Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
@Sovietishcat all good.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - Italians
        Italians buy 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
    Non Combat Move - Italians
        1 infantry moved from Northern Italy to France
        1 artillery moved from France to Normandy Bordeaux
        2 infantry moved from Bulgaria to Yugoslavia
    Place Units - Italians
        1 infantry placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
        Italians collect 4 PUs (6 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 55 Sea Zone to 46 Sea Zone
        3 fighters moved from Caroline Islands to 46 Sea Zone
        2 infantry moved from Caroline Islands to 33 Sea Zone
        2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
        2 infantry moved from 44 Sea Zone to Celebes
    Combat - ANZAC
        Battle in Celebes
        Battle in 46 Sea Zone
            ANZAC attack with 3 fighters and 1 submarine
            Japanese defend with 1 destroyer
                ANZAC roll dice for 3 fighters and 1 submarine in 46 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
            ANZAC win, taking Celebes from Japanese with 3 fighters remaining. Battle score for attacker is 2
            Casualties for ANZAC: 1 submarine
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        3 fighters moved from 46 Sea Zone to Caroline Islands
        1 armour moved from New South Wales to 62 Sea Zone
        1 armour and 1 transport moved from 62 Sea Zone to 46 Sea Zone
        1 infantry moved from New Guinea to 46 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
        1 submarine moved from 55 Sea Zone to 41 Sea Zone
        1 submarine moved from 55 Sea Zone to 42 Sea Zone
        1 submarine moved from 55 Sea Zone to 37 Sea Zone
        1 submarine moved from 55 Sea Zone to 43 Sea Zone
        1 submarine moved from 62 Sea Zone to 33 Sea Zone
        1 cruiser moved from 55 Sea Zone to 33 Sea Zone
        2 infantry moved from Iraq to Trans-Jordan
    Place Units - ANZAC
        1 artillery and 1 infantry placed in New South Wales
        1 transport placed in 62 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
        EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun
        EDIT: Turning off Edit Mode
    Turn Complete - ANZAC
        ANZAC collect 13 PUs; end with 16 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    Combat Move - French
        1 infantry moved from Iraq to Persia
        2 infantry moved from Tunisia to Libya
        1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    Combat - French
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 artilleries, 1 fighter, 13 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 infantry moved from Ukraine to Bryansk
        1 mech_infantry moved from Novgorod to Bryansk
        1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
        1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
        1 bomber moved from Novgorod to Smolensk
        3 infantry moved from Archangel to Smolensk
        1 infantry moved from Archangel to Nenetsia
              Germans take Nenetsia from Russians
        2 infantry moved from Rostov to Volgograd
        2 armour and 3 mech_infantrys moved from Rostov to Volgograd
        1 bomber moved from Ukraine to Iraq
        1 mech_infantry moved from Northwest Persia to Iraq
        1 mech_infantry moved from Northwest Persia to Iraq
        2 mech_infantrys moved from Northwest Persia to Persia
        2 armour moved from Northwest Persia to Persia
        1 mech_infantry moved from Rostov to Kazakhstan
        7 armour, 8 artilleries, 23 infantry and 5 mech_infantrys moved from Rostov to Tambov
        1 bomber moved from Yunnan to Kazakhstan
        1 submarine moved from 105 Sea Zone to 110 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
    Combat - Germans
        Battle in Bryansk
            Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
            Russians defend with 2 infantry
                Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
                Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
            Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Russians: 2 infantry
        Battle in Persia
            Germans attack with 2 armour and 2 mech_infantrys
            French defend with 1 infantry
                Germans roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 3/4 hits, 1,33 expected hits
                British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the French lost in Persia
            Germans win, taking Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for French: 1 infantry
        Battle in Tambov
            Germans attack with 7 armour, 8 artilleries, 23 infantry and 5 mech_infantrys
            Russians defend with 2 infantry
                Germans roll dice for 7 armour, 8 artilleries, 23 infantry and 5 mech_infantrys in Tambov, round 2 : 16/43 hits, 12,17 expected hits
                Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Russians lost in Tambov
            Germans win, taking Tambov from Russians with 7 armour, 8 artilleries, 23 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
        Battle in Volgograd
            Germans attack with 2 armour, 2 infantry and 3 mech_infantrys
            Russians defend with 1 factory_minor and 2 infantry
                Germans roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Volgograd, round 2 : 2/7 hits, 1,83 expected hits
                Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
            Germans win, taking Volgograd from Russians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Russians: 2 infantry
        Battle in 110 Sea Zone
            Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
            British defend with 1 destroyer
                Germans roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
            Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Germans: 1 submarine
            Casualties for British: 1 destroyer
        Battle in Iraq
            Germans attack with 1 bomber and 2 mech_infantrys
            French defend with 1 infantry
                Germans roll dice for 1 bomber and 2 mech_infantrys in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Germans lost in Iraq
                Germans roll dice for 1 bomber and 1 mech_infantry in Iraq, round 3 : 1/2 hits, 0,83 expected hits
                British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the French lost in Iraq
            Germans win, taking Iraq from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
            Casualties for Germans: 1 mech_infantry
            Casualties for French: 1 infantry
        Battle in Kazakhstan
            Germans attack with 1 bomber and 1 mech_infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0,83 expected hits
                Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
            Germans win with 1 bomber remaining. Battle score for attacker is -1
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 1 infantry
        Battle in Smolensk
            Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
            Russians defend with 1 artillery and 2 infantry
                Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/6 hits, 2,33 expected hits
                Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits, 1,00 expected hits
                2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
            Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
            Casualties for Russians: 1 artillery and 2 infantry
    Non Combat Move - Germans
        2 mech_infantrys moved from Novgorod to Belarus
        2 infantry moved from Novgorod to Belarus
        1 bomber moved from Smolensk to Novgorod
        1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
        1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
        1 mech_infantry moved from Western Ukraine to Tambov
        3 armour and 8 mech_infantrys moved from Ukraine to Tambov
        2 aaGuns moved from Rostov to Tambov
        1 aaGun moved from Rostov to Volgograd
        1 bomber moved from Kazakhstan to Ukraine
        1 armour and 8 mech_infantrys moved from Romania to Ukraine
        9 mech_infantrys moved from Germany to Romania
        1 infantry moved from Germany to Western Germany
        1 destroyer moved from 112 Sea Zone to 125 Sea Zone
        1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
        1 bomber moved from Iraq to Northwest Persia
    Place Units - Germans
        3 mech_infantrys placed in Ukraine
        3 infantry placed in Novgorod
        3 artilleries and 7 infantry placed in Western Germany
        3 infantry placed in Normandy Bordeaux
        1 fighter and 2 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
        Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 74 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 7,50
British regular : 0,67
I assumed no scramble in sz 110.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
    Purchase Units - Russians
        Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        3 fighters moved from Russia to Bryansk
        1 artillery and 2 infantry moved from Vologda to Smolensk
        2 fighters and 1 tactical_bomber moved from Russia to Smolensk
        1 artillery and 1 infantry moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
    Purchase Units - Russians
        Russians buy 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        3 fighters moved from Russia to Bryansk
        1 artillery and 2 infantry moved from Vologda to Smolensk
        2 fighters and 1 tactical_bomber moved from Russia to Smolensk
        1 artillery and 1 infantry moved from Russia to Bryansk
    Combat - Russians
        Battle in Bryansk
            Russians attack with 1 artillery, 3 fighters and 1 infantry
            Germans defend with 1 infantry and 1 mech_infantry
