• Colt said he would play in our next game if the is a spot, but I have said he can take Britain , if he wishes. He is considering it.

  • TripleA

    @Witt FYI, its your turn here :)

  • TripleA

    Oh nvm I was thinking last game. @dawgoneit is France this time.


  • @redrum must be the imminent Election blowing your otherwise tidy mind .

  • '20

    @Witt I’ll give it a go


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            5 Infantrys moved from Iraq to W.Iran
            2 ArmoredCars and 2 Tanks moved from Syria to W.Iran
    
        Purchase Units - French
            French buy 4 ArmoredCars and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in W.Iran
                French attack with 2 ArmoredCars, 5 Infantrys and 2 Tanks
                Neutral defend with 1 AAGun, 1 Bunker, 1 Factory and 4 Infantrys
                    French roll dice for 2 ArmoredCars, 5 Infantrys and 2 Tanks in W.Iran, round 2 : 1/9 hits, 2.50 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the French lost in W.Iran
                    French roll dice for 2 ArmoredCars, 4 Infantrys and 2 Tanks in W.Iran, round 3 : 1/8 hits, 2.33 expected hits
                    Neutral roll dice for 1 Bunker and 4 Infantrys in W.Iran, round 3 : 2/5 hits, 1.83 expected hits
                    1 Infantry owned by the Neutral and 2 Infantrys owned by the French lost in W.Iran
                    French roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in W.Iran, round 4 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Bunker and 3 Infantrys in W.Iran, round 4 : 1/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the French lost in W.Iran
                    French roll dice for 2 ArmoredCars, 1 Infantry and 2 Tanks in W.Iran, round 5 : 3/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Bunker and 1 Infantry in W.Iran, round 5 : 1/2 hits, 0.83 expected hits
                    1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in W.Iran
                French loses 0 PUs for violating W.Irans neutrality.
                French win, taking W.Iran from Neutral with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for French: 5 Infantrys
                Casualties for Neutral: 1 Bunker and 4 Infantrys
    
        Non Combat Move - French
            1 Infantry moved from New Valley to Lower Egypt
            2 Elites and 1 Infantry moved from Darfur to New Valley
            1 Elite and 2 Infantrys moved from French Equatorial Africa to Darfur
    
        Place Units - French
            1 ArmoredCar and 1 Infantry placed in Syria
            3 ArmoredCars placed in French Equatorial Africa
            French undo move 2.
            French undo move 1.
            1 ArmoredCar and 1 Infantry placed in Syria
            3 ArmoredCars placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.67
    Neutral regular : -1.00
    

