@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 armour and 4 infantry; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 carrier moved from North Sea Zone to West Spain Sea Zone
1 armour moved from East US to East US Sea Zone
4 transports moved from West Spain Sea Zone to East Canada Sea Zone
1 transport moved from West Spain Sea Zone to East Canada Sea Zone
1 aaGun, 1 armour and 5 infantry moved from West Canada to East Canada Sea Zone
1 aaGun, 1 armour, 5 infantry and 5 transports moved from East Canada Sea Zone to West Spain Sea Zone
1 armour and 1 transport moved from East US Sea Zone to West Spain Sea Zone
4 infantry moved from Libya to Anglo Sudan Egypt
2 armour moved from Algeria to Anglo Sudan Egypt
6 infantry moved from Algeria to Libya
1 aaGun, 2 armour and 5 infantry moved from West Spain Sea Zone to Algeria
3 armour and 4 infantry moved from West US to West Canada
1 fighter moved from North Sea Zone to Karelia S.S.R.
Place Units - Americans
4 armour and 4 infantry placed in West US
Turn Complete - Americans
Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine S.S.R.
5 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 infantry in Ukraine S.S.R., round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 armour and 2 infantry moved from Russia to Novosibirsk
Place Units - Russians
5 infantry placed in Karelia S.S.R.
2 armour placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.00
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to East Europe
1 infantry moved from South Europe to East Europe
1 infantry moved from Germany to East Europe
1 infantry moved from South Europe to East Europe
1 infantry moved from Germany to East Europe
Combat - Germans
Battle in East Europe
Germans attack with 1 bomber and 4 infantry
British defend with 2 infantry
Germans roll dice for 1 bomber and 4 infantry in East Europe, round 2 : 1/1 hits, 1.33 expected hits
British roll dice for 2 infantry in East Europe, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the British lost in East Europe
Germans roll dice for 1 bomber and 4 infantry in East Europe, round 3 : 2/1 hits, 1.33 expected hits
British roll dice for 1 infantry in East Europe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in East Europe
Germans win, taking East Europe from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 bomber moved from East Europe to Germany
Place Units - Germans
1 armour and 3 infantry placed in Germany
1 armour and 3 infantry placed in South Europe
Turn Complete - Germans
Germans collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
British regular : -1.00
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 7
Purchase Units - British
British buy 4 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
6 transports moved from Baltic Sea Zone to North Sea Zone
4 armour and 4 infantry moved from United Kingdom to North Sea Zone
4 armour, 4 infantry and 6 transports moved from North Sea Zone to Baltic Sea Zone
4 armour and 4 infantry moved from Baltic Sea Zone to East Europe
5 armour and 12 infantry moved from Karelia S.S.R. to East Europe
Combat - British
Battle in East Europe
British attack with 9 armour and 16 infantry
Germans defend with 4 infantry
British roll dice for 9 armour and 16 infantry in East Europe, round 2 : 8/1 hits, 7.17 expected hits
Germans roll dice for 4 infantry in East Europe, round 2 : 1/1 hits, 1.33 expected hits
4 infantry owned by the Germans and 1 infantry owned by the British lost in East Europe
British win, taking East Europe from Germans with 9 armour and 15 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Germans: 4 infantry
Non Combat Move - British
1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt
Place Units - British
4 armour and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
British regular : 0.83
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 factory, 3 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Japanese
1 infantry moved from Madagascar to West Compass Sea Zone
1 infantry moved from Madagascar to West Compass Sea Zone
2 infantry and 1 transport moved from West Compass Sea Zone to Red Sea Zone
1 infantry moved from Red Sea Zone to Syria Jordan
1 infantry moved from Red Sea Zone to Syria Jordan
1 carrier moved from East Compass Sea Zone to Red Sea Zone
1 battleship moved from East Compass Sea Zone to Red Sea Zone
1 armour, 1 fighter and 4 infantry moved from India to Persia
Japanese take Persia from British
1 armour moved from French Indo China to Persia
1 armour moved from French Indo China to Persia
1 armour moved from French Indo China to Persia
1 fighter moved from Persia to Syria Jordan
1 infantry moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Manchuria to Sinkiang
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Manchuria to Yakut S.S.R.