                Russians roll dice for 1 artillery, 3 fighters and 1 infantry in Bryansk, round 2 : 1/5 hits, 2.17 expected hits
                Germans roll dice for 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians roll dice for 1 artillery and 3 fighters in Bryansk, round 3 : 3/4 hits, 1.83 expected hits
                Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
            Russians win with 3 fighters remaining. Battle score for attacker is 0
            Casualties for Russians: 1 artillery and 1 infantry
            Casualties for Germans: 1 infantry and 1 mech_infantry
        Battle in Smolensk
            Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 3 infantry
                Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/6 hits, 2.50 expected hits
                Germans roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 2 infantry
            Casualties for Germans: 3 infantry
    Non Combat Move - Russians
        2 fighters and 1 tactical_bomber moved from Smolensk to Russia
        3 fighters moved from Bryansk to Russia
        2 infantry moved from Samara to Russia
        2 armour, 1 artillery, 10 infantry and 2 mech_infantrys moved from Vologda to Russia
        2 aaGuns and 18 infantry moved from Buryatia to Amur
    Place Units - Russians
        1 artillery, 7 infantry and 1 mech_infantry placed in Russia
    Turn Complete - Russians
        Russians collect 18 PUs; end with 18 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 2.00
Russians regular : 1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Jehol to Chahar
              Japanese take Chahar from Chinese
        1 tactical_bomber moved from Paulau Island to 44 Sea Zone
        1 bomber moved from Paulau Island to 21 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
        1 fighter moved from 36 Sea Zone to 37 Sea Zone
        4 fighters moved from Kwangsi to 37 Sea Zone
        1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
        1 destroyer moved from 36 Sea Zone to 6 Sea Zone
        1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
    Combat - Japanese
        Battle in 44 Sea Zone
            Japanese attack with 1 tactical_bomber
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 44 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 21 Sea Zone
            Japanese attack with 1 bomber
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 21 Sea Zone
            Japanese win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 35 Sea Zone
            Japanese attack with 1 tactical_bomber
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 35 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 37 Sea Zone
            Japanese attack with 1 carrier, 1 destroyer, 6 fighters and 1 tactical_bomber
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 carrier, 1 destroyer, 6 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 6/8 hits, 4,00 expected hits
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the ANZAC lost in 37 Sea Zone
            Japanese win with 1 carrier, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in 6 Sea Zone
            Japanese attack with 1 destroyer and 1 submarine
            Americans defend with 2 submarines
                Japanese roll dice for 1 destroyer and 1 submarine in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese roll dice for 1 destroyer and 1 submarine in 6 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Americans lost in 6 Sea Zone
            Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
            Casualties for Americans: 2 submarines
    Non Combat Move - Japanese
        5 fighters moved from 37 Sea Zone to Shan State
        3 infantry moved from Malaya to Shan State
        1 aaGun, 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Shan State
        3 armour moved from Szechwan to Shan State
        1 infantry moved from Kweichow to Szechwan
        1 infantry moved from Hunan to Yunnan
        1 infantry moved from Anhwe to Kweichow
        1 infantry moved from Jehol to Anhwe
        1 marine moved from Jehol to Anhwe
        3 infantry moved from Jehol to Manchuria
        2 mech_infantrys moved from Manchuria to Anhwe
        1 infantry moved from Jehol to Manchuria
        2 infantry moved from Jehol to Manchuria
        1 bomber moved from 21 Sea Zone to Shan State
        1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : 3,67
ANZAC regular : -0,17
I have an edit request @Sovietishcat, @wizmark. I accidently swapped the TacB from Palau with the one from my CV to a different TT. Right now it just can’t land, but that was not intended.
If it is ok with you, then I would edit it on my CV I purchased for sz37. If it is not all right with you then no problem. The blame would be on me. I posted a file to make it more clear and will post the finished results after your answer.
Thank you upfront regardless of your decission.
@aequitas-et-veritas I am okay with edit; let’s wait for @wizmark for his answer!