    Savegame

  • TripleA

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            1 Transport moved from 112 Sea Zone to 110 Sea Zone
            1 Transport moved from 108 Sea Zone to 107 Sea Zone
            1 Transport moved from 107 Sea Zone to 112 Sea Zone
            1 Artillery moved from Timor to 112 Sea Zone
            1 Infantry moved from Aroe to 112 Sea Zone
            1 Artillery and 1 Infantry moved from 112 Sea Zone to Tanimbar
            1 Transport moved from 108 Sea Zone to 107 Sea Zone
            2 Infantrys moved from Davao to 107 Sea Zone
            2 Infantrys and 1 Transport moved from 107 Sea Zone to 108 Sea Zone
            2 Infantrys moved from 108 Sea Zone to West Papua
            1 S.Submarine moved from 108 Sea Zone to 107 Sea Zone
            1 Infantry moved from Davao to 107 Sea Zone
            1 Infantry and 1 S.Submarine moved from 107 Sea Zone to 108 Sea Zone
            1 Infantry moved from 108 Sea Zone to Woleai
            1 Infantry moved from Ulithi to Woleai
            1 Infantry moved from Yap to Ulithi
            1 Bomber and 1 L.Fighter moved from Davao to Tanimbar
            4 Adv.Fighters and 3 Fighters moved from 108 Sea Zone to Woleai
            4 Adv.Fighters and 4 Fighters moved from 108 Sea Zone to West Papua
            1 Transport moved from 92 Sea Zone to 110 Sea Zone
            3 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from West Borneo to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Sumatra
            1 Artillery and 3 Infantrys moved from Hupeh to Szechwan
            1 Elite and 1 Infantry moved from Kweichow to Szechwan
            2 Tanks moved from Hupeh to Szechwan
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 1 Factory, 19 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Tanimbar
                Yamamoto attack with 1 Artillery, 1 Bomber, 1 Infantry and 1 L.Fighter
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 L.Fighter in Tanimbar, round 2 : 1/4 hits, 1.83 expected hits
                    Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Tanimbar
                Yamamoto win, taking Tanimbar from Dutch with 1 Artillery, 1 Bomber and 1 L.Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Dutch: 1 Infantry
            Battle in West Papua
                Yamamoto attack with 4 Adv.Fighters, 4 Fighters and 2 Infantrys
                Anzac defend with 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in West Papua, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in West Papua
                    Yamamoto roll dice for 4 Adv.Fighters, 4 Fighters and 2 Infantrys in West Papua, round 2 : 5/10 hits, 3.67 expected hits
                    Anzac roll dice for 1 Infantry in West Papua, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Papua
                Yamamoto win, taking West Papua from Anzac with 4 Adv.Fighters, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 1 Infantry
            Battle in Szechwan
                Yamamoto attack with 1 Artillery, 1 Elite, 4 Infantrys and 2 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 2 Tanks in Szechwan, round 2 : 2/8 hits, 2.50 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Yamamoto win, taking Szechwan from Chinese with 1 Artillery, 1 Elite, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Woleai
                Yamamoto attack with 4 Adv.Fighters, 3 Fighters and 2 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Woleai, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 4 Adv.Fighters, 3 Fighters and 2 Infantrys in Woleai, round 2 : 5/9 hits, 3.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Woleai, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Woleai
                Yamamoto win, taking Woleai from Americans with 4 Adv.Fighters, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            4 Adv.Fighters moved from Woleai to 108 Sea Zone
            1 L.Fighter moved from Tanimbar to 108 Sea Zone
            4 Adv.Fighters moved from West Papua to 108 Sea Zone
            3 Adv.Fighters moved from Tokyo to 108 Sea Zone
            1 Bomber moved from Tanimbar to Davao
            4 Fighters moved from West Papua to 108 Sea Zone
            3 Fighters moved from Woleai to Davao
            1 Infantry moved from West Borneo to 106 Sea Zone
            1 Infantry and 1 T.Boat moved from 106 Sea Zone to 92 Sea Zone
            5 Infantrys moved from Tokyo to 84 Sea Zone
            1 Infantry moved from Kyushu to 84 Sea Zone
            6 Infantrys and 4 Transports moved from 84 Sea Zone to 92 Sea Zone
            2 Infantrys moved from Manila to 92 Sea Zone
            2 Infantrys moved from N.French Indochina to Yunnan
            1 Infantry moved from S.French Indochina to N.French Indochina
            2 Artillerys and 4 Infantrys moved from Anhwei to Hupeh
            8 Infantrys moved from Shanghai to Anhwei
            1 Elite and 2 Infantrys moved from Hunan to Hupeh
            1 Tank moved from Kwangsi to Yunnan
            2 Infantrys moved from Kwangsi to Hunan
            9 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Destroyer moved from 84 Sea Zone to 92 Sea Zone
    
        Place Units - Yamamoto
            1 Factory placed in Hupeh
            3 Infantrys placed in Kwangsi
            4 Infantrys placed in Banjarmasin
            2 Adv.Fighters, 5 Infantrys and 1 L.Fighter placed in Tokyo
            4 Infantrys placed in Davao
            3 Infantrys placed in Manila
    
        Turn Complete - Yamamoto
            Yamamoto collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Yamamoto regular : 1.33
    Americans regular : -0.67
    Anzac regular : 0.67
    Dutch regular : 0.67
    

    Production/PUs Summary :

