@captainwalker walking back into Cairo was no Option… Allies could have held me there and Suez would be open to them as well.
Wondering how Eastern Africa will develop now with my Italian army gone (after US turn)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 mech_infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
2 infantry moved from Spain to Gibraltar
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Gibraltar: 2 infantry
EDIT: Adding units owned by French to Spain: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 mech_infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
2 infantry moved from Spain to Gibraltar
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Gibraltar: 2 infantry
EDIT: Adding units owned by French to Spain: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Germany: 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Slovakia Hungary: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
3 armour, 2 artilleries, 3 bombers, 1 fighter, 7 infantry, 13 mech_infantrys and 1 tactical_bomber moved from Southern France to Spain
3 infantry moved from Novgorod to Belarus
1 bomber moved from Germany to Belarus
1 bomber moved from Western Germany to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 2 bombers and 3 infantry in Belarus, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans roll dice for 2 bombers and 3 infantry in Belarus, round 3 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Spain
Germans attack with 3 armour, 2 artilleries, 3 bombers, 1 fighter, 7 infantry, 13 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry; French defend with 2 infantry; Americans defend with 2 aaGuns, 1 airfield, 1 factory_minor and 9 infantry
Americans roll AA dice in Spain : 0/5 hits, 0.83 expected hits
Germans roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter, 7 infantry, 13 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 8/30 hits, 9.00 expected hits
Americans roll dice for 2 aaGuns and 12 infantry in Spain, round 2 : 5/12 hits, 4.00 expected hits
2 aaGuns owned by the Americans, 5 infantry owned by the Germans, 4 infantry owned by the Americans and 2 infantry owned by the French lost in Spain
Germans roll dice for 3 armour, 2 artilleries, 3 bombers, 1 fighter, 2 infantry, 13 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 12/25 hits, 8.17 expected hits
Americans roll dice for 6 infantry in Spain, round 3 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans, 5 infantry owned by the Americans and 1 infantry owned by the British lost in Spain
Germans win, taking Spain from Americans with 3 armour, 2 artilleries, 3 bombers, 1 fighter, 1 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 6 infantry
Casualties for Americans: 2 aaGuns and 9 infantry
Casualties for French: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
9 armour and 14 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Holland Belgium to Western Germany
3 bombers moved from Spain to Bulgaria
2 bombers moved from Belarus to Bulgaria
1 infantry moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Spain to Western Germany
2 fighters moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Bulgaria
1 infantry moved from France to Western Germany
1 fighter moved from Western Germany to Slovakia Hungary
9 infantry moved from Western Germany to Germany
Place Units - Germans
2 infantry placed in Novgorod
5 armour and 5 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,5,1,6,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Americans AA : -0.83
Russians regular : -1.00
Germans regular : 3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Russia to Romania
2 fighters moved from Russia to Poland
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Archangel to Belarus
4 mech_infantrys moved from Russia to Smolensk
4 mech_infantrys moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 5 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 1 infantry and 5 mech_infantrys in Belarus, round 2 : 0/7 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 4 mech_infantrys in Belarus, round 3 : 0/5 hits, 1.17 expected hits
Germans roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 4 : 1/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Belarus, round 4 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Belarus, round 5 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -27
Casualties for Russians: 1 fighter, 1 infantry and 5 mech_infantrys
Casualties for Germans: 2 infantry
Battle in Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Poland, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 mech_infantrys moved from Bryansk to Eastern Poland
2 fighters moved from Poland to Eastern Poland
1 aaGun, 5 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 infantry moved from Russia to Bryansk
2 infantry moved from Vologda to Smolensk
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
2 infantry moved from Kansu to Suiyuyan
Place Units - Russians
3 armour placed in Ukraine
2 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 3.00
Russians regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bessarabia to Romania
2 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Russia to Romania
2 fighters moved from Russia to Poland
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Archangel to Belarus
4 mech_infantrys moved from Russia to Smolensk
4 mech_infantrys moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Russia to Belarus
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 5 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 1 infantry and 5 mech_infantrys in Belarus, round 2 : 0/7 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 4 mech_infantrys in Belarus, round 3 : 0/5 hits, 1.17 expected hits
Germans roll dice for 3 infantry in Belarus, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Russians roll dice for 1 fighter and 3 mech_infantrys in Belarus, round 4 : 1/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Belarus, round 4 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Belarus, round 5 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -27
Casualties for Russians: 1 fighter, 1 infantry and 5 mech_infantrys
Casualties for Germans: 2 infantry