@aequitas-et-veritas no problem with me…planes are hard to keep track of!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Jehol to Chahar
              Japanese take Chahar from Chinese
        1 tactical_bomber moved from Paulau Island to 44 Sea Zone
        1 bomber moved from Paulau Island to 21 Sea Zone
        1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
        1 fighter moved from 36 Sea Zone to 37 Sea Zone
        4 fighters moved from Kwangsi to 37 Sea Zone
        1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
        1 destroyer moved from 36 Sea Zone to 6 Sea Zone
        1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
    Combat - Japanese
        Battle in 44 Sea Zone
            Japanese attack with 1 tactical_bomber
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 44 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 21 Sea Zone
            Japanese attack with 1 bomber
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 21 Sea Zone
            Japanese win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 35 Sea Zone
            Japanese attack with 1 tactical_bomber
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 35 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 37 Sea Zone
            Japanese attack with 1 carrier, 1 destroyer, 6 fighters and 1 tactical_bomber
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 carrier, 1 destroyer, 6 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 6/8 hits, 4,00 expected hits
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the ANZAC lost in 37 Sea Zone
            Japanese win with 1 carrier, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
        Battle in 6 Sea Zone
            Japanese attack with 1 destroyer and 1 submarine
            Americans defend with 2 submarines
                Japanese roll dice for 1 destroyer and 1 submarine in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese roll dice for 1 destroyer and 1 submarine in 6 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the Americans lost in 6 Sea Zone
            Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
            Casualties for Americans: 2 submarines
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 tactical_bomber
        EDIT: Turning off Edit Mode
        5 fighters moved from 37 Sea Zone to Shan State
        3 infantry moved from Malaya to Shan State
        1 aaGun, 3 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Yunnan to Shan State
        3 armour moved from Szechwan to Shan State
        1 infantry moved from Kweichow to Szechwan
        1 infantry moved from Hunan to Yunnan
        1 infantry moved from Anhwe to Kweichow
        1 infantry moved from Jehol to Anhwe
        1 marine moved from Jehol to Anhwe
        3 infantry moved from Jehol to Manchuria
        2 mech_infantrys moved from Manchuria to Anhwe
        1 infantry moved from Jehol to Manchuria
        2 infantry moved from Jehol to Manchuria
        1 bomber moved from 21 Sea Zone to Shan State
        1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
    Place Units - Japanese
        1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 tactical_bomber
        EDIT: Turning off Edit Mode
        3 artilleries placed in Manchuria
        3 infantry placed in French Indo China
        1 fighter placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 9
            Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2
            Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
            Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
        Japanese collect 43 PUs (9 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
Americans regular : -0,50
Japanese regular : 3,67
ANZAC regular : -0,17
I appreciate your sportsmanship @wizmark ,@Sovietishcat .
Thank you for your kindness!
9 convoy dmg, RESPECT!!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
    Purchase Units - Americans
        Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 armour and 1 mech_infantry moved from Egypt to Iraq
        1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
        1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
        1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
        1 artillery and 1 infantry moved from 99 Sea Zone to Greece
    Combat - Americans
        Battle in Greece
        Battle in Borneo
        Battle in Iraq
            Americans attack with 1 armour and 1 mech_infantry
            Germans defend with 1 mech_infantry
                Americans roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                Germans roll dice for 1 mech_infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Americans lost in Iraq
                Americans roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0,50 expected hits
                Germans roll dice for 1 mech_infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
                1 armour owned by the Americans lost in Iraq
            Germans win, taking Greece from Italians, taking Borneo from Japanese with 1 mech_infantry remaining. Battle score for attacker is -10
            Casualties for Americans: 1 armour and 1 mech_infantry
    Non Combat Move - Americans
        1 artillery, 8 infantry and 1 marine moved from Southern France to 93 Sea Zone
        1 bomber, 3 fighters and 1 tactical_bomber moved from Caroline Islands to Philippines
        2 fighters moved from 33 Sea Zone to Philippines
        1 carrier and 1 destroyer moved from 10 Sea Zone to 13 Sea Zone
        2 carriers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
        1 carrier and 1 destroyer moved from 13 Sea Zone to 26 Sea Zone
        2 fighters moved from Western United States to Hawaiian Islands
        1 submarine moved from 33 Sea Zone to 19 Sea Zone
        1 mech_infantry moved from Southern France to 93 Sea Zone
        1 aaGun moved from Southern France to 93 Sea Zone