    Germans : 127 / 129
    Russians : 86 / 90
    Italians : 55 / 55
    French : 19 / 19
    Yamamoto : 88 / 88
    Chinese : 19 / 25
    Hisaichi : 76 / 79
    British : 102 / 103
    Anzac : 33 / 35
    Dutch : 5 / 7
    Finns : 13 / 10
    Romanians : 19 / 20
    Thai : 21 / 21
    Americans : 109 / 110
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Infantry moved from Suiyuan to Shansi
            1 Infantry moved from Suiyuan to Shansi
            1 Adv.Fighter moved from Suiyuan to Shansi
            3 Infantrys moved from Ningsia to Shensi
            1 Adv.Fighter moved from Suiyuan to Shensi
            1 Marine moved from Suiyuan to Shensi
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 7 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 Adv.Fighter, 3 Infantrys and 1 Marine
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 3 Infantrys and 1 Marine in Shensi, round 2 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Marine in Shensi, round 3 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Shensi
                Chinese win, taking Shensi from Hisaichi with 1 Adv.Fighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shansi, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Shansi to Lanchow
            1 Adv.Fighter moved from Shensi to Lanchow
            5 Tanks moved from Suiyuan to Lanchow
            2 ArmoredCars and 1 Tank moved from Gobi Altai to Lanchow
            1 Infantry moved from Gobi Altai to Ningsia
            1 Elite moved from E.Qinghai to Ningsia
            5 Infantrys moved from E.Qinghai to Lanchow
            2 Artillerys, 3 Infantrys and 1 Marine moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            2 ArmoredCars and 1 Tank moved from Urumqi to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            1 ArmoredCar, 4 Infantrys and 1 Marine placed in Hsining
            Chinese undo move 1.
            5 Infantrys and 1 Marine placed in Hsining
            2 ArmoredCars and 2 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Hisaichi regular : -0.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            1 Tank moved from Chahar to Suiyuan
            1 Artillery and 2 Infantrys moved from Hupeh to Shensi
            2 Infantrys moved from Chahar to Shansi
            1 Elite moved from Chahar to Shansi
            1 Artillery moved from Hupeh to Shansi
            1 Artillery, 1 Elite and 1 Infantry moved from Chahar to Suiyuan
            1 Tank moved from Hunan to Shensi
            1 Tank moved from Chahar to Shansi
            1 Fighter moved from Hupeh to Shensi
            1 Tank moved from Koryakia to Zhigansk
            1 Artillery moved from Okhotsk to Yakutsk
            2 Infantrys moved from Okhotsk to Zhigansk
            2 Infantrys moved from Ayan to Yakutsk
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Cruiser, 1 Elite, 14 Infantrys, 2 Marines, 1 S.Submarine, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shansi
                Hisaichi attack with 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank in Shansi, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in Shensi
                Hisaichi attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
                Chinese defend with 2 Infantrys and 1 Marine
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in Shensi, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Marine in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Shensi, round 3 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry and 1 Marine in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Shensi, round 4 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry and 1 Marine in Shensi, round 4 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi
                    Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Tank in Shensi, round 5 : 3/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Marine in Shensi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Chinese lost in Shensi
                Hisaichi win, taking Shensi from Chinese with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 2 Infantrys and 1 Marine
            Battle in Suiyuan
                Hisaichi attack with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Infantry and 1 Tank in Suiyuan, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 Artillery, 1 Elite and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Zhigansk
                Hisaichi attack with 2 Infantrys and 1 Tank
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 2 Infantrys and 1 Tank in Zhigansk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Zhigansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Zhigansk
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Zhigansk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Zhigansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Zhigansk
                Hisaichi win, taking Zhigansk from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 2 Infantrys
            Battle in Yakutsk
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yakutsk
                Hisaichi win, taking Yakutsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Heilungchiang to Ayan
            2 Infantrys moved from Liaoning to Heilungchiang
            1 AAGun and 1 Infantry moved from Peking to Chahar
            1 Fighter moved from Shensi to Chahar
            1 Artillery and 1 Infantry moved from Liaoning to Peking
            1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Peking
            1 Artillery moved from Changchun to Kirin
            2 Infantrys moved from Changchun to Kirin
            2 Transports moved from 75 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Changchun to 84 Sea Zone
            1 Infantry moved from Kweichow to Yunnan
            2 Tanks moved from Assam to Yunnan
            1 Bomber and 1 Fighter moved from N.Thailand to Malaya
            1 Tank moved from N.Thailand to Malaya
            2 Infantrys moved from Malaya to S.Thailand
            1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter and 3 Transports moved from 61 Sea Zone to 110 Sea Zone
            1 AAGun, 1 Elite and 3 Infantrys moved from Hunan to Hupeh
            1 Artillery and 4 Infantrys moved from Kwangtung to Hunan
            1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            1 Artillery, 3 Infantrys, 2 S.Submarines and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            1 Artillery and 3 Infantrys moved from 110 Sea Zone to Java
            4 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
            4 Infantrys moved from 92 Sea Zone to Kwangtung
            1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport moved from 75 Sea Zone to 92 Sea Zone
    
