• '20

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            1 Infantry moved from Bihar to Assam
                  British take Assam from Hisaichi
            1 Elite moved from Cairo to 56 Sea Zone
            1 Infantry moved from Lower Egypt to 56 Sea Zone
            1 Elite and 1 Infantry moved from 56 Sea Zone to Crete
            1 Infantry moved from Lower Egypt to 56 Sea Zone
            1 Infantry and 1 S.Submarine moved from 56 Sea Zone to 47 Sea Zone
            1 Infantry moved from 47 Sea Zone to S.Tunisia
            1 ArmoredCar moved from Tripoli to S.Tunisia
            1 Fighter moved from Tripoli to S.Tunisia
            1 Adv.Fighter and 1 Fighter moved from 47 Sea Zone to S.Tunisia
            1 Infantry moved from Wales to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Picardy
                  French take Picardy from Germans
            2 Cruisers moved from 20 Sea Zone to 18 Sea Zone
            2 Infantrys moved from Manchester to 18 Sea Zone
            2 Cruisers and 2 Infantrys moved from 18 Sea Zone to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Belgium
            1 Transport moved from 20 Sea Zone to 18 Sea Zone
            1 Elite and 1 Infantry moved from Wales to 18 Sea Zone
            1 Elite, 1 Infantry and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Elite and 1 Infantry moved from 20 Sea Zone to Brittany
            1 Fighter moved from 20 Sea Zone to Brittany
            1 Bomber moved from Wales to Brittany
            1 Adv.Fighter and 1 Fighter moved from 20 Sea Zone to Belgium
            1 Adv.Fighter moved from London to Brittany
            1 Artillery and 1 Infantry moved from Wales to 20 Sea Zone
            1 Artillery and 1 Infantry moved from 20 Sea Zone to Normandy
            2 Infantrys moved from Midway to 97 Sea Zone
            2 Infantrys and 1 Transport moved from 97 Sea Zone to 109 Sea Zone
            2 Infantrys moved from 109 Sea Zone to West Papua
    
        Purchase Units - British
            British buy 2 Destroyers, 20 Infantrys, 1 S.Submarine and 6 T.Boats; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Crete
                British attack with 1 Elite and 1 Infantry
                Neutral defend with 1 AAGun and 1 Artillery
                    British roll dice for 1 Cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Elite and 1 Infantry in Crete, round 2 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Crete
                British loses 0 PUs for violating Cretes neutrality.
                British win, taking Crete from Neutral with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
            Battle in Belgium
                British attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Germans defend with 1 Bunker
                    British roll dice for 2 Cruisers in Belgium, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 2 : 1/4 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 1 Bunker in Belgium, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 3 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 4 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Belgium, round 5 : 0/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Belgium
                    British roll dice for 1 Adv.Fighter, 1 Fighter and 1 Infantry in Belgium, round 6 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Bunker in Belgium, round 6 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Bunker owned by the Germans lost in Belgium
                British win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for British: 2 Infantrys
                Casualties for Germans: 1 Bunker
            Battle in Normandy
                British attack with 1 Artillery and 1 Infantry
                Germans defend with 1 AAGun, 1 Factory and 1 Infantry
                    British roll dice for 1 Battleship in Normandy, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Normandy
                British win, taking Normandy from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Brittany
                British attack with 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry
                Germans defend with 1 ArmoredCar and 1 Infantry
                    British roll dice for 1 Cruiser in Brittany, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry in Brittany, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 ArmoredCar and 1 Infantry in Brittany, round 2 : 0/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Germans lost in Brittany
                British win, taking Brittany from Germans with 1 Adv.Fighter, 1 Bomber, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 ArmoredCar and 1 Infantry
            Battle in S.Tunisia
                British attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 1 Infantry
                Italians defend with 2 Infantrys
                    British roll dice for 1 Cruiser in S.Tunisia, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 1 Infantry in S.Tunisia, round 2 : 3/5 hits, 1.67 expected hits
                    Italians roll dice for 2 Infantrys in S.Tunisia, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the British and 2 Infantrys owned by the Italians lost in S.Tunisia
                British win, taking S.Tunisia from Italians with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 ArmoredCar
                Casualties for Italians: 2 Infantrys
            Battle in West Papua
                British attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Infantrys in West Papua, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 3 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 4 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 5 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 6 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Infantrys in West Papua, round 7 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in West Papua, round 7 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in West Papua
                British win, taking West Papua from Yamamoto with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            1 Destroyer moved from 97 Sea Zone to 109 Sea Zone
            2 Infantrys moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Madras
            1 Infantry moved from Hyderabad to Bihar
            2 ArmoredCars moved from Delhi to Bihar
            1 Artillery and 2 Infantrys moved from Delhi to Bihar
            1 ArmoredCar moved from Cairo to Mersa Matruh
            2 ArmoredCars and 1 Infantry moved from Hun to Tripoli
            1 Adv.Fighter and 2 Fighters moved from S.Tunisia to 47 Sea Zone
            1 Infantry moved from Amazon to Bahia
            1 Artillery and 1 Infantry moved from Dover to Manchester
            3 Infantrys moved from London to Manchester
            1 Bomber moved from Brittany to Wales
            1 Adv.Fighter and 1 Fighter moved from Brittany to 20 Sea Zone
            1 Adv.Fighter moved from Belgium to 20 Sea Zone
            1 Fighter moved from Belgium to 20 Sea Zone
            1 Infantry moved from Cape Town to South Africa
            1 Infantry moved from Mauritania to W.Morocco
            1 Infantry and 1 Tank moved from Quebec to Northeast USA
            1 Fighter moved from 47 Sea Zone to Tripoli
            1 Bomber moved from Wales to London
    