1 armour moved from China to India
1 armour moved from China to India
1 armour moved from China to India
1 infantry moved from New Zealand to New Zealand Sea Zone
1 armour moved from Japan to Japan Sea Zone
1 armour moved from Japan to Japan Sea Zone
1 armour moved from Japan to Japan Sea Zone
1 armour moved from Japan Sea Zone to Manchuria
1 armour moved from Japan Sea Zone to Manchuria
1 armour moved from Japan Sea Zone to Manchuria
1 fighter moved from French Indo China to India
1 fighter moved from East Compass Sea Zone to Red Sea Zone
1 fighter moved from Manchuria to Japan Sea Zone
1 fighter moved from Manchuria to Japan Sea Zone
1 infantry and 1 transport moved from New Zealand Sea Zone to Caroline Islands Sea Zone
1 infantry moved from Caroline Islands Sea Zone to Caroline Islands
Combat - Japanese
Battle in Syria Jordan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Syria Jordan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Syria Jordan, round 2 : 1/1 hits, 0.83 expected hits
British roll dice for 1 infantry in Syria Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Syria Jordan
Japanese win, taking Syria Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Syria Jordan to Red Sea Zone
Place Units - Japanese
1 factory placed in India
3 infantry placed in French Indo China
1 submarine and 1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
British regular : 0.67
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers; Remaining resources: 2 PUs;
Combat Move - Americans
2 fighters moved from Karelia S.S.R. to Syria Jordan
1 infantry moved from Anglo Sudan Egypt to Syria Jordan
Combat - Americans
Battle in Syria Jordan
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 1 infantry in Syria Jordan, round 2 : 2/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Syria Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Syria Jordan
Americans win, taking Syria Jordan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Syria Jordan to Anglo Sudan Egypt
6 infantry moved from Libya to Anglo Sudan Egypt
1 aaGun and 5 infantry moved from Algeria to Libya
2 armour moved from Algeria to Anglo Sudan Egypt
6 transports moved from West Spain Sea Zone to East Canada Sea Zone
3 armour and 4 infantry moved from West Canada to East Canada Sea Zone
3 armour, 4 infantry and 6 transports moved from East Canada Sea Zone to West Spain Sea Zone
4 armour and 4 infantry moved from West US to West Canada
3 armour and 4 infantry moved from West Spain Sea Zone to Algeria
1 infantry moved from Caucasus to Russia
Place Units - Americans
2 bombers placed in West US
Turn Complete - Americans
Americans collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 armour and 15 infantry moved from Novosibirsk to Kazakh S.S.R.
2 armour moved from Russia to Kazakh S.S.R.
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 6 armour and 15 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 armour and 15 infantry in Kazakh S.S.R., round 2 : 5/1 hits, 5.50 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R.
Russians win, taking Kazakh S.S.R. from Japanese with 6 armour and 14 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
5 infantry moved from Ukraine S.S.R. to East Europe
5 infantry moved from Karelia S.S.R. to East Europe
Place Units - Russians
1 armour and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : -0.50
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 8
Purchase Units - Germans
Germans buy 5 armour; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid costs 0 PUs
Non Combat Move - Germans
2 armour and 9 infantry moved from West Europe to Germany
3 armour and 13 infantry moved from South Europe to Germany
Place Units - Germans
5 armour placed in Germany
Turn Complete - Germans
Germans collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
British AA : 0.83
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 8
Purchase Units - British
British buy 3 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from East Europe to West Europe
British take South Europe from Germans
British take West Europe from Germans
Combat - British
Non Combat Move - British
6 transports moved from Baltic Sea Zone to North Sea Zone
4 armour and 4 infantry moved from United Kingdom to North Sea Zone
4 armour, 4 infantry and 6 transports moved from North Sea Zone to Baltic Sea Zone
4 armour and 4 infantry moved from Baltic Sea Zone to East Europe
2 fighters moved from Karelia S.S.R. to East Europe
Place Units - British
3 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
4 armour and 4 infantry moved from Persia to India
1 armour moved from Sinkiang to India
1 infantry moved from French Indo China to Sinkiang
1 infantry moved from French Indo China to India
1 infantry moved from French Indo China to India
1 armour moved from Manchuria to French Indo China
1 armour moved from Manchuria to French Indo China
1 armour moved from Manchuria to French Indo China
6 infantry moved from Manchuria to China
1 armour moved from Japan to Japan Sea Zone
1 armour moved from Japan to Japan Sea Zone
1 armour moved from Japan to Japan Sea Zone
1 fighter moved from Japan Sea Zone to India
1 fighter moved from Japan Sea Zone to India
1 fighter moved from Red Sea Zone to India
1 fighter moved from Red Sea Zone to India
1 carrier moved from Red Sea Zone to French Indo China Sea Zone
1 transport moved from Red Sea Zone to French Indo China Sea Zone
1 battleship moved from Red Sea Zone to French Indo China Sea Zone
1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
1 infantry moved from Caroline Islands to Caroline Islands Sea Zone
2 infantry and 1 transport moved from Caroline Islands Sea Zone to French Indo China Sea Zone
1 infantry moved from French Indo China Sea Zone to French Indo China
1 infantry moved from French Indo China Sea Zone to French Indo China
3 armour, 1 carrier, 1 submarine and 4 transports moved from Japan Sea Zone to French Indo China Sea Zone
3 armour moved from French Indo China Sea Zone to French Indo China
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in India
2 fighters placed in French Indo China
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 8
Research Technology - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 fighters
EDIT: Adding units owned by Japanese to Germany: 2 fighters
EDIT: Turning off Edit Mode
Purchase Units - Americans
Americans buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Syria Jordan to Persia
British take Persia from Japanese
Combat - Americans
Non Combat Move - Americans
9 infantry moved from Anglo Sudan Egypt to Syria Jordan
2 fighters moved from Anglo Sudan Egypt to East Europe
1 aaGun and 5 infantry moved from Libya to Anglo Sudan Egypt
3 armour moved from Algeria to Anglo Sudan Egypt
4 infantry moved from Algeria to Libya
5 armour moved from Anglo Sudan Egypt to Syria Jordan
2 armour moved from Anglo Sudan Egypt to Syria Jordan
6 transports moved from West Spain Sea Zone to East Canada Sea Zone
4 armour and 4 infantry moved from West Canada to East Canada Sea Zone
4 armour, 4 infantry and 6 transports moved from East Canada Sea Zone to West Spain Sea Zone
4 armour and 4 infantry moved from West Spain Sea Zone to Algeria
2 bombers moved from West US to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Russia to Novosibirsk
Place Units - Americans
2 armour and 8 infantry placed in West US
Turn Complete - Americans
Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Evenki National Okrug
1 armour moved from Russia to Evenki National Okrug
1 armour moved from Kazakh S.S.R. to Evenki National Okrug
2 armour moved from Kazakh S.S.R. to Yakut S.S.R.
