German subs missed. 3 hits - OOL please
88a4308c-1d0a-4b3e-8794-8bb4e92a956f-image.png
@crockett36 haven’t rolled my UK move yet. I’m going to change my buy from a fighter and mech, to an airbase. Thanks
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 3 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 submarine moved from 11 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from Western United States to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
5 fighters and 2 tactical_bombers moved from 26 Sea Zone to 27 Sea Zone
1 infantry moved from Western United States to 11 Sea Zone
1 artillery moved from Western United States to 11 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from 27 Sea Zone to Hawaiian Islands
1 fighter moved from 27 Sea Zone to Hawaiian Islands
1 infantry moved from Morocco to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 88 Sea Zone
1 infantry moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 mech_infantrys moved from Western United States to Central United States
1 marine moved from Western United States to Central United States
1 fighter moved from Northern Australia to Queensland
Place Units - Americans
2 carriers placed in 11 Sea Zone
1 destroyer, 1 submarine and 3 transports placed in 104 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Szechwan to Hunan
1 infantry moved from Szechwan to Hunan
1 fighter moved from Szechwan to Hunan
2 infantry moved from Tsinghai to Hopei
2 infantry moved from Tsinghai to Honan
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Shansi
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Chahar from Japanese, taking Shansi from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Honan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
Chinese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
4 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 artillery placed in Szechwan
2 artilleries and 1 infantry placed in Yunnan
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Kansu
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Shan State
2 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 artillery moved from Ethiopia to 78 Sea Zone
1 infantry moved from Ethiopia to 78 Sea Zone
1 armour moved from Ethiopia to 78 Sea Zone
1 infantry moved from Ethiopia to 78 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
1 armour, 1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
1 cruiser moved from 78 Sea Zone to 83 Sea Zone
1 destroyer moved from 78 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to Trans-Jordan
1 artillery moved from 83 Sea Zone to Trans-Jordan
1 armour and 1 infantry moved from 83 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Gibraltar to 101 Sea Zone
1 fighter moved from Gibraltar to 100 Sea Zone
1 fighter moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Ethiopia to Kenya
Combat - British
Battle in 101 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 101 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in 100 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 100 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 transport
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 5 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Kenya
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Kenya to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 fighter moved from 100 Sea Zone to Egypt
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to Egypt
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 carrier and 1 cruiser moved from 94 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from 93 Sea Zone to Morocco
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 artillery moved from Eastern India to Burma
1 infantry moved from Eastern India to Burma
1 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Shan State to Yunnan
1 aaGun and 4 infantry moved from Burma to Shan State
1 fighter moved from Eastern India to Yunnan
1 infantry moved from Burma to Shan State
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
1 tactical_bomber moved from 101 Sea Zone to Cyprus
Place Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 fighter and 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 airfield
EDIT: Turning off Edit Mode
1 factory_minor placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 27 PUs (3 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.17
Americans regular : -0.17
Italians regular : -1.00
Japanese regular : 2.67
British regular : -1.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.1.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 64 Sea Zone to 65 Sea Zone
1 cruiser moved from 64 Sea Zone to 65 Sea Zone
Combat - ANZAC
Battle in 65 Sea Zone
ANZAC attack with 1 cruiser and 1 submarine
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser in 65 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 65 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the ANZAC lost in 65 Sea Zone
ANZAC roll dice for 1 cruiser in 65 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 cruiser in 65 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 65 Sea Zone
ANZAC win, taking 65 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 cruiser
Non Combat Move - ANZAC
1 destroyer moved from 64 Sea Zone to 55 Sea Zone
1 transport moved from 64 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 artillery and 2 infantry moved from Northern Australia to Queensland