        Place Units - British
            4 T.Boats placed in 20 Sea Zone
            2 Infantrys placed in Manchester
            2 Destroyers placed in 18 Sea Zone
            British undo move 3.
            2 Destroyers placed in 18 Sea Zone
            1 S.Submarine and 2 T.Boats placed in 56 Sea Zone
            3 Infantrys placed in Cairo
            3 Infantrys placed in Hun
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            Turning on Edit Mode
            EDIT: Adding units owned by British to Delhi: 4 ArmoredCars
            EDIT: Removing units owned by British from Bihar: 4 ArmoredCars
            EDIT: Turning off Edit Mode
            2 Infantrys placed in Cape Town
            Turning on Edit Mode
            EDIT: Adding units owned by British to Wales: 3 Infantrys
            EDIT: Removing units owned by British from Manchester: 3 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Manchester: 3 Infantrys
            EDIT: Removing units owned by British from Wales: 3 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 106 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Italians regular : 0.33
    Germans regular : -1.00
    Neutral regular : -0.33
    British regular : -5.00
    

    Savegame


  • @Gargantua I have been relieved as Britain’s CinC, as I failed to permanently rid France of the evil that is Nazism. Perhaps, my successor will have more luck. As you can see , he has bought small boats to ferry the Nazi prisoners over to England for indoctrination into good old fashioned Victorian Conservatism.
    Fortunately, there was still the position to run America’s war. (Its leaders are preoccupied, as it is election year.) I shall show them how to win naval battles, like our hero Nelson.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            2 Infantrys moved from South Australia to Western Australia
            1 Adv.Fighter moved from Canberra to Perth
            2 Infantrys moved from Western Australia to Perth
            1 Fighter moved from Canberra to 109 Sea Zone
            1 Infantry moved from Tasmania to 122 Sea Zone
            1 Infantry moved from Canberra to 122 Sea Zone
            2 Infantrys and 2 S.Submarines moved from 122 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Soembawa
                  Dutch take Soembawa from Yamamoto
            1 Infantry and 1 S.Submarine moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from 113 Sea Zone to Aroe
                  Dutch take Aroe from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 1 Elite, 1 Fighter, 2 Infantrys and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Perth
                Anzac attack with 1 Adv.Fighter and 2 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 Adv.Fighter and 2 Infantrys in Perth, round 2 : 0/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Perth, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Adv.Fighter and 2 Infantrys in Perth, round 3 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in Perth, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Perth
                Anzac win, taking Perth from Thai with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from Perth to Western Australia
    
        Place Units - Anzac
            2 S.Submarines placed in 122 Sea Zone
            1 Elite and 1 Infantry placed in Canberra
            1 Fighter and 1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.67
    Thai regular : -0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Suriname to 32 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Infantry moved from Mauritania to W.Morocco
            1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
            1 Infantry moved from Port Moresby to West Papua
    
        Purchase Units - Dutch
            Dutch buy 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 ArmoredCar and 1 Tank moved from Bolivia to Suriname
    
        Place Units - Dutch
            1 Elite and 2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Suriname to 32 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 32 Sea Zone to 36 Sea Zone
            1 Artillery and 1 Infantry moved from Mauritania to W.Morocco
            1 Artillery and 1 Infantry moved from 36 Sea Zone to Mauritania
            1 Transport moved from 36 Sea Zone to 32 Sea Zone
            1 Infantry moved from Port Moresby to West Papua
    
        Purchase Units - Dutch
            Dutch buy 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 ArmoredCar and 1 Tank moved from Bolivia to Suriname
    
        Place Units - Dutch
            1 Elite and 2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Finns round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Finns
            2 Infantrys moved from Tampere to Oulu
            1 Infantry moved from Helsinki to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Estonia
                  Finns take Estonia from Russians
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Vyborg
                  Finns take Vyborg from Russians
            2 ArmoredCars moved from Helsinki to Kotka
            1 Elite moved from Helsinki to Tampere
            1 Adv.Fighter, 1 Bomber and 1 Fighter moved from Tampere to Kiev
    
        Purchase Units - Finns
            Finns buy 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
            1 AAGun moved from Tampere to Kotka
    
        Place Units - Finns
            5 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Romanians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Romanians
            2 Infantrys moved from Donetsk to Rostov
            1 Adv.Fighter and 1 Fighter moved from Vinnytsia to Rostov
            1 Tank moved from Donetsk to Kiev
            2 ArmoredCars, 1 Elite and 3 Infantrys moved from Vinnytsia to Kiev
            2 Infantrys moved from E.Romania to Vinnytsia
            2 ArmoredCars moved from Bucharest to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 1 Fighter and 2 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Rostov
                Romanians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Rostov, round 2 : 0/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Rostov, round 3 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Rostov
                    Romanians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Rostov, round 4 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Rostov
                Romanians win, taking Rostov from Russians with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Romanians
            1 Adv.Fighter and 1 Fighter moved from Rostov to Kiev
    
        Place Units - Romanians
            2 ArmoredCars and 2 Infantrys placed in Vinnytsia
            1 Fighter placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1.50
    Russians regular : -1.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Thai
            1 Transport moved from 110 Sea Zone to 65 Sea Zone
            2 Infantrys moved from S.Thailand to 65 Sea Zone
            2 Infantrys and 1 Transport moved from 65 Sea Zone to 60 Sea Zone
            1 Artillery and 1 Marine moved from Malaya to 110 Sea Zone
            1 Artillery, 1 Marine and 1 Transport moved from 110 Sea Zone to 60 Sea Zone
            1 Artillery, 2 Infantrys and 1 Marine moved from 60 Sea Zone to Calcutta
            1 Fighter moved from Burma to Calcutta
            1 Marine moved from Burma to Assam
            2 Artillerys, 3 Infantrys and 2 Tanks moved from Burma to Assam
            1 Artillery, 4 Infantrys and 1 Marine moved from Yunnan to Assam
            1 Adv.Fighter moved from Bangkok to Assam
    