Battle in Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Poland, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 mech_infantrys moved from Bryansk to Eastern Poland
2 fighters moved from Poland to Eastern Poland
1 aaGun, 5 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 infantry moved from Russia to Bryansk
2 infantry moved from Vologda to Smolensk
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
2 infantry moved from Kansu to Suiyuyan
Place Units - Russians
3 armour placed in Ukraine
2 infantry and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Turkey: 6 infantry
EDIT: Adding units owned by Russians to Caucasus: 6 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 3.00
Russians regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 aaGun, 3 bombers and 2 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 46 Sea Zone
2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
6 infantry moved from Philippines to 35 Sea Zone
6 infantry and 3 transports moved from 35 Sea Zone to 46 Sea Zone
3 infantry moved from 46 Sea Zone to New Guinea
3 infantry moved from 46 Sea Zone to New Guinea
1 marine moved from Caroline Islands to 33 Sea Zone
2 battleships, 3 carriers, 4 destroyers, 4 fighters, 1 marine, 2 submarines and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
1 marine moved from 46 Sea Zone to New Guinea
4 fighters and 2 tactical_bombers moved from 46 Sea Zone to New Guinea
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 bomber moved from Kwangsi to 43 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 4 destroyers, 2 submarines and 5 transports
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 4 destroyers and 5 transports in 46 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 battleships, 3 carriers, 4 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Guinea
Japanese attack with 2 artilleries, 4 fighters, 8 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 4 fighters, 8 infantry, 1 marine and 2 tactical_bombers in New Guinea, round 2 : 6/17 hits, 6.00 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 2 artilleries, 4 fighters, 7 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
5 mech_infantrys moved from Yunnan to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 bomber moved from 41 Sea Zone to India
1 bomber moved from 43 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Kwangsi to India
1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Chahar to Hunan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Malaya to Burma
4 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
3 artilleries, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 mech_infantry moved from Amur to Jehol
Place Units - Japanese
1 aaGun and 2 fighters placed in India
3 bombers placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
Japanese collect 46 PUs (2 lost to blockades); end with 47 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 49 Sea Zone
7 fighters moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers and 1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 49 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters in 49 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Central America to 63 Sea Zone
2 fighters moved from 49 Sea Zone to 63 Sea Zone
5 fighters moved from 49 Sea Zone to New Zealand
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 16 Sea Zone to 31 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
2 bombers moved from 26 Sea Zone to Hawaiian Islands
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from Rio de Oro to 91 Sea Zone
2 carriers, 1 cruiser and 1 marine moved from 91 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to Central America
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
4 infantry moved from 64 Sea Zone to Central America
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 fighter moved from 91 Sea Zone to 64 Sea Zone
3 fighters moved from Gibraltar to 64 Sea Zone
1 armour and 2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Central America
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 1 infantry moved from 109 Sea Zone to United Kingdom
3 armour moved from Persia to West India
1 armour moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Saudi Arabia to West India
1 mech_infantry moved from Saudi Arabia to Persia
4 carriers moved from 54 Sea Zone to 63 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from 26 Sea Zone to New Zealand
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 37 Sea Zone to 56 Sea Zone
2 carriers moved from 10 Sea Zone to 64 Sea Zone
Place Units - Americans
1 harbour placed in Central America
3 bombers placed in Saudi Arabia
1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 bomber
EDIT: Adding units owned by Americans to Midway: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
3 infantry moved from Suiyuyan to Hopei
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Sikang to Szechwan
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 2 fighters, 1 harbour and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 49 Sea Zone
7 fighters moved from 54 Sea Zone to 49 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers and 1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 26 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 49 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters in 49 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Central America to 63 Sea Zone
2 fighters moved from 49 Sea Zone to 63 Sea Zone
5 fighters moved from 49 Sea Zone to New Zealand
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 16 Sea Zone to 31 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 15 Sea Zone
2 bombers moved from 26 Sea Zone to Hawaiian Islands
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from Rio de Oro to 91 Sea Zone
2 carriers, 1 cruiser and 1 marine moved from 91 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to Central America
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
4 infantry moved from 64 Sea Zone to Central America
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 fighter moved from 91 Sea Zone to 64 Sea Zone
3 fighters moved from Gibraltar to 64 Sea Zone
1 armour and 2 artilleries moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 armour and 1 infantry moved from 64 Sea Zone to Central America