        1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 8 infantry, 1 marine, 1 mech_infantry and 7 transports moved from 93 Sea Zone to 97 Sea Zone
        1 aaGun, 1 artillery, 8 infantry, 1 marine and 1 mech_infantry moved from 97 Sea Zone to Greece
        2 transports moved from 91 Sea Zone to 92 Sea Zone
        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
        4 infantry moved from Central United States to 101 Sea Zone
        1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        4 infantry moved from 91 Sea Zone to Morocco
        1 bomber moved from Queensland to Philippines
    Place Units - Americans
        1 carrier placed in 10 Sea Zone
        2 fighters placed in Western United States
        1 transport placed in 10 Sea Zone
        1 armour and 1 infantry placed in Western United States
        1 destroyer and 1 submarine placed in 10 Sea Zone
        1 submarine placed in 10 Sea Zone
        1 submarine and 1 transport placed in 101 Sea Zone
        1 artillery and 1 infantry placed in Central United States
    Turn Complete - Americans
        Americans collect 60 PUs; end with 61 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        18 infantry moved from Suiyuyan to Chahar
        1 infantry moved from Shensi to Szechwan
        1 infantry moved from Sikang to Szechwan
        1 fighter moved from Suiyuyan to Szechwan
    Combat - Chinese
        Chinese creates battle in territory Hunan
        Battle in Chahar
            Chinese attack with 18 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 18 infantry in Chahar, round 2 : 2/18 hits, 3,00 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Hunan from Japanese, taking Chahar from Japanese with 18 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Szechwan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Szechwan to Suiyuyan
    Place Units - Chinese
        1 infantry placed in Chahar
        1 infantry placed in Suiyuyan
        1 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
    Purchase Units - British
        British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    Combat Move - British
        2 armour and 2 mech_infantrys moved from Egypt to Iraq
        5 armour, 1 artillery, 7 infantry and 4 mech_infantrys moved from Trans-Jordan to Iraq
        2 infantry moved from Burma to Yunnan
        1 fighter moved from India to Yunnan
    Combat - British
        Battle in Yunnan
            British attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                British roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Iraq
            British attack with 7 armour, 1 artillery, 7 infantry and 6 mech_infantrys
            Germans defend with 1 mech_infantry
                British roll dice for 7 armour, 1 artillery, 7 infantry and 6 mech_infantrys in Iraq, round 2 : 5/21 hits, 6,17 expected hits
                Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Germans lost in Iraq
            British win, taking Iraq from Germans with 7 armour, 1 artillery, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - British
        1 fighter moved from Trans-Jordan to Greece
        1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 93 Sea Zone to 97 Sea Zone
        1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
        1 mech_infantry moved from Union of South Africa to Belgian Congo
        2 submarines moved from 71 Sea Zone to 80 Sea Zone
        2 fighters moved from Southern France to Gibraltar
        7 fighters and 1 tactical_bomber moved from Southern France to Greece
        1 fighter moved from United Kingdom to 97 Sea Zone
        1 destroyer moved from 106 Sea Zone to 91 Sea Zone
        1 submarine moved from 109 Sea Zone to 105 Sea Zone
        1 fighter moved from Yunnan to India
        3 aaGuns, 7 artilleries and 19 infantry moved from Burma to India
        1 fighter moved from 97 Sea Zone to Greece
        1 infantry moved from India to Burma
        1 cruiser moved from 93 Sea Zone to 92 Sea Zone
        1 battleship moved from 93 Sea Zone to 97 Sea Zone
    Place Units - British
        1 armour and 2 mech_infantrys placed in Egypt
        3 fighters placed in United Kingdom
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
        EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
    Turn Complete - British
        British collect 33 PUs; end with 33 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
        Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
    Place Units - UK_Pacific
        2 artilleries placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
        UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
        Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : -0,83
Americans regular : -1,17
Japanese regular : -1,33
Germans regular : 1,00
British regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
    Purchase Units - Italians
        Italians buy 1 infantry; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 infantry moved from France to Normandy Bordeaux
        1 infantry moved from Northern Italy to Western Germany
        2 infantry moved from Yugoslavia to Romania
        2 armour and 1 mech_infantry moved from Ukraine to Volgograd
        1 fighter moved from Southern Italy to 99 Sea Zone
    Combat - Italians
        Battle in 99 Sea Zone
            Italians attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 99 Sea Zone
            Italians win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
    Non Combat Move - Italians
        1 fighter moved from 99 Sea Zone to Southern Italy
    Place Units - Italians
        1 infantry placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 8
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,6,5,2,3,4,6,6,3,3,3
        Italians collect 0 PUs (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 43 Sea Zone to 36 Sea Zone
        1 submarine moved from 33 Sea Zone to 20 Sea Zone
              ANZAC take 20 Sea Zone from Japanese