        Purchase Units - Thai
            Thai buy 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Calcutta
                Thai attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine in Calcutta, round 2 : 1/5 hits, 1.67 expected hits
                    British roll dice for 1 Infantry in Calcutta, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Calcutta
                Thai win, taking Calcutta from British with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Assam
                Thai attack with 1 Adv.Fighter, 3 Artillerys, 7 Infantrys, 2 Marines and 2 Tanks
                British defend with 1 Infantry
                    Thai roll dice for 1 Adv.Fighter, 3 Artillerys, 7 Infantrys, 2 Marines and 2 Tanks in Assam, round 2 : 9/15 hits, 5.17 expected hits
                    British roll dice for 1 Infantry in Assam, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Assam
                Thai win, taking Assam from British with 1 Adv.Fighter, 3 Artillerys, 6 Infantrys, 2 Marines and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Adv.Fighter moved from Assam to Burma
            1 AAGun moved from Yunnan to Assam
            1 Fighter moved from Calcutta to Burma
            2 Infantrys moved from S.Thailand to Burma
            4 Infantrys moved from Bangkok to S.Thailand
            1 Tank moved from Bangkok to Burma
            1 Destroyer moved from 110 Sea Zone to 66 Sea Zone
            1 T.Boat moved from 112 Sea Zone to 111 Sea Zone
    
        Place Units - Thai
            3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 3.17
    British regular : 0.33
    

    Territory Summary for Thai :

    S.French Indochina : 1 flag
    Yunnan : 1 flag
    Assam : 1 flag, 1 AAGun, 3 Artillerys, 6 Infantrys, 2 Marines and 2 Tanks
    Burma : 1 flag, 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank
    Calcutta : 1 flag, 1 Artillery, 2 Infantrys and 1 Marine
    East And South Borneo : 1 flag
    Flores : 1 flag
    Lombok : 1 Infantry
    Java : 1 flag, 1 Infantry
    S.Thailand : 4 Infantrys
    Bangkok : 1 Factory, 3 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank
    66 Sea Zone : 1 Destroyer
    60 Sea Zone : 2 Transports
    111 Sea Zone : 1 T.Boat
    

    Production/PUs Summary :

    Germans : 120 / 129
    Russians : 79 / 90
    Italians : 54 / 55
    French : 27 / 19
    Yamamoto : 84 / 88
    Chinese : 17 / 22
    Hisaichi : 78 / 80
    British : 103 / 107
    Anzac : 36 / 36
    Dutch : 7 / 7
    Finns : 16 / 16
    Romanians : 21 / 22
    Thai : 23 / 23
    Americans : 109 / 110
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Americans
            2 Marines and 2 Tanks moved from W.Morocco to E.Morocco
            2 Bombers and 4 Tanks moved from Mauritania to E.Morocco
            2 Infantrys and 1 Marine moved from Mauritania to 34 Sea Zone
            1 B.Transport, 2 Infantrys and 1 Marine moved from 34 Sea Zone to 41 Sea Zone
            2 Infantrys and 1 Marine moved from 41 Sea Zone to E.Morocco
            2 L.Fighters moved from 109 Sea Zone to 112 Sea Zone
            1 Bomber moved from Townsville to 111 Sea Zone
            2 Infantrys moved from 109 Sea Zone to Woleai
            10 Adv.Fighters moved from 109 Sea Zone to Woleai
            1 Adv.Fighter moved from Woleai to Ulithi
            1 Adv.Fighter moved from Woleai to Ulithi
            1 Adv.Fighter moved from Woleai to Ulithi
            1 Adv.Fighter moved from Woleai to Ulithi
            1 Adv.Fighter moved from Woleai to Ulithi
            1 Battleship moved from 97 Sea Zone to 109 Sea Zone
            1 Infantry moved from Midway to 97 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 1 B.Carrier, 1 Elite, 1 Infantry, 1 Marine, 1 S.Bomber, 1 S.Submarine, 5 Tanks and 1 Transport; Remaining resources: 2 PUs; 
    
        Combat - Americans
            Battle in Woleai
                Americans attack with 5 Adv.Fighters and 2 Infantrys
                Yamamoto defend with 2 Infantrys
                    Americans roll dice for 1 Battleship and 1 Cruiser in Woleai, round 2 : 2/2 hits, 1.17 expected hits
                    2 Infantrys owned by the Yamamoto lost in Woleai
                Americans win, taking Woleai from Yamamoto with 5 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
            Battle in E.Morocco
                Americans attack with 2 Bombers, 2 Infantrys, 3 Marines and 6 Tanks
                Germans defend with 1 Tank; Italians defend with 1 AAGun, 1 Bunker, 1 Factory, 10 Infantrys and 1 Tank
                    Italians roll AA dice in E.Morocco : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 Bombers, 2 Infantrys, 3 Marines and 6 Tanks in E.Morocco, round 2 : 7/13 hits, 6.17 expected hits
                Units damaged: 1 Bunker owned by the Italians
                    Italians roll dice for 1 Bunker, 10 Infantrys and 2 Tanks in E.Morocco, round 2 : 5/13 hits, 4.83 expected hits
                    3 Marines owned by the Americans, 2 Infantrys owned by the Americans and 6 Infantrys owned by the Italians lost in E.Morocco
                    Americans roll dice for 2 Bombers and 6 Tanks in E.Morocco, round 3 : 5/8 hits, 4.33 expected hits
                    Italians roll dice for 1 Bunker, 4 Infantrys and 2 Tanks in E.Morocco, round 3 : 0/7 hits, 2.83 expected hits
                    4 Infantrys owned by the Italians and 1 Tank owned by the Germans lost in E.Morocco
                    Americans roll dice for 2 Bombers and 6 Tanks in E.Morocco, round 4 : 5/8 hits, 4.33 expected hits
                    Italians roll dice for 1 Bunker and 1 Tank in E.Morocco, round 4 : 1/2 hits, 1.00 expected hits
                    1 Bunker owned by the Italians, 1 Tank owned by the Italians and 1 Tank owned by the Americans lost in E.Morocco
                Americans win, taking E.Morocco from Italians with 2 Bombers and 5 Tanks remaining. Battle score for attacker is 15
                Casualties for Americans: 2 Infantrys, 3 Marines and 1 Tank
                Casualties for Italians: 1 Bunker, 10 Infantrys and 1 Tank
                Casualties for Germans: 1 Tank
            Battle in Ulithi
                Americans attack with 5 Adv.Fighters
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 5 Adv.Fighters in Ulithi, round 2 : 2/5 hits, 2.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Ulithi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Ulithi
                Americans win with 5 Adv.Fighters remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in 112 Sea Zone
                Americans attack with 2 L.Fighters
                Yamamoto defend with 1 Transport
                    Americans roll dice for 2 L.Fighters in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Transport in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 112 Sea Zone
                Americans win with 2 L.Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
            Battle in 111 Sea Zone
                Americans attack with 1 Bomber
                Thai defend with 1 T.Boat
                    Americans roll dice for 1 Bomber in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Thai roll dice for 1 T.Boat in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Thai lost in 111 Sea Zone
                Americans win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Thai: 1 T.Boat
    