3 fighters moved from Hawaiian Islands to Queensland
Place Units - ANZAC
1 submarine placed in 64 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 cruiser moved from 94 Sea Zone to 93 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
ANZAC regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.1.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
1 artillery and 6 infantry moved from Vyborg to Finland
1 tactical_bomber moved from Leningrad to Finland
1 armour moved from Vyborg to Karelia
Russians take Karelia from Germans
1 mech_infantry moved from Vyborg to Finland
1 armour moved from Karelia to Finland
1 infantry moved from Leningrad to Archangel
1 infantry moved from Leningrad to Archangel
1 fighter moved from Leningrad to Archangel
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 fighter moved from Leningrad to Western Ukraine
1 armour moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 armour moved from Southern Belarus to Bryansk
Combat - Russians
Russians creates battle in territory 128 Sea Zone
Battle in Finland
Russians attack with 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter, 4 infantry and 1 tactical_bomber
Russians roll dice for 1 armour, 1 artillery, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 3/10 hits, 3.00 expected hits
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Finland, round 2 : 3/6 hits, 2.50 expected hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Finland, round 3 : 3/7 hits, 2.50 expected hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 3 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Russians: 4 infantry
Casualties for Germans: 1 fighter, 4 infantry and 1 tactical_bomber
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Finland to Gorky
1 fighter moved from Western Ukraine to Kursk
2 aaGuns, 1 artillery and 8 infantry moved from Smolensk to Bryansk
1 artillery and 9 infantry moved from Russia to Bryansk
2 artilleries moved from Kursk to Bryansk
6 infantry moved from Kursk to Bryansk
2 infantry moved from Rostov to Kursk
1 artillery moved from Stalingrad to Rostov
1 artillery moved from Ukraine to Kursk
2 infantry moved from Kursk to Bryansk
1 aaGun and 3 infantry moved from Siberia to Amur
1 aaGun, 2 artilleries and 10 infantry moved from Amur to Northern Manchuria
Place Units - Russians
6 artilleries and 4 infantry placed in Russia
1 armour and 1 mech_infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 48 PUs; end with 48 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Germans regular : -0.33
Russians regular : 1.50
@crockett36 full scramble. Max defense please.
I think by t 3 you were earning more than the USA.
@crockett36 two protips
Germany should always keep at least one land un it in both NOrmandy and HOlland cuz that gives it +3 PUs (“Atlantic Wall” objective)
If Japan fails to garrison its non-coastal Chinese territories with at least one land unit a piece, Chinese guerillas spawn there on China’s turn (always keep at least one infantry in each non-coastal chinese territory)
Thanks Rk
@crockett36 assumed no scramble in sz 99 (96% odds with full scramble). If u’d like to scramble, plz let me know and i’ll reroll.
would you consider putting ooh on this map?
@crockett36 putting ooh? what is ooh?
our game: 11.13.20crockett.tsvg
Spell correct–oob
@crockett36 what do you mean by “putting oob on this map”? haha i ain’t getting it.
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.1.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 38 Sea Zone
2 fighters moved from Queensland to 27 Sea Zone
1 transport moved from 63 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
1 destroyer moved from 55 Sea Zone to 27 Sea Zone
Combat - ANZAC
Battle in 38 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in New Zealand
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 marine
ANZAC roll dice for 1 cruiser in New Zealand, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in New Zealand
ANZAC win, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 27 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 3 submarines
ANZAC roll dice for 1 destroyer and 2 fighters in 27 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 3 submarines in 27 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
1 destroyer owned by the ANZAC and 2 submarines owned by the Japanese lost in 27 Sea Zone
Japanese and ANZAC reach a stalemate
. Battle score for attacker is 4
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
2 fighters moved from 27 Sea Zone to Hawaiian Islands
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 fighter moved from 38 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
Place Units - ANZAC
1 submarine and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
1 infantry moved from Algeria to Morocco
1 fighter moved from United Kingdom to 122 Sea Zone
1 destroyer moved from 93 Sea Zone to 122 Sea Zone
Combat - French
Battle in 122 Sea Zone
French attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
French roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 122 Sea Zone
French win, taking 122 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - French
1 fighter moved from 122 Sea Zone to 113 Sea Zone
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
French regular : 0.17
Japanese regular : 1.17
ANZAC regular : 1.50
Germans regular : -0.17
Not a big fan of bm. So you would have an option to play with g40 oo b rules,Nas nos.