        1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
        1 armour and 1 infantry moved from 42 Sea Zone to Java
        2 infantry moved from Trans-Jordan to Iraq
        1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
    Combat - ANZAC
        Battle in Java
            ANZAC attack with 1 armour, 1 artillery and 2 infantry
            Japanese defend with 1 artillery
                ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 0/4 hits, 1,33 expected hits
                Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 3 : 2/4 hits, 1,33 expected hits
                Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
            ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
            Casualties for ANZAC: 1 infantry
            Casualties for Japanese: 1 artillery
    Non Combat Move - ANZAC
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 submarine
        EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
        1 aaGun moved from Queensland to New South Wales
        3 fighters moved from Caroline Islands to Philippines
    Place Units - ANZAC
        1 artillery and 1 infantry placed in New South Wales
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 17 PUs; end with 25 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
    Combat Move - French
        2 infantry moved from Libya to Tobruk
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 7 armour, 1 factory_minor, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
              Germans take Kazakhstan from Russians
        1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
              Germans take Novosibirsk from Russians
        1 armour moved from Persia to Turkmenistan
              Germans take Eastern Persia from British
              Germans take Turkmenistan from Russians
        1 infantry moved from Normandy Bordeaux to Southern France
              Germans take Southern France from Americans
        2 infantry moved from Belarus to Smolensk
        1 infantry moved from Archangel to Vologda
        1 infantry moved from Nenetsia to Urals
              Germans take Urals from Russians
        2 infantry moved from Tambov to Samara
        1 fighter and 1 tactical_bomber moved from Ukraine to Samara
        1 bomber moved from Northwest Persia to Samara
        1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
        1 bomber moved from Ukraine to Vologda
        1 bomber moved from Novgorod to Vologda
    Combat - Germans
        Battle in Vologda
            Germans attack with 2 bombers and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 2 bombers and 1 infantry in Vologda, round 2 : 2/3 hits, 1,50 expected hits
                Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Vologda
            Germans win, taking Vologda from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Samara
            Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/5 hits, 2,17 expected hits
                Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Samara
            Germans win, taking Samara from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Smolensk
            Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Russians defend with 1 artillery
                Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
                Russians roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Russians lost in Smolensk
            Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Russians: 1 artillery
    Non Combat Move - Germans
        1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
        2 aaGuns, 10 armour, 8 artilleries, 21 infantry and 14 mech_infantrys moved from Tambov to Bryansk
        1 infantry moved from Volgograd to Tambov
        4 mech_infantrys moved from Ukraine to Bryansk
        2 mech_infantrys moved from Belarus to Bryansk
        2 infantry moved from Novgorod to Archangel
        1 infantry moved from Novgorod to Belarus
        1 aaGun moved from Novgorod to Belarus
        1 bomber moved from Samara to Volgograd
        1 fighter and 1 tactical_bomber moved from Samara to Volgograd
        1 armour and 1 mech_infantry moved from Persia to Caucasus
        3 mech_infantrys moved from Northwest Persia to Caucasus
        1 armour and 7 mech_infantrys moved from Ukraine to Rostov
        9 mech_infantrys moved from Romania to Ukraine
        2 mech_infantrys moved from Germany to Romania
        1 fighter moved from Germany to Bryansk
        1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
        3 artilleries and 8 infantry moved from Western Germany to Greater Southern Germany
        1 destroyer moved from 125 Sea Zone to 112 Sea Zone
        2 bombers moved from Vologda to Volgograd
        1 armour and 2 mech_infantrys moved from Rostov to Bryansk
    Place Units - Germans
        1 factory_minor placed in Rostov
        3 armour placed in Ukraine
        3 armour placed in Volgograd
        3 infantry placed in Novgorod
        1 fighter placed in Western Germany
        1 armour and 4 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,1,5
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,6,3,6,1,6,4,3,3,3,4
            Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
        Germans collect 65 PUs (6 lost to blockades); end with 65 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Combat Hit Differential Summary :
Russians regular : -1,00
Germans regular : 0,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
    Purchase Units - Russians
        Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Japanese
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
        18 infantry moved from Amur to Korea
              Russians take Korea from Japanese
        2 infantry moved from Russia to Samara
        5 fighters and 1 tactical_bomber moved from Russia to Samara
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
    Purchase Units - Russians
        Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Japanese