        Non Combat Move - Americans
            2 L.Fighters moved from 112 Sea Zone to 109 Sea Zone
            1 Bomber moved from 111 Sea Zone to Townsville
            1 B.Carrier, 1 Cruiser and 1 Infantry moved from 97 Sea Zone to 109 Sea Zone
            2 Adv.Fighters moved from Wake to 109 Sea Zone
            1 Marine moved from Pearl Harbor to 91 Sea Zone
            1 Marine moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 B.Transport, 2 Cruisers, 3 Infantrys, 2 Marines and 1 S.Submarine moved from 91 Sea Zone to 97 Sea Zone
            1 Transport moved from 109 Sea Zone to 97 Sea Zone
            3 Infantrys and 2 Marines moved from 97 Sea Zone to Johnston
            1 Transport moved from 109 Sea Zone to 97 Sea Zone
            2 L.Fighters moved from San Francisco to 109 Sea Zone
            5 Adv.Fighters moved from Woleai to 109 Sea Zone
            5 Adv.Fighters moved from Ulithi to 109 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            2 Tanks moved from Bahia to 35 Sea Zone
            1 Marine moved from Salvador to 35 Sea Zone
            1 B.Transport, 1 Marine and 2 Tanks moved from 35 Sea Zone to 36 Sea Zone
            1 Marine and 2 Tanks moved from 36 Sea Zone to Mauritania
            1 Carrier moved from 34 Sea Zone to 41 Sea Zone
            2 Bombers moved from E.Morocco to Mauritania
            1 Artillery moved from Amazon to Bahia
            1 S.Submarine moved from 26 Sea Zone to 32 Sea Zone
            1 Infantry moved from Amazon to 32 Sea Zone
            1 Infantry and 1 S.Submarine moved from 32 Sea Zone to 34 Sea Zone
            1 Infantry moved from 34 Sea Zone to Mauritania
    
        Place Units - Americans
            2 Tanks placed in Salvador
            2 Adv.Fighters placed in Wake
            1 B.Carrier and 1 S.Submarine placed in 91 Sea Zone
            1 Marine placed in Pearl Harbor
            1 Transport placed in 83 Sea Zone
            1 Elite, 1 Infantry and 1 S.Bomber placed in San Francisco
            3 Tanks placed in Rio de Oro
    
        Turn Complete - Americans
            Americans collect 110 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Americans regular : 2.83
    Italians regular : -2.67
    Thai regular : -0.17
    Italians AA : -0.33
    

    Territory Summary for Americans :

    Mauritania : 2 Bombers, 1 Infantry, 1 Marine and 2 Tanks
    E.Morocco : 5 Tanks
    Kwajalein : 1 flag
    Jaluit : 1 flag
    Townsville : 1 Bomber
    Washington : 1 AAGun and 1 Factory
    San Francisco : 1 AAGun, 1 Elite, 1 Factory, 1 Infantry and 1 S.Bomber
    Pearl Harbor : 1 AAGun, 1 Factory and 1 Marine
    South Central USA : 1 Factory
    Ponape : 1 Infantry
    Wake : 2 Adv.Fighters, 1 Artillery, 1 Bunker, 1 Factory and 1 Infantry
    Johnston : 3 Infantrys and 2 Marines
    Woleai : 2 Infantrys
    South Atlantic USA : 2 AAGuns and 1 Factory
    Bahia : 1 flag, 1 Artillery
    W.Mexico : 1 flag
    Bolivia : 1 flag
    Salvador : 1 flag, 1 AAGun, 1 Elite, 1 Factory and 2 Tanks
    Rio De Janeiro : 1 flag
    Central America : 1 flag
    Rio de Oro : 1 flag, 1 Factory and 3 Tanks
    Amazon : 1 flag
    E.Mexico : 1 flag
    Venezuela : 1 flag
    36 Sea Zone : 1 B.Transport
    41 Sea Zone : 1 B.Transport, 1 Carrier and 3 S.Submarines
    91 Sea Zone : 1 B.Carrier and 1 S.Submarine
    83 Sea Zone : 1 Transport
    120 Sea Zone : 1 Transport
    109 Sea Zone : 12 Adv.Fighters, 1 B.Carrier, 1 Battleship, 7 Carriers, 2 Cruisers, 4 Destroyers, 1 Infantry, 4 L.Fighters, 2 S.Submarines, 2 Submarines and 1 Transport
    97 Sea Zone : 1 B.Transport, 2 Cruisers, 1 S.Submarine and 2 Transports
    34 Sea Zone : 1 S.Submarine
    

    Production/PUs Summary :

    Germans : 120 / 129
    Russians : 79 / 90
    Italians : 50 / 55
    French : 31 / 19
    Yamamoto : 83 / 88
    Chinese : 17 / 22
    Hisaichi : 78 / 80
    British : 103 / 107
    Anzac : 36 / 36
    Dutch : 7 / 7
    Finns : 16 / 16
    Romanians : 21 / 22
    Thai : 23 / 23
    Americans : 110 / 112
    

