Americans defend with 1 destroyer and 1 fighter; Russians defend with 1 submarine 1 submarine owned by the Russians submerged Germans roll dice for 1 bomber and 6 fighters in 13 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports in 13 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits 1 destroyer owned by the Americans, 4 fighters owned by the Germans and 1 carrier owned by the British lost in 13 Sea Zone Germans roll dice for 1 bomber and 2 fighters in 13 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits British roll dice for 1 battleship, 2 fighters and 2 transports in 13 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 13 Sea Zone Germans roll dice for 1 bomber in 13 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship, 1 fighter and 2 transports in 13 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 bomber owned by the Germans and 1 fighter owned by the British lost in 13 Sea Zone British win with 1 battleship and 2 transports remaining. Battle score for attacker is -30 Casualties for Germans: 1 bomber and 6 fighters Casualties for Americans: 1 destroyer and 1 fighter Casualties for British: 1 carrier and 1 fighter Non Combat Move - Germans 1 submarine moved from 5 Sea Zone to 7 Sea Zone 4 infantry moved from Germany to 5 Sea Zone 4 infantry moved from 5 Sea Zone to Karelia S.S.R. 4 infantry moved from France to Italy 1 infantry moved from Bulgaria Romania to Czechoslovakia Hungary Place Units - Germans 1 carrier and 1 transport placed in 13 Sea Zone Germans undo move 1. 2 armour placed in Karelia S.S.R. Turning on Edit Mode EDIT: Removing units owned by British from 13 Sea Zone: 1 battleship EDIT: Adding units owned by British to Morocco Algeria: 1 fighter EDIT: Turning off Edit Mode 1 carrier and 1 transport placed in 13 Sea Zone 1 armour and 1 infantry placed in France 3 infantry placed in Germany Germans undo move 3. 1 armour placed in France 1 infantry placed in Germany Turn Complete - Germans Germans collect 33 PUs; end with 33 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 38 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -2.00 British regular : 1.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 1 infantry moved from Belorussia to Baltic States 1 fighter moved from Russia to Baltic States 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans Combat - Russians Russians creates battle in territory 13 Sea Zone Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States Russians win, taking Baltic States from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Battle in 13 Sea Zone British loiter and taunt; Russians attack with 1 submarine Germans defend with 1 carrier and 1 transport Russians roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 13 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier and 1 transport in 13 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 13 Sea Zone 2 transports owned by the British lost in 13 Sea Zone Germans win with 1 carrier and 1 transport remaining. Battle score for attacker is -20 Casualties for Russians: 1 submarine Casualties for British: 2 transports Non Combat Move - Russians 1 fighter moved from Baltic States to Russia 1 artillery moved from Russia to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from Ukraine to East Poland 4 infantry moved from Caucasus to Russia 2 infantry moved from Russia to Belorussia Place Units - Russians 1 armour, 1 artillery and 4 infantry placed in Russia 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Germans regular : 0.00 Russians regular : -1.17