1 infantry moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Evenki National Okrug
Russians attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
5 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from East Europe to South Europe
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Russians regular : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Evenki National Okrug
1 armour moved from Russia to Evenki National Okrug
1 armour moved from Kazakh S.S.R. to Evenki National Okrug
2 armour moved from Kazakh S.S.R. to Yakut S.S.R.
1 infantry moved from Novosibirsk to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Evenki National Okrug
Russians attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
5 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from East Europe to South Europe
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 aaGun
EDIT: Adding units owned by Russians to Kazakh S.S.R.: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.67
Russians regular : -0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 9
Purchase Units - Germans
Germans buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Germany to South Europe
1 armour moved from Germany to South Europe
1 infantry moved from Germany to West Europe
1 armour moved from Germany to West Europe
Combat - Germans
Battle in West Europe
Germans attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 armour
Germans roll dice for 1 armour and 1 infantry in West Europe, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 armour in West Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in West Europe
Germans win, taking West Europe from British with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in South Europe
Germans attack with 1 armour and 1 infantry
British defend with 1 factory; Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in South Europe, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in South Europe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in South Europe
Germans win, taking South Europe from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Place Units - Germans
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 9
Purchase Units - British
British buy 1 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 2 infantry moved from East Europe to South Europe
Combat - British
Battle in South Europe
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory and 1 infantry
British roll dice for 2 fighters and 2 infantry in South Europe, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 infantry in South Europe, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in South Europe
British roll dice for 2 fighters and 1 infantry in South Europe, round 3 : 2/1 hits, 1.17 expected hits
Germans roll dice for 1 armour in South Europe, round 3 : 0/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in South Europe
British win, taking South Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - British
2 fighters moved from South Europe to East Europe
6 transports moved from Baltic Sea Zone to North Sea Zone
3 armour and 5 infantry moved from United Kingdom to North Sea Zone
3 armour, 5 infantry and 6 transports moved from North Sea Zone to Baltic Sea Zone
3 armour and 5 infantry moved from Baltic Sea Zone to East Europe
1 armour and 1 infantry moved from Anglo Sudan Egypt to Syria Jordan
Place Units - British
1 armour and 12 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
British regular : 0.50
TripleA Turn Summary for game: World War II Classic, version: 2.0.0
Game History
Round: 9
Purchase Units - British
British buy 1 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 2 infantry moved from East Europe to South Europe
Combat - British
Battle in South Europe
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory and 1 infantry
British roll dice for 2 fighters and 2 infantry in South Europe, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 armour and 1 infantry in South Europe, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in South Europe
British roll dice for 2 fighters and 1 infantry in South Europe, round 3 : 2/1 hits, 1.17 expected hits
Germans roll dice for 1 armour in South Europe, round 3 : 0/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in South Europe
British win, taking South Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Non Combat Move - British
2 fighters moved from South Europe to East Europe
6 transports moved from Baltic Sea Zone to North Sea Zone
3 armour and 5 infantry moved from United Kingdom to North Sea Zone
3 armour, 5 infantry and 6 transports moved from North Sea Zone to Baltic Sea Zone
3 armour and 5 infantry moved from Baltic Sea Zone to East Europe
1 armour and 1 infantry moved from Anglo Sudan Egypt to Syria Jordan
Place Units - British
1 armour and 12 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Finland Norway: 1 aaGun
EDIT: Adding units owned by British to Karelia S.S.R.: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.00
British regular : 0.50