    Savegame

  • Liaison TripleA '11 '10

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Germans
            1 Mech.Inf moved from Kiev to Novgorod
                  Germans take Novgorod from Russians
            1 Mech.Inf moved from Novgorod to Latvia
            1 Mech.Inf moved from Kiev to Latvia
            1 ArmoredCar moved from Warsaw to Minsk
            10 Tanks moved from Kiev to Latvia
            1 Tank moved from Krakow to Kiev
            1 Tank moved from Kiev to Latvia
            1 ArmoredCar moved from Warsaw to Lithuania
            1 ArmoredCar moved from Krakow to Lithuania
            1 Infantry moved from Warsaw to Danzig
            1 Infantry moved from Krakow to Danzig
            1 Infantry moved from Lapland to N.Karelia
                  Germans take N.Karelia from Russians
            1 Artillery and 1 Infantry moved from Oulu to 24 Sea Zone
            2 Elites moved from Netherlands to 22 Sea Zone
            1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
            1 Elite moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Netherlands to 22 Sea Zone
            1 Tank moved from Netherlands to 22 Sea Zone
            3 Cruisers, 2 Elites, 2 Infantrys, 1 Tank and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
            2 Infantrys moved from Oulu to 24 Sea Zone
            3 Infantrys moved from Danzig to 24 Sea Zone
            1 Cruiser and 1 Elite moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery, 3 Elites, 8 Infantrys and 1 Tank moved from 24 Sea Zone to Latvia
            2 Adv.Fighters moved from 22 Sea Zone to Kiev
            2 Stukas moved from Vinnytsia to Kiev
            1 ArmoredCar moved from Bohemia to Danzig
            1 ArmoredCar moved from Bavaria to Pomerania
            1 ArmoredCar moved from Rhine to Picardy
            1 Adv.Fighter moved from Netherlands to Brittany
            2 ArmoredCars moved from Paris to Brittany
            1 Infantry moved from Paris to Picardy
            1 Artillery and 3 Infantrys moved from Paris to Normandy
            1 Bomber moved from Netherlands to Picardy
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Netherlands: 1 Artillery
            EDIT: Removing units owned by Germans from Latvia: 1 Tank
            EDIT: Adding units owned by Germans to Latvia: 1 Artillery
            EDIT: Adding units owned by Germans to Netherlands: 1 ArmoredCar and 1 Tank
            EDIT: Removing units owned by Germans from Pomerania: 1 ArmoredCar
            EDIT: Removing units owned by Germans from Danzig: 1 ArmoredCar
            EDIT: Adding units owned by Germans to Pomerania: 1 ArmoredCar
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Picardy: 1 ArmoredCar
            EDIT: Adding units owned by Germans to Picardy: 1 Infantry
            EDIT: Removing units owned by Germans from Paris: 1 Infantry
            EDIT: Adding units owned by Germans to Rhine: 1 ArmoredCar
            EDIT: Turning off Edit Mode
            Germans buy 3 Adv.Fighters, 2 ArmoredCars, 3 Bunkers, 3 Cruisers and 19 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 1 Bomber and 2 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 1 Bomber and 2 Infantrys in Picardy, round 2 : 1/3 hits, 1.00 expected hits
                    French roll dice for 1 Infantry in Picardy, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Picardy
                Germans win, taking Picardy from French with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Brittany
                Germans attack with 1 Adv.Fighter and 2 ArmoredCars
                British defend with 1 Elite and 1 Infantry
                    Germans roll dice for 1 Adv.Fighter and 2 ArmoredCars in Brittany, round 2 : 2/3 hits, 1.17 expected hits
                    French roll dice for 1 Elite and 1 Infantry in Brittany, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Germans, 1 Elite owned by the British and 1 Infantry owned by the British lost in Brittany
                Germans win, taking Brittany from French with 1 Adv.Fighter and 1 ArmoredCar remaining. Battle score for attacker is 1
                Casualties for Germans: 1 ArmoredCar
                Casualties for British: 1 Elite and 1 Infantry
            Battle in Normandy
                Germans attack with 1 Artillery and 3 Infantrys
                British defend with 1 Artillery and 1 Infantry; French defend with 1 AAGun and 1 Factory
                    Germans roll dice for 1 Artillery and 3 Infantrys in Normandy, round 2 : 1/4 hits, 1.00 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in Normandy, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Normandy
                    Germans roll dice for 1 Artillery and 3 Infantrys in Normandy, round 3 : 2/4 hits, 1.00 expected hits
                    French roll dice for 1 Artillery in Normandy, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Normandy
                Germans win, taking Normandy from French with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 1 Infantry
    
        Non Combat Move - Germans
            1 Bomber moved from Picardy to Netherlands
            1 Adv.Fighter moved from Brittany to Netherlands
            2 Transports moved from 46 Sea Zone to 44 Sea Zone
            1 Artillery and 2 Infantrys moved from Provence to 44 Sea Zone
            1 Artillery moved from Corsica to 44 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 44 Sea Zone to 46 Sea Zone
            2 Artillerys and 2 Infantrys moved from 46 Sea Zone to N.Tunisia
            1 Tank moved from Orleanais to Provence
    
        Place Units - Germans
            2 ArmoredCars and 6 Infantrys placed in Paris
            1 Bunker placed in Belgium
            1 Bunker placed in Netherlands
            3 Infantrys placed in Netherlands
            3 Adv.Fighters and 3 Cruisers placed in 22 Sea Zone
            1 Bunker and 3 Infantrys placed in Kiev
            3 Infantrys placed in Danzig
            3 Infantrys placed in Provence
            1 Infantry placed in Warsaw
            Germans undo move 9.
            1 Infantry placed in Rhine
    