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries and 1 infantry moved from 109 Sea Zone to United Kingdom
3 armour moved from Persia to West India
1 armour moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Saudi Arabia to West India
1 mech_infantry moved from Saudi Arabia to Persia
4 carriers moved from 54 Sea Zone to 63 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 fighter moved from 26 Sea Zone to New Zealand
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 37 Sea Zone to 56 Sea Zone
2 carriers moved from 10 Sea Zone to 64 Sea Zone
Place Units - Americans
1 harbour placed in Central America
3 bombers placed in Saudi Arabia
1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 bomber
EDIT: Adding units owned by Americans to Midway: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
3 infantry moved from Suiyuyan to Hopei
1 fighter moved from Sikang to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Sikang to Szechwan
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 7 infantry moved from Turkey to Greece
1 bomber moved from Iraq to Greece
Combat - British
Battle in Greece
British attack with 3 artilleries, 1 bomber and 7 infantry
Italians defend with 3 armour and 1 mech_infantry
British roll dice for 3 artilleries, 1 bomber and 7 infantry in Greece, round 2 : 5/11 hits, 3.33 expected hits
Italians roll dice for 3 armour and 1 mech_infantry in Greece, round 2 : 3/4 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 3 infantry owned by the British and 3 armour owned by the Italians lost in Greece
British win, taking Greece from Italians with 3 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 13
Casualties for British: 3 infantry
Casualties for Italians: 3 armour and 1 mech_infantry
Non Combat Move - British
1 aaGun moved from Turkey to Greece
1 artillery moved from Mozambique to Rhodesia
2 infantry moved from Mozambique to Rhodesia
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
6 mech_infantrys moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
2 armour moved from Persia to West India
1 aaGun moved from Iraq to Persia
1 tactical_bomber moved from Persia to West India
1 tactical_bomber moved from Persia to West India
2 tactical_bombers moved from Eastern Persia to West India
1 fighter moved from Eastern Persia to Persia
2 fighters moved from Eastern Persia to West India
1 bomber moved from Tanganyika Territory to West India
1 fighter moved from Eastern Persia to Persia
1 bomber moved from Greece to Persia
Place Units - British
2 fighters and 1 tactical_bomber placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 3 fighters
EDIT: Adding units owned by British to West India: 3 fighters
EDIT: Turning off Edit Mode
1 bomber placed in Egypt
2 mech_infantrys placed in Iraq
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.50
Italians regular : 1.17
Japanese regular : -0.50
British regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Northern Italy to Romania
1 fighter moved from Western Germany to Poland
1 fighter moved from Western Germany to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Romania, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Poland
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Poland, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Romania to Slovakia Hungary
1 fighter moved from Poland to Western Germany
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 aaGun, 3 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Normandy Bordeaux to France
2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,5,3,4,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians regular : 1.83
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales
Combat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 infantry moved from Iraq to Persia
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
EDIT: Turning off Edit Mode
1 aaGun and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales
Combat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 infantry moved from Iraq to Persia
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
EDIT: Turning off Edit Mode
1 aaGun and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales
Combat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 infantry moved from Iraq to Persia
1 destroyer moved from 42 Sea Zone to 61 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun
EDIT: Turning off Edit Mode
1 aaGun and 2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Baltic States
2 mech_infantrys moved from Slovakia Hungary to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 fighter moved from Slovakia Hungary to Baltic States
1 armour moved from Spain to Portugal
Germans take Portugal from British
1 armour moved from Portugal to Spain
2 artilleries and 1 infantry moved from Spain to Gibraltar
2 mech_infantrys moved from Spain to Gibraltar
Combat - Germans
Battle in Gibraltar
Germans attack with 2 artilleries, 1 infantry and 2 mech_infantrys
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun and 1 artillery
Germans roll dice for 2 artilleries, 1 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/5 hits, 1.50 expected hits
British roll dice for 1 aaGun and 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 1 aaGun and 1 artillery
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 3/7 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 fighters moved from Slovakia Hungary to Spain
2 tactical_bombers moved from Baltic States to Slovakia Hungary
1 fighter moved from Baltic States to Slovakia Hungary
1 fighter moved from Slovakia Hungary to Western Germany
1 fighter moved from Southern Italy to Western Germany
5 armour, 5 artilleries and 9 infantry moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Southern Italy to Yugoslavia
2 armour and 9 mech_infantrys moved from Spain to Northern Italy
1 mech_infantry moved from Spain to Northern Italy
5 bombers moved from Bulgaria to India
1 mech_infantry moved from Bulgaria to Slovakia Hungary
3 armour moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Slovakia Hungary to Yugoslavia
2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Karelia to Novgorod
Place Units - Germans
3 infantry placed in Spain
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
3 armour and 2 artilleries placed in Germany
2 infantry placed in Germany
Germans undo move 4.