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
        18 infantry moved from Amur to Korea
              Russians take Korea from Japanese
        2 infantry moved from Russia to Samara
        5 fighters and 1 tactical_bomber moved from Russia to Samara
    Combat - Russians
        Battle in Samara
            Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 2 infantry
                Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Samara, round 2 : 5/8 hits, 3.50 expected hits
                Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Samara
            Russians win, taking Samara from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
            Casualties for Germans: 2 infantry
        Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    Non Combat Move - Russians
        5 fighters and 1 tactical_bomber moved from Samara to Russia
        2 aaGuns moved from Amur to Korea
    Place Units - Russians
        2 artilleries and 5 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,5
        Russians collect 13 PUs (3 lost to blockades); end with 13 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
    Purchase Units - Japanese
        Japanese buy 1 artillery, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Shan State to Burma
        2 infantry moved from Shan State to Yunnan
        1 infantry moved from Kweichow to Szechwan
        1 mech_infantry moved from Anhwe to Szechwan
        1 marine and 1 mech_infantry moved from Anhwe to Hunan
        1 bomber moved from Shan State to Szechwan
        1 fighter moved from Shan State to Szechwan
        1 fighter moved from Shan State to Burma
        1 fighter moved from Shan State to Burma
        1 fighter moved from Shan State to Yunnan
        1 fighter moved from Shan State to Hunan
        1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
        1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
        1 infantry moved from Manchuria to Amur
              Japanese take Amur from Russians
    Combat - Japanese
        Japanese creates battle in territory 37 Sea Zone
        Battle in 43 Sea Zone
            Japanese attack with 1 tactical_bomber
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 43 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 42 Sea Zone
            Japanese attack with 1 tactical_bomber
            ANZAC defend with 2 transports
                2 transports owned by the ANZAC lost in 42 Sea Zone
            Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
            Casualties for ANZAC: 2 transports
        Battle in Hunan
            Japanese attack with 1 fighter, 1 marine and 1 mech_infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 marine and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits
                Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 fighter, 1 marine and 1 mech_infantry in Hunan, round 3 : 2/3 hits, 0,83 expected hits
                Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Hunan
            Japanese win, taking Hunan from Chinese with 1 fighter, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Szechwan
            Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
            Chinese defend with 2 infantry
                Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 3/4 hits, 1,50 expected hits
                Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 2 infantry
        Battle in Yunnan
            Japanese attack with 1 fighter and 2 infantry
            British defend with 2 infantry
                Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
                Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the British lost in Yunnan
                Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0,83 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
                Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1/2 hits, 0,67 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for British: 2 infantry
            Casualties for Japanese: 1 infantry
        Battle in Burma
            Japanese attack with 2 fighters and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1,17 expected hits
                UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
            Japanese win with 2 fighters remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 infantry
        Battle in 37 Sea Zone
            Japanese attack with 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
            ANZAC defend with 1 submarine
                Japanese roll dice for 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                1 submarine owned by the ANZAC lost in 37 Sea Zone
            Japanese win with 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
    Non Combat Move - Japanese
        1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
        1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
        2 fighters moved from Burma to 37 Sea Zone
        1 bomber and 1 fighter moved from Szechwan to Shan State
        1 fighter moved from Yunnan to Shan State
        1 fighter moved from Hunan to Shan State
        6 armour and 1 mech_infantry moved from Shan State to Kweichow
    Place Units - Japanese
        1 carrier and 1 destroyer placed in 37 Sea Zone
        3 infantry placed in French Indo China
        1 artillery and 2 infantry placed in Manchuria
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to Manchuria: 1 fighter
        EDIT: Removing units owned by Japanese from Japan: 1 fighter
        EDIT: Turning off Edit Mode
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
            Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
            Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,1
            Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
        Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 1,83
ANZAC regular : -0,17
UK_Pacific regular : 0,67