        Turn Complete - Germans
            Germans collect 130 PUs; end with 130 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.00
    Germans regular : 1.83
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Russians
            1 Infantry moved from Kursk to Minsk
            3 Fighters moved from Kursk to Minsk
            2 Infantrys moved from Georgia to Rostov
            1 Fighter moved from Moscow to Rostov
            1 Artillery moved from Georgia to Rostov
            1 Infantry moved from S.Buryat Mongolia to Chita
            1 Infantry moved from N.Buryat Mongolia to Chita
            2 Infantrys moved from N.Buryat Mongolia to Ayan
            2 Fighters moved from N.Buryat Mongolia to Chita
            2 Infantrys moved from Khatanga to Zhigansk
            2 ArmoredCars and 1 Tank moved from Olyokminsk to Zhigansk
            4 Infantrys moved from Olyokminsk to Yakutsk
            4 Tanks moved from N.Buryat Mongolia to Yakutsk
            1 Fighter moved from N.Buryat Mongolia to Ayan
            1 Fighter moved from N.Buryat Mongolia to Ayan
            1 Artillery and 1 Infantry moved from Kursk to Donetsk
            1 Tank moved from Kursk to Novgorod
                  Russians take Novgorod from Germans
            1 Infantry moved from Kursk to Minsk
            1 Elite moved from Leningrad to Vyborg
            2 Fighters moved from Leningrad to Vyborg
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 2 Bunkers, 2 Fighters, 14 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Fighters and 2 Infantrys in Chita, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Yakutsk
                Russians attack with 4 Infantrys and 4 Tanks
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 4 Infantrys and 4 Tanks in Yakutsk, round 2 : 3/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Yakutsk
                Russians win, taking Yakutsk from Hisaichi with 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in Minsk
                Russians attack with 3 Fighters and 2 Infantrys
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 3 Fighters and 2 Infantrys in Minsk, round 2 : 1/5 hits, 1.33 expected hits
                    Italians roll dice for 1 ArmoredCar in Minsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Minsk
                Russians win, taking Minsk from Italians with 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
            Battle in Donetsk
                Russians attack with 1 Artillery and 1 Infantry
                Romanians defend with 1 Elite; Germans defend with 1 AAGun
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Elite in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Romanians: 1 Elite
            Battle in Zhigansk
                Russians attack with 2 ArmoredCars, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Infantry and 1 Tank
                    Russians roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in Zhigansk, round 2 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Zhigansk, round 2 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Zhigansk
                    Russians roll dice for 2 ArmoredCars and 1 Tank in Zhigansk, round 3 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Zhigansk, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Russians lost in Zhigansk
                    Russians roll dice for 1 ArmoredCar and 1 Tank in Zhigansk, round 4 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Zhigansk, round 4 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Russians and 1 Tank owned by the Hisaichi lost in Zhigansk
                Russians win, taking Zhigansk from Hisaichi with 1 Tank remaining. Battle score for attacker is -5
                Casualties for Russians: 2 ArmoredCars and 2 Infantrys
                Casualties for Hisaichi: 1 Infantry and 1 Tank
            Battle in Rostov
                Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Romanians defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Rostov, round 2 : 3/4 hits, 1.17 expected hits
                    Romanians roll dice for 2 Infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Rostov
                Russians win, taking Rostov from Romanians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 2 Infantrys
            Battle in Ayan
                Russians attack with 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Fighters and 2 Infantrys in Ayan, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Fighters and 2 Infantrys in Ayan, round 3 : 3/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Vyborg
                Russians attack with 1 Elite and 2 Fighters
                Finns defend with 2 Infantrys
                    Russians roll dice for 1 Elite and 2 Fighters in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                    Finns roll dice for 2 Infantrys in Vyborg, round 2 : 2/2 hits, 0.67 expected hits
                    1 Elite owned by the Russians, 1 Infantry owned by the Finns and 1 Fighter owned by the Russians lost in Vyborg
                 retreated to Vyborg
                Finns win with 1 Infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 1 Elite and 1 Fighter
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Vyborg to Leningrad
            4 ArmoredCars and 2 Infantrys moved from S.Karelia to Leningrad
            3 Mot.Infs moved from Kursk to Leningrad
            3 Fighters moved from Minsk to Leningrad
            2 Tanks moved from Moscow to Kursk
            2 ArmoredCars moved from Moscow to Kursk
            1 Fighter moved from Rostov to Kursk
            1 Infantry moved from Georgia to Saratov
            4 Infantrys moved from Stalingrad to Saratov
            1 Artillery moved from Moscow to Yaroslavl
            3 Infantrys moved from Moscow to Yaroslavl
            2 Fighters moved from Ayan to N.Buryat Mongolia
            2 Fighters moved from Chita to N.Buryat Mongolia
            4 Infantrys moved from Sibirsky to Khatanga
    
        Place Units - Russians
            1 Bunker and 4 Tanks placed in Leningrad
            2 Artillerys, 1 Bunker and 1 Infantry placed in Kursk
            4 Infantrys placed in Arkhangelsk
            2 Artillerys, 2 Fighters and 6 Infantrys placed in Moscow
            3 Infantrys placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Finns regular : 1.33
    Romanians regular : 0.00
    Russians regular : 1.67
    Hisaichi regular : 1.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Hold on, maybe will move out of Leningrad