        Place Units - Hisaichi
            1 Transport placed in 92 Sea Zone
            5 Infantrys placed in Hong Kong
            1 Cruiser and 1 S.Submarine placed in 110 Sea Zone
            2 Infantrys and 2 Marines placed in Malaya
            1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
            1 Artillery, 5 Infantrys and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 80 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Russians regular : -0.33
    Hisaichi regular : 0.67
    

    Territory Summary for Hisaichi :

    Vladivostok : 1 flag
    Okhotsk : 1 flag
    Koryakia : 1 flag, 2 Infantrys
    Chita : 1 flag, 1 Infantry
    Zhigansk : 1 flag, 1 Infantry and 1 Tank
    Ayan : 1 flag, 1 Infantry
    Yakutsk : 1 flag, 1 Artillery and 2 Infantrys
    Khabarovsk : 1 flag
    Kolyma : 1 flag
    Shansi : 1 flag, 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
    Kweichow : 1 flag
    Suiyuan : 1 flag, 1 Artillery, 1 Elite and 1 Tank
    Kwangtung : 4 Infantrys
    Hupeh : 1 AAGun, 1 Elite and 3 Infantrys
    Shanghai : 1 flag
    Shensi : 1 flag, 1 Artillery and 1 Tank
    Chahar : 1 flag, 1 AAGun, 1 Fighter and 1 Infantry
    Yunnan : 1 Infantry and 2 Tanks
    Hunan : 1 flag, 1 Artillery and 4 Infantrys
    Anhwei : 1 flag
    Liaoning : 1 Artillery, 1 Elite, 1 Factory and 2 Infantrys
    Kirin : 1 Artillery and 2 Infantrys
    Peking : 1 flag, 1 Artillery and 2 Infantrys
    Shantung : 1 flag
    Changchun : 1 Artillery, 1 Factory, 5 Infantrys and 1 Tank
    Heilungchiang : 1 AAGun, 4 Artillerys, 9 Infantrys and 3 Tanks
    British Borneo : 1 flag
    Assam : 1 flag
    Hong Kong : 1 flag, 1 Factory and 5 Infantrys
    West Borneo : 1 flag
    Java : 1 Artillery and 3 Infantrys
    S.Thailand : 2 Infantrys
    Malaya : 1 flag, 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory, 1 Fighter, 4 Infantrys, 2 Marines and 2 Tanks
    Panay : 1 flag
    110 Sea Zone : 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter, 3 S.Submarines and 4 Transports
    84 Sea Zone : 1 T.Boat
    108 Sea Zone : 2 Destroyers and 3 Submarines
    92 Sea Zone : 1 Adv.Fighter, 1 Battleship, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Fighter and 4 Transports
    

    Production/PUs Summary :

    Germans : 127 / 129
    Russians : 84 / 90
    Italians : 55 / 55
    French : 19 / 19
    Yamamoto : 88 / 88
    Chinese : 17 / 22
    Hisaichi : 80 / 80
    British : 102 / 103
    Anzac : 33 / 35
    Dutch : 5 / 7
    Finns : 13 / 10
    Romanians : 19 / 20
    Thai : 21 / 21
    Americans : 109 / 110
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    @Colt45554 … welcome back! Let’s see what the new UK leadership can do, good luck!