2 infantry placed in Western Germany
Germans undo move 4.
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 mech_infantrys
EDIT: Adding units owned by Germans to Spain: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3,2,2,1,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : 1.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Romania
3 armour moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Archangel
1 artillery and 3 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Baltic States
6 armour and 4 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Poland
Combat - Russians
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery and 1 fighter in Romania, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Poland
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 9 armour, 1 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 9 armour, 1 infantry and 4 mech_infantrys in Belarus, round 2 : 6/14 hits, 5.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 9 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry and 2 mech_infantrys
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Baltic States to Russia
1 fighter moved from Archangel to Russia
1 fighter moved from Romania to Ukraine
1 fighter moved from Poland to Ukraine
1 aaGun and 3 infantry moved from Eastern Poland to Western Ukraine
3 aaGuns, 10 artilleries, 28 infantry and 1 marine moved from Eastern Poland to Belarus
2 mech_infantrys moved from Russia to Urals
2 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 fighter, 7 infantry and 2 mech_infantrys placed in Russia
Russians undo move 2.
2 mech_infantrys placed in Volgograd
1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 infantry moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Poland
1 artillery and 2 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Romania
3 armour moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Archangel
1 artillery and 3 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Baltic States
6 armour and 4 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Poland
Combat - Russians
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Russians roll dice for 1 artillery and 1 fighter in Romania, round 3 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Italians lost in Poland
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Poland, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 9 armour, 1 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 9 armour, 1 infantry and 4 mech_infantrys in Belarus, round 2 : 6/14 hits, 5.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 9 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry and 2 mech_infantrys
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Ukraine to Bryansk
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Baltic States to Russia
1 fighter moved from Archangel to Russia
1 fighter moved from Romania to Ukraine
1 fighter moved from Poland to Ukraine
1 aaGun and 3 infantry moved from Eastern Poland to Western Ukraine
3 aaGuns, 10 artilleries, 28 infantry and 1 marine moved from Eastern Poland to Belarus
2 mech_infantrys moved from Russia to Urals
2 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 fighter, 7 infantry and 2 mech_infantrys placed in Russia
Russians undo move 2.
2 mech_infantrys placed in Volgograd
1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Suiyuyan: 2 infantry
EDIT: Adding units owned by Russians to Hopei: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 4.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 airfield, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries, 7 infantry and 1 marine moved from New Guinea to 46 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 6 destroyers, 3 fighters, 7 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 5 transports moved from 46 Sea Zone to 54 Sea Zone
7 infantry moved from 54 Sea Zone to Queensland
2 artilleries moved from 54 Sea Zone to Queensland
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 33 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
3 artilleries moved from 54 Sea Zone to Queensland
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 1 marine, 4 submarines, 3 tactical_bombers and 8 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 3 tactical_bombers and 8 transports in 54 Sea Zone, round 2 : 13/19 hits, 9.00 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 3 submarines, 3 tactical_bombers and 8 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Queensland
Non Combat Move - Japanese
2 bombers moved from India to New Guinea
3 bombers moved from Malaya to New Guinea
2 fighters moved from Caroline Islands to New Guinea
1 fighter moved from Caroline Islands to Japan
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Burma to India
1 mech_infantry moved from Hunan to Kiangsu
1 mech_infantry moved from Jehol to Kiangsu
1 infantry moved from Yunnan to Hunan
Place Units - Japanese
1 aaGun and 2 fighters placed in India
1 airfield placed in New Guinea
2 infantry placed in Shantung
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : 2.67
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 bomber and 2 fighters moved from Western United States to 91 Sea Zone
2 carriers moved from 64 Sea Zone to 91 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
6 fighters moved from New Zealand to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 7 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber and 1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Midway to 54 Sea Zone
4 fighters moved from 64 Sea Zone to 54 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 bomber and 2 fighters moved from Western United States to 91 Sea Zone