  • TripleA

    The cowards are retreating!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Russians
            1 Infantry moved from Kursk to Minsk
            3 Fighters moved from Kursk to Minsk
            2 Infantrys moved from Georgia to Rostov
            1 Fighter moved from Moscow to Rostov
            1 Artillery moved from Georgia to Rostov
            1 Infantry moved from S.Buryat Mongolia to Chita
            1 Infantry moved from N.Buryat Mongolia to Chita
            2 Infantrys moved from N.Buryat Mongolia to Ayan
            2 Fighters moved from N.Buryat Mongolia to Chita
            2 Infantrys moved from Khatanga to Zhigansk
            2 ArmoredCars and 1 Tank moved from Olyokminsk to Zhigansk
            4 Infantrys moved from Olyokminsk to Yakutsk
            4 Tanks moved from N.Buryat Mongolia to Yakutsk
            1 Fighter moved from N.Buryat Mongolia to Ayan
            1 Fighter moved from N.Buryat Mongolia to Ayan
            1 Artillery and 1 Infantry moved from Kursk to Donetsk
            1 Tank moved from Kursk to Novgorod
                  Russians take Novgorod from Germans
            1 Infantry moved from Kursk to Minsk
            1 Elite moved from Leningrad to Vyborg
            2 Fighters moved from Leningrad to Vyborg
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 2 Bunkers, 2 Fighters, 14 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Fighters and 2 Infantrys in Chita, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Yakutsk
                Russians attack with 4 Infantrys and 4 Tanks
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 4 Infantrys and 4 Tanks in Yakutsk, round 2 : 3/8 hits, 2.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians, 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Yakutsk
                Russians win, taking Yakutsk from Hisaichi with 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in Minsk
                Russians attack with 3 Fighters and 2 Infantrys
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 3 Fighters and 2 Infantrys in Minsk, round 2 : 1/5 hits, 1.33 expected hits
                    Italians roll dice for 1 ArmoredCar in Minsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Minsk
                Russians win, taking Minsk from Italians with 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
            Battle in Donetsk
                Russians attack with 1 Artillery and 1 Infantry
                Romanians defend with 1 Elite; Germans defend with 1 AAGun
                    Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Elite in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Romanians: 1 Elite
            Battle in Zhigansk
                Russians attack with 2 ArmoredCars, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Infantry and 1 Tank
                    Russians roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in Zhigansk, round 2 : 1/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tank in Zhigansk, round 2 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Zhigansk
                    Russians roll dice for 2 ArmoredCars and 1 Tank in Zhigansk, round 3 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in Zhigansk, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Russians lost in Zhigansk
                    Russians roll dice for 1 ArmoredCar and 1 Tank in Zhigansk, round 4 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Zhigansk, round 4 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Russians and 1 Tank owned by the Hisaichi lost in Zhigansk
                Russians win, taking Zhigansk from Hisaichi with 1 Tank remaining. Battle score for attacker is -5
                Casualties for Russians: 2 ArmoredCars and 2 Infantrys
                Casualties for Hisaichi: 1 Infantry and 1 Tank
            Battle in Rostov
                Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Romanians defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Rostov, round 2 : 3/4 hits, 1.17 expected hits
                    Romanians roll dice for 2 Infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Rostov
                Russians win, taking Rostov from Romanians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 2 Infantrys
            Battle in Ayan
                Russians attack with 2 Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 Fighters and 2 Infantrys in Ayan, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Fighters and 2 Infantrys in Ayan, round 3 : 3/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Vyborg
                Russians attack with 1 Elite and 2 Fighters
                Finns defend with 2 Infantrys
                    Russians roll dice for 1 Elite and 2 Fighters in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                    Finns roll dice for 2 Infantrys in Vyborg, round 2 : 2/2 hits, 0.67 expected hits
                    1 Elite owned by the Russians, 1 Infantry owned by the Finns and 1 Fighter owned by the Russians lost in Vyborg
                 retreated to Vyborg
                Finns win with 1 Infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 1 Elite and 1 Fighter
                Casualties for Finns: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Vyborg to Leningrad
            4 ArmoredCars and 2 Infantrys moved from S.Karelia to Leningrad
            3 Mot.Infs moved from Kursk to Leningrad
            3 Fighters moved from Minsk to Leningrad
            2 Tanks moved from Moscow to Kursk
            2 ArmoredCars moved from Moscow to Kursk
            1 Fighter moved from Rostov to Kursk
            1 Infantry moved from Georgia to Saratov
            4 Infantrys moved from Stalingrad to Saratov
            1 Artillery moved from Moscow to Yaroslavl
            3 Infantrys moved from Moscow to Yaroslavl
            2 Fighters moved from Ayan to N.Buryat Mongolia
            2 Fighters moved from Chita to N.Buryat Mongolia
            4 Infantrys moved from Sibirsky to Khatanga
    
        Place Units - Russians
            1 Bunker and 4 Tanks placed in Leningrad
            2 Artillerys, 1 Bunker and 1 Infantry placed in Kursk
            4 Infantrys placed in Arkhangelsk
            2 Artillerys, 2 Fighters and 6 Infantrys placed in Moscow
            3 Infantrys placed in Stalingrad
    
        Turn Complete - Russians
            Russians collect 90 PUs; end with 90 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Leningrad: 1 Bunker
            EDIT: Adding units owned by Russians to Moscow: 1 Bunker
            EDIT: Removing units owned by Russians from Kursk: 2 Artillerys and 1 Infantry
            EDIT: Removing units owned by Russians from Leningrad: 3 Tanks
            EDIT: Adding units owned by Russians to Kursk: 3 Tanks
            EDIT: Adding units owned by Russians to Stalingrad: 1 Artillery and 1 Infantry
            EDIT: Removing units owned by Russians from Stalingrad: 1 Artillery
            EDIT: Adding units owned by Russians to Saratov: 1 Artillery
            EDIT: Adding units owned by Russians to Moscow: 1 Artillery
            EDIT: Removing units owned by Russians from Moscow: 1 Infantry
            EDIT: Adding units owned by Russians to Leningrad: 4 Infantrys
            EDIT: Removing units owned by Russians from Leningrad: 4 Fighters
            EDIT: Adding units owned by Russians to Kursk: 4 Fighters
            EDIT: Removing units owned by Russians from Novgorod: 1 Tank
            EDIT: Adding units owned by Russians to Kursk: 1 Tank
            EDIT: Removing units owned by Russians from Leningrad: 1 Infantry
            EDIT: Adding units owned by Russians to Novgorod: 1 Infantry
            EDIT: Removing units owned by Russians from Leningrad: 1 Tank
            EDIT: Adding units owned by Russians to Sverdlovsk: 1 Tank
            EDIT: Removing units owned by Russians from Leningrad: 2 Artillerys
            EDIT: Adding units owned by Russians to S.Karelia: 2 Artillerys
            EDIT: Removing units owned by Russians from Leningrad: 4 ArmoredCars
            EDIT: Adding units owned by Russians to S.Karelia: 4 ArmoredCars
            EDIT: Removing units owned by Russians from Leningrad: 3 Mot.Infs
            EDIT: Adding units owned by Russians to S.Karelia: 3 Mot.Infs
            EDIT: Removing units owned by Russians from Leningrad: 1 AAGun
            EDIT: Adding units owned by Russians to S.Karelia: 1 AAGun
            EDIT: Removing units owned by Russians from Leningrad: 11 Infantrys
            EDIT: Adding units owned by Russians to S.Karelia: 12 Infantrys
            EDIT: Removing units owned by Russians from Leningrad: 1 Infantry
            EDIT: Adding units owned by Russians to Sibirsky: 2 Infantrys
            EDIT: Removing units owned by Russians from Sverdlovsk: 1 Tank
            EDIT: Adding units owned by Russians to Moscow: 1 Tank
            EDIT: Removing units owned by Russians from Moscow: 1 Infantry
            EDIT: Adding units owned by Russians to Sverdlovsk: 1 Infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from S.Karelia: 3 Mot.Infs
            EDIT: Adding units owned by Russians to Kursk: 3 Mot.Infs
            EDIT: Removing units owned by Russians from S.Karelia: 4 ArmoredCars
            EDIT: Adding units owned by Russians to Yaroslavl: 4 ArmoredCars
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Moscow: 1 Artillery
            EDIT: Adding units owned by Russians to Moscow: 1 Infantry
            EDIT: Adding units owned by Russians to Arkhangelsk: 1 Artillery
            EDIT: Removing units owned by Russians from Arkhangelsk: 1 Infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Moscow: 1 AAGun
            EDIT: Adding units owned by Russians to Yaroslavl: 1 AAGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Finns regular : 1.33
    Romanians regular : 0.00
    Russians regular : 1.67
    Hisaichi regular : 1.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Ok, I pulled out of Leningrad. Joel has like 10 cruisers in range for prelim bombard, so, not much choice.