  • '20

    @captainwalker thanks! should be able to post later tonight.

  • Liaison TripleA '11 '10

    SURRENDER should be of the utmost priority!

    And what is this crap with the Allies suddenly stacking their team with fresh Generals?

  • '20

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Infantry moved from Bihar to Assam
                  British take Assam from Hisaichi
            1 Elite moved from Cairo to 56 Sea Zone
            1 Infantry moved from Lower Egypt to 56 Sea Zone
            1 Elite and 1 Infantry moved from 56 Sea Zone to Crete
            1 Infantry moved from Lower Egypt to 56 Sea Zone
            1 Infantry and 1 S.Submarine moved from 56 Sea Zone to 47 Sea Zone
            1 Infantry moved from 47 Sea Zone to S.Tunisia
            1 ArmoredCar moved from Tripoli to S.Tunisia
            1 Fighter moved from Tripoli to S.Tunisia
            1 Adv.Fighter and 1 Fighter moved from 47 Sea Zone to S.Tunisia
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Picardy
                  French take Picardy from Germans
            2 Cruisers moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys moved from Manchester to 18 Sea Zone
            2 Cruisers and 2 Infantrys moved from 18 Sea Zone to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Belgium
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Elite and 1 Infantry moved from Wales to 18 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Elite and 1 Infantry moved from 20 Sea Zone to Brittany
            1 Fighter moved from 20 Sea Zone to Brittany
            1 Bomber moved from Wales to Brittany
            1 Adv.Fighter and 1 Fighter moved from 20 Sea Zone to Belgium
            1 Adv.Fighter moved from London to Brittany
            1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
            1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy
            2 Infantrys moved from Midway to 97 Sea Zone
            2 Infantrys and 1 Transport moved from 97 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to West Papua
    
        Purchase Units - British
            British buy 2 Destroyers, 20 Infantrys, 1 S.Submarine and 6 T.Boats; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Crete
                British attack with 1 Elite and 1 Infantry
                Neutral defend with 1 AAGun and 1 Artillery
                    British roll dice for 1 Cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Elite and 1 Infantry in Crete, round 2 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Crete
                British loses 0 PUs for violating Cretes neutrality.
                British win, taking Crete from Neutral with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
            Battle in Belgium
                British attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Germans defend with 1 Bunker
                    British roll dice for 2 Cruisers in Belgium, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 2 : 1/4 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 1 Bunker in Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 3 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 4 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 5 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Belgium
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Belgium, round 6 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 6 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Bunker owned by the Germans lost in Belgium
                British win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for British: 2 Infantrys
                Casualties for Germans: 1 Bunker
            Battle in Normandy
                British attack with 1 Artillery and 1 Infantry
                Germans defend with 1 AAGun, 1 Factory and 1 Infantry
                    British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Normandy
                British win, taking Normandy from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Brittany
                British attack with 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry
                Germans defend with 1 ArmoredCar and 1 Infantry
                    British roll dice for 1 Cruiser in Brittany, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry in Brittany, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 ArmoredCar and 1 Infantry in Brittany, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Germans lost in Brittany
                British win, taking Brittany from Germans with 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 ArmoredCar and 1 Infantry
            Battle in S.Tunisia
                British attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 1 Infantry
                Italians defend with 2 Infantrys
                    British roll dice for 1 Cruiser in S.Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 1 Infantry in S.Tunisia, round 2 : 3/5 hits, 1.67 expected hits
                    Italians roll dice for 2 Infantrys in S.Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the British and 2 Infantrys owned by the Italians lost in S.Tunisia
                British win, taking S.Tunisia from Italians with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 ArmoredCar
                Casualties for Italians: 2 Infantrys
            Battle in West Papua
                British attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Infantrys in West Papua, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 4 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 5 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 6 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 7 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 7 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in West Papua
                British win, taking West Papua from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            1 Destroyer moved from 97 Sea Zone to 109 Sea Zone
            2 Infantrys moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Bihar
            2 ArmoredCars moved from Delhi to Bihar
            1 Artillery and 2 Infantrys moved from Delhi to Bihar
            1 ArmoredCar moved from Cairo to Mersa Matruh
            2 ArmoredCars and 1 Infantry moved from Hun to Tripoli
            1 Adv.Fighter and 2 Fighters moved from S.Tunisia to 47 Sea Zone
            1 Infantry moved from Amazon to Bahia
            1 Artillery and 1 Infantry moved from Dover to Manchester
            3 Infantrys moved from London to Manchester
            1 Bomber moved from Brittany to Wales
            1 Adv.Fighter and 1 Fighter moved from Brittany to 20 Sea Zone
            1 Adv.Fighter moved from Belgium to 20 Sea Zone
            1 Fighter moved from Belgium to 20 Sea Zone
            1 Infantry moved from Cape Town to South Africa
            1 Infantry moved from Mauritania to W.Morocco
            1 Infantry and 1 Tank moved from Quebec to Northeast USA
            1 Fighter moved from 47 Sea Zone to Tripoli
            1 Bomber moved from Wales to London
    