2 carriers moved from 64 Sea Zone to 91 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
6 fighters moved from New Zealand to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 7 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber and 1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Midway to 54 Sea Zone
4 fighters moved from 64 Sea Zone to 54 Sea Zone
4 armour, 1 fighter and 1 tactical_bomber moved from West India to India
3 bombers moved from Saudi Arabia to India
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 2 fighters, 1 harbour, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 transport moved from 64 Sea Zone to 89 Sea Zone
1 infantry moved from Central America to 89 Sea Zone
1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 bomber and 2 fighters moved from Western United States to 91 Sea Zone
2 carriers moved from 64 Sea Zone to 91 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers moved from 63 Sea Zone to 54 Sea Zone
6 fighters moved from New Zealand to 54 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 7 submarines moved from 26 Sea Zone to 54 Sea Zone
1 bomber and 1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Midway to 54 Sea Zone
4 fighters moved from 64 Sea Zone to 54 Sea Zone
4 armour, 1 fighter and 1 tactical_bomber moved from West India to India
3 bombers moved from Saudi Arabia to India
Combat - Americans
Battle in Portugal
Battle in India
Americans attack with 4 armour, 3 bombers, 1 fighter and 1 tactical_bomber
Germans defend with 5 bombers; Japanese defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 7 infantry, 7 mech_infantrys and 1 tactical_bomber
Japanese roll AA dice in India : 1/5 hits, 0.83 expected hits
1 fighter owned by the Americans lost in India
Americans roll dice for 4 armour, 3 bombers and 1 tactical_bomber in India, round 2 : 3/8 hits, 4.67 expected hits
Japanese roll dice for 2 aaGuns, 1 artillery, 5 bombers, 5 fighters, 7 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 2 : 9/26 hits, 9.67 expected hits
3 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 4 armour owned by the Americans and 3 bombers owned by the Americans lost in India
Japanese win, taking Portugal from Germans with 2 aaGuns, 1 artillery, 2 bombers, 5 fighters, 7 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -45
Casualties for Americans: 4 armour, 3 bombers, 1 fighter and 1 tactical_bomber
Casualties for Germans: 3 bombers
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 17 fighters, 9 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 1 marine, 3 submarines, 3 tactical_bombers and 8 transports
Americans roll dice for 9 submarines in 54 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 17 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 10/26 hits, 13.33 expected hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 3 tactical_bombers and 8 transports in 54 Sea Zone, round 2 : 14/23 hits, 10.67 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
6 submarines owned by the Americans, 2 destroyers owned by the Americans, 4 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 2 carriers owned by the Americans lost in 54 Sea Zone
Americans roll dice for 3 submarines in 54 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 17 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 15/24 hits, 12.67 expected hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 3 tactical_bombers and 8 transports in 54 Sea Zone, round 3 : 8/19 hits, 9.33 expected hits
3 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 4 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 1 carrier owned by the Americans, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 14 fighters and 2 tactical_bombers in 54 Sea Zone, round 4 : 14/20 hits, 10.83 expected hits
Japanese roll dice for 2 battleships, 1 fighter and 8 transports in 54 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 marine owned by the Japanese, 8 transports owned by the Japanese, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 13 fighters and 2 tactical_bombers remaining. Battle score for attacker is 176
Casualties for Americans: 3 carriers, 3 destroyers, 4 fighters and 9 submarines
Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 5 fighters, 1 marine, 3 submarines, 3 tactical_bombers and 8 transports
Non Combat Move - Americans
2 fighters could not land in 54 Sea Zone and were removed
6 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
2 bombers moved from 54 Sea Zone to New Zealand
1 bomber moved from 91 Sea Zone to Rio de Oro
2 artilleries and 1 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Rio de Oro
2 infantry and 1 transport moved from 15 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 marine moved from Central America to 64 Sea Zone
1 cruiser and 1 marine moved from 64 Sea Zone to 63 Sea Zone
1 marine moved from 63 Sea Zone to New Zealand
1 carrier moved from 64 Sea Zone to 63 Sea Zone
1 fighter moved from 54 Sea Zone to 63 Sea Zone
2 fighters moved from 54 Sea Zone to 63 Sea Zone
1 carrier moved from 64 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from Central America to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
2 infantry moved from Central America to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
2 infantry moved from Central America to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
1 harbour placed in Rio de Oro
1 armour and 2 fighters placed in Saudi Arabia
2 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to New Zealand: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -0.17
Japanese AA : 0.17