    Sorry for all the edits. Feel free to audit to make sure correct.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Italians
            1 ArmoredCar, 1 Artillery and 1 Tank moved from Lithuania to Minsk
            1 ArmoredCar moved from Latvia to Minsk
            2 Infantrys moved from Tunis to S.Tunisia
            3 Adv.Fighters and 1 Fighter moved from 46 Sea Zone to 41 Sea Zone
            1 Bomber moved from Rome to 41 Sea Zone
            1 Infantry moved from Tunis to S.Tunisia
            1 Infantry moved from Tunis to S.Tunisia
    
        Purchase Units - Italians
            Italians buy 1 Elite, 4 Fighters and 10 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Minsk
                Italians attack with 2 ArmoredCars, 1 Artillery and 1 Tank
                Russians defend with 2 Infantrys
                    Italians roll dice for 2 ArmoredCars, 1 Artillery and 1 Tank in Minsk, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians lost in Minsk
                    Italians roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Minsk, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Italians and 1 Infantry owned by the Russians lost in Minsk
                    Italians roll dice for 1 Artillery and 1 Tank in Minsk, round 4 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Italians lost in Minsk
                    Italians roll dice for 1 Tank in Minsk, round 5 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 5 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Italians lost in Minsk
                Russians win with 1 Infantry remaining. Battle score for attacker is -15
                Casualties for Italians: 2 ArmoredCars, 1 Artillery and 1 Tank
                Casualties for Russians: 1 Infantry
            Battle in S.Tunisia
                Italians attack with 4 Infantrys
                British defend with 1 Infantry
                    Italians roll dice for 4 Infantrys in S.Tunisia, round 2 : 2/4 hits, 0.67 expected hits
                    French roll dice for 1 Infantry in S.Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.Tunisia
                Italians win, taking S.Tunisia from French with 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in 41 Sea Zone
                Italians attack with 3 Adv.Fighters, 1 Bomber and 1 Fighter
                Americans defend with 1 B.Transport, 1 Carrier and 3 S.Submarines
                    Italians roll dice for 3 Adv.Fighters, 1 Bomber and 1 Fighter in 41 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Americans roll dice for 1 B.Transport and 1 Carrier in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                1 B.Transport owned by the Americans and 1 Fighter owned by the Italians lost in 41 Sea Zone
                    Italians roll dice for 3 Adv.Fighters and 1 Bomber in 41 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 Carrier in 41 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                2 S.Submarines owned by the Americans lost in 41 Sea Zone
                    Italians roll dice for 3 Adv.Fighters and 1 Bomber in 41 Sea Zone, round 4 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 1 Carrier in 41 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    1 Carrier owned by the Americans, 1 S.Submarine owned by the Americans and 1 Adv.Fighter owned by the Italians lost in 41 Sea Zone
                Italians win with 2 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is 34
                Casualties for Italians: 1 Adv.Fighter and 1 Fighter
                Casualties for Americans: 1 B.Transport, 1 Carrier and 3 S.Submarines
    
        Non Combat Move - Italians
            1 Bomber moved from 41 Sea Zone to Andalusia
            2 Adv.Fighters moved from 41 Sea Zone to Andalusia
            1 Artillery moved from S.Algeria to N.Tunisia
            4 Infantrys moved from Sicily to 46 Sea Zone
            4 Infantrys moved from 46 Sea Zone to N.Tunisia
            2 Infantrys moved from Rome to 46 Sea Zone
            2 Infantrys moved from 46 Sea Zone to N.Tunisia
            1 Infantry moved from S.Algeria to S.Tunisia
    
        Place Units - Italians
            4 Fighters placed in 46 Sea Zone
            1 Elite and 3 Infantrys placed in Tunis
            6 Infantrys placed in Rome
            1 Infantry placed in Lombardy
    
        Turn Complete - Italians
            Italians collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    French regular : -0.33
    Italians regular : -3.50
    Russians regular : 2.00
    

    Savegame

  • '21 '19 '18 '17 '16

    Did I hit a bug? I thought submarines and supersubmarines got to submerge after one round of combat to escape from aircraft attacks? I kept seeing the option to retreat the Italian aircraft but didn’t see the option for the American submarines. I tried to follow max defense, killing the transport first, then the subs, then the carrier.

    I was expecting that Italian aircraft attack and American units of the transport and carrier roll back. Submarines normally don’t get to shoot at aircraft. Then the option to submerge which I missed seeing if it was there should have popped up, and the option to retreat the Italian aircraft. Next round should have been surviving surface ships and surviving aircraft, with eventually only Italian aircraft and submerged American subs in the zone.


  • @Degrasse hi . I found that when. I ran it twice in Local . Was a bit surprised. Thought the Subs would survive too.
    Can someone weigh in and explain?

  • '21 '19 '18 '17 '16

    I did the same thing, reopened the game file as French, put 6 Italian ships and submarines in a sea zone and then attacked with 6 French airplanes. The two Italian ships missed and then the French planes killed the subs in the second round. No option to submerge.


  • @redrum msyve it’s a game option not toggled?

    It’s that or it COULD be part of the rules/map/version update

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