        Place Units - British
            4 T.Boats placed in 20 Sea Zone
            2 Infantrys placed in Manchester
            2 Destroyers placed in 18 Sea Zone
            British undo move 3.
            2 Destroyers placed in 18 Sea Zone
            1 S.Submarine and 2 T.Boats placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            3 Infantrys placed in Hun
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            Turning on Edit Mode
            EDIT: Adding units owned by British to Delhi: 4 ArmoredCars
            EDIT: Removing units owned by British from Bihar: 4 ArmoredCars
            EDIT: Turning off Edit Mode
            2 Infantrys placed in Cape Town
            Turning on Edit Mode
            EDIT: Adding units owned by British to Wales: 3 Infantrys
            EDIT: Removing units owned by British from Manchester: 3 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Manchester: 3 Infantrys
            EDIT: Removing units owned by British from Wales: 3 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 106 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Italians regular : 0.33
    Germans regular : -1.00
    Neutral regular : -0.33
    British regular : -5.00
    

    Savegame

  • '20

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Infantry moved from Bihar to Assam
                  British take Assam from Hisaichi
            1 Elite moved from Cairo to 56 Sea Zone
            1 Infantry moved from Lower Egypt to 56 Sea Zone
            1 Elite and 1 Infantry moved from 56 Sea Zone to Crete
            1 Infantry moved from Lower Egypt to 56 Sea Zone
            1 Infantry and 1 S.Submarine moved from 56 Sea Zone to 47 Sea Zone
            1 Infantry moved from 47 Sea Zone to S.Tunisia
            1 ArmoredCar moved from Tripoli to S.Tunisia
            1 Fighter moved from Tripoli to S.Tunisia
            1 Adv.Fighter and 1 Fighter moved from 47 Sea Zone to S.Tunisia
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Picardy
                  French take Picardy from Germans
            2 Cruisers moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys moved from Manchester to 18 Sea Zone
            2 Cruisers and 2 Infantrys moved from 18 Sea Zone to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Belgium
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Elite and 1 Infantry moved from Wales to 18 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Elite and 1 Infantry moved from 20 Sea Zone to Brittany
            1 Fighter moved from 20 Sea Zone to Brittany
            1 Bomber moved from Wales to Brittany
            1 Adv.Fighter and 1 Fighter moved from 20 Sea Zone to Belgium
            1 Adv.Fighter moved from London to Brittany
            1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
            1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy
            2 Infantrys moved from Midway to 97 Sea Zone
            2 Infantrys and 1 Transport moved from 97 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to West Papua
    
        Purchase Units - British
            British buy 2 Destroyers, 20 Infantrys, 1 S.Submarine and 6 T.Boats; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Crete
                British attack with 1 Elite and 1 Infantry
                Neutral defend with 1 AAGun and 1 Artillery
                    British roll dice for 1 Cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Elite and 1 Infantry in Crete, round 2 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Crete
                British loses 0 PUs for violating Cretes neutrality.
                British win, taking Crete from Neutral with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
            Battle in Belgium
                British attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Germans defend with 1 Bunker
                    British roll dice for 2 Cruisers in Belgium, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 2 : 1/4 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 1 Bunker in Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 3 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 4 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 5 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Belgium
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Belgium, round 6 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 6 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Bunker owned by the Germans lost in Belgium
                British win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for British: 2 Infantrys
                Casualties for Germans: 1 Bunker
            Battle in Normandy
                British attack with 1 Artillery and 1 Infantry
                Germans defend with 1 AAGun, 1 Factory and 1 Infantry
                    British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Normandy
                British win, taking Normandy from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Brittany
                British attack with 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry
                Germans defend with 1 ArmoredCar and 1 Infantry
                    British roll dice for 1 Cruiser in Brittany, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry in Brittany, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 ArmoredCar and 1 Infantry in Brittany, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Germans lost in Brittany
                British win, taking Brittany from Germans with 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 ArmoredCar and 1 Infantry
            Battle in S.Tunisia
                British attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 1 Infantry
                Italians defend with 2 Infantrys
                    British roll dice for 1 Cruiser in S.Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 1 Infantry in S.Tunisia, round 2 : 3/5 hits, 1.67 expected hits
                    Italians roll dice for 2 Infantrys in S.Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the British and 2 Infantrys owned by the Italians lost in S.Tunisia
                British win, taking S.Tunisia from Italians with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 ArmoredCar
                Casualties for Italians: 2 Infantrys
            Battle in West Papua
                British attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Infantrys in West Papua, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 4 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 5 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 6 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 7 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 7 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in West Papua
                British win, taking West Papua from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            1 Destroyer moved from 97 Sea Zone to 109 Sea Zone
            2 Infantrys moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Bihar
            2 ArmoredCars moved from Delhi to Bihar
            1 Artillery and 2 Infantrys moved from Delhi to Bihar
            1 ArmoredCar moved from Cairo to Mersa Matruh
            2 ArmoredCars and 1 Infantry moved from Hun to Tripoli
            1 Adv.Fighter and 2 Fighters moved from S.Tunisia to 47 Sea Zone
            1 Infantry moved from Amazon to Bahia
            1 Artillery and 1 Infantry moved from Dover to Manchester
            3 Infantrys moved from London to Manchester
            1 Bomber moved from Brittany to Wales
            1 Adv.Fighter and 1 Fighter moved from Brittany to 20 Sea Zone
            1 Adv.Fighter moved from Belgium to 20 Sea Zone
            1 Fighter moved from Belgium to 20 Sea Zone
            1 Infantry moved from Cape Town to South Africa
            1 Infantry moved from Mauritania to W.Morocco
            1 Infantry and 1 Tank moved from Quebec to Northeast USA
            1 Fighter moved from 47 Sea Zone to Tripoli
            1 Bomber moved from Wales to London
    
        Place Units - British
            4 T.Boats placed in 20 Sea Zone
            2 Infantrys placed in Manchester
            2 Destroyers placed in 18 Sea Zone
            British undo move 3.
            2 Destroyers placed in 18 Sea Zone
            1 S.Submarine and 2 T.Boats placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            3 Infantrys placed in Hun
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            Turning on Edit Mode
            EDIT: Adding units owned by British to Delhi: 4 ArmoredCars
            EDIT: Removing units owned by British from Bihar: 4 ArmoredCars
            EDIT: Turning off Edit Mode
            2 Infantrys placed in Cape Town
            Turning on Edit Mode
            EDIT: Adding units owned by British to Wales: 3 Infantrys
            EDIT: Removing units owned by British from Manchester: 3 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Manchester: 3 Infantrys
            EDIT: Removing units owned by British from Wales: 3 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 106 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Italians regular : 0.33
    Germans regular : -1.00
    Neutral regular : -0.33
    British regular : -5.00
    

    Savegame


  • @Gargantua I have been relieved as Britain’s CinC, as I failed to permanently rid France of the evil that is Nazism. Perhaps, my successor will have more luck. As you can see , he has bought small boats to ferry the Nazi prisoners over to England for indoctrination into good old fashioned Victorian Conservatism.
    Fortunately, there was still the position to run America’s war. (Its leaders are preoccupied, as it is election year.) I shall show them how to win naval battles, like our hero Nelson.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Infantrys moved from South Australia to Western Australia
            1 Adv.Fighter moved from Canberra to Perth
            2 Infantrys moved from Western Australia to Perth
            1 Fighter moved from Canberra to 109 Sea Zone
            1 Infantry moved from Tasmania to 122 Sea Zone
            1 Infantry moved from Canberra to 122 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 122 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Soembawa
                  Dutch take Soembawa from Yamamoto
            1 Infantry and 1 S.Submarine moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from 113 Sea Zone to Aroe
                  Dutch take Aroe from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 1 Elite, 1 Fighter, 2 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Perth
                Anzac attack with 1 Adv.Fighter and 2 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 Adv.Fighter and 2 Infantrys in Perth, round 2 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Perth, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Adv.Fighter and 2 Infantrys in Perth, round 3 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Perth, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Perth
                Anzac win, taking Perth from Thai with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from Perth to Western Australia
    
        Place Units - Anzac
            2 S.Submarines placed in 122 Sea Zone
            1 Elite and 1 Infantry placed in Canberra
            1 Fighter and 1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.67
    Thai regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Suriname to 32 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Infantry moved from Mauritania to W.Morocco
            1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
            1 Infantry moved from Port Moresby to West Papua
    
        Purchase Units - Dutch
            Dutch buy 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 ArmoredCar and 1 Tank moved from Bolivia to Suriname
    
        Place Units - Dutch
            1 Elite and 2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Suriname to 32 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Infantry moved from Mauritania to W.Morocco
            1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
            1 Infantry moved from Port Moresby to West Papua
    
        Purchase Units - Dutch
            Dutch buy 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 ArmoredCar and 1 Tank moved from Bolivia to Suriname
    
        Place Units - Dutch
            1 Elite and 2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            2 Infantrys moved from Tampere to Oulu
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Finns take Estonia from Russians
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Vyborg
                  Finns take Vyborg from Russians
            2 ArmoredCars moved from Helsinki to Kotka
            1 Elite moved from Helsinki to Tampere
            1 Adv.Fighter, 1 Bomber and 1 Fighter moved from Tampere to Kiev
    
        Purchase Units - Finns
            Finns buy 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
            1 AAGun moved from Tampere to Kotka
    
        Place Units - Finns
            5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            2 Infantrys moved from Donetsk to Rostov
            1 Adv.Fighter and 1 Fighter moved from Vinnytsia to Rostov
            1 Tank moved from Donetsk to Kiev
            2 ArmoredCars, 1 Elite and 3 Infantrys moved from Vinnytsia to Kiev
            2 Infantrys moved from E.Romania to Vinnytsia
            2 ArmoredCars moved from Bucharest to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 1 Fighter and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Rostov
                Romanians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Rostov, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Rostov, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Rostov
                    Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Rostov, round 4 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Rostov
                Romanians win, taking Rostov from Russians with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Romanians
            1 Adv.Fighter and 1 Fighter moved from Rostov to Kiev
    
        Place Units - Romanians
            2 ArmoredCars and 2 Infantrys placed in Vinnytsia
            1 Fighter placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1.50
    Russians regular : -1.67
    

    Savegame

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